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Micro Mythos
Combat & Damage Recovery
Fighting directly against an otherworldly On encountering the Mythos and surviving
power will kill you. Choose some other goal (e.g. at the end of an investigation), add 5 to
(e.g. escape, distraction), and work to your Mythos rating.
achieve that.
Hits are recovered at the rate of 1 per week
When fighting mundane creatures (humans, of rest.
beasts), hand-to-hand weapons deal 1 hit, or
2 hits if they are particularly deadly Attribute damage is recovered at the rate of
(chainsaw, garrote). Most firearms deal 2 d10 per 2 weeks of rest and professional
hits, but larger automatic weapons do 3. care.
Otherworldly creatures have no limit on
their damage. CoC Conversion
Roll under Physical to attack successfully.
Perception checks (Spot Hidden, Listen,
When you take a hit, roll under Physical or Psychology) automatically succeed if the
you are Wounded. When you are out of hits, player is looking in the right direction or
you are Wounded. otherwise attempting to observe something.
Other checks should use a relevant
When you are Wounded, you are likely to attribute, generally Physical or Knowledge.
die. Roll a d10. Remember to apply bonus dice if the
occupation or personal interest applies.
● 1-5: Your death is inevitable although
you have a few moments to say Sanity rolls are replaced by Willpower but
goodbye. function in the same way (roll d100 under
● 6-9: You need immediate emergency stat).
medical attention to save your life.
● 10: You'll make it but you're done in Each d6 of damage or HP corresponds to one
this fight. Hit. Each d10 worth of damage or HP
corresponds to two Hits.
Non-combat damage will do damage directly
to Physical, usually measured in d10s. If a character has an artifact or arcane tome,
using it (e.g. to cast a spell) requires a
● 1d10: This might hurt a bit successful Willpower check per the rules
● 3d10: This is going to hurt above.
● 5d10: This may kill you
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Micro Mythos