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threads are finished.

With these irregular tasks in mind, we propose to use different granularities


for our work assignment and processing. We use a per-thread work assignment followed by a
per-warp processing; each thread is still responsible for an independent task, but now all threads
within a warp cooperate with each other to perform all these tasks together, one at a time, until
all are successfully processed. Using this strategy, we design a dynamic hash table for the GPU,
the slab hash, which is a totally concurrent data structure supporting asynchronous updates
and search queries: threads may have different operations to perform and each might require
an unknown amount of time to be fulfilled. By following our warp-cooperative strategy, all
threads help each other perform these operations together, causing a much higher warp efficiency
compared to traditional conflated work assignment and processing schemes.

-xi-

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