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Character Name Player Alignment Deity

Character Class Race Gender ROLEPLAYING GAME ®

Size Age Height Weight Hair Eyes Skin


Character Sheet
Ability Ability Temp Temp
Total DR
Ability Name Score Modifier Adjustment Modifier SPEED Temp Modifiers
HP
Hit Points Land
STR
Strength
ft.
Base Speed
sq. ft.
With Armor
sq.
Wounds/Current Hp

DEX
Dexterity ft. ft. ft. ft.
Non-lethal Damage Fly Maneuverability Swim Climb Burrow
CON
Constitution SKILLS

Class Skills
INT Resistance Total Ability Misc.
Intelligence Skill Name Bonus Mod. Ranks Mod.
WIS
Wisdom
Acrobatics =Dex + +
INITIATIVE = +
CHA
Charisma
Modifier Appraise =Int + +
TOTAL Dex Misc
Modifier Modifier Bluff =Cha + +
AC = 10 + + + + + + + Climb =Str + +
Armor Class
TOTAL Armor Shield Dex Size Natural Deflection Misc Craft =Int + +
Bonus Bonus Modifier Modifier Armor Modifier Modifier
Craft =Int + +
TOUCH FLAT-FOOTED Modifiers
Dex Only Armor Only Craft =Int + +
SAVING THROWS TOTAL Base Ability Magic Misc Temporary Modifiers
Diplomacy =Cha + +
Save Modifier Modifier Modifier Modifier
Disable Device* =Dex + +
FORTITUDE = + + + +
(Constitution) Disguise =Cha + +
REFLEX = + + + + Escape Artist =Dex + +
(Dexterity)
Fly =Dex + +
WILL = + + + + Handle Animal * =Cha
(Wisdom) + +
Heal =Wis + +
BASE ATTACK BONUS SPELL Intimidate =Cha
RESISTANCE + +
Knowledge (Arcana)* =Int
Modifiers + +
Combat Maneuver Bonus = + + Knowledge (Dungeoneering)* =Int
+ +
TOTAL Base Attack Strength
Bonus Modifier
Size
Modifier Knowledge (Engineering) * =Int
+ +
Knowledge (Geography) * =Int
Combat Maneuver Defence = + + + + 10 + +
Base Attack Strength Dexterity Size
Knowledge (History) * =Int
TOTAL + +
Bonus Modifier Modifier Modifier Knowledge (Local) * =Int
+ +
Knowledge (Nature) * =Int
WEAPON + +
Attack Bonus Damage Critical Knowledge (Nobility) * =Int
Knowledge (Planes) * =Int + +

Knowledge (Religion) * =Int + +


Range Type Notes / Special Effects
Linguistics* =Int + +
Perception =Wis + +
Ammunition / Ammo
Perform =Cha + +
Perform =Cha + +
WEAPON Attack Bonus Damage Critical Profession* + +
=Wis
Profession* =Wis + +
Range Type Notes / Special Effects Ride =Dex + +
Sense Motive =Wis + +

/
Sleight of Hand* =Dex + +
Ammunition Ammo
Spellcraft* =Int + +
WEAPON Stealth =Dex + +
Attack Bonus Damage Critical
Survival =Wis + +
Swim =Str + +
Range Type Notes / Special Effects Use Magic Device* =Cha + +
= ___ + +
Ammunition / Ammo = ___ + +
= ___ + +
WEAPON Attack Bonus Damage Critical
Class Skill * Trained Only

Languages Racial traits


Range Type Notes / Special Effects

Ammunition / Ammo

Notes
Spells per day Bloodline/Speciality School
PG. PG.
0:
ROLEPLAYING GAME

Character Sheet
1:
experience points

Armor Type AC Bonus Max Dex


Feats
2: PG. Check Penalty Spell Failure Speed Weight Special Properties

Shield/Protective Item AC Bonus Weight Check Penalty


3:
Spell Failure Special Properties

Special Item Bonus Weight Special Propeties


4:

Special Item Bonus Weight Special Propeties

5:
Special Item Bonus Weight Special Propeties

6:

Possessions
Class Special Abilities Item Qty. WT. Item Qty. WT.

PG.

7:

8:

9:

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

1ST

2ND

3RD

4TH Total Weight Carried

5TH SPELL SAVE


DC MOD
6TH
Light Medium Heavy Lift Over Lift Off Push or
ARCANE SPELL FAILURE % Load Load Load Head Ground Drag
7TH Equals 2x 5x
Max Load Max Load Max Load
conditional modifiers
8TH

9TH Gems

Money
Pp- Gp- Sp- Cp-
Spells Known
PG. PG.
0: 5:
ROLEPLAYING GAME

Character Sheet
Spell component pouch
Components Qty. Worth.

1: 6:

2: 7: Total Worth Carried

Magical items
Item Qty. Worth.

3: 8:

4: 9:

Total Carried

Familiar/Animal companion
Companion Name Alignment Race Size Gender Age Eyes Skin
Ability Ability Temp Modifiers
Ability Name Score Modifier
HP Total DR SR SPEED Languages
Hit Points Land ft. sq. ft. sq.
STR
Strength Base Speed With Armor
Wounds/Current Hp
DEX Racial/Class Traits ft. ft. ft. ft.
Dexterity Fly Maneuverability Swim Climb Burrow
PG.
CON SKILLS
Class Skills

Constitution
Non-lethal Damage
INT
Intelligence
Skill Name Total
Bonus
Ability
Mod. Ranks
Misc.
Mod.

WIS = ___
Wisdom + +
INITIATIVE = ___
CHA
Charisma
Modifier + +
TOTAL = ___ + +
= ___ + +
AC = 10 + + + +
= ___ + +
Armor Dex Size Natural
TOTAL Bonus Modifier Modifier Armor = ___ + +
TOUCH FLAT-FOOTED = ___ + +
Armor Class Armor Class = ___ + +
Base Ability = ___
SAVING THROWS TOTAL Save Modifier Modifiers Class Skill * Trained Only
Feats
FORTITUDE = + + Special Attack
(Constitution) PG. Attack Bonus Damage Critical
REFLEX = + +
(Dexterity)
Range Type Notes / Special Effects
WILL = + +
(Wisdom)

Frequency / Times per day


BASE ATTACK BONUS
Natural Attack Attack Bonus Damage Critical
Modifiers Languages
CMB = + +
TOTAL Base Attack Strength
Bonus
Size
Modifier Modifier Range Type Notes / Special Effects

CMD = + + + + 10
TOTAL Base AttackStrength Dexterity
Bonus Modifier Modifier
Size
Modifier Frequency / Times per day
Familiar/Animal companion

Companion Name Race ROLEPLAYING GAME

Alignment Size Gender Age Eyes Skin Character Sheet


Ability Ability Temp Modifiers
Ability Name Score Modifier
HP Total DR SR SPEED Languages
Hit Points Land ft. sq. ft. sq.
STR
Strength Base Speed With Armor
Wounds/Current Hp
DEX Racial/Class Traits ft. ft. ft. ft.
Dexterity Fly Maneuverability Swim Climb Burrow
PG.
CON SKILLS

Class Skills
Constitution
Non-lethal Damage
INT
Intelligence
Skill Name Total
Bonus
Ability
Mod. Ranks
Misc.
Mod.

WIS = ___
Wisdom + +
INITIATIVE = ___
CHA
Charisma
Modifier + +
TOTAL = ___ + +
= ___ + +
AC = 10 + + + +
= ___ + +
Armor Dex Size Natural
TOTAL Bonus Modifier Modifier Armor = ___ + +
TOUCH FLAT-FOOTED = ___ + +
Armor Class Armor Class = ___ + +
Base Ability = ___
SAVING THROWS TOTAL Save Modifier Modifiers Class Skill * Trained Only
Feats
FORTITUDE = + + Special Attack
(Constitution) PG. Attack Bonus Damage Critical
REFLEX = + +
(Dexterity)
Range Type Notes / Special Effects
WILL = + +
(Wisdom)

Frequency / Times per day


BASE ATTACK BONUS
Natural Attack Attack Bonus Damage Critical
Modifiers Languages
CMB = + +
TOTAL Base Attack Strength
Bonus
Size
Modifier Modifier Range Type Notes / Special Effects

CMD = + + + + 10
TOTAL Base AttackStrength Dexterity
Bonus Modifier Modifier
Size
Modifier Frequency / Times per day

Familiar/Animal companion
Companion Name Alignment Race Size Gender Age Eyes Skin
Ability Ability Temp Modifiers
Ability Name Score Modifier
HP Total DR SR SPEED Languages
Hit Points Land ft. sq. ft. sq.
STR
Strength Base Speed With Armor
Wounds/Current Hp
DEX Racial/Class Traits ft. ft. ft. ft.
Dexterity Fly Maneuverability Swim Climb Burrow
PG.
CON SKILLS
Class Skills

Constitution
Non-lethal Damage
INT
Intelligence
Skill Name Total
Bonus
Ability
Mod. Ranks
Misc.
Mod.

WIS = ___
Wisdom + +
INITIATIVE = ___
CHA
Charisma
Modifier + +
TOTAL = ___ + +
= ___ + +
AC = 10 + + + +
= ___ + +
Armor Dex Size Natural
TOTAL Bonus Modifier Modifier Armor = ___ + +
TOUCH FLAT-FOOTED = ___ + +
Armor Class Armor Class = ___ + +
Base Ability = ___
SAVING THROWS TOTAL Save Modifier Modifiers Class Skill * Trained Only
Feats
FORTITUDE = + + Special Attack
(Constitution) PG. Attack Bonus Damage Critical
REFLEX = + +
(Dexterity)
Range Type Notes / Special Effects
WILL = + +
(Wisdom)

Frequency / Times per day


BASE ATTACK BONUS
Natural Attack Attack Bonus Damage Critical
Modifiers Languages
CMB = + +
TOTAL Base Attack Strength
Bonus
Size
Modifier Modifier Range Type Notes / Special Effects

CMD = + + + + 10
TOTAL Base AttackStrength Dexterity
Bonus Modifier Modifier
Size
Modifier Frequency / Times per day

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