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Session 0
Reduced to 0hp
When you are reduced to 0hp you also pick up a level of exhaustion.
If you reduce a creature to 0hp, you can state your intention to knock the creature out but only if
you are using a bludgeoning weapon. However, there is still a possibility that the blow is fatal. To
avoid taking death saving throws (or immediate death at DM’s discretion), the creature has to pass a
CON saving throw. The DC is equal to the amount of damage the blow inflicted or 10, whatever is
higher.
If reduced to 0 hit points, instead of automatically being down & unconscious you can choose to try
& endure the pain, remain conscious and fight on. If you choose to endure the pain, until you
manage to stabilise by passing three death saving throws, at the end of your turn you must pass a DC
15 CON saving throw or fall unconscious. However, you immediately gain a further level of
exhaustion on top of the level you picked up for falling to 0hp. Bear in mind that if you receive any
further damage when at 0 hp it counts as an automatic death saving throw failure.