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Micro Mythos

© 2022 by Kyle Maxwell, licensed under CC BY-SA 4.0


Call of Cthulhu is a registered trademark of Chaosium Inc.
This game is designed to play Call of Cthulhu (CoC) scenarios with simpler mechanics. Fall
back to the Keeper’s judgment or some other rules for anything that seems incomplete, such
as the free Call of Cthulhu Quickstart Rules. Let me know what you think by commenting on
the game page or hitting me up on Twitter (@technoskald).
Character Creation If you roll under half your attribute, you
achieve an extra level of success. On a
96-100, you automatically fail with extra
Roll 3d6 and multiply by five. Repeat this cost.
three times. Assign to Physical, Knowledge,
and Willpower. You have two Hits and a For example:
Mythos rating of 5.
● Physical: Leaping from an exploding
Choose an occupation, including a speciality boat (risk: getting caught in the
(e.g. "Professor of Ancient Languages", not explosion)
"Professor") as well as a personal interest, ● Knowledge: Getting the gist of a text
like "Athletics" or "Gambling". in a foreign language (risk: missing
key info)
Write a name, pronouns, and description. ● Willpower: Standing fast when an
eldritch creature is summoned (risk:
Grab a d100 and whatever you need to take flight or freeze)
notes.
When you see or comprehend something
Checks horrifying, make a Willpower check. On a
failure, the character panics (fight, flight, or
freeze) and takes Willpower damage, usually
When you do something with a risk of a one or two d10. An especially horrifying sight
negative outcome, roll d100 under the may do d5 Willpower damage even on a
appropriate attribute (Physical, Knowledge, success.
or Willpower). If your occupation or personal
interest applies, roll with a bonus die (roll an When attempting to understand the Mythos
extra d10 for the tens die and use the lower (e.g. recognizing an eldritch creature,
of the two). The Keeper may not require a making sense of a cult leader’s journal), roll
roll in some cases, particularly when related d100 under Mythos rating. On a failure,
to your occupation. make a Willpower check as above.

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Micro Mythos
Combat & Damage Recovery
Fighting directly against an otherworldly On encountering the Mythos and surviving
power will kill you. Choose some other goal (e.g. at the end of an investigation), add 5 to
(e.g. escape, distraction), and work to your Mythos rating.
achieve that.
Hits are recovered at the rate of 1 per week
When fighting mundane creatures (humans, of rest.
beasts), hand-to-hand weapons deal 1 hit, or
2 hits if they are particularly deadly Attribute damage is recovered at the rate of
(chainsaw, garrote). Most firearms deal 2 d10 per 2 weeks of rest and professional
hits, but larger automatic weapons do 3. care.
Otherworldly creatures have no limit on
their damage. CoC Conversion
Roll under Physical to attack successfully.
Perception checks (Spot Hidden, Listen,
When you take a hit, roll under Physical or Psychology) automatically succeed if the
you are Wounded. When you are out of hits, player is looking in the right direction or
you are Wounded. otherwise attempting to observe something.
Other checks should use a relevant
When you are Wounded, you are likely to attribute, generally Physical or Knowledge.
die. Roll a d10. Remember to apply bonus dice if the
occupation or personal interest applies.
● 1-5: Your death is inevitable although
you have a few moments to say Sanity rolls are replaced by Willpower but
goodbye. function in the same way (roll d100 under
● 6-9: You need immediate emergency stat).
medical attention to save your life.
● 10: You'll make it but you're done in Each d6 of damage or HP corresponds to one
this fight. Hit. Each d10 worth of damage or HP
corresponds to two Hits.
Non-combat damage will do damage directly
to Physical, usually measured in d10s. If a character has an artifact or arcane tome,
using it (e.g. to cast a spell) requires a
● 1d10: This might hurt a bit successful Willpower check per the rules
● 3d10: This is going to hurt above.
● 5d10: This may kill you

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Micro Mythos

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