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the sdhistcon journal of historical boardgaming

ISSUE 01 | JULY 2022

PREMIERE ISSUE!
Levymechanics
How far back does the
medieval mischief go?

The Historical
Gaming
Renaissance
Is it real? Analysis of the
industry says consims are COLE
here to stay WEHRLE
The designer of Root,
Oath & John Company
interviews Molly House
designer Joe Kelly

The house that


PAGE004

Molly built Joseph Kelly An interview with


the designer of Molly House
2 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 3
CONTENTS WELCOME

INSIDE
01 JULY 2022
ISSUE 01
From the editor
The Heart of a Volunteer
The SDHistCon team is proud to welcome you to this first
issue of Conflicts of Interest Magazine. When we began
these pages for ourselves, our team saw this work as an
homage of sorts to the fan-based, printed “zines” of old.
featured But it became more. Much more.

04 The House That Molly Built — Joseph Kelly, Cole Wehrle I returned to the boardgaming hobby after a hiatus of nearly 30 years, having abandoned
it for what my peers told me at the time was the “real world”. All at once, so many frayed
and Chris Bennett
boxes, maps and their cardboard denizens (usually of division-scale or larger) were

14 The Derby House Principles — Sally Davis


purged, considered entirely irrelevant to my future. The message — at least for me —
couldn’t be more clear: boardgames were a type of toy you put away in order to grow up,
56 From Chessboard to Mapboard — Riccardo Masini
to get behind you, to get with the program. My peers couldn’t have been more wrong.

64 The SDHistCon Summit Award — Harold Buchanan


Upon returning to the boardgaming hobby, I encountered a completely different
world. I played games that struck me like lightning and left me on fire. I played games
which re-created entire civilizations with their citizens, their soldiers, their politics and
religions, their climate. More than anything, I came to love the endless train of fellow

columns 04 MOLLY HOUSE: A conversation with designer


Joe Kelly on queer mechanics in historical boardgames
historical boardgamers, not only because they talked (ceaslessly!) about the hobby, but
also because they embodied what I held in high regard. Designers, game convention
40 Pratik’s Pro-Tips: Vassal for Pros — Pratik Multani
instructors, content creators, forum participants,... they all helped bring a love of history
and boardgaming back to me as well as countless others. And they did so selflessly.
44 Disclosure: The Renaissance — Harold Buchanan
This magazine which you hold in your (digital) hand is a project born of the joy of
50 Whispers: Tales from Wargame City — Bobby Nunes giving back to this same community. The contributors herein have volunteered their
time and energy, and I am much in awe of their collective grace. We start this issue off
68 Favorite Cards - Round 1 — Jeff Grossman, Amabel Holland with an illuminating conversation between designers Joseph Kelly and Cole Wehrle on
and Jason Matthews the design of Molly House, a bold game on a part of history too long ignored. Harold MISSION
75 C&I: Overcoming Underdogs — Edgar Milik
Buchanan considers the renaissance we’re experiencing in historical boardgaming,
while the scholarly Riccardo Masini explains the medieval roots of modern simulation
STATEMENT
games. Professional wargamer Sally Davis discusses the Derby House Principles and Read our statement on
80 Three Questions — Harold Buchanan, Matthias Cramer the women who have fought on the battlefield of discrimination and triumphed. Veteran
SDHistCon’s principles,
goals, commitments and
wargamer Edgar Milik ponders the ‘levy mechanic’ in games from the last 30 years, our plans for the future.
while designer Mark Greenwald introduces us to the new designers building upon Volko
PAGE067
levy & campaign
Ruhnke’s Levy & Campaign system. And you’ll find plenty more in these pages.
The SDHistcon team hopes you enjoy reading Conflicts of Interest Magazine #1, and we
18 When the Levy Breaks — Edgar Milik look forward to bringing you more in our next issue!

32 Meet Team Levy — Mark Greenwald


44 A Gaming Renaissance is
happening right now. Are there > Bobby Nunes - Editor-in-Chief

interests fewer wargames as a


result? Harold Buchanan

24 SDHistCon Seasonal Picks


doesn’t think so.
magazine team Pratik Multani, Sally Davis, Charles Vasey,
Walter Vedjovsky, Bobby Nunes, Carl Paradis,
42 Critical Dates for Wargamers EDITOR IN CHIEF: Bobby Nunes Chris Bennett, Amabel Holland, Jeff Grossman,

72 Axe, Shield and Helmet — Clio’s Boardgames


18 The Levy mechan- t. @robfactor e. coimagazine@gmail.com Jason Matthews, Matthias Cramer.
ic has been around for EDITORIAL STAFF: Andrew Bucholz, Pratik
76 Spotlight: Fellowship of Simulations — Walter Vejdovsky decades. Has it evolved?
Staff writer Edgar Milik
Multani, Harold Buchanan, Edgar Milik, Chris advertising
52 TraitorsGate: A Re-Skinning — Charles Vasey takes us on a 30-year tour
Bennett, Jeff Dreher, Bobby Nunes
INQUIRIES: Harold Buchanan
of games. ART & GRAPHIC DESIGN: Bobby Nunes t. @hbuchanan2 e. harold@sdhist.com
t. @robfactor e. coimagazine@gmail.com

reviews writers
distribution
26 Absolute War! — Bruce Geryk Harold Buchanan, Riccardo Masini, Mark
Conflicts of Interest magazine is published
periodically. To sign up for our newsletter,
Greenwald, Edgar Milik, Cole Wehrle, Joseph please visit our signup form for subscriptions.
Kelly Bruce Geryk, Clio’s Boardgames,
Conflicts of Interest Magazine is published by the San Diego Historical Games Convention (SDHistCon). Copyright San Diego Historical Games Convention ©2022. All rights reserved. Conflicts of
Interest Magazine Art and Graphic Design is by Bobby Nunes ©2022 unless otherwise noted. No content herein may be reproduced in any form without the express permission of the publisher,
the San Diego Historical Games Convention, all rights reserved.
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4 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 5

MOLLY HOUSE MOLLY HOUSE

THEHOUSETHAT
MOLLY BUILT
A conversation with
Joseph Kelly, the designer
of Molly House
Molly House was an eye-opener for historical
boardgamers last year, not only for its unique
theme, but also as a deft exploration of LGBTQIA
history through the eyes of its principal actors:
gender-defying queers living in the oppressive
atmosphere of 18th century England.

INTERVIEW BY: Cole Wehrle EDITED BY: Chris Bennett

AN EVOLVING GENRE historically been under-represented in our corner of the meet in London’s “molly houses” of the early 18th
What does it mean to call oneself a historical boardgaming hobby. century, where they plan together and create joy in the
boardgamer? More often than not, fans of the genre
have widely varying opinions on just what constitutes
a fitting boardgame in that category. Yet there is great
A great example of these changes is the recent
Zenobia Award, which encouraged game submissions
face of opposition by the Societies for the Reformation of
Manners, informers, and the real risk of arrest and death.
Historically, Molly Houses were meeting places such as
“It is in the nature
of barriers that
evidence that the historical boardgaming community is by people from traditionally marginalized groups with
changing many of its internal definitions and the results taverns, public houses, and coffeehouses where queer
are more than noteworthy. the ultimate goal of giving them mentorship from men could meet and socialize in private. “Molly” was a
established designers as well as help navigating the widely-used slang term defining an effeminate, or queer,
In short, the past decade has massively expanded what
we think of when we say “historical board games”. The
term is no longer limited to “wargames” or “conflict
game publication process. You can read more about the
Zenobia finalists here.
male.

During the awards process, Zenobia judges noted that


they fall.”
simulations” which tend to view history through a MOLLY HOUSE EMERGES “This is a very different subject and expands the coverage
predominantly military lens. Instead, we are now seeing of LGBTQIA history in a novel direction. It’s a successful > Quentin Crisp, The Naked Civil Servant
One of the unique games that developed out of this
the release of exciting and innovative games that look award process was Zenobia Award finalist Molly House, model for the activity and history. There is a rich amount
at human history and its many conflicts through much designed by Joseph Kelly. In Molly House, players work of work that is obvious in the card details and map. We
broader lenses, encompassing viewpoints that have collaboratively as gender-defying queers who secretly learned something about the subculture playing.”

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> Inset: A Molly House as depicted in the TV series, Taboo.
6 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 7

MOLLY HOUSE MOLLY HOUSE

ABOUT MOLLY HOUSE


Molly House is a competitive game
needs (represented by your Personal
Joy, with the needs of the Molly
to perform actions and track the
relationships between Mollies and ON MOLLY HOUSE:
with cooperative elements for
2-5 players, in which you’ll need
House community, represented by
Collective Joy.
cruising activities. Promises are
used in negotiations. Screens keep A CONVERSATION
tocollect sets of resources like players’ esteem secret from each
dresses, alcohol, and masks to plan THE COMPONENTS other. HISTORICAL ROOTS
festivities in the Molly House, and The game board is laid out as a map COLE WEHRLE: “Why haven’t games like Molly House
Cubes in the game represent Joy existed before?”
visit “cruising” groups to meet other of London, with an actions box to (the game’s major currency), which
Mollies. show which actions are available, can be either personal or collective, JOSEPH KELLY: “When I saw the Zenobia Award
and cruising grounds showing where and Esteem, which represents how announcement, I started thinking: have I ever actually
However, you’ll also be creating mollies are cruising and constables
liabilities for yourself and others. well respected each Molly is in the seen a queer board game? Yes, there are a few, but none
are on patrol. Molly house wherein they interact. that treat their subject seriously, which drove me to start
Cruising (travelling around in search
of a sexual partner) or making your The Molly House board shows the thinking about what a queer board game would look like.
Cards are an integral part of the And if we’re looking at historical topics, what would be
neighbors suspicious via various Collective Joy in the Molly House, game and come in three different a good historical topic to build it around? I’m not sure
in-game activiies may lead to your created by the festivities that the standard types: Mollies, Fate, and why it is happening now, but Taylor Shuss is designing
arrest, which in turn can lead to a jail players put on throughout the game. Action cards; and three types of Stonewall Uprising (Catastrophe Games, 2022) and The
sentence and, sometimes, even a Player pawns show which festivities smaller cards: Awards, Regulars, and Sacred Band (with Joseph Schmidt, no date announced).”
death penalty. are at risk of raids by the undercover Resources.

“I thought it important
constables who are always on patrol.
While they are necessary to winning The Community offers additional What follows is a conversation
the game, putting on festivities will abilities and Collective Joy to players, between Molly House designer

to leave the concept of


inevitably attract the attention of as well as two witness tokens which Joseph Kelly and Cole Wehrle, the
undercover constables, who may give players a better chance at trial. award-winning designer of Pax
eventually raid the Molly House,
Pamir (Wehrlegig Games, 2019) and
arresting all characters.

To win, you’ll have to balance your


Player boards record each
Molly’s character, standing, and
relationships. Pawns are used
Root (Leder Games, 2018). Conflicts
of Interest editors have edited this
conversation for length and clarity.
identity open.”
The Molly
> Joseph Kelly, designer of Molly House

COLE: “I think that there are political and cultural

House
reasons why it might be happening now, but there’s also
an archival reason, which is that queer history, especially
before the 20th century, is so fragmented and difficult
to track. And if you look in the usual kind of places, you
often times don’t find queer histories unless you know “Molly house” was a term used in
how to look. But if you start looking in the right way, 18th- and 19th-century Britain for a
you see these amazing queer texts in (existing histories meeting place for homosexual men.
about completely different subjects). And it’s all so The meeting places were generally
moving because these are places you can be living in taverns, public houses, coffeehouses
and walking through and find a queer history without or even private rooms where men
realizing it. could either socialise or meet
possible sexual partners.
But all of this points to this tricky challenge as a
designer, which is when you go into a subject, you need From 1533 onwards, homosexual
primary text, or good secondary text if you’re making relations and sexual activities
a historical game. Can you talk a little bit about your remained illegal and were frequently
research practice in finding the sort of texts that you prosecuted, with homosexual
used in Molly House?” sexual activities being included in
the offence categories of buggery
JOSEPH: “I’m not a historian, but the first port of call and sodomy (the terms which were
I looked at was Mother Clap’s Molly House (Rictor often used interchangeably). They
Norton, 1992). It’s very accessible, but it’s also got some remained capital offences until 1861.
problems. It’s very influenced by the fact that it was From the 16th century onwards
written in the early nineties. I think there are lots of until 1861, particularly during the
things that people who are thinking about queer history 1720s, molly houses came to be
now would disagree with. For example, there’s a big the scenes of raids and arrests, and
insistence on it being about a gay history specifically, their customers frequently became
and not about a trans history. targets for blackmail.

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8 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 9

MOLLY HOUSE MOLLY HOUSE

century that could get lost, and I


Rictor Norton’s book also pushes back against the idea think the differences to today’s
that all Mollies were effeminate. Yet a big part of Molly attitudes are as important as the
culture involved crossdressing in women’s clothing similarities.” for the
and exploring femininity, which is backed up by more Reformation
recent writings such as The Making of the Modern Self QUEER HISTORY of Manners,
(Wahrman, 2004). COLE: “What is a game about sending in
queer history? This is not The constables and
I think there are some more important and interesting Princes of Florence re-skinned; recruiting undercover
sources such as the primary material you can read in this is a completely different game informers in an attempt
the Proceedings of the Old Bailey which are all archived with a different set of priorities and to shut the House down.
online and free for anyone to delve into. subjects. Can you talk a little bit But after the first time we
At the Old Bailey, you can search by what kind of crime about why the choice of topic was talked, Cole, I rethought that
was being tried. If you use “sodomy” as the keyword, compelling to you?” – based on your suggestion
you’ll find a lot of its history as a criminally-prosecutable – I should think of a game that does that story make? I’ll give a
JOSEPH: “When I was thinking
offense, making it a primary source for research on might serve as a template to start small example from my own work,
about queer settings for a game, a
Molly Houses. For other primary sources, there are with. And the game I went to was and then relate it to Molly House.”
lot of the ideas that were coming
numerous articles written around the time that were later to my head were US-centric. Incan Gold (Eagle-Gryphon Games,
reproduced in books, but few contain material relevant Stonewall was an obvious option; 2018), especially since the idea LESSONS FROM
to Molly House the game. of pushing your luck seemed like
that’s what people think of when AN INFAMOUS TRAFFIC
“So, Joy was always an they think about queer history
because it was such a big shift
quite a good fit. In Incan Gold, a
player pushes her luck to gain
currency (gems). But in Molly
COLE: “When I was working on An
Infamous Traffic (Hollandspiele,

integral part of the


in where we are with queer rights 2016), a game about the Opium
today. House’s history, it serves as a way
of creating Joy in a world where Wars, I had originally imagined it
But I was thinking hard about what it’s incredibly risky to do so. At the as an asymmetric game. With three

design space.” I could specifically say. And it was


important to me to think about
UK history. What is particularly
time, you might receive the death
penalty for the “crime” of sodomy,
so why would you risk your life?
players, one as a British merchant,
another as a small Chinese
smuggling company, and one as
interesting about Molly Houses is Well, you just might do so for one the Chinese government. Because
> Joseph Kelly, designer of Molly House to me, the conflict between these
that they happened hundreds of reason alone: to create joy in an
For instance, an 18th century journalist named Edward years ago. otherwise kind of joyless life.” three major parties explained why
Ward wrote his Satyrical Reflections on Clubs (1710), a the Opium Wars happened the way
sort of anthology about the social clubs of his time. But There’s an element of bringing COLE: “I’ll pick up a thread they did. And what I found was that
just one entry mentions a Molly House.” awareness to this fascinating bit of here about the choice of player players kept misunderstanding
history that I think a lot of people positions, which I think is one how the game worked when they
COLE: “One thing that you touched on in several of your miss. My original intent was to of the most important decisions played it. And, as a result, they
readings on the sources is that every historical text is as create a two-player game with one that any designer makes. The misunderstood the story the game
much about the present as it is about its own subject. playing the owner of the Molly reason it’s important is because was telling. The British player
You simply can’t avoid it, and I think that becomes a House who must put on all these games are all about manipulating would either act too reticent or
particularly fraught area when dealing with different festivities for the mollies and make sympathies and there may be too evil. And the different Chinese
kinds of queer histories. them as happy as possible. So, joy very good reasons to have players players were kind of occupier-like
For instance, how do you approach the subject of was always an integral part of the sympathize with a position that caricatures. Now they hadn’t meant
identity? It seems to me that one could very easily look design space. But then the other we would think of as “wrong” or to. And I don’t know that these
back at the past and attempt to make the records we player would be playing the Society “evil”. When you are offering that characters were necessarily racially
have conform to our modern understanding. On the kind of position sympathy, you charged, but the player positions
other hand, there’s another approach that would avoid are depriving other positions of were becoming charged.
these kinds of categories and preserve the degree to sympathy.
And I thought ‘Okay, this is
which our sense of identity might change over time.” And I think that can be a not working at all.’ So instead, I
JOSEPH: “I feel like the important thing for interpreting very reasonable thing to shifted the game’s terms to put
queer history is that identities of people then and now do, but you must always all the players on a plane of moral
won’t necessarily map onto each other one-to-one. In ask yourself: what equivalence. And then this led to
Molly House, I thought it important to leave open. I didn’t is the story I am a very tricky position of selection.
think it would be particularly useful to use the words trying to tell and Put simply, if I make a game about
“gay”, “trans” or any other modern terminology within the what kind of the British in China, then I’m really
> Designer Joseph game itself. There are subtleties in attitudes to gender, injunction not making a game about the
Kelly (photo courtesy
of Hywel Harrington) sexuality, and the mutability of identity in the early 18th

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10 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 11

MOLLY HOUSE MOLLY HOUSE

opium-smuggling families, nor about the I think it’s a powerful framework because
problems of the Chinese government it starts to explain why the Mollies would
officials who are trying to sort this out. take the risks that they did. That’s just a
brilliant part of the thing you’ve built.
And so I ended up deciding to use MOLLY
the British as the vantage point for An We’re not just talking about the 18th HOUSE
Infamous Traffic because this was the area century; we’re talking about the early 18th Players in Molly House
of expertise I had. But also, quite often in century. And we’re not just talking about must balance their
resources with risk.
the board game space, players are playing queer history, we’re talking about urban
mustachioed top-hatted titans of industry,
but they don’t have a lot of experience
queer history in a small corner of a century
that even for people who like things
PAGE041
seeing their player positions as being the about the 18th century probably haven’t
“bad guys”. I wanted to use that level to spent that much time thinking about. As a
upset some of our misunderstandings designer, what are some of the ways you
about the true nature of the work and tried to make that immediate and bring
the context. And I knew that the players players into that world?”
would have more familiarity with that
kind of position. Which is a little bit of the JOSEPH: “In this setting you’ve got the
same trick that happens in John Company different kinds of “cruising” grounds, which
(Wehrlegig Games, 2022) where they’re represent this growing metropolis that
going to unravel a society without fully London is at the time. The fact that these
realizing what they’re doing until the game same grounds are becoming known as
is over. queer hotspots is quite interesting. The
festivities are quite specific for the time;
And then at the end, it’s a bit like a magic for example, the masquerade is one of the
trick where you pull down the curtain; look emblematic features of that time in history.
at this mess you’ve made, and players can The christening ceremony is consecrated
let that sit in them. with gin. It feels like quite a specific part of
that history.
Though I totally agree that Molly House
would work as a two-player game, Another interesting figure is Julius Cesar
what I loved about your adjustment is Taylor, a black man living in London in
that it looked at the story that was the the 1720s and the proprietor of a Molly design for a living, which means I play games that don’t work as a
least represented. And you found a House. I think that most people living. Once they start working, I must stop playing them.
way to elevate that and to have players wouldn’t expect to see a queer
One of the things that was remarkable is that early versions
understand it. If, as designers, we are black person having a property
of a design are always going to fail. But even when Molly
spending the sympathy of our players, to use as a Molly House.”
House failed, it still worked. Even when the actual wheels were
we must spend it in ways that highlight
falling off the cart and something was out of balance, the game The Drag Ball
the most important parts of the story. COLE: “The game is so
careful and deliberate about mechanically was so transporting. And that’s a rare thing in One of the Festivities accessible during the Planning
After all, there are plenty of games where Phase in Molly House. This particular festivity is one in
its use of verbs and the design. Usually what that means is that the fundamental story
players play the role of enforcers. Police which “mollies” (player pawns) express their femininity
things that it highlights, that the game is trying to tell is powerful; it’s gripping. by wearing dresses of the latest fashions and hold a
apparatuses look kind of the same at lots
as well as the kinds of ball wherein they dance and sing.
of different points in history. But if you look JOSEPH: “There was an early version of the game where players
challenges presented to > Molly House: Planning
at the people they were putting force upon, ran through mollies quite quickly; mechanically, because actions
that does reveal a lot about that given players. You don’t need to
were so dangerous that Mollies would die, forcing players to pick
period. So, I think your choice of a player know a lot about the background
yet another one.That quick turnover rarely allowed players to
position is interesting. For me, everything to be immediately grounded.
develop a relationship with the molly they were inhabiting, so I
else is secondary to that question.” I’ve been fortunate to be your mentor needed to balance the risk-taking with that crucial relationship.
during the Zenobia process, which was
THE CONCEPT OF ‘JOY’ wonderful. I tell people that I do game
I thought that an important part of the game was to have this
The Masquerade
card in front of you, and that the character on the card is who
COLE: “In your design, you chose “joy”
as the main victory metric. And, because
this is a game, that choice forced you to
“Police apparatuses you are in the game. Once I had achieved some of that risk/
relationship balance and players started forming attachments to
In order to generate Joy, players in Molly House must
plan festivities such as the ubiquitous Masquerade in
which mollies costume themselves to disguise their

look kind of the same at


their characters, getting upset when they died or were arrested
quantify “joy” in very real terms. And this identities. In order to hold such a party, players must
or became overjoyed when they put on a really good festivity… I combine resources to effect it.
wasn’t a loosey-goosey term you used
think that’s when the game really started to work. > Molly House: Combining Resources
lightly. You made a real effort to measure
joy and offer players a way to understand
the ways that joy might enter (and leave)
these lives.
lots of points in history.” It’s such a tragic history, but it’s also steeped in joy. So, achieving
a balance between those two contradictory things – tragedy and
> Cole Wehrle, designer of John Company joy –and getting players to feel those two emotions while playing

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12 CONFLICTS OF INTEREST MAGAZINE

MOLLY HOUSE

is really important.”

COLE: “So not only are you designing a


historical game, but you’re also designing
a game about an incredibly sad topic.
I wonder where you take liberties in
your story. Because all history games
are adaptations, you must always make
choices about the things you want to
highlight and the things you want to push
down.

Can you talk a little bit about what


informs the liberties you might take with
Molly House’s history as well as the
liberties you feel you can’t?”

JOSEPH: “When I think about Molly


House’s history, it’s difficult because
the records we have are pretty much
confined to the people who were tried and
punished for what much of 18th century
society viewed as criminal acts.

These were people who, in some cases,


So, there are these kinds of stories out
received the death penalty for merely The First Society for the
there of mollies who had potentially great
standing up for their rights. There were Reformation of Manners
lives and were never harassed at all. I was founded in 1691 by Angli-
so many horrible things that could have
think there is room in Molly House for can men of “good stand-
happened to you if you dared to speak up.
a wide variety of stories; they could all ing” in London. They were
potentially be outcomes that people had concerned with the spread of
But those were the people who got
vice in the rapidly expanding
caught, and it seems there were at the time.
city, and sought to stamp it
probably more molly houses that didn’t out by creating one of the
In a recent interview, I was asked I didn’t
get harassed by the Society for the first paid law enforcement
simply make Molly House a celebration groups in London.
Reformation of Manners than the ones
of joy? Why did the danger have to be
that did. I think resources for enforcement Among their targets were
there? Why did the constables have to be
weren’t organized enough to visit and ‘sodomites’ or ‘mollies’.
there?
investigate every molly house. ‘Molly’ is very much a term
of its time, like concepts of
But I felt it would be disingenuous not LGBTQ+ people and culture
to include that risk. The danger felt quite are very much of our time,
important to the story. but mollies might now be
considered a group of queer
Essentially, Molly House is a game that men, trans women and
celebrates queerness, but it’s also a gender non-conforming
game about oppression, much of which people.
is still present today in many parts of the Molly House depicts many of
world. I think it’s important that sense the risks the mollies faced,
of oppression and injustice is there but also celebrates the
in the game. I wanted players to undocumented mollies who
avoided notice. In doing so,
ruminate on that and then draw this game hopes to shine a

“Molly House is
parallels that might still be in light on an often overlooked
their own worlds today.” period of UK queer and trans
history by putting queer

a game that cele-


people at the centre of a
- Chris Bennett and Cole Wehrle historical game, celebrating
were mentors and judges for the queer pioneers, and making

brates queerness.”
people aware of how far back
Zenobia Award.
modern queer history can be
traced.

> Joseph Kelly, designer of Molly House

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14 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 15
SALLY DAVIS, PAXSIMS SALLY DAVIS, PAXSIMS

THE DERBY
HOUSE
PRINCIPLES
What they are
and why they’re
so important
Sally Davis initiated and led the creation of The
Derby House Principles to promote diversity
and inclusion in professional Wargaming.The
principles were created in response to abusive
> Special feature online behaviours towards minorities within
> by: Sally Davis the professional Wargaming community.

Why Derby House?


The Derby House Principles are named for the building in Liverpool,
England, that housed the Western Approaches Tactical Unit. WATU
conducted some of the most consequential wargaming in history.
Formed in February 1942, at the height of Allied shipping losses in
the Battle of the Atlantic, they were tasked personally by Churchill
to find out what was happening in the Atlantic, to find ways of sink-
ing U-boats, and get Allied shipping through. After all, the situation
was dire: Britain stood alone in Europe, and at the rate of losses
in the Atlantic, was on-course to be starved out of the war in three
months if nothing changed

WATU was staffed almost entirely by women, and men unfit for
duty at sea due to illness and injury. The women came from every
walk of life: school leavers, housewives, university graduates in
maths and social science, nurses, performing arts students, private
secretaries, and experienced WRNS plotters and staff officers from
Western Approaches Command.

continued

14 Comments? Join the conversation on our Conflicts of Interest Discord Server! Comments? Join the conversation on our Conflicts of Interest Discord Server! 15
16 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 17
SALLY DAVIS, PAXSIMS SALLY DAVIS, PAXSIMS

Derby House
Principles
We believe that promoting diversity and
inclusion is the right thing to do.

Diversity and inclusion are more than just


words for us. They are the hard-and-fast
principles guiding how we will build our
teams, cultivate leaders and create a com-
munity that supports everyone in it. No one
should ever feel excluded or less welcome
because of gender, ethnicity, religion,
disability, or background. Experience and
social science have shown that diversity can
generate better results, in analysis, insight,
and professional decision-making.

As professional gamers we are committed to


the Derby House Principles:

1. Promoting inclusion and diversity in


professional wargaming, through the
standards we set, the opportunities we offer,
and access to activities we organise.

2. Making clear our opposition to sexism,


racism, homophobia, and other forms of
discrimination across the board, as well as in
wargaming.

3. Encouraging a greater role and higher


profile for colleagues from underrepresented
> WRNS Created (1917) > WRNS Re-formed (1939) > WRNS Reduced (1946) > Royal Navy Milestone (2012) groups in our professional activities.
Women’s Royal Naval Service is
launched following heavy naval
losses in the first world war and a
heavy personnel shortage.
19 WRNS re-formed at the onset of
WW2 with 74,000 women doing
200 different jobs. Less than 100
are allowed to work deep sea.
WRNS are reduced to 3,000, just
4 per cent of their wartime total.
Britain’s is now the second largest
navy in the world.
The first female commander of
a major Royal Navy warship, Cdr
Sarah West takes charge of
HMS Portland.
Today 4. Seeking out and listening to the concerns
and suggestions of our colleagues as to how
our commitment to diversity and inclusion
> 1917 > 1919 > 1939 > 1945 > 1946 > 1993 > 2012 could be enhanced.

> WRNS Disbanded (1919) > WRNS at War (1940) > Full Integration (1993) 5. Demonstrating our commitment to diversity

46
Association

Launched
100% of remaining Wrens lose Many Wrens use the opportunity of Wrens The WRNS officially becomes and inclusion through ongoing assessment of
their role compared to 61% of the to work on small boats, sail out to continues part of the Royal Navy. Officially progress made and discussion of future steps.
men in the Navy. Association of moored ships as boarding officers, ‘Wrens’ no longer exist, but naval
Wrens formed for solidarity & pride. and to travel overseas. women personnel do.

They were gay and straight, working class groupthink. More than that, “red-teaming” is Everyone has a place in history and capable woman, perhaps best including “war is politics by other means.”
to daughters of Barons, there were refugees an exercise in perspective-taking. As a culture illustrated by her relentless determination
from occupied Europe, women from across of red-teamers, what are we doing if we’re not History is not just about the heroics of to join the WRNS in 1940. After being Women and marginalised people have
the (then) British Empire, women with English seeking out new perspectives? straight, white non-disabled men. Of the rejected as underweight, she returned at always been a part of wargaming.
as a second language. There were Christians, WATU staff, those who went on to the most the next opportunity with coins sewn into
Hindus, Sikhs, Muslims. They were white As of this year (2022), the Derby House stellar careers barely feature in the popular the hems of her clothes. Do the games you play reflect that? If you
and black and brown. Between them was the Principles have been embraced by profession- Gilbert Roberts as “singular genius” narrative. fight Civil War games, have you ever fought
breadth of technical, cultural, and social skills al wargaming across the globe: in industry, Syed Ahsan became the Commander-in-Chief When we talk about barriers to entry—to Harriet Tubman’s Combahee River Raid of
necessary to speak to everyone in the Allied academia, government, military as well as of the Pakistan Navy and held political office; hobby and professional wargaming—this June 1863? If you fight the 1918 1st Army
navy and be heard. hobbyist organizations. The principles -- as Roberts didn’t make it past Captain. is what we mean. June Duncan had to go battles at Compiègne, do you play with
well as the change they have inspired in above and beyond to be allowed a seat at Lts Toupie Lowther and Norah Hackett?
the UK Ministry of Defence -- have been Leading Wren June Duncan was a career the table, and still she’s celebrated for her Both women commissioned in the French
Why the principles? recognised by the Chief Scientific Advisor’s woman at a time when women were expected looks as a Vogue fashion model, yet not for Army and were decorated and mentioned
An overwhelming amount of science backs Commendation. to marry, have children, and make the home. her stunning career or as one of the most in dispatches for their front-line heroism. If
the value of diversity for better problem She married, continued to work, and kept her influential wargamers of modern times. you play WWII air combat games, do you
solving, decision-making, and avoiding own name. She was a fiercely independent fight with the Night Witches, or Douglas
No article on wargaming is complete Bader? If you’re fighting Von Steuben or

“Women and marginalized people have without a quote from Von Clausewitz—Ma-
rie Von Clausewitz, of course. She did half
Kitchener or Montgomery’s campaigns, do
you realise you’re fighting LGBT stories?

always been a part of wargaming.”


> Read more about the Derby House Principles for Diversity and Inclusion at PAXSims
the research, all the editing and publica-
tion (Karl was, after all, dead), and penned
many of “his” most famous phrases,
Women and marginalised people have
always been at the heart of wargaming.

16 Comments? Join the conversation on our Conflicts of Interest Discord Server! Comments? Join the conversation on our Conflicts of Interest Discord Server! 17
18 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 19

WHEN THE LEVY BREAKS WHEN THE LEVY BREAKS

WHEN THE
LEVY
BREAKS THE MEDIEVAL LEVY in boardgaming
The release of Volko Ruhnke’s Nevsky: Teutons and Rus in Collision 1240-1242 (2019)
prompted further designs in GMT Games’ up-and-coming Levy & Campaign system. L&C
expert Edgar Milik finds that -- while historical boardgamers are now happily delving into
medieval operations and logistics -- the ‘levy’ mechanic isn’t completely new to the genre.

FEATURE BY: Edgar Milik TWITTER: @mirikuski

approaches and how the limitations of


MEDIEVAL levy and supply were previously modeled LORDS &
MUSTERING
in historical gaming.
VASSALS
A most tenuous feudal
The Levy - What Is It? bond tied ranks of the
nobility as they vied for
A university lecturer once summed Let’s start with some basic concepts territorial gains and honor.
about the medieval levy. Generally speak-
up the medieval army mustering ing, a monarch would be directly in charge
process to me as being nothing of only a small part of what’s thought of THELEVY
like our modern notions and most as ‘their lands’, with the rest of the king-
like a late night phone call from a dom under the control of various vassal
friend: “Hey, I need you to help me lords who swore fealty to that monarch. If
move tomorrow, bring your truck, forced to raise troops, a vassal lord might
call for a levy. In response, the various “HISTORICAL
I’ll owe you a beer”. local rulers under that lord would send
armed fighters, often according to
BOARD
A medieval army often operated on
nothing more than a combination of strictly enumerated expectations and with GAMES
obligations, personal dynamics, promises, a similar expectation of a time limit on
and some carts and donkeys. Historical their service. SHOULD
board games have traditionally skipped
Simply put, while there was a ruling class NEVER ADD
this organizational process, by either
focusing solely on battles, or zooming out
for whom fighting was a large part of their DETAIL JUST
time and purpose, there wasn’t much in
to a grand-strategic level; but the recent
Levy & Campaign series by Volko Ruhnke
the way of conscripted or “professional” FOR THE
troops which we’ve come to associate
puts all of these logistical details at the
with modern war. SAKE OF
forefront.
People would be summoned from across DETAIL.”
However, that isn’t to say there haven’t
a ruler’s domain for a specific military
been any titles which tackled the subject
venture, setting forth for that task of-
in varying amounts of detail, and this
ten bringing only the military gear they EDGAR MILIK
article aims to catalog several of these SDHISTCON TEAM
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20 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 21

WHEN THE LEVY BREAKS WHEN THE LEVY BREAKS

already owned, and then eventually the game by requiring players to the collection and movement of levies – it’s a great example of the that focuses on these bonds. The
returning back to their previous keep detailed notes or utilize many gold as counters stacked with lead- most common way to model levies: game covers the Hundred Years
lives and professions. counters/markers that sometimes ers on the board. These leaders can (1) raise troops at the start of a turn, War between England and France
have little impact on the game then use that gold to prevent loss- (2) deploy and utilize troops over where, historically, the loyalty of
itself. Most commonly they act es for units, pay bribes, or for other the course of a turn, and (3) dis- any lord might be stronger to a cul-
The Burden of Detail as a way to add detail to com- utilitarian purposes. This gold can band troops at the end of the turn. tural identity (such as a Burgundian
A historical game should never add bat planning, providing a tactical also fall into the hands of your op- In Hammer, the English player must or Occitan) than to their respective
detail just for the sake of detail. In advantage to the players who can ponent if a fight goes poorly. Berg’s return most of their units, repre- crowns and nominal rulers.
military simulation games, game- isolate some of their opponent’s The Crusades also has a rather sented as blocks, each turn (unless
units. But at their best, supply rules “70s” approach to levying troops: on garrison duty) and replace them In Warriors of God the players levy
play which posits a levy mechanic troops automatically, with the rules
should express a sense of the limits can provide a full alternative path with a random pull of new blocks,
to victory: one of denying combat essentially modeling the results of making it very clear that they will
on players’ ability to keep the entire often appear in provinces which
scope of their (potentially) availa- completely and, instead, allowing a some medieval official scouring the
logistically overextended opponent countryside on the player’s behalf might run counter to the ‘ruling’
ble armies in the field. Or, in other player’s plans. And since these
words, enforce that players can to advance until their own collapse. and calling in owed troops and
favors from vassals. It is an inter- troops are not automatically bound
make themselves strong for a time, In short, good levy and supply rules to leaders when levied and stay on
but at the risk of being weak before esting dynamic since the random
provide alternate ways to win the nature of this pull makes it very the map if not collected, these new
and after the campaign is over. game that leverage the require- recruits might be picked up by the
And, ideally, it should come at a low difficult to plan ahead for future An interesting, even minimalist
ments of your opponent lord’s campaigns and forces the player to opposing player instead (with the approach to a levy-like mechanic
rules and bookkeeping overhead. bonds to their vassals and the rules requiring the seizing player to
respond to each season’s near-ran- is in 878 Vikings by Beau Beckett,
These organic limitations of the limitations of on their ability to feed dom draw. “taunt their opponent mercilessly” Dave Kimmel, and Jeph Stahl (2017,
medieval levy dovetail nicely with and pay their armies in the field. upon accomplishing this steal). In Academy Games). The game in-
standard supply rules. In medieval
games at the operational scale,
supply also acts as a limit on how From Gaza to Granada “At their best, supply rules can
provide a full alternative path to
much power the players can project A good place to start looking at im-
at any place and time. By choos- plementations of the levy mechanic
ing to spend resources and time is Richard Berg’s The Crusades:

victory.”
on gathering provisions, players Western Invasions of the Holy
take longer to act or respond but, Land 1097-1191 A.D. (1978, SPI). This
in exchange, will be able to remain game, set during the 1st and 3rd they simply show up according to a
viable in the field longer. And, as Crusades, uses a pretty common historical timetable. > Edgar Milik, SDHistCon Team
supply runs out, players might find model for supply in games from
themselves forced to abandon an this era: units must trace “lines of A more modern take on medieval
otherwise promising excursion or communication” or take attrition if warfare is Hammer of the Scots We previously mentioned that the principle this represents the fickle
siege. they cannot, a system likely derived by Tom Dalgliesh and Jerry Tay- vassal/lord relationship is one loyalty of some feudal lords and
from previously modeled World lor (2002, Columbia Games). Set based on bonds of loyalty, and how showing up with a more pow-
Of course, supply is a tricky thing War II games. Interestingly, while during the Scottish Wars of Inde- there is a compelling mechanic erful army (or more chests of gold)
to model. At their worst, supply supply is composed of very simple pendence – a conflict that greatly in Makoto Nakajima’s and Adam was often sufficient enough to
rules can actively take away from and abstract lines, the rules track depended upon the efficient use of Starkweather’s Warriors of God: convince them to support a differ-
The Wars of England & France, 1135- ent cause.
1453 (2008, Multi-Man Publishing)
Because of its longer time frame,
Warriors of God also includes an
“aging” mechanic for leaders on the
map. In brief, no matter their valour-
ous exploits or powerful charisma,
all leaders age and become more
vulnerable as a result; in fact, they
must eventually die and quite often
do when the player least expects it.
This often leads to a more ‘person-
alized’ relationship with those lead-
cludes a model of the English pre-
ers. And since players are informed
decessor of the levy, the fyrd. When
which leaders are about to ‘age out’
an invasion occurs close to a city
of the game, they might choose to
where at least one lord is present,
take greater risks with the older
the game automatically “levies” a
ones, knowing they will be out of
small peasant army and gives them
Richard Berg’s The Crusades (1978)
play at the end of turn regardless.
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22 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 23

WHEN THE LEVY BREAKS WHEN THE LEVY BREAKS

(1978, SPI) models the con- denying combat until after


flicts between Spain and England fails to pay its
England that historically debts, causing a deactiva-
culminated in the destruc- tion of one-third of their
tion of the Spanish Arma- units and incurring a hefty
da, Spain’s catastrophic victory point penalty.
defeat, and England’s
dominance of the seas.
A 40-year Span
Armada has a complex
system for tracking eco- It’s worth mentioning that
nomic costs (arguably too – while the above summa-
complex), but those costs rizes a wide range of medi-
aren’t simply an arbitrary eval levy approaches and
limit on what actions can models – it was necessary
be taken in the game. to pull board games from
Indeed, the game abso- over a 40 year span.
lutely allows players to While there are literally
overspend in building their thousands of games which
militaries. However, they focus on the Middle Ages,
are then also committed the medieval operational
to paying “maintenance” scale simply has not been
costs turn after turn, lead- a popular topic in historical
ing to situations wherein gaming (relatively speak-
a too-early buildup of ing). Yet it is this writer’s
forces leads inevitably to hope that the ever increas-
parent modeling is specifically challenged in Granada: bankruptcy. For instance, ing interest in the GMT
Last Stand of the Moors by Jose Antonio Rivero (2021, a perfectly valid strategy Games’ Levy & Campaign

The dawn of
Compass Games). The game, based on Matthew Calkins’ for Spain would be trick- series will lead to many
immensely popular Sekigahara: The Unification of Japan ing England into an early more games which feature
(2011, GMT Games), uses a similar mechanic where an operational-scale supply
army is represented by a stack of blocks, but cannot be
used in combat without a matching card being played
from the player’s hand. Sometimes that impressive stack
and logistics for the period,

This is especially true for


Nevsky
of blocks looks like a powerful army, but might just turn those of us who enjoy GMT Games’ Levy & Campaign Series that Nevsky
out to be a brazen bluff if the player has no cards to ac- spending their evenings inaugurates seeks to explore the dynamics of
tivate them. In Sekigahara, this models the fickle loyalty counting miniature barrels medieval warfare at the operational level. That is, the
of the lords fighting alongside the player, but in Granada game system does not concern itself much with the
of warm ale and writing
higher strategic diplomacy that created wars. Nor does it
it’s something a bit more abstract. simulated letters to the delve into the details of battlefield maneuver or tactics.
many stubborn barons Rather, Levy & Campaign focuses on several aspects of
Cards in Granada represent a combination of logistics, who once again failed medieval military art in between those higher and lower
allegiance, and strategic might. In essence your oppo- to show up and help us levels of examination:
nent’s blocks represent the potential of an army to be move.*
present at a given location (i.e., they are more like cir- • LEVY: The mobilization of men and material for
war, especially in the political context of feudalism.
culating rumors of where your opponent really is, rather *The author of the article would
than an absolutely certain deployment), but it’s the play like to thank Volko Ruhnke for • COMMAND: The direction of multiple lords’ move-
of cards that converts these rumors into an actual army mobilization, waiting a the generosity he has shown with ments when separated by miles of countryside
that is loyal to the liege, has shown up for the levy, and bit until English salaries his time in the conversations that and perhaps not in full understanding of or even
agreement on an overall operational plan.
has the supply needed for the fight. Both in Granada and and provision costs spiral helped this article take form.
Sekigahara the tension comes not just from trying to out of control, and then • SUPPLY: The provisioning of armies, especially
to the player for the duration of exactly one fight. The predict your opponent’s future moves, but also in read- across minimally passable landscape and in
ing the present board state. seasonal or other climatic extremes.
end result is a very clean and simple model illustrating
just how limited the obligation of troops to the ruler are
“GOOD LEVY AND SUPPLY RULES • DISBAND: The limits of time during which leaders
in this early period.
The Armada Model and the Future
PROVIDE ALTERNATE WAYS TO and troops will serve.

The games we’ve talked about so far have had limited, if The final game I want to touch on is set in 1586 and WIN THE GAME.” Within those realms, the system naturally includes
portrayal of the actual fighting—battles, siege and storm
any, fog of war. In historical boardgames a player often technically is outside the scope of “medieval games”, of strongholds, and ravaging of enemy territory.
has a perfect understanding of where their opponent’s but is an interesting example of supply nevertheless.
armies are and, in most cases, their strengths. This trans- Sterling S. Hart’s Armada: The War With Spain 1585-1604 EDGAR MILIK - Volko Ruhnke
SDHISTCON TEAM
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24 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 25

TEAM PICKS TEAM PICKS

SDHISTCON WHAT OUR


TEAM IS INTO
LOOKING FOR SOMETHING NEW?...
Play, listen, read, watch.

PICKS THIS ISSUE

The SDHistCon team is certainly isn’t Russia. Bet-


already ga-ga over Volko ter weather, yes, but much
Ruhnke’s Levy & Cam- stronger (and more nu-
paign system and the merous) fortifications. And
latest release, Almoravid Volko has sprinkled in the
(2022, GMT Games), is subtleties of taifa politics,
at the top of our list this an Iberian layer of subtlety
issue. which will challenge your
wits in its ever-shifting
If the nuances of resolving political geography. #2 C3i #35 BY #3 BEYOND #4 NICAEA #5 CDG SOLO
wars between Teutons and RBM STUDIOS SOLITAIRE SYSTEM
Rus in the 13th century Have you made your
The literal holy grail of wargaming Liz Davidson’s media content is Emperor Constantine is decidedly Having been long-time fans of
(i.e., Nevsky) has left you tribute payments on time?
magazines and one we never second to none and her YouTube on your case in Amabel Holland’s Stuka Joe’s solitaire system for
wanting more medieval Why is el Cid so damn go without. If you didn’t already interviews, reviews and commen- Nicaea (Hollandspiele), a game card-driven games, we’re so

#1ALMORAVID
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love Almoravid as well. mules? You’ll answer all amazing standalone game, Bur- to the heart of some of the most and ribald in equal measures! system, enhanced it, and even
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26 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 27

ABSOLUTE WAR ABSOLUTE WAR

ABSOLUTE
ABSOLUTE
WAR
The titanic struggle
between Nazi Germany

PARADIS
and the Soviet Union,
1941-1945

GMT2021

REVIEWER: Bruce Geryk TWITTER: @SpaceRumsfeld PODCAST: Wild Weasel

A TALE OF TWO COUNTERBLOWS


What if I told you that you could play a game about the Et tu, No Retreat?
entire eastern front of World War II in a long weekend? So when Carl Paradis announced another game about
And that it preserved the traditional character of the the Eastern Front, which was billed as “low complexity,”
campaign, with all of the advances, reversals, shifting I was intrigued. It was inevitably going to be compared
equilibrium and operational dilemmas that you need to to his previous game: same scale, same card-assisted
get from a game like this to make it feel authentic? mechanics, same designer? Yet I had to believe it would
be an entirely new take on the subject. Why would an
Well... You’d likely tell me to go back to 2008, which is
artist go back and re-do a masterpiece? I mean, I know
when Victory Point Games published Carl Paradis’ No
Rainbow released a second album, but still....
Retreat: The Russian Front 1941-44. That revolutionary
design proved that your Eastern Front game didn’t Indeed, after multiple playings, I still don’t have an
have to be a “proud monster” to do the theater justice. answer. Absolute War is absolutely a re-imagining of No
Transferring important historical events to cards, Retreat! The Russian Front, even though it approaches
coupled with an ingenious counterblow mechanic that it from a mechanically distinct viewpoint. But like a
ameliorated the main problems with the skeletonization customer of a chef who perfects one cuisine only to
of a titanic order of battle, turned a traditionally complex open a new restaurant with a high-concept fusion style,
slog into a brisk back-and-forth that preserved most of I’m left wondering why we couldn’t have just kept the
the historical flavor while not requiring tweezers and a same menu in the first place.
ping-pong table. GMT republished the game in 2011 and
it has now gone through three separate printings. It is on To his credit, Paradis has truly re-imagined the eastern
most people’s short list of best games on the subject. front in a way that you have almost certainly not seen
before. Using almost exactly the same order of battle

“WHAT IF I TOLD YOU THAT ABSOLUTE WAR:


YOU COULD PLAY A GAME THE RUSSIAN FRONT 1941-45
This two-player wargame designed by Carl Paradis (GMT
ABOUT THE ENTIRE EASTERN Games) recreates the titanic struggle between the invading
armies of Nazi Germany versus the Soviet Union in a fresh
FRONT OF WORLD WAR II IN A new way. This new approach is even faster and easier to
play - making it perfect for introducing new gamers to the
LONG WEEKEND?” BRUCE GERYK
COI REVIEWER hobby.
- From the Absolute War product page

continued

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28 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 29

ABSOLUTE WAR ABSOLUTE WAR

as No Retreat!: The Russian Front, way the game unfolds. Instead of Mechanical Ostentation? than really existed. It’s hard to show the encirclement of
he creates a completely different combat values, units have “stars” One thing that Absolute War’s part of a Soviet front when that front is one unit. What
interpretation of how the forces of different colors which determine mechanical ostentation does do is are you going to do? Cut the counter into pieces?
interacted. Absolute War may remind how much strength a unit has to allow a sort of discrete granularity.
you in some ways of No Retreat! attack, or support, or just defend. Now, with units able to share areas, and a further
The thirteen combat results are
The Russian Front simply by the The game’s stacking rules ensure mechanic that allows you to place “pocket” markers with
actually not very different from
size of the map (same size, different that units get spread out, and that proper use of armor, you can recreate the encirclements
the No Retreat! The Russian Front
orientation), the fact that the units attacks are coordinated between that, probably more than anything else, are associated
results. Units are still shattered,
are mostly the same, and that it uses areas. Procedurally, it can get fairly with this campaign in a way that No Retreat! The Russian
destroyed, or surrendered (now
similar-looking cards for historical involved. Front really wasn’t able to. Once a pocket marker is
called “captured”). The real nuance
leverage. But it blazes a new trail by placed, the Soviets can rescue it by contesting the area.
making two fundamental changes: One reason is that many of the But since you can’t move into a solely enemy-occupied
using area movement, and a combat things that were delegated to area save by combat result, this recreates the furious
cardplay in No Retreat! The Russian

“Paradis’ Offensives me-


results table with 13 different combat
results. Front now appear as standalone
mechanics. There are air units.

chanic does a great job


There is industrial capacity. There
is Lend-Lease. Attack and support.
Who is mobile? There is a lot of
placing counters, flipping counters,
and removing counters. It adds up
to significant procedural overhead,
recreating the historical
That’s right. THIRTEEN. He
which is the main difference
between it and No Retreat! The
Russian Front.
commanders’ focus....” > Bruce Geryk
accomplishes this by making the
card deck both the CRT and the Everything that was one step there battles to encircle or break out that characterized the
die roll, and thus each card has an is two or three steps here, with first six months on the Eastern Front. All other games
outcome for all the possible combat questionable benefit. There is even at this scale (and many at smaller scales) fail to convey
differentials (no odds here). This an element of card counting, since this. From a historical perspective, it’s a big addition.
the combat results table is on the is around the way in which areas can
allows for incremental results
cards, and your chances of getting a be defended by one or two stacks, Unfortunately, from an actual play perspective, I’m not
that govern exactly when
certain result on a given differential and the way that one (or both) of sure the complication is worth it. The placing of pocket
attacking units can
column can be markedly different if those stacks can be made to retreat, markers seems neat, but you have to put a lot of other
enter an enemy area,
you’re holding a couple of the good and the attacker can advance into markers in an area (attack, support, disrupted, pincers,
and it’s the basis
results in your hand. the enemy area to make it contested, armor, etc.) as part of the combat sequence, so that in
for the entire
which changes the movement the end, the payoff seems low. Gone is the incredibly
mechanics and gives the game a lot simple and effective designate/cardplay/attack
of its subtlety. sequence of No Retreat! The Russian Front. It feels like
a 48-speed bicycle: you have all these gears, but in the
From a historical standpoint, the
end, you’re still riding a bicycle.
increased granularity allows the
Soviet player to use the historical
counterattacks that were so
The ‘Offensives’ Mechanic
important in creating the friction The tradeoff in all this is not always historically positive.
that wore down the panzer armies, Paradis’ Offensives
but which disappear in corps/ mechanic does a
army level games like The Russian great job recreating
Campaign because the time scale the historical
is too long. Area movement would commanders’ focus on
seem to reduce this even further operational objectives,
by consolidating hexes into larger by rewarding your
areas, but paradoxically, it’s the success in achieving
way this works with a combat pre-announced objectives on a given turn with victory
system that allows for far subtler points.
representation of battle zones. The
Except that this kind of operational myopia, far from
old zone-of-control rubric breaks
bringing success in the campaign, is what current
down somewhat at the army/front
historiography blames—at least in part—for the
level, as it gives the forces involved
the appearance of more cohesion continued
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30 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 31

ABSOLUTE WAR ABSOLUTE WAR

“From an actual
play perspective, REVIEW RESPONSE
I’m not sure the CARL PARADIS
complication is WRITER: Carl Paradis TWITTER: @LiciniusGames GAME: Absolute War: The Russian Front 1941-45

Carl kindly responds to Bruce Geryk’s review


worth it.” > Bruce Geryk of Absolute War (pages 26-30)
eventual German failure. No Retreat! The Russian players who treat the advanced rules as a sovereign
Front made victory dependent upon clear objectives requirement; but this is one rule I believe could simply Nicely done review! I don’t agree that some And what about...?
that reflected the likelihood of a Soviet collapse, with be deleted from the game. In short, such a rule is of the features decried by the reviewer are Other topics not covered in Bruce’s review are the
a neat “high tide” mechanic which encouraged the emblematic of the way the game tends to wrap itself in problematic; rather, I see them more as game’s graphics and components and the Playbook. I
German player to push as far as possible. Contrastingly, a myriad of mechanics without a commensurate payoff. advantages. Thus, I don’t intend to argue about made an extra effort to add comprehensive examples
Absolute War encourages the kind of strategically It’s as if Stefan Feld had decided to make a point-salad these preferences as it would be a bore. Instead of play in the game (over 14 pages of them!). It’s also
empty envelopments that time and again convinced Eastern Front game. At least there is no mancala. I’ll answer the question about “why this game,” chock-full of historical and gameplay notes, and tons of
the German High Command that it was winning, simply and cover topics that were ignored in Bruce’s easy set-up scenario maps; I really feel this should have
because they kept closing pockets. The increased Now, Absolute War does do some impressive things.
There are war crimes sites depicted on the map admitedly well-thought analysis. been mentioned. Additionally, the counters, event cards
complexity in victory determination (albeit for some and map are MUCH better than their counterparts in No
reason called War Status Points—not to be confused (Extermination Camps for the Germans, Katyn and
the Gulags for the Soviets) which yield War Status Ok, why this game? Retreat!, making Absolute War even more historically
with any number of other terms that proliferate along immersive. Go check out these on GMT’s game page,
Points for the other side when they are captured (but By player demand, I started working on it over 10 years
with the game mechanics) serves no purpose, in my you’ll like what you see!
otherwise have no game effect). Similarly, the Germans ago, following GMT’s release of No Retreat! The Russian
opinion, and seems fairly ahistorical.
permanently lose one of their attack markers after Front (Deluxe Edition). We noted that some customers
the first turn in order to represent the expenditure of simply wanted more “stuff”, while others wanted an even Needless to say, with these two titles in your possession,
A Word on the Finns military effort on population eradication. It’s a simple but simpler game ( ! ). I tried to cater to both crowds. you’ll be able to cover all Eastern Front bases, since both
The Absolute War also gets rid of one of the best effective way of introducing some of the realities of the games complement each other very well in terms of
treatments of Finnish involvement I have seen in a Eastern Front that have previously been absent without This was an unusual approach for me as I’m a gamer first complexity and gameplay ladder. Some will prefer one,
game: the Finnish turning the game into a polemic. It feels as if games and a designer second. And so I normally make games some both, and perhaps a few lost souls will like none
fortress. Finland are becoming more sophisticated in their historical for my own selfish needs, and if players like my work , (sigh).
had all manner approach, which is heartily welcomed. then it’s a win-win for everyone.
of constraints A treat for No Retreaters
on its war effort, But the game is still the game, and at the end of the What I think is lacking in the review Of note for the No Retreat! Crowd: the upcoming 2022
and at one point day, it’s a lot of procedural investment for what is still a Not a word is spoken about the introductory “Basic” reprint of the game adds lots of extra features like a full
significantly pretty abstract depiction of this titanic theater. Despite Absolute War rules, with most of it covered by a simple historical study booklet written by a Russian scholar, a
demobilized its being at the same scale, along with the same sized map, 4-page leaflet; it has less of everything: less counters, revamped solitaire module and extra scenarios. Heck,
army in response Absolute War takes much longer to play than No Retreat! less game-turns, no card events, simple victory even the map will be double-sided, with the reverse side
to manpower The Russian Front. In fact, everything is more: more conditions, etc. It comprises all the things Bruce Geryk showcasig the first 2008 edition map layout and rules,
shortages in the Finnish economy. Making Finland a combat results, more victory points, more counters, more seems to want in Absolute War. Really, he should try it. allowing you to play the original ultra-simple game.
single fortress with no offensive capability in No Retreat! counting. Yet in the end, it doesn’t really feel any more
elegantly reflected both the military and political realities satisfying. It was the briskness of No Retreat! that was In my humble opinion, the more involved “Regular” rules So what’s next in the Absolute War game system? For
of that front. Absolute War goes back to the bog- its major attraction. And, unfortunately, it’s missing from in Absolute War -- even if more meaty than its No Retreat starters, WWII Western Front (including Italy) 1939-1945,
standard two Finnish units, forever stuck in Finland, with Absolute War, and I don’t see what there is to replace it. predecessor -- are easier to play in the long run (no WWI North Africa (including Tunisia) 1940-43. And, heck,
no purpose except to make some ancillary attacks. It’s hexes, no odds to compute, no dice, etc.). Yes, the first maybe even a trip to the Pacific.
In the end, with both games being so similar in scope, few games will take longer to play as much of Absolute
an insult to sisu, in my opinion.
the question will always come down to which one to War contains a completely novel system. But once you No Retreat, my friends!
play. I can see myself playing No Retreat! The Russian
The Cleverness Quagmire Front for many more years, until the counters finally
get the hang of it, it’s a fast and pretty much hassle-free
experience. Incidentally, I do intend to streamline a few Carl Paradis
Everything seems too clever by half. It seems like wear out. But I don’t see myself pulling out Absolute War of the less-useful features in the next titles in the series, Québec, Canada.
Absolute War doesn’t know where to stop. There is even again. Because I usually hold on to all my eastern front
an elaborate partisan mechanic that weaves the idea too.
games out of a collecting impulse, it means that for all
of atrocity and counter-atrocity into the game, but does those years, it is No Retreat! that will come off the shelf
it in a way that simplistically recreates the real-world again and again, while Absolute War sits there forlornly. I
annoyance of partisan warfare for the commanders hope it doesn’t get jealous and do something rash.
without any useful game effects. Now there are some > Bruce Geryk
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32 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 33
TEAM LEVY TEAM LEVY

TEAM LEVY Levy & Campaign


designers focus

> Antoine McNicoll > Garrett Monaghan > Mark Greenwald > Justin Fassino
> Levy & Campaign feature > by: Mark Greenwald
> t: @smarkg52 > L&C: HAUTEVILLE > L&C: MONTFORT > L&C: LAURIA > L&C: SELJUQ

In 2020, GMT Games released Nevsky and it Suddenly, this eagerly-populated Discord server purchased GMT Games’ Time of Crisis. The Imperial
was so very good that a group of like-minded began to bear fruit. With the familiarity of their Levy & Roman crisis in the third century always fascinated me,
Campaign forbears, games brimming with ubiquitous but this game became an even greater gateway to a
gamers (with too much time on their hands) Carts, Boats and Ships began developing, but now wider world: the ‘GMTverse.’ Jumping forward to early
found their way to a Discord server and began there were War Wagons, Galleys, Elite Crossbowmen January 2020, I decided to purchase a new title everyone
“volunteering” to design more games in this and other medieval weapons and entities. As we waited was raving about in GMT’s Facebook group. Its title was
new and exciting Levy & Campaign system. patiently for the release of Almoravid and for Inferno Nevsky.
and Plantagenet to cross the development finish-line,
several of us found some free time to discuss our varied Well, Nevsky was a mechanical eye-opener: roll
backgrounds. It also gave us an opportunity to explain for armor and not for hits? Medieval logistics and
why we were choosing to be designers as well as the operations? Whiny, complaining lords to pay/bribe?
reasons we had chosen a specific medieval period to Innovative card play? Actual castles cooler than Chateau
focus on in our respective games. Frontenac? This game had it all! Unfortunately, two
months later, Quebec entered the COVID-19 vortex
The following comprises a bit of our mutual stories.
VOLKO
RUHNKE BACKGROUNDS “Nevsky was a
The veteran designer
ANTOINE MCNICHOLL
brilliant revelation
responsible for creating
GMT’s Levy & Campaign HAUTEVILLE, The Norman Conquest of Apulia & Calabria, 1049-1053
series
I am quite a new inductee in the wargaming world. Born
PAGE032
that inspired me.”
and raised in the frozen city of Québec, I always had
a thing for political and war history. In general, living
on a former battlefield helped quite a lot with that. I
always loved board game, but never really played any
“wargames” except for Memoir ’44. My introduction to > Justin Fassino, designer of SELJUQ
more complex historical boardgames began in April
2018 when I entered my friendly local game store and and, thus, my Nevsky copy saw very few days of actual

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34 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 35
TEAM LEVY TEAM LEVY

dream right?). the primary component that keeps you when I picked up The War of the Ring
design going forward. (2nd ed.) at my local game store. A
About halfway into the pandemic, I was Distant Plain and Twilight Struggle
looking for an operational medieval JUSTIN FASSINO followed shortly thereafter, and my
history game. We were living in Europe SELJUQ: Byzantium Besieged, 1068-1071 journey to the dark side was started in
and I had some free time on my hands. I’m from the cloudy and wet environs earnest.
I was playing a euro-style operational of Seattle. I am a 16-year veteran of the
Napoleonic game and wondered if a video game industry, so you could say I live in Columbus, Ohio with my long-
similar system would work for the late gaming is one of my life passions (and suffering wife, our two semi-feral toddlers,
medieval period. I have a miniature one I was lucky enough to forge into a and entirely too many books. When
(15mm) army for Venice, so I already had career). But it was not until 2013 that I I’m not delving into the finer points
some interest in the period. Also, the accidentally tripped down the wargaming of medieval siege warfare or the clan
Italian Wars seemed like fertile ground for rabbit hole after watching a YouTube structure of late 12th century Ireland, I
a game. I don’t recall finding any games review of Andean Abyss. Coming enjoy reading, cooking, Krav Maga, and
that really fit what I was looking for until I from the Ameritrash tabletop world, I picking up new hobbies faster than I can
came across Nevsky. remember thinking to myself: “What an master them.
intriguing, off-the-beaten-path theme to
After a few plays, I fell in love with the make a board game about!” FRANCISCO GRADAILLE
Nevsky, Teutons face-to-face matches. Fast forward L&C system and started looking for PLANTAGENET: Cousins’ War for England 1459-85
and Rus in Collision, again to May 2021 when I read in GMT’s more. Upon reviewing the GMT website, Shortly thereafter I bought a copy of A I’m a mathematician working in finance
1240-1242. Designed official production update that Volko I noticed that Almoravid needed a bit of Distant Plain to dip my toes in and have and have been an RPG player (and GM)
by Volko Ruhnke, was seeking playtesters on a special proofreading. I had the time, so I began been continuing to fall into historical for more than 30 years. When I see
Nevsky was the first Discord server. Naturally, I was eager a round of editing. After catching a boardgaming ever since (and falling in a game, I see the historical part, but I
in a series of opera- to join. Almost immediately, I stumbled few typos, I was invited to join the L&C love with history along the way). Parts always see the mathematical models that
tional games set in into a playtest of Francisco Gradaille’s Discord server and ended up doing some of my home look more like a wargame hide behind it too. I’m also a narrative
the Middle Ages. Plantagenet, and was surprised how proofreading for Inferno as well. I started retail store, and I have played a LOT of geek, so I try to understand the story
relatively easy – given the proper support looking at all the other interesting ideas wargames over the last decade. But when the designer is trying to tell me with
Nevsky details the the and enthusiasm – it was to simply sit starting on the Discord server and tried Nevsky came out a couple of years ago, her/his design. I, too, want to tell the > Petr Mojžíš
storied clash between down and design my own game. And as my best to offer helpful suggestions to it was such a brilliant revelation that players something with my games. I am > L&C: ŽIŽKA
Latin Teutonic and I began to gain a lot of expertise playing the other designers. it finally inspired me to try my hand at fascinated by the stories players create
Orthodox Russian Nevsky and other Levy & Campaign
powers along the design. when playing a game. In my opinion,
games in development, I thought to At the same time, I was looking to expand wargames create the some of the best
Baltic frontier of the myself: “why should I wait a number of the naval side of L&C. My initial thoughts GARRETT MONAGHAN
mid-13th-Century. stories. A conflict always lays at the
years before some enterprising designer were around the conflict between Venice MONTFORT: The Albigensian Crusade, 1210-1213 center of a story; thus, conflict simulation
finally chose the medieval period I was and Genoa. But then someone suggested I was introduced to wargaming at a very games are fertile ground for this kind of
This first game in the
most interested in and design a game the War of the Sicilian Vespers might young age, mostly via a collection of old experience.
Levy & Campaign se-
around it?” Gathering my courage, I make an interesting game too. Since SPI and Avalon Hill games (I am looking
ries set the standard
(very humbly) proposed an ad-hoc game I had already experimented with the at you, Kingmaker) which left me As a GM, my focus has been always
for further designs,
concept to Volko Ruhnke. To my surprise, era using another miniature medieval with a lifelong love of history and an on designing an experience, and my
and there was ample
he encouraged me to go forward with it! army – Peter (III) the Great of Aragon – I appreciation for gaming as a storytelling mathematical background influences my
room for titles focus-
didn’t need much of a push to start my medium. While I did not have much time thinking. I’m aware of this combinatory
ing on eras and bat- MARK GREENWALD own game channel. The result, Lauria, is for gaming in high school or college, I got process and embrace it fully. My goal is
tles beyond Nevsky’s LAURIA: War of the Sicilian Vespers, 1282-1284 currently in progress. sucked back into it in my late twenties creating a set of tools that allow others
frozen wastes. I started playing historical wargames to have fun, develop relationships, and
over 40 years ago. First with board I am not sure designing a game is enjoy a good story. And since I have
All games in the
games and then in the early 1980s I got something most people start out to been designing games for my RPG group
series use similar
into miniatures (my first was a 15mm accomplish. Why would you spend your for more than 20 years, the natural next
mechanics: players
Carthaginian army). When Settlers of time designing if you could be playing? step for me was to expand that field
raise and equip their
Catan appeared in the 1990s, I started My only good answer is because the and design games for commercial
armies, then provision
down the Euro game path too. I think game I really want to play does not exist. publishing.
and maneuver them
that’s where I get my affinity for wooden Also, part of it might be the reverse of

“Many games are


to ravage or conquer
pieces.. the problem-solving aspect of games So, I chose one of my favorite
enemy territory or de-
– building the problem. Having taught subjects, the Thirty Years
feat enemy forces in I sold most of my game collection in the classes and designed tests, this might

long-winded word
battle. Feudal politics War, for the first one (Curius
late 1990s since moving around a lot (my be something I already have an Regio: The Thirty Years
obligate an array of wife is active-duty US Air Force) wasn’t interest in doing. To me, many games War is now on P500). My
lords and vassals to very compatible with collecting. Recently,

problems....”
are long-winded word problems that second favorite subject is
serve on campaign— I started collecting a few more as take a long time to solve. Finally, I The Wars of the Roses. The
but only for limited retirement looms closer and a permanent think having a passionate interest scale of this “Cousins’ War” > Francisco Gradaille
periods. gaming room looks more promising (I can in the period is all-important. It’s and its operational timeline > L&C: PLANTAGENET
> Mark Greenwald, designer of LAURIA
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TEAM LEVY TEAM LEVY

is the perfect one for my Levy & Campaign title. In brief, Aside from the Munich Crisis (i.e., subject of The Bell place on a real (playtest) table instead of a virtual one. and map), I began building the naval concepts. I was
it has a scope large enough to encompass the entire of Treason), I always wanted to play a game about the conscious that I might be creating concepts in my L&C
conflict and, at the same time, lets you play with the Bohemian Hussites, but I struggled with how to design Creating a game is not an easy task. It is akin to an game that might later be a part of another title; in other
relevant characters of the time who have direct influence it. The leading Hussite general, Jan Žižka, presented a iceberg: there are multiple dimensions to consider words, I want to make it not only interesting to players,
on the board state. In my opinion, including these larger- major problem. Žižka was one of the few army leaders and learn while designing the game. I am still not sure but also understandable enough to port over into
than-life historical figures serves to create empathy on in history who was never defeated in battle. How could I I am mastering it all. For example, graphic and art another game without too much rules overhead. After
the part of the player which, in turn, develops a unique model that and also make it interesting in a game? Both design aren’t exactly my forté and you have to design writing up rules for the additional naval components
story each time it is played. players will presume he is nearly unbeatable, so any everything! The language barrier (I speak French) is and incorporating feedback, I built a physical set to
opponent will try to avoid fighting him. But when Nevsky also a thing. It is also enormously time consuming. The test, primarily to see if there was a plausible medieval
PETR MOJŽÍŠ came out, I immediately played it and then it all clicked! reward is the intense feeling of happiness in creating campaign here. In January, I took my prototype to
ŽIŽKA: Reformation and Crusade in Hussite Bohemia, 1420-1421 By hiding Lords and forces behind a screen, along with something that many others will appreciate and love. A BellotaCon22 in Badajoz Spain. Players tried out my
First off, Žižka is not my first design work. The man who modifiable capabilities and some special events in hand, passion for history and games (and coffee!) is the fuel design, asked questions and offered many excellent
pulled me into this wonderful world of creating history on I knew the experience fighting as Žižka or against Žižka that keeps you going and grants you this mass of energy suggestions, both historical and mechanical.
the table is Lee Brimmicombe-Wood. Several years ago, would be an enjoyable one. to spend on your design.
he published a booklet about how-to-design scenarios I am currently in the process of designing the scenarios
MARK GREENWALD
for his great Wing Leader series. Since there were some
air-battles I wanted to play, but no one had designed
scenarios for them, I tried myself. Later, Lee decided
THE DESIGNS Designing LAURIA...
Prior to beginning work on Lauria, I knew the general
for Lauria and updating the game after more playtesting.
For me, having a physical set allows me to tinker
with the components and new rules until they match
to publish some of my scenarios in various packages ANTOINE MCNICHOLL history of the War of the Sicilian Vespers, but most of my my intent. However, the creation of both Vassal and
Designing HAUTEVILLE... knowledge was contextual around building a miniatures Tabletop Simulator modules have really accelerated

“When Nevsky I was always interested in the Norman Dynasty - most


especially William the Conqueror, the Hauteville family in
Italy, and Bohémond of Antioch. When I decided to join
army. Diving into the design of the actual L&C game
involved much more research.
playtesting.

Overall, all these details are what energize me about the

came out,... it all the Levy & Campaign designer’s group, I knew I wanted
a game set in Italy.
design process. Essentially, I get to share with others my
own journey through history. My ultimate goal is that I

clicked!”
successfully communicate my enthusiasm for Lauria to
I spent a week or two reading scientific papers and players, and provide an enjoyable game too!
books. Fortunately for me, French historians have a
> Petr Mojžíš, designer of ŽIŽKA near-unhealthy interest in Apulia and Calabria. English JUSTIN FASSINO
literature was more focused on the events and the Designing SELJUQ...
politics. By reading about the Conquest of Southern Italy, My design, Seljuq: Byzantium Besieged, chronicles the
in the Wing Leader series. I found that I really I noted several challenges to an L&C design. Notably, four-year reign of Emperor Romanos IV Diogenes (that’s
enjoyed the design process. I decided to take the myriad politicals and forces involved as well as the pronounced ‘thee-oh-yen-iss’ for my fellow non-Greek
the plunge and design my first game, The Bell long periods of inactivity. I settled my choice on Civitate, speakers out there) which culminated in the disaster that
of Treason for GMT Games (currently on because it was a turning point that led to the Sicilian was the Battle of Manzikert and the eventual conquest
P500); it is currently in the final stages Campaign. of much of the Anatolian peninsula by the Seljuq Turks.
of playtesting.
Playtesting Mark Greenwald’s LAURIA on Vassal Using Volko’s brilliantly expanded L&C rules from
A major key point was that the Byzantines and Almoravid, I’m trying to bring the heavily asymmetric
Papacy had troubles coordinating their forces to My first task was to decide how much “action” occurred military and political considerations between the Eastern
crush the Norman, so I decided to separate those during the conflict and whether or not it was enough to Roman Empire and Seljuq Sultanate to life on the table,
factions into two different players against a Norman generate enough in-game excitement. If there is little with all of the unique twists and turns that reflect the
opponent. Then, to even the odds and introduce a action, you end up with a different problem to solve. doctrine and history of the period.
new style of dynamics, I created a second ‘’Norman’’ Similarly, I asked myself if there was a strong, interesting
player as the Lombard Principality of Salerno. This story to tell. Fortunately, once I researched the naval
Principality was the prime mover behind the Norman campaigns of Roger of Lauria, I knew there was enough
presence and thus had an agenda of its own. The action to make it interesting and it fulfilled my original
4-player L&C Hauteville was born! Of course, going desire to expand the naval aspect of the L&C series.
from two players to four is much harder than I
expected. Everything I design must be doubled: four I continued researching galley warfare during the
Arts of War instead of two, 20 Lords versus 12, and period, but centered my focus on this particular war.
more! As I filled out the game’s timeline, I had to make some
decisions on what new differences Lauria would bring
Once the initial design was done, I created a Tabletop to the table. For this task, the L&C Discord server was
Simulator module for testing. Having a virtual version extraordinarily helpful. My fellow designers share many
is an advantage for me: I am far away from any solid ideas for solving problems arising from creating a
GMT conventions and the ease of replacing cogent historical narrative. These dialogues have helped
components without the costs of printing me realize some of my design goals while keeping the
is welcome. However, with an “official” series’ game mechanics consistent.
Printed components for Justin Fassino’s SELJUQ
playtest in November with Volko, I feel The key word there is “trying!” As any of the L&C
Inset from Antoine McNicoll’s HAUTEVILLE Hauteville is finally ready to see a Once my basic ideas solidified (i.e., the Lords, vassals, designers would tell you, designing a historical game

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TEAM LEVY TEAM LEVY

“I make it a
is challenging! You have to follow Montfort is going to have a stronger rookie designers are incredibly lucky
a script that produces historically degree of asymmetry than its to have the chance to work with him.
plausible results, while also predecessors, with a particular focus

point to treat
making sure that players have on manpower and the mechanics A very famous game designer once
a fun and engaging time in the of how a medieval crusade was said that a good game is a series
hours they spend in-game. These financed. of interesting choices, and I have
dual guardrails really provide a
confined, thought-provoking space
learned the truth of this statement
throughout the design process.
Choosing the historical themes and
map data as
critical.”
for creativity and fun, by turns
competing against and working with people you want to focus on, setting
one another. guidelines for yourself around
the time and space you want to
At all turns during the process, represent, and figuring out which
> Francisco Gradaille, designer of PLANTAGENET
I have to understand all of the mechanics work (and can’t work!)
historical details inside and out within your game makes for an
Playtest materials for Petr Mojžíš’ ŽIŽKA
in order to make the player’s extremely fascinating and complex employed properly. In Žižka, they
experience a valid one. Learning how puzzle. I am continually working Using Plantagenet as example, if I but I have to be sparing with it. My
perform double duty and can serve
to pronounce Greek and Turkish to retain a solid grasp on what I’m place the rules of the game in the method seeks to produce a model
in both a combat role as well as the
names, triangulating medieval Asian creating. middle of France during the Hundred that – if it is good enough – translates
infamous Levy & Campaign Supply
places (sometimes only alluded to Years War and an expert historian to the real world and produces the
Fortunately, it is also very fun, Carts. Equally, the rise of gunpowder
in historical texts with no modern of the period looks at it, the result kind of movements, maneuvers,
rewarding, and a great excuse to during this period completely altered
associated location) to produce an should be that she tells me my game and situations that are historically
continue filling up my office with the character of medieval warfare
accurate map... there’s so much to is completely wrong. I should also plausible.
ponderous tomes on obscure pieces as portrayed in the first Levy &
do! be told that these things did not
of medieval history! Honestly, I am Finally, I make it a point to treat map Campaign games.
happen during the The Hundred
I often wonder whether I should loving every minute of this process Years War. On the contrary, if I show data as critical. I will intensely review
Prototype map for Garrett Monaghan’s MONTFORT During this period (1420-1421), two
have re-thought about tackling so far (except for all those hours it in a blank map sans any names, all map data and heraldry before any
huge crusades (much bigger than
Turkey in the Middle Ages — where with Adobe Illustrator I’d like to have art. The final art design is specifically
I have had some version of the those in Nevsky) were launched
sources and scholarship range from back) and – as crazy as it sounds – I performed to improve upon the
game design bug since I was 11 against the Hussites. Additionally,
obscure or untranslated to non- have plenty of other ideas after game rather than driving it.
years old. Someone made the fatal Bohemia was a kingdom without a
existent—as subject matter for my mistake of leaving me alone in a Montfort is finished. I hope to see king. The rightful heir, Sigismund,
This may not be the most common
first serious design effort. Truthfully, room with a bag of dice, a pen, and many players on the P500! was also ‘King of the Romans’ and
method of game design, but I
it has been an intensely rewarding a set of 3x5 cards and was very as a supporter of the Church, was
journey over the last two years, and surprised when I emerged three
FRANCISCO GRADAILLE enjoying sharing my methodology,
rejected by the Hussites. Players
Designing PLANTAGENET... especially since it’s performed just
one in which I feel like I have done hours later (happy as a clam) with playing the Catholic side will have
When designing a game, the the opposite way many designers
enough reading for many college- what amounted to my own version some hard choices. They need to
first thing I do is design a model do.
level history classes (and learned of Warhammer. Montfort is my control the countryside and not
some incredible lessons about game PETR MOJŽÍŠ destroy it (Ravage), but some of their
design from some very talented
individuals to boot). “I have had some version Designing ŽIŽKA...
Žižka: Reformation and Crusade in
Lords (Roman electors) will have a
very different opinion.

of the game design bug


Hussite Bohemia (1420-1421) is a
In the end, my hope is to put a game Finally, politics is one aspect of the
game that fully highlights the best
into the world that brings players L&C series that is often overlooked.
aspects of the Levy & Campaign
joy, and also teach them something

since I was 11 years old.” series. In short, it depicts the first For this game, players will have
about a criminally under-exposed multiple tools (Events, Capabilities,
two years of the Hussite Wars.
period of history (at least in the Service, Call-to-Arms, etc.) to
Western World). Playtest mapboard for Pako Gradaille’s PLANTAGENET During this period, a great number of maximize its potential.
> Garrett Monaghan, designer of Montfort
she should intuit some familiarity; cataclysmic things were happening
GARRETT MONAGHAN at once. The Hussite Wars were the My design approach is to focus on
Designing MONTFORT... second attempt to design a game and when told the subject, it should
simulation of the historical period as “click” in her head that it feels right. first of the many European Wars of every scenario in detail before giving
Montfort: The Albigensian Crusade around the Albigensian Crusade it to play testers. I have access to
well as the overall story I am trying to Religion (i.e., an attempt to reform
(1210-1213) covers the first four years using one of Volko’s systems. I had Czech sources, I can walk many of
tell. First, I do this in an abstract form. I often find it awkward if I manage the Church). They were also a very
of the conflict triggered by the already been working on a COIN- the battlefields and a passion to
My theory is that, if I can get a model to get all the pieces of the game bloody civil war waged by lesser
Catholic Church’s attempt to crush style design when Nevsky came make Žižka as true to history as I
that when played on an abstract (map, lords, etc.) perfectly accurate gentry, townsfolk, and peasants who
the Cathars of Languedoc through out! I had the very good fortune can. Initial playtesting has revealed
map (without any real names or real at inception. Then if something used many new military tactics, all
military force. It is a very small slice to meet Volko during the Consim many unique aspects to this L&C
geography) with abstract units and it goes wrong, it’s difficult to see if played out on a battlefield with no
of a much larger and longer conflict, Game Jam and SDHistcon last year title and I have endeavored to make
still feels like the piece of history I’m the problem arises from the system clear lines between friend and foe.
but one that I believe presents an and pitched the idea of Montfort to it as interesting as possible for both
trying to illustrate, then the model is or from the geography, leaders’
opportunity to do some fun things him. He’s been a gracious and very For instance, Hussite War Wagons sides. I hope you enjoy it as much as
solid. stats, et. al. Often times, it is the
with the Levy & Campaign system. encouraging mentor, and all of us were a match for any knights when I have enjoyed designing it!
“chrome” that makes the game,
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40 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 41

PRATIK’S PRO-TIPS PRATIK’S PRO-TIPS

You can’t go wrong with...

PRATIK’S
PRO-TIPS
TIPSTER: Pratik Multani TWITTER: @PratikMultani
VASSAL
FIGURE
1A - 1B

to top, left to right. As you can see, the half-squad with


WELCOME to Pratik’s Pro-Tips, the MMG is ‘pinned’, along with an ‘unpinned’ full squad
making wargaming easier for all with an LMG. We now bring the stack on the right into
the first stack’s hex as seen in Figure 1B. By default, the
Musicians practice their instruments. Athletes practice sports skills.
new stack ends up on top.
The same should go for wargaming. It’s often difficult to wrap
your head around some concepts in wargaming and the hobby
Now... what if we want to move counters around within
requires a lot of mental hurdles. I hope these tips offer some helpful
the stack? Easy!
suggestions to both newcomers and veterans alike.
Figure 2A shows our stack, double-clicked, so that it is
expanded. Now let’s say we want to move the full squad
with the LMG (currently in the middle) to some other
location in the stack. We follow these steps: (1) Double-
click on the stack to expand it. (2) Click away from the

HOW TO HANDLE map on some empty spot so that nothing in the stack
is selected (i.e., no dark black outline on any counter).

STACKS IN VASSAL (3) Now return to your stack and click on the counter
you want to move. If you want to move more than one
counter – in our case the full squad and the LMG – hold
VASSAL, the cross-platform software, has become a down the Shift key and select the counters you want. VASSAL
mainstay of live online and asynchronous play-by-email FIGURE
Now use your arrow keys to move those selected
(PBEM) gaming. Although nothing beats the majesty
counters within the stack. Move the selected counters
2A - 2E
of a four-mapper laid out in all its glory, VASSAL has
the distinct advantage of being able to handle large to the top of the stack by using the Up-arrow (Figure
stacks of virtual counters without fear of fat fingers 2B), to the bottom of the stack by using the Down-arrow
toppling your game into a disorganized mess. And one (Figure 2C). Now for the real fancy move: Move the
hidden keyboard shortcut can turn this advantage into a
superpower.
selected counters below only the next lower counter
in the stack by using the Left-arrow (Figure 2D), and
similarly, move them above only the next higher counter
Got VASSAL?
For those who don’t know Vassal is a free online game engine. With its thousands of
As in many wargames, location in a stack may have by using the Right-arrow (Figure 2E). mods, players can recreate most board and tabletop games online. This can be done
meaning, particularly status markers, which may apply either in real-time or through play-by-email systems. Pretty much every major wargame
to some but not all counters in a stack. Figure 1A shows Now you can be the master of large stacks that will
never topple, and shift counters within those stacks with has been recreated in Vassal. Vassal is used by a huge community of players and, aside
a stack of counters on the left. Hovering the cursor over from simple casual games, you can often find large campaigns or tournaments being run.
the stack shows you the what’s in the hex, from bottom effortless precision!

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42 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 43

CRITICAL DATES CRITICAL DATES

CRITICAL making history


JULY 19TH (1943) the lives of millions of soldiers
INVASION OF and civilians.

SICILY GAME REC 1: The Korean War:

GAME DATES
The Allied invasion of Italy began June 1950 – May 1951
with an attack on the island of GAME REC 2: Korea: The Forgot-
ten War
Sicily. General Dwight D. Eisen-
hower labeled the invasion “the JULY 28TH (1914)
first page in the liberation of the
European Continent.” WORLD WAR I
GAME REC:
BEGINS
LOOKING FOR AN IDEA ON WHAT TO PLAY? Sicily II (OCS) The war pitted the Central
Powers—mainly Germany, Aus-
tria-Hungary, and Turkey—against
the Allies—mainly France, Great
JUNE 1ST (1533)
QUEEN BOLEYN FIDEL CASTRO
JUNE 16TH (1959)
wargame day Britain, Russia, Italy, Japan, and,
from 1917, the United States.
AUGUST 28TH (1963)

MARCH ON WASHINGTON
On 1st June 1533, Whitsun, Henry SWORN IN GAME REC: Paths of Glory
VIII’s second wife, Anne Boleyn, The Great March was held in Washington, D.C., on Aug 28, 1963. The
In Havana, revolutionary leader purpose of the march was to advocate for the civil and economic
was crowned queen at Westmin- AUGUST 2ND (1776)
Fidel Castro is sworn in as prime rights of African Americans. At the march, Dr. Martin Luther King Jr.,
ster Abbey by her good friend minister of Cuba after leading a DECLARATION standing in front of the Lincoln Memorial, delivered his historic “I
Archbishop Thomas Cranmer.
Good times ahead for Anne.
guerrilla campaign that forced SIGNED Have a Dream” speech in which he called for an end to racism.
right-wing dictator Fulgencio
After much debate, the Second GAME REC: Free At Last
GAME REC: Here I Stand Batista into exile.
Continental Congress agreed to MORE INFORMATION: The March on Washington for Jobs and
MORE INFORMATION: GAME REC: JULY 15TH (1099) the Declaration of Independence, Freedom, Martin Luther King’s I Have A Dream speech
Anne Boleyn, Queen of England Cuba Libre, Castro’s Insurgency JERUSALEM then signed it on August 2, 1776,
PLUNDERED in the Pennsylvania State House.
Pennsylvania’s Benjamin Rush
Lyndon B. Johnson authority “to AUGUST 26TH (55 B.C.E.)
JUNE 4TH (1942) The Siege of Jerusalem begins wrote of the “pensive and awful
take all necessary measures to re-
CAESAR IN-
BATTLE OF JUNE 22ND (1941) and the city is captured and plun- silence which pervaded the house
pel any armed attack against the
forces of the United States and to
VADES BRITAIN
MIDWAY OPERATION: BARBAROSSA
dered by Christian forces during
the First Crusade. The capture laid
when we were called up, one after prevent further aggression.” The Roman conquest of Britain
The Battle of Midway was a major another, to the table of the Presi- commenced in the year AD 43,
Over 3.8 million personnel of the Axis powers—the largest invasion the foundation for the Christian dent of Congress,” to sign “what GAME REC 1: Hearts and Minds
naval battle in the Pacific Theater
force in the history of warfare—invaded the western Soviet Union Kingdom of Jerusalem, which was believed by many at that time GAME REC 2: Fire in the Lake
of World War II that took place on
along an 1,800 mile front. The offensive marked a massive lasted almost two centuries. The to be our own death warrants.” MORE INFORMATION:
4–7 June 1942, six months after escalation of World War II, both geographically and in the formation Gulf of Tonkin Resolution
aftermath of the siege led to the
Japan’s attack on Pearl Harbor. of the Allied coalition including the Soviet Union. GAME REC: Washington’s War
mass slaughter of thousands of
Muslims and Jews which contem- MORE INFORMATION: AUGUST 9TH (1974)
GAME REC: Fury at Midway
MORE INFORMATION:
GAME REC 1: No Retreat: The Russian Front
GAME REC 2: Smolensk: Barbarossa Derailed poraneous sources suggest was The Declaration of Independence
NIXON
The Battle of Midway, 1942 JUNE 18TH (1873) MORE INFORMATION: Operation Barbarossa, June 22, 1941 savage and widespread. RESIGNS
SUSAN B. GAME REC: Kingdom of Heaven - Effective at noon, Richard M.
ANTHONY JUNE 28TH (1919) The Crusader States 1097-1291 Nixon resigned the presidency as
ARRESTED TREATY OF MORE INFORMATION:
The Siege of Jerusalem
a result of the Watergate scandal.

FOR VOTING IN VERSAILLES Facing possible impeachment by


the U.S. Congress, he became the
but previously the Romans led
two expeditionary campaigns
ROCHESTER The Treaty of Versailles was
JULY 27TH (1953)
only American President ever to almost a century earlier in 55 BC,
Susan B. Anthony devoted more signed at the Palace of Versailles ARMISTICE resign from office. and 54 BC, under the command of
than 50 years of her life to the outside Paris, France. The treaty SIGNED, FOR- GAME REC:
Gaius Julius Caesar.
cause of women’s suffrage. was one of several that officially
MALLY ENDING Watergate GAME REC: Falling Sky
After casting her ballot in the ended five years of conflict known
as the Great War (World War I).
THE KOREAN
1872 Presidential election in her
WAR AUGUST 7TH (1964)
JUNE 7TH (1893) hometown of Rochester, NY, she
GAME REC:
The Korean War was fought U.S. CONGRESS HAVE A DATE YOU’D LIKE TO
MAHATMA was arrested, tried, and convicted
for voting illegally. Following the
Versailles 1919
American Civil War. It marked the between North Korea and South
APPROVES SEE FEATURED HERE?
GANDHI 2-day trial in June 1873, which she JULY 1ST (1863) turning point of the Civil War. With Korea from 1950 to 1953. The war
‘GULF OF
more than 50,000 estimated
Mohandas Gandhi, then a young later described as “the greatest
BATTLE OF casualties, the three-day engage-
began on 25 June 1950 when
North Korea invaded South Korea TONKIN’
Indian lawyer recently arrived
in South Africa, carried out his
judicial outrage history has ever
recorded,” she was sentenced to
GETTYSBURG ment was the bloodiest single following clashes along the bor- RESOLUTION Like most amateur historians, we all have favorite eras, battles,
The Battle of Gettysburg was battle of the conflict. der and rebellions in South Korea. revolutions and upheavals that ignite our passion for historical
first act of civil disobedience. He pay a fine of $100 and court costs. Following an attack on two U.S.
fought July 1–3, 1863, in and The armistice, while it stopped gaming. What are some of your favorites? Please reach out and join
would become a leader in the GAME REC 1: A Most Fearful Sac- destroyers in the Gulf of Tonkin
GAME REC: Votes for Women hostilities, was not a permanent our Conflicts of Interest Discord server. Tell us about your passion!
Indian independence movement. around the town of Gettysburg, rifice: Three Days of Gettysburg off North Vietnam, the U.S. Con-
MORE INFORMATION:
GAME REC: Gandhi The Trial of Susan B. Anthony
Pennsylvania, by Union and
Confederate forces during the
GAME REC 2: Gettysburg (C3i
Magazine #32)
peace treaty between nations.
The three-year conflict claimed
gress approved the Gulf of Tonkin Discord: Conflicts of Interest
Resolution, granting President

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44 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 45
DISCLOSURE

Disclosure:
The Renaissance is Here
In our premier issue of Conflicts of Interest, we
bring you this first DISCLOSURE column by game
designer Harold Buchanan, a lifelong boardgamer
and hobby advocate. In this issue, Harold discuss-
es how an overt renaissance in historical board
gaming has been in progress for decades and that
there are no signs of decline.
Since the tragic death of my first hobby newsletters, but also
two loves, Avalon Hill and SPI, I discussed how hard they were to
have been on the lookout for the produce and distribute. Of course
decline of the historical game we also had the original Strategy
hobby. Yet, despite my fears, we and Tactics (SPI, 1969-1982) and
are in the midst of a historical The General (Avalon Hill, 1964-
gaming renaissance! But, from 1998) magazines. > Harold Buchanan: game designer,
where I sit today, I have come shown here posing for his marble bust
to appreciate the incredible Both Green and Vasey were
developments in historical games prolific writers back in the day.
over the last 40 years. Beginning in the mid-1970s, Vasey
selflessly produced hundreds
Content creators continually post of issues of his iconic ‘zine’,
new and useful content while Perfidious Albion, a two-time
> Column: DISCLOSURE > by: Harold Buchanan > t: @HBuchanan2 traditional print media continues winner of the Charles S. Roberts
to flow. Social media pulls us Award. Between the 1960s and

VIVE LA
together like never before and 1990s, Jack wrote nearly 100
gaming platforms allow us to play pieces for numerous newsletters,
with online friends across the Diplomacy magazines and some
world. And the proverbial spice of the better known magazines
continues to flow with new and of the day including Conflict,
ever-evolving historical games Campaign (and its earlier
published at an unprecedented Panzerfaust), Strategy & Tactics,
pace. All this while new, diverse Moves, Fire & Movement, The

RENAISSANCE
and interesting gamers enter the General, Yaquinto’s newsletter,
hobby from adjacent spaces to Perfidious Albion (published by
celebrate the renaissance. Charles Vasey), The Wargamer,
Grenadier (GDW), Tactics and
Intellectual Property Japanese Command, Command
Strategy & Tactics Magazine #74 (1979)
I recently spoke with designers (XTR), and The Broadside.

Fewer wargames today? Au contraire. Jack Green and Charles Vasey


about the good old days of hobby
newsletters. Jack has written “I have come to appreciate
articles for countless publications

Over the years, historical board- and wargaming pundits have pondered
and Charles produced an
extraordinarily witty (if you know the incredible development
in historical games....”
Charles you know that goes
an impending decline of product in the genre, often mulling over the pos- without saying) newsletter entitled
sibility of a complete disappearance. In his premier Disclosure column, Perfidious Albion. We reminisced
designer Harold Buchanan refutes these Cassandras of the hobby. about the many excellent reviews
and commentary in those old > Harold Buchanan

Comments? Join the conversation on our Conflicts of Interest Discord Server! 45


46 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 47

DISCLOSURE DISCLOSURE

Historical
The quantity of game releases continues to increase game companies are publishing introductions of randomness beyond speaking, no. In fact, prices have
year after year. GMT Games’ co-founder and president, titles other than their favorite the dice and players through cards. increased at a significantly slower
Gene Billingsley, says he often gets complaints that hex-and-counter wargames Secondly, we see more designers rate than the Consumer Price
the company is producing too many titles that are not
traditional hex-and-counter “wargames”. gaming (outrageous!), we are seeing more
“traditional” hex-and-counter
wargames than ever before as well.
drifting toward historical games, no
longer inspired by pasted on themes.
More and more, first time designers
Index (CPI) or inflation writ large;
as such, prices have actually gone
down relative to our the average
According to Gene, though, the industry actually
produces more hex-and-counter games than ever before.
But it is the explosion of newer styles of historical board
content Sure, the percentage of hex-and-
counter is declining versus the all-
are moved to produce games that
reflect history rather than simply

providers
inclusive definition of “wargames”, “fun” mechanics. Finally – and
games that has dramatically driven its growth. Despite but the absolute trend is positive perhaps most importantly – we are
complaints by wargame traditionalists, titles like Twilight overall. seeing more and more gamers pour
Struggle have really allowed GMT Games to grow and, as into our hobby who are looking to
a result, draw even more fans to the genre. Again, while the data are not perfect, enjoy the deep strategic challenges
Today we have hundreds of content providers
the message is clear. The number historical games offer. These new
BoardGameGeek provides a database of published across the hobby that are absolutely prolific.
of wargames (including the number converts may not be driven by the
board games and the ability to search by type (e.g., One of my favorites, The Players Aid, has
of hex-and-counter wargames) historical subject matter initially, but
“wargame”) and year. Notwithstanding the inherent been creating content on YouTube for nearly
published has roughly doubled since like many of us, a game purchase
limits of a database populated by fans, a search for 6 years and has over 13,000 subscribers and
the number of wargames published in each of the
1980s, 1990s, 2000s, 2010s and 2020s reveals
an incontrovertible fact, even after sorting these
2.8 million total views across the 812 videos
they’ve made. “The number of war-
“wargames’’ by different mechanisms (hex-and-counter,
area control, et. al.): games published has
doubled since the 80s.”
Terrible Swift Sword (247-lb Edition, 1976)
The message is perfectly clear: more “wargames’’ are
hobbyist’s purchasing power.
> Harold Buchanan For example, let us select a game
The Player’s Aid produces consistent
from the heyday of wargames to
social media and video content the 1980s, but the proportion of is quickly followed by a book demonstrate this point: Bloody
games outside the hex-and-counter purchase, furthering their growing April (SPI, 1980) was designed by
That’s the tip of the iceberg and doesn’t category has also grown during that curiosity in the (hi)story. In many the great Richard Berg and – having
include other popular content creators such time. Does this mean the hobby is ways, they come for the strategic and followed the giant, detergent box-
as Stuka Joe, Ardwulf’s Lair, Liz Davidson’s turning away from hex-and-counter mechanical depth, but stay for the sized Terrible Swift Sword – fed
Beyond Solitaire, Dan Pancaldi’s No Enemies wargames? Not at all. Actually, to the love of history. fans’ desires for sprawling, multi-
Here or Watch it Played’s rediscovery of contrary, hex-and-counter wargames map and counter-dense American
historical board games. The Discriminating significantly increased in number Civil War battles (in the woods) .
Gamer continues to post reviews of historical since the 1980s. But what it does The Hard Stuff For a modern comparison Into the
games with nearly 3 million views since 2014. mean is that the hobby is growing in Woods: The Battle of Shiloh (GMT
Thanks to Fred Serval, Tommy M. McGuire and
Ricky Royal’s Box of Delights work on solo many new and different directions, This renaissance, like others Games, 2022) designed by Richard
Bruce Geryk for the number crunching.
gaming includes a good deal of historical and that this evolution is a part of a before it, produces higher quality Whitaker also features multiple
gaming with over 24.5 thousand subscribers greater boardgaming renaissance consumer goods at a lower cost. large maps and an equally large
published today than in 1990 and the trend has been While I am unwilling to make any
up for a long time. Ironically, for those who lament that
and has amassed more than 6.7 million views which gives us so many more quantity of counters. (see base data
since 2012. options to use and play. qualitative assessment of whether below)
new games are better designed
Our hobby also greatly benefits than older games (ultimately, Bloody April includes 2 maps,
from the growth in strategy board that’s for our readers to debate), 1,200 counters and in 1980 listed

“Are we paying gaming in general. We see this


drift benefiting historical gaming
in several important ways. Firstly,
for the purposes of this article,
“quality” is defined as quality of
components. Printed rules, maps,
at a price of $27. Into the Woods
also includes 2 maps, 1,120
counters and as well as a massive

higher prices for historical board game designers


are adapting mechanisms that
players aids and playing pieces
have vastly improved in their clarity,
improvement in graphics and is
currently (as of this writing) offered

these games?”
have developed in (non-wargame) visually discernible differences for a price of $59. From $27 to $59
strategy games: different map and, materially speaking, last much in 42 short years, the implied rate
fractionations including non-hex longer. of increase in prices (assuming
areas and point-to-point, creative annual compounding) is just under
sequencing including card-driven Are we paying higher prices for
> Harold Buchanan 1.9% per year.
mechanics and bidding/trading, and these “better” games? Relatively

continued

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48 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 49

DISCLOSURE DISCLOSURE

of map colors, and then even more thrilled by counters that broaden the opponent pool, giving we can contact the designer and therefore more accessible
introduced a single additional basic color. Today I look back players direct access to designers directly with appreciation for – place. If your preference is for
and see just how far the industry has come. Nostalgically, and support as well as giving them their work (or a dislike of it)? We games related to the conflicts of
I’m still attracted to those antiquated counters, but you new means to play our historical can even ask questions about ancient China, you can easily find
simply can’t beat the clarity of a modern Operational games. rules interpretations or why a group of gamers that shares your
Combat Series (OCS) counter set. Of course, the problem designers make certain historical enthusiasm. During the pandemic,
In the early days of historical or mechanical decisions, although these online spaces have
now is that colors are used to designate so many different
gaming, Play by Mail (PBM) was my personal rule is to never ask replaced many of our personal
unit types and the subtleties of hue are often more than
the only tool players had to designers for advice on strategy for meeting places. As a result, our
my old eyes can discern. But, without a doubt, the quality of
connect with others over long their own games (unless it is Mark online communities such as
today’s components and maps are extraordinary.
distances. Players could find other Herman). All this serves to pull the San Diego Historical Games
Similarly, the quality of print material in the game box interested players on the back us together even more, not only Convention, Bellota Con and
continues to increase, along with ample improvement in page of The General magazine in broadening our reference group but Armchair Dragoons Conventions
rules clarity, quality and organization. Historically, rules also increasing our understanding have grown and blossomed. Board
have been written as reference manuals, but we are of the games we play. And the gaming groups on all social media
seeing the transition to rules as primary teaching tools. boundaries for our community platforms have grown as well and
Designers like Jeremy White (Enemy Coast Ahead, Atlantic keep expanding. help to pull players in from across
Chase, Skies Above the Reich) continue to innovate and the country and around the world.
break open more antiquated rules-writing paradigms. For example, designers such as
Additionally, the inclusion of helpful “playbooks” as large Volko Ruhnke continue to push We have also increased our play on
as their accompanying rules sets is also an answer to the edge of available technology, a number of electronic platforms
the rules-as-reference-manual problem and continue to helping to launch their own interest like TableTop Simulator and Vassal.
expand with illustrative examples of play and more detailed groups with Discord servers for I very much enjoy playing Playdek’s
STATS: the COIN and Levy & Campaign excellent implementations of
histories and designer’s notes. A PBM advertisement from The General magazine.
Consumer Price Index (1980): 82.400* series. There, interested players several GMT games such as
Cards in historical games were marginally present in its “Opponents Wanted” section. and would-be designers can Twilight Struggle, Labyrinth and
Consumer Price Index (2022): 281.148*
the early days but have now become a more common Turns could take weeks or more to trade ideas about all aspects of Fort Sumter which feature full
= CPI increased 3.0% per year during those 42 years
key component. We can thank the founders of the Card- resolve and die rolls were resolved a game system and, as of this rules enforcement and stunning
Gasoline Price Average p/g, US (1980): $1.25* Driven Game model – Mark Herman, Ted Racier and Mark either using the honor system or writing, it is absolutely evident graphics. The power of these
Gasoline Price Average p/g, US (2022): $3.41* Simonitch – for that glorious addition. I remember the early a quaint method of selecting a that new designs are continually implementations goes beyond
= Prices increased 2.4% per year during those 42 years days of games with cards like Kingmaker (1974) and Up future stock price and performing a emerging from these thriving simply facilitating play; they
*Data according to the U.S. Bureau of Labor Statistics Front (1983), both from Avalon Hill. But their cards were calculation based upon it. sub-communities (e.g., there are actually make an often complex
punched out of cheap paper stock and, as a result, were another 8 games in the Levy & historical game easier to learn and
During those same 42 years, the Consumer Price Index terrible. Oddly, we we were all so accustomed to standard Pre-web participants utilized Campaign system that are nearing less intimidating to new players.
(CPI) increased 3.0% per year and US average gasoline playing cards with high quality French decks, so I’m not dial-up bulletin board systems as completion). They are also much easier to set
prices increased by 2.4% per year. That, my friend, is a well as Usenet and its popular rec. up and clean up when you are
renaissance. games.board newsgroup. In the We are connected to bigger finished!
early 90’s there was even an AOL networks in so many different
As an interesting aside, the Bloody April (SPI, 1980) rules chat room dedicated to wargaming ways than just 20 years ago. At the > Harold Buchanan, May 2022
contain the following note to consumers: and one could stroll its halls to very least, social media platforms
The process used in the manufacturing of the die-cut counters see what people were playing. The make the historical gaming world
used in SPI games sometimes result in colors from one counter above were important first attempts a much smaller –
overlapping the color of a neighboring counter, or is the slightly to move from the old PBM system
off-center printing of the letters and/or numbers on a counter. SPI
cannot replace counters displaying these minor manufacturing to more modern methods with
inaccuracies. Only counters that are illegible can be replaced by SPl. quicker turnaround times.

Today, I know of only one game company that still Today player-to-player connections
plays by these rules but, for most modern publishers, go much deeper with the help
the standards of component quality are much higher of digital platforms such as
than mere “legibility”. Could you imagine Multi-Man the ConSimWorld forums,
Publishing or GMT Games producing sub-standard A profound increase in quality for cards in historical boardgames. BoardGameGeek, Facebook
counters and telling their customers to “live with it” , Groups, Discord, Twitter, YouTube
quite sure why wargamers tolerated the low quality cards
simply because they have low standards? and Instagram. We gather in groups
of the day. Today, the quality of cards is comparable to the
with common interests in specific
best quality French decks of old. They are beautiful, rugged
From time to time I revisit the games of my youth, including games, systems and eras.
and feel great in your hand.
many SPI and Avalon Hill titles. I often pull out an old
Strategy and Tactics magazine game from the 1980s We also use these same digital
and immediately realize how much my old eyes have to platforms to connect with
struggle to pick up those tiny fonts of yesteryear. Still, at the
Hardware designers. How great is it that
time, I remember being absolutely entranced by a basic set The internet and social media have done a great deal to

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50 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 51

WHISPERS WHISPERS

WHISPERS
TALES FROM WARGAME CITY
1862 AND GROSSMAN TOO
Jeff Grossman’s cigar did nothing to diminish his
elegant toilette, at least in yours truly’s eyes. The
lacqueur-blue seersucker jacket helped a bit, too,
but Herr Grossman is nothing short of famous for
his enterprising Venetian couture. It was when
Roger Miller unwittingly asked between bites of
Salacious gossip and news from the world of historical board- vegemite whether or not Jeff’s “project” was ready
gaming. Abandon hope all ye who enter here. for the next stage. Monsignor Luttmann turned his
head with such Linda Blair chic that I almost missed
his muffled “shush, man!” Yours truly couldn’t help
but sense the eager prey. 14.7 Manhattans later,
ROMANCING THE HERMAN I learned of Grossman’s charge: a Perryville Civil
War game of all things using the Slind Bwords (did
Instead of going directly to Le Bernardin after the polo match, the
I mention the Manhattans?) system. “But Jeffrey,” I
affable Herman – always the gent – treated me to a casual but opined, “aren’t you a COIN man?”
effective snifter of his best 40-year. The normal chit-chat ensued.
Instead of trading barbs about Erasmus 2.0’s emotional diffidence “It’s just a change of wardrobe, Bobby. Just a
or the Peloponnesian Bellicosity Index (a particular peeve of mine), change of wardrobe. See you at Chaplin Hills!” <<
Marky Mark drops an existential hail bomb. In a fit of ennui, his
eminence mentions that he is working on a new book! As the 40-
year flowed down his mighty trachea, he mentioned it would be
“a labor of love.” Could it be another priceless tome detailing his
wargaming experience within the Defense établissement? Yay, nay?
I couldn’t help feel this Baron of Brooklyn was hedging. I proffered
mention of his long-submerged wishes to enter the heady realm of
romantic fiction. “Uh, no, dude,” he intoned (and too loudly at that for
my taste) with a wink.
I knew it. I just knew it. <<

I NEED A NAPPY
More conservative gourmands tell me
that Mark McLaughlin knows confit like
no other and I’m never quite certain if ‘tis
a compliment. Ducks aside, Mark knows
that I am a proverbial sucker for all things
Napoleon (save the rumored flatulence)
B.S.M. BUTTERFIELD
and one evening at the Paradise Club, he
At the most recent GMT Weekend at the Warehouse, I spent an
had me swooning with anticipation in light
evening with John Butterfield playing a variant of Ted Raicer’s Dark
of two words uttered from that mellifluous
Summer wherein only the Polish, French and Stuttgart Volksturm
mouth: Third Edition.
units could be used during the invasion. You can imagine my
Not just a Third, fellow gossip
surprise when, in the midst of a turn (there is some serious
hounds, but a Third from your
downtime with this variant), John hinted about his new project. “It’s
dreams. Oh changes, there
in space, dude,” the Saint of Solitaire uttered between CRT checks.
be changes, my friends, all
“Was machst du?”, I replied to my hairless friend (John and I share
shepherded in by the Nappy
the same hairstyle).
Wars Grand Poobah himself,
Gareth O.M.G. Williams. And “I need 16,000 paragraphs of text, bud, and if I don’t get it, I’m
the hints, dear reader, of so never going to be able to work on Enemy Action: Onomatopoeia.”
many “new things” in an Befuddled, I asked: “What are you saying, maestro?”
updated edition. “GMT is sending me back to space. I need to be Up Front (!) with
Weep with impatience for this you, Bobby.... Remember those old Ares Magazine games?”
fabled Third, dear reader. But “Of course, John,” I replied in my best Efrem Zimbalist Jr. voice
most of all, weep for the (John loves it when I do that in-game as long as I’m not obtuse
horrid confit here at the about it).
Paradise Club. << > by: Bobby Nunes And then he said it: “Ship, voyage, wreckage, exploration, planet to
> t: @robfactor planet, solitaire... it’s happening. And no one can stop it, not even
Dan Pancaldi. I mean... the ship’s already built!”
“An updated Biological Survey Mission?”, I asked a bit too loudly.
“Shhhhhh! Something like that. But with extra radiation.” <<

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52 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 53
RESKIN THE GATE RESKIN THE GATE

TraitorsGate
Re-imagining a favorite game

RESKIN Charles Vasey is both a veteran game designer and creator of the iconic
wargaming ‘zine’ of the 1970s, Perfidious Albion. In this issue, Charles
re-skins Matthias Cramer’s Watergate, merging his love of 17th century
English history with one of his favorite games.

THE GATE
‘Design-lite’ with Charles Vasey
Taking a game and making it into another
is normally known as “designing.” But
this short piece is about a much faster
version of using someone else’s games;
that is by taking their basic structure and
re-imagining it on another topic with only
necessary changes. In short, “reskinning”
it in another guise and changing as little
So much then for the basic material for
re-skinning. It might be worth considering
the characteristics of a good candidate
for re-skinning. I think there are a few
basic requirements.

Firstly, the re-skinning “designer” must


see in the base game something that
reminds them strongly of the replacement
as one can to achieve as reasonable a
model of the new topic as the original topic. Secondly, the mechanisms should
game was of its topic.

The subject which I chose for re-


“The mechanism should
skinning was an excellent game called
Watergate designed by Matthias Cramer
and published in 2019. The topic of the
never be shoehorned
game was the attempt by investigators
to link US President Nixon to the
Watergate break in. The most striking
into the topic.”
> Charles Vasey on the principles of re-skinning
feature when one opens the game up
is the board. It is laid out rather like one easily direct themselves towards the new
of the organograms used in a criminal topic: in other words, the mechanism
investigation. In this case, however, rather should never be shoehorned into the
than the plan being laid out with the topic. There must be some form of
Mob Boss at the top and his Captains synthesis already present. Thirdly, I
underneath, a sitting American president believe it is important that the base
was at the centre of the board, assailed game’s structure is not abandoned
in every direction by possible sources of in early re-skinning. If the
information. original game was
balanced, challenging,
The various cards included events and and interesting it
KING individuals who are very important in behooves us as
the whole Watergate saga. The effect
CHARLES? of these cards was to move evidence
re-skinners not
It’s easy to mod a favorite to fiddle around
boardgame. Unhappy tokens onto the board, either moving with it in its early
King Charles designer from the information source to President
Charles Vasey shows how. stages. Fourthly,
Nixon or blocking progress where we should
PAGE052 the evidence failed. There was also a minimise changes
Momentum Marker which could drive to the essential
key events either towards exonerating nature of the game
the President or towards trials hearings components.
and impeachment. The mixture of card
play, token placement and such a solid My replacement topic
historical theme made this a game I was the early reign of
greatly enjoyed.
> Modding special feature > by: Charles Vasey > t: @charlesvasey

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54 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 55
RESKIN THE GATE RESKIN THE GATE

King Charles I. This was a topic I have often designed revamped. TraitorsGate’s map itself would be very who attempt to re-skin a game, this the most dangerous of the King’s
on before (Unhappy King Charles, GMT Games, 2008) similar to the Watergate map, divided into three is possibly the most enjoyable stage Servants — the Earl of Strafford —
and which I was working on a higher-level political parts. In Watergate these parts were represented by of the process. The original designer who had after a fashion managed
game when I first encountered Watergate. The particular (1) the re-election campaign, (2) the physical plan of has provided you with the effect of to control Ireland. The illustrious
similarity that struck me was that both the President the Watergate complex and (3) the transcripts of the the cards; you have but to change Earl would eventually die beneath
and the King were forceful personalities who tended infamous White House tapes. Each sector of the map the names and find new illustrations. the axe. Finally, as with the Godly,
to make enemies not too wisely but too well. As well linked to potential information sources that could lead If only boardgame design was this there was a group rather than an
as the personalities involved, the structures of the the Press player to make the necessary connections easy all the time! individual: in this case, the Catholic
struggle were those of the law, politics, and the views to entrap the President. In the wider world of Stuart nobility, whose wealth and loyalty
of a factionalised polity. There was also the similarity London, I decided the three sectors would be titled There was, however, one set of were guaranteed to the King.
of a common English legal tradition. Thus, I had Religion, Politics and Finance. From each of these Watergate’s original cards that
the inspiration, but would I have the mechanisms? sprang the support for or opposition to the King. What required a bit more thought: these Thus TraitorsGate was born. The
Naturally, we would need a name for the game before surprised me was how quickly the Watergate game led were the cards that replaced the names of individual events were
starting. Given the fatal nature of political failure in me to this decision, and it was one which would not “Presidential Aides and the Key chopped, changed and pruned,
England in the 1640s, it seemed to me that it was not change throughout the re-skin. A few illustrations were Journalists”. Here I decided to but overall, similar game effects
Watergate but TraitorsGate, and so a name was born. added around the edge of the board together with a use the two extremes of Stuart were easily achieved by reviewing
board section called the “Tower of London” into which politics: the King’s Servants and the events chosen by Watergate’s
Watergate’s structure of map, markers, and cards the King’s Servants cards could be placed if defeated. the Godly. The latter group may not designer and matching them to
presented no difficulties whatsoever. It seemed to seem to have much similarity with the bundle of events baking in my
me that what Watergate called evidence markers Now to the cards. I decided that — following my campaigning journalists, yet much of head. Again, it is so incredibly easy
or tokens could be best represented in my game as principle of not altering the balance of a game their time was taken in exactly that to design in the wake of a great
Parliamentary Bills. Watergate’s Momentum mechanic designed by so clever a designer — I would produce a of the mapboard, in TraitorsGate I role. I therefore chose “King Pym” designer like Matthias Cramer.
needed no changing at all. It exactly fit the process by spreadsheet of the current cards and would then make substituted the sources of potential (as his enemies called this great TraitorsGate worked well both as
which King Charles lost support and then regained it to simple cosmetic adjustments to them. The adjustments political support. Whereas in Parliamentarian) and William Prynne, a game and as a quick recreation
such a degree that the war became not only possible, would include new illustrations and colour text, but Watergate the information sources notable for losing his ears at the of a complex period In English
but inevitable. It was, therefore, a simple matter to take otherwise stick very closely to the original Watergate were made available or not available behest of Archbishop Laud (Prynne history. Most notably, the new card
the central mechanisms of the game and borrow them. game. It was clear that the two sides in the game were by the card play of the players, in would later prosecute the impudent events created some excellent
no longer “President and Press” but “King and People”. TraitorsGate these supporters were cleric). The third card fell not to counterfactuals and parallel histories.
The map board of course needed changing as well Where in Watergate, key informants such as Rose Mary sought by both sides. This gave a an individual but to the Scottish I can think of other historical
as the cards, which would need to be completely Woods or Alexander Butterfield had occupied the edges very natural feeling to the struggles Covenanters whose opposition to subjects that could use the same
that did occur in London in that King Charles led to his failure in two process, though always taking Into
period. wars and who eventually sold him to consideration individual trigger
Parliament for 30 pieces of silver (or areas. For example, the Struggle for
In the Politics sectors, the players so the Royalists were to claim). Emancipation in the 1960s would
sought the loyalty of the two make an excellent topic in terms
Houses Of Parliament, the House The King’s Servants were, of of fit, but not one in which most
of Commons being represented by course, more numerous. There gamers would be willing to play the
Mr. Speaker. The Religious divide was Sir Edward Hyde, who was Segregationists.
consisted of three groups, all of

“The personal design


which were Protestant factions. The
Catholics were brought in via an
event card, but lacked the political

journey is as enjoyable
strength to be a viable source of
support during the currency of
this game. The three varieties of
Protestants were the Anglicans,
the Arminians, and the Puritans.
And yes, card play could mean the
as the destination.”
King obtained the support of the > Charles Vasey
Puritans, although by which means
the game remains silent. Finance
was represented by the key method to be the grandfather of Queens I found this re-skin exercise to be
of coercing money and the Courts Anne and Mary, and the Duke of great fun and highly recommend
Of Law (both the Prerogative Courts Buckingham who died at the hands trying a variant of your own
and the Royal Courts). This was an of an assassin after ruining the (especially if you enjoy “Design-Lite”
area where King Charles’s son James King’s foreign policy. William Juxon exercises!). Such re-skinned games
would come unstuck in later years. who, as Bishop of London, was of are unlikely to see publication
a more moderate disposition but a because of Intellectual Property
It was now a simple matter of valuable administrator. William Laud, concerns; nonetheless, the personal
assigning historically appropriate Archbishop of Canterbury, managed design journey is as enjoyable as the
events to the many cards in the to enrage nearly everybody with his destination. - Charles Vasey
original Watergate deck. For those religious policies. Then there was

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56 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 57

CHESSBOARD TO MAPBOARD CHESSBOARD TO MAPBOARD

CHESSBOARD
If there is a game that truly lives
by the definition of “timeless”, the
game is chess. The image of two
players sitting next to a black and
white board seems to transcend
the centuries, and we can easily

TO MAPBOARD
imagine the game played by an-
cient philosophers, knights, kings
and queens, modern professional
players as well as astronauts (and
maybe a couple of aliens, too).

The first steps of simulation games in The above is the general perception of
chess, a quintessential game essentially

the Middle Ages and beyond


immutable both in respect to past ages as
well as every possible future of humanity.

Perceptions and Beginnings


All of this is at least partly due to the
simplicity of chess rules, the many
symbolic elements and the depth of Chess is one of the oldest
its strategy. Its play dynamics lend eventually solidified in Europe only during and most popular board
themselves to all manner of metaphysical the 15th century. Indeed, it was a pivotal games, played by two
and psychological allegory, even in opponents on a checkered
moment in the history of gaming.
board with specially designed
popular culture (from Ingmar Bergman’s
pieces of contrasting colours,
The Seventh Seal to Norman Jewison’s Many scholas identify Chess’ oldest
commonly white and black.
The Thomas Crown Affair). Most of all, for ancestor as the Indian game of White moves first, after which
its analogy to a linear pitched battle. By chaturanga dating as far back as 600 the players alternate turns
dint of its piece names, chess became a BCE. Its name, roughly translated as “The in accordance with fixed
Game of Four”, likely alludes to the four rules, each player attempting
game closely associated with strategy in
to force the opponent’s
general and the art of war in particular, elements as well to the four classical
principal piece, the King,
and not only in the Western world. divisions of the army in ancient India into checkmate — a position
(foot, horse, chariots and elephants). where it is unable to avoid
But while the above is certainly true, we Chaturanga is also a four-player game. capture.
must not forget that – like most games
The most noteworthy thing is how for Chess first appeared in
– chess has undergone an evolution,
India about the 6th century
with origins and variants that look very our purposes is how, far from being
CE and by the 10th century
different compared to its “classical” form only an abstract allegory, chaturanga had spread from Asia to the
to which we are accustomed today. Its strives to capture the actual essence and Middle East and Europe.
rules set were dynamics of a real armed confrontation. Since at least the 15th
Each of its pieces have features directly century, chess has been
known as the “royal game”
inspired by their real-world counterparts.
because of its popularity
Interestingly, the four players can also among the nobility.
engage in diplomatic negotiations;
even dice are used in some versions Rules and set design slowly
evolved until both reached
of it.
today’s standard in the early
19th century. Once an
So much of chaturanga alludes
intellectual diversion

“Only the game to actual war. Seventh century


court poet Bāna tells that, in
the very peaceful kingdom
favoured by the upper
classes, chess went through
an explosive growth in

boards remember of Harsha, “only the


gameboards remember
the positions of the four
interest during the 20th
century as professional
and state-sponsored

the positions...”
players competed for an
divisions of the army”. officially recognized world
Centuries later, all these championship title and
similarities with the modern tournament prizes.

> Bānabhatta, 7th century Indian poet


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58 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 59

CHESSBOARD TO MAPBOARD CHESSBOARD TO MAPBOARD

concept of simulation games would dice for simple bets or entertained many moments of dramatic change
not be lost on renowned game themselves with games like ludus and evolution. We shall eventually
designer Gary Gygax, who identified latrunculorum (i.e., game of thieves), see the many seeds of modern
chaturanga as the true first form of upper classes regularly played gaming that were planted and bore
wargame. another abstract game that also their first fruits.
used dice. The ludus duodecim
Greeks and Romans scriptorium (i.e., game of the Twelve One of these surely was one of
Writers) became the ancestor of the greatest essays on games ever
All was about to change when – written during the period: El Libro
possibly thanks to the invasion of what we now know as backgammon.
It was said that Emperor Claudius de los Juegos (literally, “The Book of
India by the armies of Alexander Games”) curated by none other than
the Great – chaturanga came into was so fond of the game that he had
a personal gameboard engraved a Spanish monarch, King Alphonse
contact with Greek culture. It was X of Castille, also known as El Savio,
merged with another popular game, inside his personal carriage and
allegedly wrote an essay (sadly lost) the Wise.
petteia (the “game of soldiers),
assiduously played by common on game strategy. There surely had been other written
people as well as philosophers like In all this, chess continued its studies about games before that,
Plato and Aristotle. evolution. While the Roman Empire but in most cases, those were
began its inexorable decline in the denigratory works, if not outright
West, other Eastern civilizations condemnations. For instance, in
continued to play versions of the the Knights Templar Rule, written
ancient chaturanga more faithful by Bernard of Clairvaux in the first
to the original rules. Thus, in half of 12th century, the author
Persia and later in the Arab world forbade almost any kind of game
came shatranji, then shamat from to the pious warrior monks of the
whose name would come the Crusades, with an explicit mention of > El Libro de los Juegos: inset of ‘Chess of the Four Seasons’
term “shakmat” and, eventually, chess (Rule 317). Such condemnation Reconquista) of the country under is a philosophical dissertation where the favour of the King resides;
“checkmate”. Thus chess as we should come as no surprise the combined rule of two Christian discussing the kind of game that is, with the latter.
know today was brought to Europe considering the medieval practice kingdoms (Castille and Aragon) in which could be considered most
in its near-original form thanks to of turning the ancient game of 1492 with the fall of the last Arab worthy of the learned individual’s Within the Libro de la Tabulas can
the first Crusades of the 11th and intellectuals and philosophers into a city of Granada. Even if we can argue attention. Within its text – and not be found games which mediate
12th centuries. It came to be seen betting game. that the scene depicted in the Libro that dissimilar to any Facebook or between the purely deterministic
as a game full of the prestige of an is an allegory for the continued BoardGameGeek discussion today approach of chess and the
In addition to the many beautiful overwhelming randomness of dice.
> Riccardo Masini: wargamer, member of ancient and noble origin, and one challenge to Spanish domination – some fictional characters debate
illustrations of games in Alphonse’s Essentially, these are games that
the Warfighter-Med design team that could withstand the religious between two representative figures whether a purely deterministic
Libro, it is most astonighing to find a use a board to recreate the “rational
Petteia’s main feature was the total and cultural stigma against games of the two warring faiths, another game without any luck involved (i.e.,
depiction of a Knight Templar and an tendencies” of human beings,
absence of dice, an offense to the of luck, simultaneously considered more interesting interpretation is a “German style” or “Euro” game)
Arab Lord merrily playing together coupled with the need to control the
rational spirit of Greek culture that an artifact of the Devil to tempt based on the constant intermingling or a game heavily based on dice
around a chessboard! What could great strength of chance. They were
considered games with chance the faithful with vain promises of of traditions, customs, and even rolling (“Ameritrash”, anyone?),
have justified so many violations of also games that were commonly
elements to be more trivial types glory, as well as an intellectual familiar ties that characterized requires deeper strategic thinking. In
cultural, religious, and even political found in medieval taverns, houses
of entertainment or, as they called shortcut unworthy of a truly rational this long period. Indeed, it was a essence, the time-honored question
taboos with a game at their centre? and even castles, hiding many
them, kubeia (i.e., gambling). individual. mix of military conflict and cultural among modern boardgamers:
contamination, perfectly represented which one is the game for “more elements with a great potential in
Neverthless, the Greeks were Of course, these were weird and
The Middle Ages by two people peacefully confronting intelligent” people? The answer then future game design such as resource
fascinated by the Indian game, and complex times for Spain. Those
each other in a pleasant game of as now remains (thankfully) open. management, card drafting, tile
so devised the diceless form of it And so here we come to the Middle were the days of Taifa, the political
chess. placement and even more.
(petteia), even creating the legend of Ages, a period very often summarily divisions among Muslim potentates
Significantly enough, the main
its invention by the hero Palamedes dismissed as the “Dark Ages” but on the Iberian Peninsula which Many studies have been made on
The Question of El Libro character in El Libro’s dialogue is
during the long and boring years of in which game historians might find later led to the final reunification (or these humble forebears of modern
the King of India (and quite possibly
the siege of Troy: indeed, a cultural Even more interesting is the actual boardgames. Italian-speaking

“...shamat from whose


Alphonse himself) who discourses
appropriation of the first order. content and final purpose of El upon the subject with three wise readers can find very accurate
Libro. It was a collection of games men. The wise men propose three studies and reconstructions of them
Romans were not so picky and loved

name would come the term


and variations, presented in a different kinds of games, among in the works of Andrea Angiolino
games with dice much more than deeply symbolical structure full and Gian Carlo Ceccoli, both of
their Greek “cousins”, considering which the Libro is divided: the Libro
of mathematical allusions. The de Ajedrex (the Book of Chess) with whom are (and not by chance!)

‘shakmat’ (checkmate).”
the high number of dice towers numbers 7 and 12, well known to the passionate game designers and
found in their cities and legionary games based on pure reason, the
experts of classical Greco-Roman Libro de los Dados (the Book of Dice) wargamers.
encampments (and nearly identical and Arab numeric symbolism,
to our own modern versions). So, with dice rolling games involving
are prominently referenced Alphonse’s point is stressed even
while the lower classes played with > Riccardo Masini pure luck, and the Libro de la Tabulas further during a dialogue with
throughout. Its standout feature (the Book of Boardgames). It is clear
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60 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 61

CHESSBOARD TO MAPBOARD CHESSBOARD TO MAPBOARD

the King of India wherein the Ajedrex de los Quatros but on practical mathematical relationships, deeply
Tiempos (Chess of the Four Seasons) is discussed. symbolic elements, and even linguistics.
This Ajedrex is a chess variant for four players,involving
the use of dice and recreating the passage of time in a The first approach is perfectly represented by the
year. Thus, in yet another way, the ancient chaturanga monumental studies of Muslim scholars who profited
was still around in the Middle Ages, and just waiting for from the great cultural explosion of the Arab and Persian
the right time to reappear under a new and innovative world around the turn of the first millennium, taking
medieval form. their inspiration from a combination of previous Greek
and Indian mathematicians whose works were much
Viking Chess Variants: An aside better preserved in the florid East rather than in the
turbulent West. One of the greatest of them – the man
However, parallel to the great work of good King who practically invented the modern concept of applied
Alphonse, other forces were at work in that period: a real mathematics – was Abu Jafar Muhammad al-Khwarizmi
crucible of intellectual research, paving the way for a very (Pesia, 9th century CE), and his importance becomes
new kind of gaming. Some of those forces concentrated clear when you understand that the world “algorithm” is
on a return to some ancient forms of entertainment, just a Latin transliteration of his name. In defining the
possibly as old or even older than chess itself. main rules of algebra, al-Khwarizmi not only created
For example, the hnefatafl, the so-called “Viking chess”, most of the procedures of modern-day equation writing
and solving, but also something even more important: he > Muhammad ibn Musa al-Khwarizmi: Persian polymath from Khwarazm, considered the ‘father’ of algebra
which was very different from “classic” chess and not
made them speak to each other. The algorithm is in fact is also based on a series of algorithms: once you captures and various victory conditions are based on
exclusively a “Viking” variant of the game. In this very
a sequence of single operations, written in a particular define a procedure to solve movement or combat, just complex, parallel mathematical relations between the
intriguing game, the pawns move and capture other
order to solve a yet-to-be defined problem. In essence, insert the contingent variables (i.e., movement values values of single pieces. Of course, the game is totally
pieces like in checkers, except that one of the players
the algorithm was not just a simple solution, but a and combat ratios), compare them with pre-fixed abstract (no dice, total symmetry, no variations on
controls not so much of an army but a king and his
method. Or a ruleset, if you prefer. parameters like TECs, CRTs and ZOCs and here you the board) and finds its greatest value in teaching
personal guard. The king’s purpose is to “escape”
have a mathematical model allowing you to satisfyingly mathematical functions to its disciples, and sometimes
the board, avoiding the pursuing enemy soldiers. The idea of the great Uzbeki mathematician was to recreate reality. From algorithms, we garner simulation. appears even a bit abstruse. This might explain
Asymmetry, direct allusions to raid tactics, maybe a devise a tool to solve future mathematical problems rhythmomachy’s abrupt disappearance during the
hint of an ancient story about some forgotten lord of a even before they were conceived, forming up a deep Of course, no one thought about creating an Enlightenment period, when empiricism and observation
legend or an age-old historical event… all elements that connection between higher theoretical mathematics and interactive representation of military events based on of reality gained prevalence over absolute theory and
begin to ring bells in the ears of modern-day wargamers. the interpretation and modification of reality. By inserting al-Khwarizmi’s methods until many centuries after abstract symbolism in philosophical studies. Once again,
In many ways, hnefatafl was much more than a direct, the contingent variables into these “programmed However, other scholars understood the growing however, we cannot fail to observe how mathematical
linear confrontation between two equal forces on an instructions,” the model could give you a satisfactory importance of mathematics in the daily life of the Middle relations related to position on a predetermined grid
abstract battlefield and with exactly the same victory solution for the problem. Now, it goes without saying Ages, so much that even games based on the relations still form a fundamental part of what we call today
conditions for both players. that modern-day society is very much influenced (and between numbers became a highly popular form of “wargaming”. Force ratios and zones of control, anyone?
even controlled) by varous algorithms, from your GPS intellectual entertainment.
Muslim Mathematics navigator to the ubiquitous online ads that you see Llull’s ‘Universal Method’
Other less mundane forces composed of much more There were many variations, from really simple games
on your many devices, to the treatment of big data A possible link between practical mathematical
intellectual and elevated material converged on that which lent themselves well to gambling, to much more
by private and government agencies that operate procedures, abstract arithmetic, higher symbolic
same point. Now there was a drive to create games for sophisticated rulesets, and the most sophisticated of
constantly in our daily lives. meanings and actual representation of reality seemed
entertainment as well as analytical purposes, based not them was rhythmomachy.
Now consider the fact that the typical wargame ruleset almost impossible to form… until the appearance in 13th
so much on pure abstraction or deterministic mechanics
Rhythmomachy century Spain of Ramon Llull. Again from the land of
Spain, standing amid Christian and Muslim heritages, an
Mentioned for the first time in the early 11th century by
HNEFATAFL: Benedictine monk Hermann of Reichenau (also known
intellectual endeavored to form a better understanding
of mathematical relations and reality itself through a
THE ‘VIKING GAME’ as “Hermannus Contractus”) as a variation of a game
game.
A two-player game where the opposing sides are not equal in num- supposedly devised by Pythagoras himself (likley
ber. The defending side comprises twelve soldiers and a king, who legend), rhythmomachy literally means “Battle of the After first having proposed many translations of treaties
start the game in a cross formation in the center of the board. Their Numbers”, even if sometimes we see it referred as “The on logic by previous Muslim scholars, Llull’s game of
objective is for the king to escape by reaching any of the four corner Philosopher’s Game”. Following in the steps of Aristotle combinations defined a method to represent reality
squares. All pieces move like the Rook in chess and pieces are tak- who mentioned the petteia in his own works, other based on the interaction between differing sets of
en by “sandwiching” (i.e. moving your piece so an opponent’s piece great thinkers such as Roger Bacon and Thomas More
is trapped horizontally/vertically between two of yours. The origins
concepts and relations. The Majorcan philosopher’s
mentioned rhythmomachy in their writings. Indeed, “game” utilized 9 absolute predicates, 9 relations, 9
of this game can be traced through Petteia, played by the Romans,
many essays on the game also appear in higher cultural subjects, 9 virtues, and 9 vices. It was described as
to the even older versions played by the Ancient Greeks.
institutions, including various European universities and a complex set of wheels, a logical “machinery” of
academies. procedures and subprocedures, capable of forming
every possible description of every possible aspect, real
The game – richly symbolic during a period when
or abstract.
the boundaries between mathematics and esoteric
disciplines were quite blurred – can be simply described It is the ars combinatoria, as defined in his fundamental
as a form of “mathematical chess”: all the moves, treaty Ars Generalis Ultima, essentially “The Universal
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62 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 63

CHESSBOARD TO MAPBOARD CHESSBOARD TO MAPBOARD

Method” based on language and philosophical speculations based on was needed to bind them all military events and dynamics. He could do so because
its infinite nuances (something that the combination of the cards drawn together into a system not only more he had at his disposal the different elements already
later philosophers like Descartes randomly from the deck (Ramon Llull organic than isolated allusions and used in games we have seen so far. What he lacked, or
would use as an important basis for would certainly have approved). symbolic approaches, but also more was not so interested in applying, were two essential
their own studies). adaptable and accessible than rigid strategic tools, also emerging in those years: scientific
The most striking element of card mathematical sequences with little topography and accurate military statistics.
The importance of Llull’s work, gaming was how flexible it could be. or no direct relation to reality.
notwithstanding its obvious Every card could have a value, define These two elements would be at first combined with
limitations and rigid approach, was a relation with other cards, be used Leibniz’ Early Wargame what was perceived as the strategic game par excellence
the focus on interactions between in different rulesets and even contain (i.e., traditional chess) and would lead to the birth of
the single elements as defined both a hidden symbolic meaning. In some This “something” was slowly taking the first forms of so-called military chess. Hybrids were
by mathematic and philosophical ways, this was a more complex shape, and we can find traces of created which included larger boards with different
logic, using the resulting “game” gaming system, even if less socially its movement in a letter to a friend rules for some squares and pieces “inspired by” (not
or “interplay” between those static appreciated, in comparison with written by the great mathematician simulating) various troop specializations. Along with
elements as a tool to represent the abstract and rigid chess. Some and philosopher Gottfried Wilhelm larger rulesets, these curious experiments exploded
reality: to put it more simply, a authors like Eliphas Levi have even von Leibniz (1646-1716). In it, this in popularity by the mid and late 18th century, only to
simulation game. tried to identify card games as the founder of calculus alludes to the disappear over the span of a few decades.
first true origin of chess itself which possibility of creating – through
Card Game Evolution
Lastly, but by no means of less
mathematical operations and
probabilistic analogies – a game
for “military colonels and captains”,
“The result of all these
importance, a final contribution of
medieval culture to our modern-day
hobby was the evolution of card
able to recreate “certain battles
and skirmishes… both at one’s game elements would
become the Kriegsspiel.”
discretion and from history” in an
games. Even if this form of gaming interactive and open-ended form to
traces its roots back to Roman be played on something other than
times, it is in these centuries that it a chessboard. This game would > Riccardo Masini
reaches its highest popularity at all be played on a map representing Once again, a more concrete yet flexible system was
social levels. Card games are played different terrain features, with values needed to create a game truly capable of depicting the
both in the noble courts of Europe for the different units inspired by many nuances of real-world events in a practical and
(with the dangerous tendency of reasoned assessment of military interactive way. The “game of war” for which so much
being used for gambling) as well factors and a set of procedures able professional interest was forming, could not be a vague
in the humblest taverns of cities to generate random but reasonable universal metaphor, but a diversified and multi-faceted
and towns, competing with their Éliphas Lévi: French esotericist, poet, and author
consequences for the players’ simulation. In other words, a probabilistic model based
dice-based counterparts and often decisions and interactions. on many different elements that could be adapted and
surpassing them in popularity. They would actually represent a way
to put some order into the chaos modified, based on the particular needs of the moment,
were easy to manufacture and To be fair, Leibniz did not invent the but remaining capable of producing an effective and
transport, universally known and of the deck (an interesting even if wargame as we know it because (as
controversial theory, mentioned useful simulation with a satisfying level of plausibility.
extremely versatile, being used for a far as we know) he never actively
great number of different games. among many others by Emiliano pursued this intuition, discussing it To reach this objective, the map and statistical
Sciarra – a game designer himself, only as a proof for the value of the data needed to be merged with dice, mathematical
One popular variant was tarot, which author of the much celebrated Bang! probabilistic sciences. But in putting evaluations, inter-dependent relations, predetermined
begins to appear in its first forms – in his fundamental studies about down these words, he defined combinations, cards or complex random generation
during the 13th century in France symbolism in games). the very first concepts of modern systems, and even a bit of good old improvisation.
and Northern Italy, possibly as a simulation gaming, also connecting
by-product of the higher commercial All these elements were then defined The results of all the gaming elements previously
and perfected it expressly with the description of
and cultural exchanges with the described would eventually be used in the late 18th and
Middle East (Egypt in particular). during the Middle early 19th century by Hellwig, Venturini, the two von
Ages. Like seeds

“The most striking el-


Being somewhat similar to trick- Reisswitzs, du Vernoy and many others to create in its
taking games like bridge, tarot scattered in the many evolutions the Kriegsspiel. In other words, the
should not be confused with more wind, some of them wargame.

ement of card games


recent divinatory uses. One of found good fertile
the first fully formed tarot decks soil and brought Almost every piece of it would depart from rigid
that we have knowledge of is the great fruits, others deterministic chess. Instead, it would draws inspiration
Visconti Tarot (mid-15th century)
and its many variations, were
instead quickly
perished or had
to transform
was flexibility.” from the evocative poetry of ancient chaturanga with its
mix of randomness and strategy, but most of all using
to its fullest potential the gaming elements defined in
often used to inspire philosophical
conversations between nobles themselves to their essential form during the great cultural crucible and
survive. > Riccardo Masini
and courtiers. Its players formed transitional period that we know as the Middle Ages.
sentences, verbal declarations and Something more
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64 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 65
INDUSTRY INSIDE SUMMIT AWARD

SDHistCon is very proud to announce our first an-

SUMMIT
nual Summit Award, recognizing a historical board
game published in the preceding year that most Summit
broadened the hobby through its ease of teaching
and/or play, uniqueness of topic or novel approach. Award
Critical

AWARD
Why an award?
Awards can be useful tools to achieve organizational goals, by
recognizing achievement or promoting something believed to
be scarce. Awards may also be used to counterbalance a neg-
Dates
ative force or recognize positive outcomes. For the SDHistCon
team, the Summit Award is an opportunity for us to recognize JULY - 2022
the positive impact of a game that broadens the historical
• Summit Award
SDHistCon goes
gaming hobby by drawing in more players or by introducing
a new and unique subject or perspective. Our ultimate hope information rolled out to
is that the Summit Award helps foster a discussion amongst the gaming public

big with its very players, designers and publishers about new ways to broaden
the hobby through teaching, play, topic and approach. • Acceptance of game title
nominations opens
special award The SDHistCon Mission Statement
The SDHistCon Mission Statement provides firm grounding
• List of Judges released
for creating this special award and it has become the single,
> Special feature essential document that continues to guide the SDHistCon SEPTEMBER - 2022
> by: Harold Buchanan team in all its endeavors. Its most crucial component is the
• Final selection of 4
> t: @HBuchanan2 recognition that our hobby must expand by embracing the
complex tapestry of human history -- not simply as told by
Summit Award finalists
generals, field marshals and heads of state -- but by the count- announced
less diverse and under-represented individuals whose per- • Judges begin playing
spectives broaden our collective worldview in ways that would
have been unimaginable a scant decade ago. The Statement
selected game finalists
serves as a constant reminder that we can only move forward
when we move beyond entrenched and accepted biases. NOVEMBER - 2022
Therefore, the SDHistCon team values inclusion, diversity and
mutual respect as highly as it values historical veracity. This • Judges select and com-
Statement, along with the guidance provided by our incredible municate the SDHistCon
Advisory Board (Liz Davidson, Candice Harris, Volko Ruhnke Summit Award winner to
and David Thompson), has been invaluable in keeping us the public
thoughtful, focused and efficient.

“We must move be-


yond entrenched
and accepted
bias.”
> From the SDHistCon Mission Statement

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66 CONFLICTS OF INTEREST MAGAZINE

SUMMIT AWARD

As such, we zeroed in very quickly on Currently, we are accepting nomi-


the question of accessibility to the nations via a form you can find on
hobby and, thus, a game that signif- Twitter and on our website. Interested
icantly improved accessibility be- gamers should provide a game title
came a critical Summit Award target. and a brief statement on how it
Improved accessibility can manifest advances accessibility in the hobby. 2022
itself in a number of different ways

MISSION STATEMENT
including ease of instruction, ease The most popular nomination will
of play, a compelling topic or unique become one of the finalists!
approach. We then agree that spot-
lighting a game which stood out in Award Criteria
THE MISSION OF THE SAN DIEGO HISTORICAL GAMES CONVENTION (SDHC) IS:
this category during the preceding Each judge will nominate 3 games
calendar year would be the best place that meet the below criteria, and to create a diverse and supportive gaming community dedicated to playing, discussing,
to start. Naturally, we needed to set these will be narrowed down to a designing, and promoting historically-based board games. Through this commitment, SDHC
clear guidelines for what qualifies as group of 4 finalists. This short list seeks to serve both the existing historical board gaming community as well as grow it through
a historical board game. For Summit will be communicated to the public the addition of new voices and perspectives.
Award candidacy, the game must: through email and social media. PRINCIPLES
Judges will also communicate the
• be a manual tabletop game reasons why each of their nominees SDHC was founded around a mutual love of historical board game simulations, a unique amalgamation of world history
• have a closed-system rules set that qualify under the same criteria. (from global to local), military conflict, biography, cartography, economics, politics, and hypotheticals, all fueled by the
does not rely on role-play or referee camaraderie that such games engender. And while this corner of the larger board gaming hobby once consisted mainly
• simulate an historical setting Ideally, Summit Award judges will of hex-and-counter wargames, the idea of what constitutes a historical simulation has grown to encompass a larger,
more expansive and inclusive definition, and SDHC fully embraces this view.
through specific game mechanics then play the 4 finalists. In order to
rather than historical themes as an build consensus, judges will discuss SDHC utilizes all available technologies and communications platforms to organize and moderate both in-person and
afterthought to game mechanics only those games they have played. online events, in order to bring historical board gamers together to have fun and play games with fellow enthusiasts, to
• concern political, social, cultural, The judges will then meet and collab- gain insights about the hobby and its future directions directly from publishers, and to learn about history and how to
model it directly from designers. Through such events, SDHC seeks to both expand the reach of its mission globally but
scientific, economic, military, or any orate to select a winner. In line with also to bring the community closer together.
other human affairs the SDHistCon Mission Statement,
we will use this process to amplify SDHC further strives to continue to innovate so as to keep its mission fresh and relevant to the current and prospective
games that are designed, developed, historical board gaming community. This innovation includes expanding the ways we interact, the types of events we
The Judges sponsor, and also the topics we discuss, with an inclusive bias towards what is worthy of consideration.
published or artistically supported
The question of who could judge the
by individuals and groups that are SDHC commits to measuring its success on an ongoing basis, through self-assessment as well as through external
various nominations would be a criti-
underrepresented in our community. feedback and evaluation. One such mechanism is the SDHC Advisory Board, a body of invited game designers, critics,
cal component of the Summit Award. and content producers, selected to provide advice and underrepresented perspectives to SDHC in furtherance of its
Each judge will evaluate the games
Our decision was to engage the mission to create a diverse and supportive historical board gaming community.
played on the following 5 criteria, all
public for the nominations process
seen through the lens of players with Finally, SDHC dedicates itself to this mission and the necessary work to achieve it purely for the love of the hobby and
but judges would be selected from
limited experience in historical games: not for any individual profit or advantage. Any funds raised by SDHC are used to support future activities or are donated
the following three groups: to appropriate charities with no compensation to SDHC members or advisors.
• Ease of Teaching
• SDHistCon Board
• Ease of Play
• SDHistCon Advisory Committee
• Novelty/Uniqueness
• Any honorary members as agreed
of Topic
to by the SDHistCon Board who
• Novelty of Approach
could serve as judge for that year’s
• Effectiveness as a historical game
Award.
This is the grand plan for now. We
Of paramount importance is the
also reserve the right to adjust the
engagement of the broader histori-
process or timing to allow us to
cal boardgaming community in the
better execute the nomination and
nomination process. This approach
judging processes. The SDHistCon
achieves several goals:
team hopes this makes you curious
1. It gives voice to the broader about the hobby’s overall accessi-
OUR ADVISORY SDHistCon community bility as well as our collective efforts
BOARD: 2. It generates an ongoing discus- to broaden the hobby. We also hope
LIZ DAVIDSON, sion on means to improve access you consider nominating a game that
CANDICE HARRIS, to the historical gaming hobby meets these criteria. It’s going to be
a lot of fun and we look forward to
DAVID THOMPSON, 3. It ideally draws attention to the
lots of debate and discussion as the
AND VOLKO RUHNKE Summit Award in social media,
SDHISTCON related fora, et. al. winner bubbles to the surface!
ADVISORY BOARD
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68 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 69
FAVORITE CARDS FAVORITE CARDS

FAVORITE
CARDS
Which do designers choose? FRENCH
V. BRITISH
Montcalm holds British
> Historical gaming special feature > by: Jeff Grossman, Amabel Holland, and Jason Matthews forces at bay in Volko
Ruhnke’s Wilderness War.

Welcome to a Conflicts of Interest recurring feature column wherein we PAGE069


ask boardgame designers and luminaries about their favorite cards from
games they have played. In this issue, we feature faves by designers Jeff
Grossman, Amabel Holland and Jason Matthews.

JEFF GROSSMAN who appeared as an extra in the 1992 film


version of Cooper’s book. Despite the
The image grabbed my attention immediately,
amazing cover, I frankly doubted that the
two soldiers looking out from the box cover.
game would be worth playing. I thought it
Jaunty, defiant, and even intimidating, the
would be another battle between white guys
two Indians – one in traditional clothing and tribes for identification. The late Shayne Davids put it best, “’Native
in the woods Maybe with some generic
one in a red overcoat – stood below a banner American’ makes no sense. We were killing each other and having a
Indians around to add variety.
proclaiming ‘Wilderness War.’ great time long before anyone stuck the name ‘America’ on the place.”
I couldn’t have been more wrong. I’ll honor that usage and stick to “Indians,” “tribes,” and tribal names.
The box cover by Rodger MacGowan was
inspired by his childhood love of James Mingo, Shawnee, Mohawk, Grouped for simulation purposes into Northern, Western, Iroquois,
Fenimore Cooper’s The Last of the Mohicans. Cherokee, Delaware, Ottawa, Mohawks, and Cherokees, they represent the tribes which were so vital
Rodger made a great decision in emphasizing Mississauga, Huron, Ojibwa, to success in this war. They comprise the “third faction” in this game
the Indian aspect of the game, and it remains Potawatomi, Abenaki, Algonquin, about domination of the wilderness, fought between European powers,
one of my favorite covers. I’d been interested Caughnawaga, Seneca, Cayuga, but using the colonists and tribes to achieve their goals. Obvious from
in the French and Indian War (1755-60) for Onondaga, Tuscarora, and Oneida my first play of Wilderness War was that, despite the plans of the French
many years. A close friend was a reenactor were all represented. Not generic or British commanders, the tribes are playing their own game with their
Indians. That was important. own ends in mind. They may show up in numbers only to melt away.
Colleagues and friends – members When they muster, they are invaluable scouts and raiders, but both
of different tribes depicted in the success and failure can lead them to return home. What is the game they
game – explained that while “Indian” are playing? Very simply, they are acting very much like those bands of
was acceptable to use as a collective men did during the war. Warriors fought with either army for their own
term, the majority prefer the use of their reasons, primarily plunder (material and captives), status, and to push

“The Massacre card


back the encroachment of colonists. Whether any of the tribes viewed
their arrangements with the British or French as an alliance is not certain,
but it is safe to say that the majority were motivated by the short-term

evokes the imagery of


prospects.

Indian warfare was persistent and low level for the tribes depicted in
Massacre! Card
Wilderness War. Indian auxiliaries’ pursuit of their

both the fictional and


Wilderness War. Raids upon other tribes or colonists were common, as
was being raided in turn by other tribes and colonists. Raids were brutal anticipated captives and booty among surrendered
troops often embarrassed European officers—particu-
and violent. Adult male captives were tortured and killed – honoring
larly Montcalm—and could feed enemy propaganda.

historical war.”
their victims with the chance to redeem their defeat in battle with a
> Excerpt from the Wilderness War playbook
brave death. Women and children might have been killed to provoke
their enemies (such a foe would be much harder to defeat), but they
Wilderness War (GMT Games, 2001) > Jeff Grossman, designer of Cuba Libre might also be adopted into the tribe to replace lost family members.

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70 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 71
FAVORITE CARDS FAVORITE CARDS

As repulsive as the Indian way of war might the depletion of the French tribal support, as
have seemed to the European mind, the villages are themselves raided and strategic
European methods of war likely seemed locations captured to drive the various
equally odd to a Huron or Ojibwa (or for that alliances out of the war. The British player
matter, many colonists). Europeans would must also carefully weigh his Indian strategy.
fight furious battles, but the soldiers captured With few troops capable of wilderness warfare
would receive friendly treatment (disgracing early, tribal allies are a great boon, but are
the defeated foe even more from an Indian also capable of massacres or defections (as
perspective as the prisoner would have no any British player who has experienced the
chance to prove their courage). The Indian Cherokee Uprising will understand).
allies were then denied scalps, plunder, and
captives. If the desire for their promised The Massacre card evokes the imagery of
rewards were thwarted, there was a good both the fictional and historical war. The horror
chance they would ignore the Europeans’ and the brutality of the conflict echo through
orders and take what they believed they had Wilderness War. It tells a story of these two
been promised. lost cultures, both (Indian and European)
tribes that cling to the distant memories
The Massacre card. The chain of events after of honor and cruelty. Davids, a Mohawk
the surrender of Fort William Henry in 1757 and professor, perused the game (and the
is probably familiar to most gamers as well Massacre card) and delivered the punchline
as those who have read any French and to his librarian colleague: “What do you mean
Indian War history or visited the historic sites. ‘We,’ paleface?”
When Lieutenant-Colonel George Monro Ridicule Card
surrendered his force of 2300 men to a The Vote: Suffrage and Suppression in America. Ridi-
French and Indian army under the command
of Marquis Louis-Joseph de Montcalm-Gozon.
AMABEL HOLLAND cule is used to spread disinformation and contempt.
> Amabel Holland on her favorite card
In my angry political CDGs (This Guilty Land
The terms agreed by Montcalm allowed Monro
“honors of war” which infuriated Montcalm’s
and The Vote), I’m trying to make specific
arguments about systemic oppression,
side (Supremacy) is that the talking points used against
progress a hundred years ago sound an awful lot like those
JASON MATTHEWS
tribal allies, who had been promised scalps My favorite card of the CDG genre would have
and those arguments are made by used against progress today. Anti-suffragists (often wealthy
and plunder. They attacked the column to be “Declaration of Independence,” from Mark
centering observation of the model. white women) argued that there was nothing wrong with the
marching out after their surrender. Reports Herman’s classic, We the People (1993). Of
I find that one-off card effects status quo, patriarchy is Good, Actually. Those who thought
of the massacre soon spread, tarnishing course, the card is a joy to play as the Americans,
distract from that observation, and otherwise were insufficiently devout or patriotic or, worse, they
Montcalm’s reputation and inspiring anti- and a major nuisance to mitigate if you are the
thus from the arguments. So as were socialists. And then there were the jokes – cartoons,
French sentiment in the colonies. Upset at British. However, I chose this card primarily as
a designer I make a conscious plays, and other pieces of pop culture that demonized women
being denied their spoils, many of Montcalm’s an illustration of Mark’s golden insight, which
decision to sacrifice texture and generally and suffragists in particular.
Indian allies began returning home or headed has spawned a whole sub-hobby and a thousand
immersion, dividing the cards
off to plunder on their own. Popular art is a reflection of the culture that produces it, and imitators. Prior to We the People, most politics
into types, with each card within
a type having identical functions. this includes that culture’s biases. It permeates the air. As a in wargaming was painfully hardwired into the
Notable as well, the French and Indian
This fungibility makes the choice of trans woman living in 2022, having spent her morning trying rules or equally as disappointing, the subject
War started with a similar, if much smaller
specific cards a very important part of to explain to “friends” sharing memes about “innate biological of a random events chart. For the first time,
massacre. 22-year-old George Washington
that argument. advantages” that I no longer have the muscle mass required to we were able to contextualize politics to time,
was technically on a diplomatic mission, but
geography and game state without static rules

“Popular art is a re-


eager for fame and to establish Virginia’s
For example, in my game The Vote each side that were easily gamed and manipulated with
claim to land occupied by France (which had
has a total of six Opinion cards which are used unintended effects. We the People singlehandedly
begun fortifying the region). He set off into the
to nudge public support for your cause. Much reinvigorated my interest in wargaming -- at a time

flection of the culture


Ohio Valley accompanied by Tanaghrisson, an
of the story of woman’s suffrage has been told when Eurogames were just making their mark on
Iroquois with an agenda of his own. A French
by white women and centered the efforts of the hobby.
force ostensibly also there on a diplomatic
white women. This is not an accurate picture

that produces it....”


mission was ambushed and massacred. In the late 1980’s wargaming almost committed
of the struggle, which is reason enough to
Historians argue whether Washington was suicide with a steady diet of increasing rules
try to correct it, but the game’s argument is
a dupe of an Iroquois out to start a war or an complexity, and a decreasing audience. When I
about intersectionality – about how the fight
inexperienced young gentleman out of his got this game and this card to the table, there was
against patriarchy and the fight against white
depth. In either case, it serves as a reminder something magical about it. Like the Euro games
supremacy are the same fight, both coming > Amabel Holland, designer of The Vote
that historically, as well as in Wilderness War, coming across the Atlantic, here was tight decision
out of the pre-war abolitionist movement, and
your allies may have different motives. making with an acceptable play time. Here was
about how the victory won by the Nineteenth open a jar, I’m intensely aware of how ridicule is used to spread
Amendment, achieved for and by white disinformation and create contempt. It’s why I gave Ridicule its something fresh, something innovative, something
In Wilderness War, players must carefully
women by abandoning Black Americans to own card in The Vote, illustrated with a cartoon of a henpecked I could teach a player who did not know the
weigh the costs and benefits of their Indian
Jim Crow, was therefore incomplete. And so, husband at the mercy of his emasculating wife. This is nuances of NATO symbology. It was hope for the
allies. For a French player, incorporating them
it was important to me to give cards to Black actually one of the tamer cartoons of the period; others were future of my hobby all on this little card. It inspired
into large armies can bring huge rewards,
suffragists like Sojourner Truth and Ida B. quite violent. Out of all the cards, this one is the most cogent and informed my own game designs. So I am very
but also costs such as the propaganda and
Wells, whose arguments were what we would expression of the fact that it’s the same old bullshit today as it grateful for this “Declaration of Independence,” its
desertion effects of the Massacre card. One
today call intersectional. was then. The fight continues. impact on my thinking, and the world of possibility
strategy is simply to use the tribes as raiders,
that it has opened for all game design.
to win the war by terror against the colonies.
Neither are my favorite card, though! The
However, such strategy will inevitably lead to
argument I’m making with the anti-suffrage
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72 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 73

AXE, SHIELD & HELMET AXE, SHIELD & HELMET

ASHWOOD
LONGSHIP
Common type of sail-and-
oar vessel used by the
Vikings and predominant
in norther European for
nearly 1500 years.
Let’s begin with the most the Viking’s afterlife for PAGE073

AXE, SHIELD &


combat-focused game. In heroes. However, since
Blood Rage (CMON, 2015), “lost” warriors in Valhalla
combat is the be-all, end- become available at
all of Viking existence. It the end of each round,

HELMET
is an existence whose end there’s not too much of a
is impending, as Ragnarök downside to their deaths.
– the end of the world In a sense, Valhalla serves
as imagined in Viking as a catch-up mechanism,
mythology – is raging providing players who
around the players. Rather are losing battles and
WRITER: Clio’s Boardgames TWITTER: @cliosboardgames BLOG: cliosboardgames.wordpress.com
than jockeying for material becoming affected by
gains, they are vying for a the world’s imminent
last blaze of glory. destruction alternate
Popular conceptions of history in depicting Viking combat in games Indeed, glory is what the
scoring opportunities.

Vikings are immensely popular in any form of media. They appear – to only mention a few examples – in TV series (Vikings), video games game calls its victory Raiders of the
(Assassin’s Creed: Valhalla), movies (How to Train Your Dragon), comic books (Hägar the Horrible), music (Viking metal), and, of course, in a points – and instead of North Sea
plethora of modern board games. atypical “action” points,
In Raiders of the North Sea
you use rage points. Blood
(Garphill Games, 2015),
Rage’s basic terminology
combat is not quite as
paints an effective mental
The wealth of popular depictions sets Vikings apart interpretation on the frequent Viking raids from which ubiquitous, yet similarly
image of a berserker
from less-common game subjects. When designers their name is derived: a “Viking”, originally, was the term crucial for success.
seeking a dramatic death
come up with a Viking game, they know that their for the raid rather than for the people who undertook it. Within the triad of means,
whilst taking down a few
audience already has a preconceived notion of what ways, and ends (a fruitful
others in the process.
will be featured therein. In this article, we’ll examine depictions of Viking concept for strategic A “VIKING” WAS ORIGINALLY
Of course, one of the most popular conceptions of combat in five of the most popular board games with Dramatic deaths are analysis as well as game
vikinghood is combat. Because the historical Vikings a Viking theme. “Combat”, for the purposes of this further incentivized by design, as Volko Ruhnke THE TERM FOR A RAID RATHER
article, encompasses typical Viking raids, full-blown
spent most of their time farming, crafting, trading, raising
wars, and other forms of organized struggle by these
offering additional glory for has repeatedly shown),
Viking raids comprise
THAN FOR THE PEOPLE WHO
children and a wealth of other non-violent activities, the death of the player’s
combat and battle is often blown well out of proportion predominantly Scandinavian seafaring people. warriors who are then the ways. These raids are UNDERTOOK IT.
in popular depictions. Most of these base their granted access to Valhalla, enabled by the means of CLIO’S BOARDGAMES
Blood Rage village activity, gaining the @CLIOSBOARDGAMES

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74 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 75

AXE, SHIELD & HELMET CONTROL & INFLUENCE

COLUMN: CONTROL & INFLUENCE

OVERCOMING
> 878 VIKINGS: INVASIONS OF ENGLAND (2017)
> Designers: Beau Beckett, Dave Kimmel, Jeph Stahl
> VIKINGS (2007)
> Designer: Michael Kiesling
UNDERDOGS
COLUMNIST: Edgar Milik TWITTER: @mirikuski

resources for the ends of pleasing the local chieftain for goods on which the eventual score depends – yet there
victory points. Other ways are derived from the village, are many others ranging from extracting resources from
but in the end, these are auxiliary methods. In Raiders the mountains to exploring faraway lands. Thus, the
of the North Sea, victory ultimately derives from the game uses the term “Viking” in the wider sense of early
successful raiding of the myriad ports, monasteries, and medieval Norse society which was characterized by a
fortresses on the other side of the North Sea. This is variety of occupations including farming, mining, trading,
not to say that the popular concept of a glorious Viking crafting (in addition to raiding).
death isn’t also employed here. Raiding crew members
can, indeed, die if they meet a Valkyrie there, granting Vikings
the player precious additional victory points. In Raiders, Finally, Vikings (Z-Man Games, 2007) turns the Viking
however, the slain warriors are gone for good, making concept of the previous games on its head. It divides
crew recruitment one of the most challenging aspects of the characteristic combination of the Viking warrior and
the game. Thus, the decision to seek death in battle is a longship into two distinct functions. Longships are the
much harder one to make than in Blood Rage. offensive part, closing rows of tiles for scoring; warriors
Gonzo vs Kermit. Gonzo is always seeking the largest
878 Vikings: Invasions of England
the defensive part, negating the effect of ships. In an odd
inversion of other games’ mechanics, the Vikings are not
CONTROL & INFLUENCE possible gamble, while Kermit starts defensively until
As Vikings are so thematically popular, games about hoping to profit from seaborne raids, but rather hoping to ‘Control & Influence.’ is a unique Conflicts of Interest column by he loses his cool and then he switches to 100% attack”.
them often rely on the shared concept of “vikinghood” avoid being the targets of such raids themselves! There SDHistcon Team Member, Edgar Milik, dedicated to exploring and Now, when faced with an in-game decision, the question
discussing various issues associated with both traditional hex-and- isn’t “what would I do here?” but “what would Gonzo do
without referring to any specific names, places, or times. might be a relationship to the game’s publication date:
counter wargaming as well as general historical boardgaming.
A notable exception is 878 Vikings: Invasions of England Vikings is the oldest of the bunch (2007). The other four, here?” ”Well”, I then tell myself, “Gonzo would definitely
(Academy Games, 2017). While one player leads Viking published between 2015 and 2017, are likely to have risk it all on this one shot.”
warbands invading England in 878, the other organizes been influenced by the boom of the Vikings TV series
the Anglo-Saxon resistance. That makes it also the (2013-present), in which combat plays a significant role. SOLO PLAY: FAVOR You can assign these personalities randomly using any
device that lets you randomize things. Tarot cards, RPG
FOR THE UNDERDOG?
rare Viking game in which there is a playable opponent
against the Vikings. It also hints as to why eurogamers These games offer a variety of depictions of the role NPC generators, or even a 12-sided die rolled against a
– notoriously averse to direct inter-player conflict – often of combat in Viking society, ranging from the raison horoscope. I especially like this for games where each
prefer combat-heavy Viking-themed games. Players can d’être of Viking existence versus its treatment as an side represents a group working together, say in a game
compete indirectly by conducting raids against a non- instrument of acquisition and, ultimately, to its inversion While solo modes for games are becoming in which three ships are pitted against an opposing
player entity, as they do in Raiders of the North Sea as of Viking warriors defending against raids. It exemplifies squadron. In this case I might draw one Tarot card per
more common, for many games there’s still the ship and have each do its best to play in a manner
well as in the next game. the variety of meanings of the term, “Viking” – from
the stricter sense of the seaborne raider to the wider original, tried-and-true solitaire option many reflective of that card’s meaning.
Norse culture of the early Middle Ages. The fact that wargamers know well: playing both sides.
A Feast for Odin Yes, you’ll have to find some way to work around An “oracle” tool (such as a Magic 8-ball) can also
most of the very popular Viking games have been
A Feast for Odin (Z-Man Games, 2016) is an archetypical published a few years after the start of the Vikings hidden information issues, but more most importantly, be used whenever you run into any decision that’s
eurogame. There’s worker placement, meeples have TV series indicates a lively cross-media discourse of you’ll have to resist the temptation to always root for particularly difficult to try and keep that underdog-bias to
to be fed, and the game prizes planning over chance. popular conceptions of history – both for the ideas whichever side is losing at the moment. a minimum. This has an added bonus of getting you to
However, there is a group of actions in which luck plays designers have (and publishers accept) and for what try new strategies overall and not get stuck in the same
a significant role: Hunting, raiding, and pillaging. Even board gamers want to buy and play. Finally, while visual Resisting Temptations approaches each play (always a risk in solitaire play).
in the eurogame genre, the game gives a nod to the representations of the Vikings differ in style, they are How do you do this? The key is to move past the idea Solitaire play has a bit of a bad reputation in gaming,
unpredictability of combat, setting it apart from less in broad agreement about the attributes of the Viking that your ego is invested into the game. A favorite trick but it’s a great way to get some gaming in, and a good
adventurous occupations like farming or trading. The warrior: no raider without axe, shield, and helmet! of mine is mentally assigning “personalities” to each exercise in exploring the limits of the self. - E. Milik
raiding and pillaging actions are one way to acquire the
side. For instance, I tell myself: “this game is going to be
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76 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 77

COMPANY SPOTLIGHT COMPANY SPOTLIGHT

SPOTLIGHT:
FELLOWSHIP OF
SIMULATIONS
FSIM Founder Walter Vejdovsky
thinks big about wargames
SPOTLIGHT: Walter Vejdovsky EDITED BY: Pratik Multani

As the founder of Fellowship of Simula- From Player to Designer


tions, a France-based publisher of historical I started wargaming in the early 1980s when I was 15.
My wargame trinity was then Kevin Zucker’s Napoleon’s
board- and wargames, Walter Vejdovsky is Last Battles, Jim Dunnigan’s Panzergruppe Guderian and,
no newcomer to the hobby. Like many hob- of course, John Edwards’ The Russian Campaign. These
byists, Walter found that playing wargames games set the scene for all of my future designs. Like
many wargamers, I then migrated from player to player/
ignited a passion for design and, ultimately, collector and finally to player/collector/designer in 1994
launching his own company. when I designed a game for Vae Victis magazine (Issue
#4) entitled Moscou 1941: Aux portes du Kremlin.

After a long lull and four sons born (was I afraid of not
having enough players?), I came back to game design
in 2012 with another magazine game for Vae Victis,
called La Bataille de Paris. This time there was no lull: the
following year, I started to think about a new Napoleonic
system that would sit between OSG’s Library and the
long-standing La Bataille series.

“I started playing Under the Hexasim banner, we delivered Waterloo, Fallen


Eagles, just in time for the bicentenary of the battle on
June 18th, 2015. I received some incredible feedback

wargames when I from players, and all the information they provided
encouraged me to continue the Eagles series and also

was 15.”
to create more designs in general. As a result, more
titles followed: Austerlitz, Rising Eagles in 2016, Ligny,
Last Eagles in 2017, and most recently, Quatre Bras, Last
Eagles in 2019, which won the 2019 CSR Awards for Best
> Playing Verdun 1916: Steel Inferno
> Walter Vejdovsky, FSIM Founder
Napoleonic Wargame.
(photo by Volko Ruhnke)

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78 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 79

COMPANY SPOTLIGHT COMPANY SPOTLIGHT

From Designer to Publisher first-time designer. The rules of Trench War are very sim- and, as a result, sometimes your Napoleon’s Conquests is designed
In 2017, I started to develop a card-driven game about ple and were intended to give even very young players a own ally will spoil your plans by Bruno Lamotte who lives in
the Battle of Verdun. To optimize and fully control the historically-themed experience. Upon publication, I was by sending the wrong leader to Toulon, France (a premier Napole-
production process, marketing, and distribution of this ecstatic to hear of schoolteachers buying the game to war. It’s a thoroughly immersive onic location!).
game, I decided to self-publish the game. I created use with their young students. But Trench War has also game, illustrating rather perfectly
resonated with experienced players who find it extremely Clausewitz’ admonition that “war All in all, 2022 should be a bounti-
Fellowship of Simulations for this first project but also to
help other would-be designers to make their wargames fun to play. is politics by other means”. The
a reality. game is now printed and available
at fsimgames.com.
The Future of the Fellowship
Following Wars of Religion, the
At least for the near future, FSIM will concentrate on two next two games FSIM will publish
kinds of games. Firstly, what I like to call “bridge” games, will be Vendée 93 and Napoléon’s
which are a mix of wargame and boardgame. These are Conquests.
medium complexity historical boardgames that have
short to average playing times, are mostly card driven, Vendée 93 is a strategy game
and are eminently playable without prior experience in simulating the fratricidal struggle
wargames. Verdun 1916 was the first game in this catego- between the young French Repub-
ry. And secondly, “core” wargames: these titles are more lic and the Vendée insurgents in Wars of Religion: France 1562-1598
akin to classic wargames, have longer playing times but 1793. The game is played over 8
also strive artistically to deliver a beautiful-looking game turns but can end early through ful year for releases for this young
players will appreciate. Already one such game is in automatic victory. Each turn rep- wargame publisher. More projects
> Walter Vejdovsky
development. hands on with his resents approximately one month in the pipeline include:
breakout WWI design, (from the uprising in St. Florent
Verdun 1916: Steel Inferno. on March 12, 1793 to the Battle of • A WW2 operational system (di-
The Tardi-illustrated box cover for Verdun 1916: Steel Inferno Cholet on October 17, 1793). The vision/regiment, 10km per hex
target release date is late 2022/
A lot of our attention is given to graphics and map art • A follow-up game based on the
early 2023. Vendée 93 is designed
to provide the best visual experience during play to Verdun 1916 system entitled
by Pascal Toupy who designed
enhance immersion. As any designer will tell you, a bad Verdun 1918: The Last Storm,
Great War Commander and is the
game will not be saved by graphics, but terrible graphics and possibly an adaptation
second installment in the Under
can kill a good game. After all, board gaming is also very for Stalingrad highlighting the
Pressure! (UP!) series, which offers
much a visual experience. fighting on the “flanks”
simple and fast-playing games
I worked an enormous amount on the map illustration to Map inset from Russia’s War - Barbarossa Reloaded with original, historical themes. • A Napoleonic operational sys-
provide the right visual “feel” and hoped players would In 2021, FSIM launched a Kickstarter for Russia’s War: tem
Napoléon’s Conquests is a 3-5
appreciate it. In Verdun 1916 - Steel Inferno, for example, Barbarossa Reloaded. This Kickstarter is on its way to player game set in the Napoleon-
I was lucky to get permission from the famous cartoon • More Eagles of France battles
being completed by the end of 2022. Russia’s War is ic era. It is not a precise military
illustrator Tardi to use his illustrations for the game. The Barbarossa at the same map scale as Europa, with most- simulation but provides an easy, I am not retired yet from my day
game’s reception went far beyond my wildest expecta- ly divisions on the map, weekly turns and an innovative
tions: two reprints as well as 2020 Charles S. Roberts
Awards for Best Wargame and Design Elegance.
set of supply, army-mode, and unit activation rules.

More games are on schedule for 2022 as well. First up


“A bad game will not be saved
by graphics, but terrible graphics
Another feature of FSIM is that all games published so is Wars of Religion, France 1562-1598. This is a 1-3 player
far have not only been designed in France, but also man- game in which players vie to win the souls of France in
ufactured in France. This is intentional, not only to sup- the XVI century. The designer, Jerôme Lefrancq, is a very
port local businesses and try
as much as possible to reduce
dependency on China and
experienced player and already has years of playtesting
for the project. The game system is easily accessible
and the historical immersion is perfect. Generally speak-
can kill a good game.”
shipping from there, but also ing, despite its “specialized” historical period, we have
to be more agile in our produc- > FSIM Founder Walter Vejdovsky
seen young players with little to no wargame experience
tion process and accurate with enjoying the game at the Cannes Boardgame Show,
publication timing. fun, and accessible game set in (and greater paying!) job, but given
just as much as veteran grognards have, in fact. We also this historical period. Its system is the aforementioned full plate for
In 2020, and with the great received very positive feedback from attendees at Bello- card-driven, with five basic dimen- game design, I might -- like so
initial momentum of Ver- taCon, the most popular wargaming convention in Spain. sions for each nation: Finance, many designers -- never really
dun 1916’s publication, I then From inception, I was impressed by the very original Morale, Society, Diplomacy and retire.
published my first “third party” structure of the game with its 2-side/ 3-faction (Royal- Military. The game has been
game, Trench War, by designer extensively play-tested for more - Walter V., May 2022
ist/Catholics/Huguenot) approach. Essentially, there
Florian Corbel. At the time, are two “allies” at any one time pitted against a third than 3 years and should also be
A card from FSIM’s Trench War
Florian was a young French faction. But each faction has its own victory conditions available in late 2022/early 2023.
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80 CONFLICTS OF INTEREST MAGAZINE CONFLICTS OF INTEREST MAGAZINE 81
THREE QUESTIONS THREE QUESTIONS

THREE “Democracy
is still under

QUESTIONS
the threat of
siege today...”
> Matthias Cramer, game designer
> feature column > by: Harold Buchanan > t: @HBuchanan2

MATTHIAS CRAMER has been designing board


games since 2010. His ludography includes Prototype map for Matthias Cramer’s The Promised Land

Helvetia, Rococo, Dynasties, Watergate, Glen beginning and, comparatively speaking, for me to show that history is not
More, Weimar and many others. we are a little bit behind. deterministic and that highly disparate
developments created the history
> HB: Watergate was a was originally planned > HB: You are following Watergate’s we all know today. Democracy is still
big hit for you. Did you for release in 2020, but success with Weimar - The Fight for under threat of siege today, so the topic
expect the topical decision the possibility of an Democracy that should be available soon. remains both relevant and current.
matched with compelling impeachment of then Could you tell us more about this game?
game play would be such President Donald Trump > HB: What is next for you? Any ideas
> MC: Weimar covers the period you can share even if they are early in
a big hit? What does it made us publish the game
between the end of WWI and the 1918 the process? Do you plan to continue
tell you about the current one year earlier.
Revolution through the seizing of power designing historical games?
gaming environment?
In the current gaming by the NSDAP in 1933. It is a card-
> MC: I was quite surprised environment, I sense a driven game with four asymmetrical > MC: My current project is The Promised
there were so precious shift towards topics that factions (Communists, Social Democrats, Land which covers the conflict between
few games covering this were seen as unusual Conservatives and Nationalists). There Israel and its Arab neighbors during
seminal moment of 20th before. It would seem is a fight in two dimensions: left vs. the period between 1950 and 1980.
century political history. that many gamers who right wing and Democratic Parties vs The game mainly takes place at a high
Almost everyone knows have grown tired of Autocratic ones. The players are taking political and strategic level. Players make
about the basic elements weak-themed euros part in political decisions, gaining power top-level decisions about going to war or
of the Watergate scandal. are looking for more in the streets and positioning themselves negotiating peace.
Indeeed, today, most serious subjects — ones in the context of 160 different events.
The Promised Land has become more
scandals have the word that use real history
I started Weimar by asking myself how than a game design project to me. It’s led
“-gate” appended to them. to create immersion.
a country could shift from a democratic me on an investigative journey about all
Here in Germany, this
Originally, Watergate revolution into the regime that the Nazis the historical and existential paths that
development is just
(Capstone Games, 2019) created in just 14 years. It is important lead to both war and peace. <<
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