Professional Documents
Culture Documents
Map Credits
The maps of the temple ruin are based on commercial maps
by Dyson. Many thanks to Dyson for the incredible generosity
of regularly publishing maps under a Creative Commons BY
license as part of his Release the Kraken project.
2
I
Introduction
Why content yourself with a prelude, when you could have a whole overture?
the preludes rather short and tightly follow the text in Shadow
In a nutshell of the Dragon Queen, where considerable parts of the preludes
are very much scripted, thus restricting the players’ agency.
• Shadow of the Dragon Queen describes three preludes
This is a pity, because the idea behind the preludes to gently
to the main part of the adventure.
introduce the characters to the setting and to allow them to
• Because of the lack of supporting material for the
experience something that otherwise might only be part of their
preludes in the adventure, the dungeon master might
backstory, is a sound one. Also the fact that a single prelude is
be tempted to keep the preludes rather short.
enough for a character to advance from 1st to 2nd level suggests
• The fact that a single prelude is enough for a character
that the players should be granted more agency and given the
to advance from 1st to 2nd level suggests, though, that
opportunity to interact and explore already during the preludes.
the players should be granted more agency and given
the opportunity to interact and explore.
• This publication contains material for fleshing out the Amplifying the “Broken Silence” 1.3
Broken Silence prelude.
• Overleaf, you can find a summary of the special This publication supports the DM with fleshing out the Broken
Elements of Adventure Layout used in this publication. Silence prelude of Shadow of the Dragon Queen.
The material presented in the following chapter supports
the DM with material that helps him to (1) make the scenes of
The Preludes the prelude really come to life for the players and (2) allow the
1.1 players more agency in experiencing the prelude.
Shadow of the Dragon Queen describes three preludes to the main Thus, what was conceived as a small prelude may become an
part of the adventure: overture to the main adventure.
Broken Silence The characters have a dreamlike encounter Elements of Adventure Layout
with a god and the group’s cleric is gifted a holy amulet. Are 1.4
the gods, who seemed to have abandoned Krynn, coming
back? And if so, why now? The publications of Bent Goblin Press use a very distinctive
adventure layout that strives to provide the DM with all the
Eye in the Sky In the night, when the three moons of Krynn salient information for preparing and running the adventure at
align, those characters who strive to join the Mages of High a single glance. You can find more information about the
Sorcery are called to a half-ruined tower and subjected to a elements of adventure layout overleaf.
first test of magic.
Scales of War The characters meet a farmer boy named
Rhys who asks them for assistance against hooded
assailants that have attacked him and the soldiers he was
accompanying.
3
I
Introduction
4
II
Broken Silence
The prelude Broken Silence on pages 44 and 45 of Shadow of the Dragon Queen allows characters to establish or deepen their
connection to one of the gods of Krynn; this is paired with a vision showing the horrors of war.
The way in which Shadow of the Dragon Queen sets out this prelude does not provide the character with much agency: things
happen to them, rather than the characters making things happen. But there are ways to allow for a more active role of the
characters, some of which are suggested in this section. Also, a lot more atmospheric elements can and should be added to the
prelude.
Preconditions for the Prelude laying a trail with it into the forest? Isn’t there a more ceremonial
2.1 way to grant somebody a holy amulet than just dropping it on
The prelude “Broken Silence” requires that the characters make the ground among the characters’ belongings (only to have it
camp somewhere in a forested area, probably on their way to vanish again before handing it over a second time?)
Vogler. It further requires that all characters go to sleep Also, the prelude could offer the characters a bit more
(voluntarily or involuntarily) in order to wake up later to a agency: after all, playing through a single prelude may suffice
ransacked camp. for a character to reach second level.
Suggested Changes
Overview over the Prelude in its Bent Goblin humbly suggests the following changes:
Original Form 2.2 Foreshadow the vision Already before the characters
The prelude, as described in the Shadow of the Dragon Queen go to sleep, make it clear that something is afoot, e.g.,
progresses as follows: via an intense, unusual natural phenomenon.
Visions of Divinity The characters have a vision showing a Add agency to the battlefield vision Rather than
forest clearing strewn with the dead of a recent battle. An running the initial vision completely scripted, telling
object around the neck of fallen soldier seems to beckon them, the characters what they see and what happens, give
but before they can reach for it, the vison terminates with a them some freedom to act and discover by themselves.
blinding light. Allow them to explore the battlefield by themselves
and consider putting them into mortal danger: here
Lost and Found The characters awake and find that their camp
you can use the fact that it is all a dream to your
has been ransacked. They are able to follow a trail leading
advantage: everything will be alright again once the
into the forest, where they find their belongings.
vision has ended.
Mysterious Symbol and Temple Amongst their belongings,
they find an amulet with a divine symbol – touching it Have the god beckon the characters as befits a god
transforms the surrounding into what looks like the clearing Rather than have the god mess around with the
of their previous vision; on the clearing are the ruins of a characters’ belongings, find a way fit for that particular
temple. god to draw the characters to the temple.
Divine Manifestation Upon entering the temple, a god Add some atmosphere to the forest scene If a scene
appears to the characters. in a nightly forest cannot be imbued with atmosphere
galore, which scene can?
Some Critique and Suggestions Add a map for the temple Not that a map would be
2.3 strictly necessary, but most players like to look at
Of course the ways of gods will always be mysterious, but would maps; a map will enhance the players’ experience of
a god really beckon the characters by grabbing their gear and
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II
Broken Silence
the location. Also, you may want to revisit the temple 7 A first pair of ravens circles a pair of bodies, then
(this time in real) later in the campaign: a map will settles down and starts to pick at their faces.
increase the players’ feeling of recognition. 8 The horned helmet of a Knight of Solamnia lies on
the ground, several yards removed from a group
of fallen combatants. When the characters come
closer, they realize that the helmet contains a
Foreshadowing the Vision 2.3.1 severed head.
9 A group of bodies lying close together is horribly
Use a phenomenon that might or might not be wholly natural disfigured – as if a potent acid had been poured
to foreshadow that something extraordinary is about to happen. over them.
10 Two kender – civilians, judging by their clothing –
(Un)natural Phenomena lie dead under an upturned cart.
d4 Phenomenon
Of course, sooner or later, the characters should also find the
1 Dense mist rises from the earth, covering the
amulet described in the prelude. Once that happens, rather then
ground up to knee height.
ending the scene right away, you have another option: Especially,
2 Birds start to congregate in the trees surrounding
if you are not also running the Scales of War prelude, you might
the camp, the noise of their cawing and chirping
want to give the characters a taste of what they will be up against
almost deafening. Sometime before night falls
combat-wise in the campaign also in this prelude.
(maybe in reaction to sound from the camp), they
Because it is all a dream, you can even do so without any
all rise up as one big swarm circle the camp once
negative consequences for the rest of the campaign: one or more
and fly away.
characters could even die from an encounter with a powerful
3 The surrounding become completely still: not a
foe, before the vision ends.
single leave moves, no birds cry, no insect chirps.
4 Dark clouds completely cover the sky, bringing
dusk when it still should be broad daylight. Only Random Encounter on the Battlefield
shortly before night falls, the last reddish daylight Note that the encounters described below are deadly
is briefly illuminating the camp through a gap in for a group of first-level characters: Find a moment
the clouds. of maximum drama (e.g., the death of a character)
to end the scene by having the found amulet start to
glow, flash with an intense light and finally end the vision.
d4 Random Encounter
The battlefield vision 2.3.2 1 A Sivak Draconian (Shadow, p. 199) enters the
clearing, spots the characters and immediately
Allow the characters to enter the clearing and inspect the battle attacks.
field. 2 The characters hear a strange wooshing noise that is
coming closer. Suddenly, a Dragon Army Dragonnel
Discoveries on the Battlefield (Shadow, p. 201) comes into view over the tree tops,
d10 Random Discoveries swoops down on the characters and attacks.
1 An abandoned shield is lying on the ground. Its 3 One Aurak Draconian (Shadow, p. 196) dressed
front is completely corroded as if it had been in an officer’s armor, enters the clearing. Upon
exposed to a potent acid. spotting the characters, he almost lazily starts battle
2 A group of bodies seems to have been impaled with with three Energy Rays aimed at the three largest
what looks like sharp bones. They lie grouped characters.
around the remnants of a reptilian skeleton missing 4 Two Kapak Draconians (Shadow, p. 198) break
the very bones that are sticking out of the corpses. through the trees and immediately attack the
3 Two fallen soldiers are holding each other’s hand. characters.
4 Around a piece of armor covered in a heap of dust
lie three soldiers who seem to have been killed
without having offered any resistance. Finding the Temple
5 Several soldiers have been killed by crossbow 2.3.3
volleys. When the characters wake up from the vision, have the God
6 A female sorcerer clad into the distinctive red robe show them the way to the temple ruin. Obviously, each of the
of her order lies dead on the ground, her hand deities would do this in a their own, unique way. Please refer
stretched out as if to cast a final spell. to the table on page 7 for a suggestion for each of the gods of
Krynn.
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II
Some Critique and Suggestions
Especially for new players, you may want to require appropriate ability checks for following the trail to the temple ruin.
E.g., in the case of Paladine (see table above), a successful DC 10 Wisdom (Perception) check would allow a character to
ascertain the direction from which the voices are coming; in the case of Shinare, the same check would allow a character to
spot the next coin, etc.
7
II
Broken Silence
8
II
Some Critique and Suggestions
The Insides of the Temple Ruin You will not be using them as part of the vison in this prelude, but in case you revisit the temple
later in your campaign “in real”, these maps might come in handy.
Bent Goblin’s
Companion to “Scales of War”
If you consider running also the “Scales of War” prelude,
please have a look at Bent Goblin’s Companion to
“Dragonlance: Scales of War”, which brings you
• a map and descriptions of four locations and ten