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DEX
Dexterity ft. ft. ft. ft.
Non-lethal Damage Fly Maneuverability Swim Climb Burrow
CON
Constitution SKILLS
Class Skills
INT Resistance Total Ability Misc.
Intelligence Skill Name Bonus Mod. Ranks Mod.
WIS
Wisdom
Acrobatics =Dex + +
INITIATIVE = +
CHA
Charisma
Modifier Appraise =Int + +
TOTAL Dex Misc
Modifier Modifier Bluff =Cha + +
AC = 10 + + + + + + + Climb =Str + +
Armor Class
TOTAL Armor Shield Dex Size Natural Deflection Misc Craft =Int + +
Bonus Bonus Modifier Modifier Armor Modifier Modifier
Craft =Int + +
TOUCH FLAT-FOOTED Modifiers
Dex Only Armor Only Craft =Int + +
SAVING THROWS TOTAL Base Ability Magic Misc Temporary Modifiers
Diplomacy =Cha + +
Save Modifier Modifier Modifier Modifier
Disable Device* =Dex + +
FORTITUDE = + + + +
(Constitution) Disguise =Cha + +
REFLEX = + + + + Escape Artist =Dex + +
(Dexterity)
Fly =Dex + +
WILL = + + + + Handle Animal * =Cha
(Wisdom) + +
Heal =Wis + +
BASE ATTACK BONUS SPELL Intimidate =Cha
RESISTANCE + +
Knowledge (Arcana)* =Int
Modifiers + +
Combat Maneuver Bonus = + + Knowledge (Dungeoneering)* =Int
+ +
TOTAL Base Attack Strength
Bonus Modifier
Size
Modifier Knowledge (Engineering) * =Int
+ +
Knowledge (Geography) * =Int
Combat Maneuver Defence = + + + + 10 + +
Base Attack Strength Dexterity Size
Knowledge (History) * =Int
TOTAL + +
Bonus Modifier Modifier Modifier Knowledge (Local) * =Int
+ +
Knowledge (Nature) * =Int
WEAPON + +
Attack Bonus Damage Critical Knowledge (Nobility) * =Int
Knowledge (Planes) * =Int + +
/
Sleight of Hand* =Dex + +
Ammunition Ammo
Spellcraft* =Int + +
WEAPON Stealth =Dex + +
Attack Bonus Damage Critical
Survival =Wis + +
Swim =Str + +
Range Type Notes / Special Effects Use Magic Device* =Cha + +
= ___ + +
Ammunition / Ammo = ___ + +
= ___ + +
WEAPON Attack Bonus Damage Critical
Class Skill * Trained Only
Ammunition / Ammo
Notes
Spells per day Bloodline/Speciality School
PG. PG.
0:
ROLEPLAYING GAME
Character Sheet
1:
experience points
5:
Special Item Bonus Weight Special Propeties
6:
Possessions
Class Special Abilities Item Qty. WT. Item Qty. WT.
PG.
7:
8:
9:
0 0
1ST
2ND
3RD
9TH Gems
Money
Pp- Gp- Sp- Cp-
Spells Known
PG. PG.
0: 5:
ROLEPLAYING GAME
Character Sheet
Spell component pouch
Components Qty. Worth.
1: 6:
Magical items
Item Qty. Worth.
3: 8:
4: 9:
Total Carried
Familiar/Animal companion
Companion Name Alignment Race Size Gender Age Eyes Skin
Ability Ability Temp Modifiers
Ability Name Score Modifier
HP Total DR SR SPEED Languages
Hit Points Land ft. sq. ft. sq.
STR
Strength Base Speed With Armor
Wounds/Current Hp
DEX Racial/Class Traits ft. ft. ft. ft.
Dexterity Fly Maneuverability Swim Climb Burrow
PG.
CON SKILLS
Class Skills
Constitution
Non-lethal Damage
INT
Intelligence
Skill Name Total
Bonus
Ability
Mod. Ranks
Misc.
Mod.
WIS = ___
Wisdom + +
INITIATIVE = ___
CHA
Charisma
Modifier + +
TOTAL = ___ + +
= ___ + +
AC = 10 + + + +
= ___ + +
Armor Dex Size Natural
TOTAL Bonus Modifier Modifier Armor = ___ + +
TOUCH FLAT-FOOTED = ___ + +
Armor Class Armor Class = ___ + +
Base Ability = ___
SAVING THROWS TOTAL Save Modifier Modifiers Class Skill * Trained Only
Feats
FORTITUDE = + + Special Attack
(Constitution) PG. Attack Bonus Damage Critical
REFLEX = + +
(Dexterity)
Range Type Notes / Special Effects
WILL = + +
(Wisdom)
CMD = + + + + 10
TOTAL Base AttackStrength Dexterity
Bonus Modifier Modifier
Size
Modifier Frequency / Times per day
Familiar/Animal companion
Class Skills
Constitution
Non-lethal Damage
INT
Intelligence
Skill Name Total
Bonus
Ability
Mod. Ranks
Misc.
Mod.
WIS = ___
Wisdom + +
INITIATIVE = ___
CHA
Charisma
Modifier + +
TOTAL = ___ + +
= ___ + +
AC = 10 + + + +
= ___ + +
Armor Dex Size Natural
TOTAL Bonus Modifier Modifier Armor = ___ + +
TOUCH FLAT-FOOTED = ___ + +
Armor Class Armor Class = ___ + +
Base Ability = ___
SAVING THROWS TOTAL Save Modifier Modifiers Class Skill * Trained Only
Feats
FORTITUDE = + + Special Attack
(Constitution) PG. Attack Bonus Damage Critical
REFLEX = + +
(Dexterity)
Range Type Notes / Special Effects
WILL = + +
(Wisdom)
CMD = + + + + 10
TOTAL Base AttackStrength Dexterity
Bonus Modifier Modifier
Size
Modifier Frequency / Times per day
Familiar/Animal companion
Companion Name Alignment Race Size Gender Age Eyes Skin
Ability Ability Temp Modifiers
Ability Name Score Modifier
HP Total DR SR SPEED Languages
Hit Points Land ft. sq. ft. sq.
STR
Strength Base Speed With Armor
Wounds/Current Hp
DEX Racial/Class Traits ft. ft. ft. ft.
Dexterity Fly Maneuverability Swim Climb Burrow
PG.
CON SKILLS
Class Skills
Constitution
Non-lethal Damage
INT
Intelligence
Skill Name Total
Bonus
Ability
Mod. Ranks
Misc.
Mod.
WIS = ___
Wisdom + +
INITIATIVE = ___
CHA
Charisma
Modifier + +
TOTAL = ___ + +
= ___ + +
AC = 10 + + + +
= ___ + +
Armor Dex Size Natural
TOTAL Bonus Modifier Modifier Armor = ___ + +
TOUCH FLAT-FOOTED = ___ + +
Armor Class Armor Class = ___ + +
Base Ability = ___
SAVING THROWS TOTAL Save Modifier Modifiers Class Skill * Trained Only
Feats
FORTITUDE = + + Special Attack
(Constitution) PG. Attack Bonus Damage Critical
REFLEX = + +
(Dexterity)
Range Type Notes / Special Effects
WILL = + +
(Wisdom)
CMD = + + + + 10
TOTAL Base AttackStrength Dexterity
Bonus Modifier Modifier
Size
Modifier Frequency / Times per day