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® Hakkar Hellspawn Chaotic Neutral Serch

Character Name Alignment Player


Barbarian Lvl 6 Gorum

Character Level Deity Homeland
Half-Orc M
Character Sheet Race Size Gender Age Height Weight Hair Eyes
ability ability Temp Temp +2 Fire & Cold Resistence
temp modifiers
ability name score modifier Adjustment modifier
HP Total
80/ 92 (+12)
DR
-3 SPEED 40 8
STR
strength 19 +4 23 +6
hit points land ft.
base speed
sq. ft.
with armor
sq.
wounds/current hp
DEX
dexterity
10 0 ft. ft. ft. ft.
fly maneuverability swim climb burrow
CON 16 +3 20 +5
constitution SKILLS
INT
intelligence
10 0 nonlethal damage
Total Ability Misc.
Skill Names Bonus Mod. Ranks Mod.
WIS
wisdom
10 0 8/ 10* =Dex 0 + 5 + 3 +2*
Acrobatics X
CHA
charisma 10 0 INITIATIVE
modifier 0 = 0 + 0 Appraise =Int + +
TOTAL dex misc
modifier modifier Bluff =Cha + +
Climb X 8/ 10* =Str 4 + 1 + 3 +2*
AC 16/14* = 10 + 4 + 1 + + + 1 + + -2*
armor class
armor shield dex size natural deflection misc Craft =Int + +
TOTAL bonus bonus modifier modifier armor modifier modifier
Craft =Int + +
TOUCH
armor class 10 FLAT-FOOTED
armor class 16
modifiers
Craft =Int + +
base ability magic misc temporary modifiers Diplomacy =Cha + +
SAVING THROWS TOTAL save modifier modifier modifier modifier
Disable Device* =Dex + +
FORTITUDE
(Constitution) 8/10* = 5 + 3 + + +2* +
Disguise =Cha + +
REFLEX 0 Escape Artist =Dex + +
(dexterity) 2/ 3* = 2 + + + +1* +
Fly =Dex + +
WILL
(wisdom) 2/4* = 2 + 0 + + +2* +
Handle Animal* =Cha + +
Heal =Wis + +
BASE ATTACK BONUS +6/+1 SPELL 11 =Cha 0
RESISTANCE Intimidate + 6 + 5
+ 4
modifiers Knowledge (arcana)* =Int + +
CMB 10/12* = 6 + +2* Knowledge (dungeoneering)* =Int + +
TOTAL base attack strength size
bonus modifier modifier
Knowledge (engineering)* =Int + +
CMD 20/ 24* = 6 + 4 + 0 + +4* + 10 Knowledge (geography)* =Int + +
TOTAL base attack strength dexterity
bonus
size
modifier modifier modifier Knowledge (history)* =Int + +
WEAPON Knowledge (local)* =Int + +
ATTACK BONUS CRITICAl
Knowledge (nature)* =Int + +
Falchion Masterwork (2-Handed) +12/+7 18/20x2 =Int + +
Knowledge (nobility)*
TYPE RANGE AMMUNITION DAMAGE Knowledge (planes)* =Int + +
S N/A Regular Attack 2d4+6 c/u (+2 IF flanking)
(+1 Vengeful) Knowledge (religion)* =Int + +
Linguistics* =Int + +
WEAPON ATTACK BONUS CRITICAl Perception 8 =Wis 0 + 5 + 3
Falchion Masterwork (2-Handed) +12/+5 18/20x2 Perform =Cha + +
TYPE RANGE AMMUNITION DAMAGE Perform =Cha + +
(+2 IF flanking) Profession* =Wis + +
S N/A Power Attack 2d4+12c/u (+1 Vengeful) Profession* =Wis + +
Ride X 7/ 9* =Dex 0 + 4 + 3 +2*
WEAPON ATTACK BONUS CRITICAl
Sense Motive =Wis + +
Falchion Masterwork (2-Handed) +14/+9 18/20x2 Sleight of Hand* =Dex + +
TYPE RANGE AMMUNITION DAMAGE Spellcraft* =Int + +
Full Attack Buff (+2 IF flanking)
S N/A 2d4+15c/u (+1 Vengeful) Stealth =Dex + +
Survival 5 =Wis 0 + 2 + 3
WEAPON ATTACK BONUS CRITICAl Swim X 5/ 7* =Str 4 + 1 + 3 +2*
Use Magic Device* =Cha + +
Class Skill * Trained Only
TYPE RANGE AMMUNITION DAMAGE
Conditional Modifiers:
* +2 in rage
X Check Penalty -3
WEAPON ATTACK BONUS CRITICAl
Languages:
TYPE RANGE AMMUNITION DAMAGE

© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Pathfinder RPG Character Sheet
AC iTems Bonus Type Check Penalty Spell Failure Weight Properties Spells
Lamella Leather +4 Light -2 25lbs SPELLS SPELL LEVEL SPELLS BONUS
KNOWN SAVE DC PER DAY SPELLS

Buckler +1 Light -1 5 lbs 0 —

1st

2nd

3rd

Totals 4th

5th
Gear Feats
ITEM WT. 6th
FAST MOVEMENT
7th
RAGE: 17 rounds (+1 favored class) per day (+4 STR, +4CON, +2 WILL, -2 AC)
8th
RAGE POWER (1): Guarded Life
9th
RAGE POWER (2): Intimidating Glare
RAGE POWER (3): Cult Totem, Lesser Conditional Modifiers

EXTREME ENDURANCE: Fire & Cold resistance +2 / Endure Elements

INVULNERABILITY: Damage Reduction (Lvl/2) Domains/Specialty School


FEAT (LVL. 1): Weapon Focus: +1 atk Falchion
0
FEAT (LVL. 3): Power Attack: -2 atk / +6 dmg
FEAT (LVL. 5): Furious Focus: No penalty on first attack from Power Attack
FEAT (DM): Ironhide: +1 AC
STORY FEAT: Feral Heart: In rage, +2 in DEX & STR based checks, +1 REF
1st

Special Abilities
+ENDURE ELEMENTS: no harm from being in a hot or cold environment.
It can exist in conditions between -45 and 60 degrees Celsius without
having to make Fortitude saves. The creature’s equipment is likewise
protected. 2nd
+INTIMIDATING GLARE: make an Intimidate check against one adjacent
foe as a move action. If successfully demoralizes opponent, the foe is
shaken for 1d4 rounds + 1 round for every 5 points by which the
barbarian’s check exceeds the DC. Shaken= –2 penalty on attack rolls,
saving throws, skill checks, and ability checks DC=10+HD+WisMod 3rd
+CULT TOTEM LESSER: morale bonuses or bonuses for flanking she
gains on attacks rolls are added to her damage rolls instead of her
attack rolls
+GUARDED LIFE:if the barbarian is reduced below 0 hit points, 1 hit
4th
point of lethal damage per barbarian level is converted to nonlethal
damage. If the barbarian is at negative hit points due to lethal damage,
she immediately stabilizes
Total Weight +DARKVISION: 60 ft. 5th

Light Lift Over


Load Head
TRAITS:
Medium Lift off 6th
Load Ground a) Cliffside Charger: can move through natural difficult terrain
Heavy
Load
Drag or
Push
at their normal speed and gain a +10-foot racial bonus to speed
while charging.
7th
Money b) Vengeful: Whenever you strike the last creature that
CP damaged you in the past 24 hours, you gain a +1 trait bonus on
SP
damage rolls against that creature 8th

GP Experience Points Next Level


PP 9th

© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

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