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Teacher’s guide

Module 1 My computer
DKSTARTER Task 1 Dinosaurs and computers

Teacher Class Date

Overview be more specific, after the presentation, describe


Introduction to the concept of technological in detail, the historical evolution of dinosaurs and
evolution. other living creatures. Bring students’ attention to
the comparison of dinosaurs to early computers,
Objectives which were quite crude in size and function.
• For students to see simple visual representations As the dinosaurs died out through a disastrous
of the evolution of computing machines. gigantic meteorite, only certain species survived
• For students to see simple visual representations through their ability to hide and transform. Those
of one of the premises of the Theory of Evolution, that remained were the smaller mammals, birds,
which is that in nature, when environmental tortoises and reptiles (iguanas, lizards, crocodiles,
conditions change, species have to adapt in frogs).
order to survive and evolve. 2. Then show the “K.1.1.1_The_history_of_
computers.mp4”, with the same teaching
What is needed approach. You can pause it whenever you think
Resources that you should describe something. To be more
• Digital Kids Starter Student’s Book specific:
• K.1.1.1_The_history_of_computers.mp4 • Explain to them, that many years ago cavemen
• K.1.1.1_Dinosaurs.mp4 used to draw the animals they had caught, and
Tools & Equipment how many days there were in the year. Explain
• An abacus, one vacuum tube, one transistor, one to them that cavemen used their fingers to
old technology chip and a CPU. count.
• Projector. • Tell the students that the Abacus was the first
calculator. You could present an abacus to the
Learning difficulties students in order to explain how it works.
• Students at this age may not understand • Explain that each bead counted as one so they
chronological concepts. However, they can had to find a number system to count in tens,
understand expressions like “many years ago, hundreds, etc. Roman numerals were created
when people did not have this or that ... etc”. in 100 BC and then Numbers 0 to 9 and tens
• They may not understand the concept of were created by Arabs. (100)
“environmental conditions” or “change of • Continue the story. Tell them that as time went
environmental conditions.” In simple words tell by this simple method of counting continued
them why dinosaurs disappeared, with examples to get better and faster. The mechanical
that they can understand (e.g. fires that burned computer (France 1642) was invented and
the plants, the sky became dark from the ash, worked using lots of gears of different sizes,
etc.) in a box. Describe this machine, explaining
• They may not understand that the huge old that a person used to press the buttons with
computers compared to today’s computers, numbers and then turned a handle and the
had much less computing power. But they can answer finally appeared.
understand examples from their everyday life • Explain to students that when electricity was
(such as a small car that carries passengers more invented, the mechanical counting machine
quickly than 10 horses carrying a carriage in changed into an electrical counting machine
the past). At this age a perception is built (not (U.S.A. 1880) that did the calculations
always wrongly) that large objects have great automatically, almost by itself. Also, this
‘power’ (e.g. airplanes or ships). They may not machine got larger.
understand the concept of computing power. But • Then, after the electrical machine, came the
we can give them examples, e.g. the big clock on electronic one, with vacuum tubes. Show them
the wall or the belfry compared to what a digital a picture of a vacuum tube or if is possible a
clock can show. real one. This machine was called Eniac (1946).
Explain to them that it was as big as a room.
Lesson Description Even though it was large, it didn’t have much
1. First show the students a presentation that refers memory and worked very slowly.
to the era of dinosaurs. We recommend showing • Various people and companies were now
the “K.1.1.1_Dinosaurs.mp4”. You can pause it racing to find newer, smaller and faster
whenever you think that you should describe computing machines. Tell students that in
something. Encourage them to ask questions. To 1980 a computer company (I.B.M.) found a

DIGITAL KIDS STARTER / MODULE 1 / TASK 1 - 3 - Copyright © 2013-2016 Binary Logic SA


good solution by replacing the electronic
conductors with silicon microchips which were
tiny and did all the work extremely quickly and
accurately. Have a sample of one transistor
and one old technology chip and ask the
students to compare their sizes.
• In conclusion, tell the students that we can
see how the computer was born and how
it changed into many varieties like laptops,
tower computers, ipods, mp3’s, ipads, mobile
phones, smart watches and other gadgets.
Show them a CPU and tell them that it is
included in all of these varieties of computer.
3. Show the students the objects on the worktop
and mention in which period they were used as
computer parts.
4. Finally, ask the students to do the task on page 9
of the Student’s Book.

Notes

DIGITAL KIDS STARTER / MODULE 1 / TASK 1 - 4 - Copyright © 2013-2016 Binary Logic SA


Module 1 My computer
DKSTARTER Task 2 They are everywhere

Teacher Class Date

Overview many devices that are some type of computer.


Distinguishing objects from everyday life, which • First discuss with the students and ask them to
either are computers or have one inside them, from tell you which of the objects you have on the
those who don’t. workbench need solar energy to operate and
which not.
Objectives • Then, discuss about the objects that need
• For students to distinguish which objects need batteries to operate.
to be connected to a power supply or to have a • Finally, discuss about the objects that need
battery inside them to work and which ones are electricity.
powered by light. Say the word ENERGY to the students, without
• For students to distinguish which of these objects saying anything else. Just say that some objects
do something specific when you press the power need a specific source of energy in order to
button. operate. For example, solar energy for calculator,
• For students to distinguish which of the above battery for a mobile phone, electricity for the
items do something different, because WE DO heater and petrol for cars. Ask the students if
SOMETHING to these objects. These objects are they know other devices that need a specific
or have inside them a computer. power source in order to operate.
• For students to use the word “digital” for these o Next discuss with the students and ask them
“computer” objects. to tell you which of the objects you have on
the workbench use a computer in order to be
What is needed operated and which do not use a computer.
Resources Use as examples the flashlight and the mobile
• Digital Kids Starter Student’s Book phone devices. Turn on the flashlight and tell
• K.1.1.2_Worksheet_1.docx them that this object is not a computer (or
• K.1.1.2_Worksheet_2.docx cannot be used as a computer). Note students
Tools & Equipment that this type of device has a specific function
A projector, scissors and glue. when we turn it on. On the other hand, use
the mobile phone and tell them that this
Learning difficulties device is a computer (or can be used as a
• Students at this age may have difficulty in computer). Start performing a sequence of
understanding that computers perform a series actions with the phone in order for students
of commands that are either stored in them or to realize the functions of a device that is used
which are inputted by us or by sensors. But they as a computer. Then discuss with them about
can understand that the machines act when they which devices in their everyday life they use a
interact with the interface. computer.
• Students may believe that computers are the o Conclude by saying that most human
only devices that have screen and keyboard. inventions (planes, trains and cars) all have
• Many students think that computers are only computers inside them in order to operate,
used for games and entertainment. although they might not always be visible.
Finally, have a small discussion with the
Lesson Description students about what other human inventions
1. Preparation they can think of that use or have computers
Place in an easily visible position: inside them.
• A small flower pot with a plant. 3. Development – Implementation
• Scissors. During the course there will be two types of
• A solar calculator. activities in the following order.
• A flashlight or an electric toy car, etc. a) Written activity:
• A mobile phone or a digital camera or a remote Tell the students to open their Student’s Book
control, etc. (Digital Kids Starter) on pages 10 - 11. Ask them
• An electric iron or heater or hairdryer etc. to carefully observe the picture and invite them
• A mini stereo adapter or a projector. to point out which devices are digital. Then they
2. Introduction need to perform the activity on page 11 in the
Introduce the purpose of the lesson, which is book, where students choose the correct images.
for students to understand that computers are b) Practical activity:
everywhere and that they have daily contact with Hand out the K.1.1.2_Worksheet_1.docx. Two

DIGITAL KIDS STARTER / MODULE 1 / TASK 2 -5- Copyright © 2013-2016 Binary Logic SA
students share the worksheet. Ask students
to categorize different objects depending on
the energy required for their operation and
depending on whether they contain any kind of
computer.
Then, ask them to cut out the items that need
LIGHT to operate and then stick them to the
puzzle in the left column. The items that need
a battery should be stuck in the middle column
and the ones relating the grid on the right.
Hand out the K.1.1.2_Worksheet_2.docx. Ask them
to cut out those objects that are not a computer
(or cannot be used as a computer) when turning on
the power switch and stick them to the puzzle on
the left column. For the right column ask them to
stick devices that are computers (or can be used as
computers) or have computers inside them.
Completion
Gather worksheets from students and file them in
the class folder.

Notes

DIGITAL KIDS STARTER / MODULE 1 / TASK 2 -6- Copyright © 2013-2016 Binary Logic SA
Module 1 My computer
DKSTARTER Task 3 The computer

Teacher Class Date

Overview will start working. They cannot understand the role


Distinguishing the basic parts of a home computer of the power grid or the role of the central unit and
and see how each part works. the input devices.
But they can see that:
Objectives • When the central unit isn’t turned on, the
• To recognize the central unit, mouse, keyboard, peripheral devices don’t work whether or not
monitor, printer and speakers. they are connected to the power grid space
• To see that the central unit is connected with the (power light switched on).
peripheral devices and not the peripheral devices • When the central unit is in operation and we
with each other. do not use the input devices, these don’t work
• To see how to turn on the central unit, monitor, whether or not they are connected to the power
speakers and printer. grid space (power light switched on).
• To see the order in which they should open the • When the central unit is in operation and we do
devices to: not use the input devices, they work as long as
1. Listen to a song. they are connected to the power grid.
2. See a picture. So students understand:
3. Watch a video clip. • the series of actions that are needed to operate a
4. Print a clip art. device
• To understand that the devices do something, • the importance of voltage and the power
because we tell them to do something with the indicator light
keyboard or mouse. • the role of the central unit
• To see which devices must be connected to the
power grid. Lesson Description
1. Introduction
What is needed Put the following on the desk in separate locations:
Resources • The power strip.
• Digital Kids Starter Student’s Book • The central unit with its power cable.
• K.1.1.3_Worksheet.docx • The mouse.
Tools & Equipment • The keyboard.
• Scissors, glue, pencil, rubber and A4 sheets. • The monitor with its cable.
• A power strip. • Speakers.
• A central unit with its power cable. • The printer with its cable.
• A mouse. 2. Investigation
• A keyboard. a. Connect the central unit to the power grid.
• A monitor. b. Connect the mouse to the central unit.
• Speakers. c. Connect the keyboard to the central unit.
• A printer with its cable. d. Connect the monitor to the power grid and then
to the central unit.
Learning difficulties e. Connect the speakers to the power grid and then
Students see that they use the mouse or the to the central unit.
keyboard in order to operate the peripheral f. Connect the printer to the power grid and then
devices. In their everyday life they paint, write or to the central unit.
make puzzles, in their block, notebook or desk. In Tell the students to open their Student’s Books
their mind the monitor is their action field where (Digital Kids Starter) to pages 12-13. Ask them to
all the “computer objects” are. They often do not take a look at the picture on page 12 and then,
understand what a central unit is. However, they to solve the first activity on page 13 (Draw lines).
can see that if they turn off the monitor when they Observe as the teams work together. Encourage the
hear a song, they will continue to hear it. Of course students in their collaboration. If you see something
they believe that there is still something in the that they didn’t do right, encourage them to see
monitor even though we turn it off. To destroy this how the devices are connected to the desktop and
false perception we disconnect the monitor and let them discover their mistakes on their own. Then:
remove it from the system. (Of course afterwards • Turn on the central unit, showing the power
we connect it again to continue the interaction with button.
the central unit). • Turn on the monitor, showing the power button.
Students also think that if they turn on a device it • Turn on the speakers, showing the power button.

DIGITAL KIDS STARTER / MODULE 1 / TASK 3 -7- Copyright © 2013-2016 Binary Logic SA
• Play a song, showing that you use the mouse to
do something (give commands). Notes
• Turn the speakers on and off (before the song is
over).
• Play a video with sound, showing that you use
the mouse to do something (give commands)
• Turn the monitor on and off (before the video is
over).
• Disconnect the monitor.
• Reconnect the monitor.
• Show a clip art, showing that you use the mouse
to do something (give commands).
• Turn the printer on, showing that you use the
mouse to do something (give commands).
• Print a clip art.
Then ask them to answer these questions:
1. To operate the computer you must first:
a) Click with the mouse.
b) Press the power button of the monitor.
c) Press the power button of the central unit.
2. After you turn on the computer, to play a song
you must first:
a) Press a key on the keyboard.
b) Press the power button of the screen.
c) Press the power button of the speakers.
3. To select a song that we want to hear you
must first:
a) Give a command with a mouse.
b) Press the power button of the printer.
c) Press the power button of the speakers.
4. To hear the song that you have selected you
must first:
a) Turn off the screen.
b) Press the power button of the speakers.
c) Press the power button of the printer.
Encourage students that do not answer correctly to
go to the desk and experiment with the computer
parts in order to discover the right answer. Then,
ask students to solve the second activity on page
13. For the wrong answers follow the same steps as
before.
Recap of the investigation
Discuss with students and ask them to name and
say some functions of each device, how they are
connected and in which order they should be
turned on.
3. Implementation
The goal is to create a collage which will show the
basic parts of a computer.
Divide the students into teams of 2. Hand each
team the worksheet. The members of the team
must:
• Find the images of the computer parts and circle
them.
• Cut the images out one by one with their names.
• Glue them onto a white page. Under each device
they must also glue the names.
• Connect the parts by drawing lines with a pencil.
4. Completion
Ask students to write their names under each
collage and help them place the collage on the
activity table on the computer room.

DIGITAL KIDS STARTER / MODULE 1 / TASK 3 -8- Copyright © 2013-2016 Binary Logic SA
Module 1 My computer
DKSTARTER Task 4 Click and type

Teacher Class Date

Overview devices contain touch screens.


The overall purpose of this lesson is for students to • Students think that the voice commands that
learn different ways to interact with the computers we give to or receive from a digital device don’t
or with devices that have a CPU. result from a specific interaction between us
and the device. Instead they believe that it is as
Objectives common as when we use an electrical device.
• To understand some different ways we can
interact with a computer, such as:
I. Interact with a computer through a Lesson Description
keyboard. 1. Preparation
II. Interact with a computer through a mouse. Place the computer on the main table, so the
III. Interact with a computer through a touch students can see the keyboard and the mouse. Then
screen. Print the word file “K.1.1.4_Starter-My_computer_-_
IV. Interact with a computer through voice Click_and_type_-_Split_keyboard.docx” in order
commands. to accomplish the activity. Glue the four printed
V. Interact with a computer through body pages onto a piece of cardboard in order to depict
gestures. a keyboard. You will need one keyboard for each
• To identify the devices which include a keyboard. group of students.
• To understand that the keyboard is used to type 2. Intro (part 1)
text and numbers into a word processor or text Introduce the purpose of the first part of the lesson
editor. which is for students to understand the general use
• To distinguish where the Enter key, the Spacebar of a keyboard and mouse.
key, the Backspace key, the Delete key, the Caps Present the keyboard and the mouse and ask the
Lock key and the Arrows keys are located on the students about the name of each device.
keyboard. Then tell the students about the devices which
• To distinguish which objects have touch screens. include a keyboard. Hold a mobile phone and a
• To distinguish the devices that we give voice laptop and show them their keyboard. Tell the
commands to. students that the keyboard is used to type text and
• To distinguish the devices depending on the type numbers into a word processor or text editor.
of voice commands they can receive like voice Then, show them how to place their fingers
telephone calls. correctly on a mouse. Carefully explain the use of
• To understand the concept “What a computer left and right click.
is”. Some devices contain small CPU units like an At this point, use the projector in order to show the
alarm clock. They must understand that these power point document “K.1.1.4_My_computer_-_
devices do something because we tell them to. Click_and_type_-_The_cat_sat_on_a_mat.ppt”.
Ask students to compare and contrast the
What is needed differences between each writing style.
Resources 3. Development – Implementation
• Digital Kids Starter Student’s Book Written activity: Firstly, ask the students to open
• K.1.1.4_Additional_files the Digital Kids Starter Student’s book on page 16,
• K.1.1.4_Worksheet_1.docx in order to complete the activity. Tell them to color
• K.1.1.4_Worksheet_2.docx in the picture’s keyboard keys. Then, ask them to
Tools & Equipment accomplish the activity on page 17. Tell them to
Interactive Whiteboard, Projector, Tablet PC, circle the devices which include a keyboard.
Smartphone Practical activity: Firstly, separate the students into
groups of 5. Hand out the “K.1.1.4_Worksheet_1.
Learning difficulties docx”. Then, explain that they have to create a
• Children often confuse the main function of the collage. More specifically, ask the students to color
keyboard. the keys and then to cut them out using their
• Students think that the only way to interact with scissors. Finally, hand out the cardboard (with the
the computer is through the mouse and the printed keyboard) to each group so they can glue
keyboard. on their pictures.
• Children think that the only output devices are 4. Intro (Part 2)
screens. Introduce the purpose of the second part of the
• Students find it difficult to distinguish what lesson. Teach students more ways to interact with

DIGITAL KIDS STARTER / MODULE 1 / TASK 4 -9- Copyright © 2013-2016 Binary Logic SA
computers. Tell them that except for the mouse and
the keyboard, they can interact with the computers
by touch, voice or body gestures. First, explain the
interaction that they can have through a touch
screen. Hold a Tablet or a Smart phone and show
them how to open an application with a finger.
Give the device to each student and ask them to
open an application e.g. to listen to a song. Then
explain what voice commands are and how we can
use them to interact with a computer. For example,
mention the voice calls that they can do on a
Smartphone. Make a voice call if you can. Then,
explain to them that the output data can also be
in other ways such as voice. A GPS, for example,
gives not only visual instructions but also voice
instructions. Finally, explain to them the interaction
that they can have with a computer through
body movement. Mention video games that can
be played with controls, like Microsoft Kinect
and Nintendo Wii remotes. To understand these
functions explain that these devices have cameras
or sensor bars that can capture our movements and
put them on the screen.
5. Development – Implementation:
Written activity: Open the Student’s book (Digital
Kids Starter) on pages 18-19. Ask them to take a
careful look at the pictures in the book and ask
them to tell you what they can see. Then, tell them
to complete the first activity on page 19. Ask them
to choose which devices contain a touch screen.
Hand out the “K.1.1.4_Worksheet_2.docx”. Tell them
to check with a pencil the devices with which they
can interact through voice commands.
Gather worksheets from students and file them in
the class folder.

Notes

DIGITAL KIDS STARTER / MODULE 1 / TASK 4 - 10 - Copyright © 2013-2016 Binary Logic SA


Module 2 Let’sstart
DKSTARTER Task 1 My desktop

Teacher Class Date

Overview bin) should appear on the desktop. Insert 2 pictures


The general purpose of the lesson is for students into the My documents folder, to show them when
to realize that the desktop is their working you present the My documents icon.
environment. 2. Introduction
Introduce the purpose of the lesson, which is for
Objectives students to understand that the desktop is the first
 o learn about some desktop icons:
T screen that they are going to see after they log on.
e.g. Then :
1. My documents is where you can save a picture or • Turn on the computer.
a drawing. • Point out to students that in order for the
2. Recycle bin is where you can ‘throw away’ a computer to start working, the loading icon of
document, picture or a movie. Windows must disappear.
3. Internet explorer lets you go on the Internet. Show them the desktop.
4. My computer is where you can find all the • Ask them to compare their computer desktop to
storage devices connected to the computer. the one that they see on the projector.
5. Start button is where you can access all the • Start a conversation about these differences.
actions of the operating system. • Change the desktop background so students can
understand that it can be changed.
Skills • Show them the time. Click Time to open Time
Students have to : and Calendar so that students can see it better.
• Cut the icons and glue them in the correct place Show them the desktop icons. Explain to them that
on the desktop. in order to open a window or a program they need
• Replace pictures in the appropriate folder. to select a desktop icon. More specifically, explain
to them the following icons:
What is needed • The Internet Explorer icon.
Resources o Place the cursor over the Internet Explorer
• Digital Kids Starter Student’s Book. icon.
• Microsoft Word o Ask them if they know what it does.
• K.1.2.1_Worksheet o Explain to them that this is the program that
Tools & Equipment helps us to connect to the Internet and tell
Scissors, glue, markers them that the Internet help us to:
Interactive Whiteboard, Projector > Listen to music
> Find pictures
Learning difficulties > Play games
• The students will have different levels of > Watch videos
computer experience. Some will already have > Find information
interacted with computers while others won’t o Open Internet Explorer and show them
have. something, such as a video.
• Students may see the computer as a game • The My Documents icon.
device, which they use to open programs o Introduce the concept of saving a file and how
automatically. it can be saved to My Documents folder.
• They understand that the Internet explorer icon o Ask students where they store their drawings.
guides them to the Internet. However, they o Explain to them that the folders on the hard
cannot associate the other icons with specific drive are like the ones in the classroom where
actions. they store their drawings.
• They may be afraid of clicking on the start button o Show them the 2 pictures which you placed in
and they may feel insecure when they open My Documents.
specific files. • The Windows/Start button.
o Ask students if they have ever drawn on a
Lesson Description computer.
1. Preparation o Explain that in order to do so they must open
Place the computer on the main table and connect a paint program.
the projector, so that the students can see the o After they find out that there is no such
activities they do on the desktop. Only 4 icons (My icon on the desktop, make them wonder if
documents, My computer, Internet explorer, Recycle “behind” the desktop there are other icons and

DIGITAL KIDS STARTER / MODULE 2 / TASK 1 - 11 - Copyright © 2013-2016 Binary Logic SA


programs. they should place these two images.
o Then show them the Windows/Start button. Tell them to cut out with scissors these pictures and
Explain to them that in Windows/Start they ask them to put them in the correct sachet on the
can find many more options, programs and printed monitor.
folders that they can open. Then ask the students to cut out the drawing with
o Tell them to open the Paint program and draw the tiger that is apparently damaged.
something. Ask students if they should save it or not.
o Tell them to save the drawing in the My Tell the students to put the damaged drawing in the
Documents folder. correct sachet on the printed monitor.
o Ask them to close all the windows and open Finally ask them to observe the images that are in
the My Documents folder from the desktop in the ‘Surf the WEB’ section.
order to see that their drawing is in there. Tell them to cut out these images and ask them in
• The Recycle bin icon. which sachet they have to put these pictures and
o On a blank sheet of paper make a draft why.
drawing. During the activity check that every child has
o Pretend that you don’t like it. understood and executed the actions correctly and
o Crumple it and throw it in the trashcan. whoever requires assistance, individual guidance
o Now ask students what happens when they must be offered.
delete – “throw away” a file which is on the Written activity. Students should open the Digital
computer. Kids Starter Student’s Book on page 22. Tell them
o Open the paint program, make a drawing and to pay attention to the images in the book and ask
save it in My Documents. them to tell you what they see. Next, they should
o Open the My Documents folder and show do the activity on page 23.
students the drawing. 4. Completion
o Delete the drawing. Collect the worksheets and put them in the class
o Open the Recycle Bin to show them that the folder.
deleted file is there.
• The My Computer icon. Notes
o Click on the My Computer icon.
o Explain that this icon contains information
about the computer.
o Mention, as an example, that just as people
have characteristics (Name, Last Name, Class,
Age) so does a computer.
Show students how to shut down a computer.
• Ask students how they think they can turn off the
computer.
• Emphasize that it is better not to shut down the
computer using the power button.
• Show them step by step how to properly shut
down a computer.
3. Investigation – Implementation
Practical activity: While the projector shows a
desktop, hand out the “K.1.2.1_Worksheet”. The
students will make a collage which shows a desktop.
Part 1: On page 4 there is a screen where sachets
and pictures should be glued. Firstly, tell the
students to cut the dotted lines around the icons
on page 2, in order to create sachets. Show them
how to cut and glue their shapes in order to form
sachets. Then, ask the students to glue these icons
(My documents, Recycle bin, and Internet explorer)
in the correct places on the printed monitor.
Part 2: Tell the students to cut out the icons (My
computer, Start, Time) on page 3 and ask them
to glue them in the correct places on the printed
monitor.
Part 3: Tell the students to look carefully at the
pictures on page 5. In the ‘Draw and save a picture’
section students have to color in the drawing with
their marker pens.
Ask them where on the desktop collage they think

DIGITAL KIDS STARTER / MODULE 2 / TASK 1 - 12 - Copyright © 2013-2016 Binary Logic SA


Module 2 Let’s start
DKSTARTER Task 2 Start a program

Teacher Class Date

Overview between clicking two times and double-click.


The general purpose of this lesson is for students • When they click twice on the name of the icon,
to learn how to open and close programs. the renaming function is activated and the effects
Furthermore they realize that programs appear are unpleasant.
inside a virtual window. • Students often cannot focus on where the mouse
cursor is placed on the desktop so it disappears
Objectives from their field of vision.
Students have to: • Children also have difficulty in using and
• Realize that by double-clicking on a program understanding the left single or double-click, the
icon you open the program. twice click and the right-click and choice option.
• Understand that programs operate in particular • They may place the wrong fingers in the incorrect
areas on the screen which is called the “Program position on the mouse.
window”.
• Learn the basic functions of a program window. Lesson Description
More specifically : 1. Preparation
o What does the Minimize button do: Hides the Place the computer on the main table and connect
window. the projector so students can follow the activities
o What is Maximize: Fills the screen with a you carry out on the desktop. It is suggested that
window. you do the following actions to each computer.
o What is Restore: Restores the window to a • Open all the students’ computers.
previous position. • Clear the taskbar on the desktop from all the
• Distinguish that the close operation function icons except for the start icon and time icon
terminates a program without making it (right-click each icon and then select “unpin this
disappear. program from the taskbar”).
• If necessary make a comparison: • Copy the file” K.1.2.2_Drawing.jpg” onto the
• Open a program just like you would open a real Desktop of all the students’ computers and
window. create an icon with the name “Drawing” onto the
• Close a program just like you would close a real desktop in order to show how to start a program.
window. • To open the “Drawing” file with the paint
program:
Skills o Right-click the icon
Students must: o Select “Open with” and then “choose the
• Use the double – click function in order to open a default program”
program. o Select the “Paint” program and check “Always
• Be able to minimize, maximize and restore a use the selected program to open this kind of
program window. file”
• Be able to close a program. • Open the “Paint” program and minimize the
ribbon.
What is needed To do this action:
Resources o select “customize this action”
• Digital Kids Starter Student’s Book o select “Minimize the ribbon”
• K.1.2.2_Worksheet.docx 2. Introduction
• K.1.2.2_Drawing.jpg I. Begin by explaining the purpose of the lesson to
Tools & Equipment the students so that they can understand how to
• Windows Paint start a program.
• Scissors, glue, markers II. At this point, you can compare by explaining that
• Interactive Whiteboard just like a TV is switched on by pressing a button
• Projector on the remote control, a desktop icon opens in
a window form with a mouse action in the same
Learning difficulties way.
• When we move the mouse cursor above an icon, 3. Investigation
it becomes highlighted. Students then may think I. Make sure that all computers are turned on.
that the program has been selected. However, II. Show students the correct finger placement on
they don’t notice any change and they continue the mouse.
left clicking. At this point, there is confusion III. Ask students to move the cursor above the

DIGITAL KIDS STARTER / MODULE 2 / TASK 2 - 13 - Copyright © 2013-2016 Binary Logic SA


icon “Drawing” in order to see the light which
appears. Tell students to move the cursor and ask
them what they see.
IV. Tell students to do a single left-click action
and notice the results. You will see that some
students :
o Select the icon (single left click) only
o Open the program (double left click)
o Rename the icon (twice left click on the name
of the text)
o Do a right click
V. Explain these differences to each student
individually. Ask them to open the program
and then close it. Repeat this activity many
times in order to make sure that every child has
understood this action.
VI. Now with the Paint program open, draw their
attention to the window. Show the space where
the drawing is done, and point out that icons
minimize, maximize, restore and close. It is
advisable to test students at this point with
questions on how to maximize and minimize
a window. To continue, the students will
understand the differences between the windows
and icons. This is done with a single left-click.
VII. Every student should be tested individually in
various ways on the actions mentioned earlier
(maximizing, minimizing, opening, closing,
choosing, finger placement, etc.)
4. Development
• Hand out the “K.1.2.2_Worksheet.docx”. Students
must create a collage which illustrates program
windows.
• Suggest opening the Digital Kids Starter
Student’s book on page 25. Tell them to look very
carefully at the windows program structure.
• Then students have to cut out the “Minimize”, the
“Maximize”, the “Restore” and the “Close” icons
using scissors.
• Tell them to glue the icons onto the right-hand
section of the windows in order to make the
collage.
5. Completion
Collect the worksheets and file them in the class
folder.

Notes

DIGITAL KIDS STARTER / MODULE 2 / TASK 2 - 14 - Copyright © 2013-2016 Binary Logic SA


Module 2 Let’s start
DKSTARTER Task 3 Text and pictures

Teacher Class Date

Overview • Students do not know that digital files can be


The general purpose of the lesson is for students transferred from one device to another.
to understand and become aware of the different
types of digital information. Lesson Description
Educational Procedure
Objectives Begin by presenting the different digital gadgets.
• To distinguish the differences between each type Describe each device’s use and their capabilities.
of digital information such as Text, Sound, Picture Point out whether each electronic device can
and Video. produce picture, sound, video or text. What must
• To find the variation between the digital icon be specified is that each electronic device can
devices according to the digital information communicate directly (cable connected). Then,
which it supports. focus on computer digital files and how these can
• To understand the difference between recording be combined.
and playing digital information. For example, 1. Introduction.
we use the webcam to record a video or take a Introduce the purpose of the lesson which is for
picture but we cannot use this device to see what students to understand the various types of digital
we have produced. information. Start by asking questions to the
• To find out that we can transfer digital folders students with reference to which device they should
from one device to another. use in order to listen to music, take a picture, record
• To combine icons with specific types of digital a video or type words. During the lesson, repeat the
information. phrase “digital sound /text/picture/ video” in order
• Each file should be placed in the appropriate to get the students acquainted with these concepts.
folder. For example, music files in the music file With the use of a digital camera, take a picture
folder, picture files in the picture folder…and so of the computer lab and record a video. Pass
on. the camera in front of each student, with the
• To understand that they can combine different picture visible on the camera’s screen so it can be
types of digital information in order to create a understood that the camera has saved the picture.
desired result. Ask students how they think we can transfer digital
files from the camera to the computer. At this point,
What is needed a comparison can be made by explaining that as
Resources the students carry their books from home to school
• Digital Kids Starter Student’s Book. using their school bag in the same manner we can
• Microsoft Word transfer data from a camera to a computer using
• K.1.2.3_Worksheet_1.docx a cable. Then switch the computer on and create a
• K.1.2.3_Worksheet_2.docx new folder. Place the transferred data (digital image
Tools & Equipment and recorded video) in the folder. Furthermore add
Scissors, glue, markers new digital text and a sound file.
Interactive Whiteboard, Projector With the folder open, focus their attention on
the file’s icons. Ask the students to compare and
Learning difficulties contrast each icon. At this point, open each file, in
• Children find it difficult to distinguish between order for them to understand the different type of
the types of digital information presented, like digital information.
when a child sees a text, he may regards it as Ask the students if they think that different
picture when in reality it is a text document…. digital files could be combined in order to work
Likewise, video can be a combination of picture, simultaneously. For example, type the text “Here
sound and text. is the computer lab“, and explain that it would be
• Students react to digital material such as video, could a good idea to add a picture to the text.
picture and sound, but this may not happen with Finally, use the projector to show the text with the
text because if they do not know how to type on picture and how they finally became one.
the keyboard. 2. Development – Investigation of knowledge
• Children often confuse the capabilities of • Practical activity: First, hand out the “K.1.2.3_
different type of gadgets, for instance an mp3 Worksheet_1.docx” and ask them to fill in the first
player in most cases does not have video page. Students must color in the circles with the
functions nor can a webcam play music, this must right color in order to correspond each device to
be explained in detail. its operation.

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• After completing the first page of the worksheets
students must open the Digital Kids Starter
Student’s book on page 27 in order to complete
the activity. Tell them to notice very carefully the
images in the book and then ask them to match
the devices to the right icons.
• Finally hand out the “K.1.2.3_Worksheet_2.docx”.
Students have to combine two different types
of digital information. More specifically, they
have to create a collage that combines a text
document with a picture. So ask the students to
cut out the Text, using the scissors. Help each
child to read the text so they can understand
what it says. The child must choose a picture
of his favorite animal and cut it out using the
scissors and must glue the picture of the animal
under the text so to create a collage.
3. Completion
Collect the worksheets and put them in the class
folder.

Notes

DIGITAL KIDS STARTER / MODULE 2 / TASK 3 - 16 - Copyright © 2013-2016 Binary Logic SA


Module 2 Let’sstart
DKSTARTER Task 4 My workspace

Teacher Class Date

Overview I. Eating or drinking in the lab or on the desk.


The general purpose of this lesson is for students II. Pulling any wires or touch sockets.
to acquire an understanding of the necessity of the III. Disconnecting or removing any cable.
correct body and hand posture and the importance IV. Playing or running inside the lab.
of adhering to the computer lab rules. V. Hitting the keys on the keyboard too hard.
VI. Taking devices away from the computer lab.
Objectives VII. Inserting objects into the computer.
• To understand that is necessary to have their 2) Analysis – Implementation.
body in the correct posture and their hands in • Written activity: Ask the children to open the
the right position. Digital Kids Starter Student’s book on page 28.
• To learn how to place their hand correctly upon Tell them to look at the pictures very carefully
the mouse. and then explain the picture’s content. Then,
• To adhere to the computer lab rules and students should open their book on page 30
regulations. which shows the correct body posture. Then ask
them to do the activity on page 31. Students
what is needed must put a or in the boxes in order
Resources to characterize the right or wrong things in a
• Digital Kids Starter Student’s book. computer lab.
• K.1.2.4_Worksheet_1.docx • Practical activity: First hand out the “K.1.2.4_
• K.1.2.4_Worksheet_2.docx Worksheet_1.docx”.
Tools & Equipment Students must put or in the boxes in
• Scissors, glue, markers order to characterize the right or wrong hand
• Interactive Whiteboard, Projector and body postures.
• Microsoft Word Then hand out the “K.1.2.4_Worksheet_2.docx”.
Students must create a collage which depicts
Learning difficulties the computer lab rules. Ask the children to cut
Students may not be aware of the dangers that can out the pictures using scissors. Help students to
encounter when they operate a computer. understand the real meaning of each picture as
they may be unable to read any caption. In the
Lesson Description follow-up, they must glue their pictures in the
1) Introduction right section (DO… and DO NOT…) so as to create
Introduce the purpose of the lesson. Firstly, explain a complete collage.
to students how to place their hand on a mouse. 3) Completion
Secondly, show them how to have their body in the Collect the worksheets and file them in the class
correct posture and their hand in the right position. folder.
Demonstrate, by using a child in front of the class,
how to be in the right body posture. Explain the Notes
way students should behave in the computer lab
such as :
I. Keeping the lab clean and tidy.
II. Making sure that their hands are clean and dry
when they use the computer.
III. Keeping a safe distance from the monitor in
order to protect their eyes.
IV. Forming a queue when going to the computer
lab.
V. Sitting properly in front of the computer,
waiting for the teacher’s instructions.
VI. Reporting any problem with their computer to
the teacher.
VII. Shutting the computer down properly.
VIII. Sharing the computer with their classmates
when it is necessary.
Then explain what students should avoid doing in
the computer lab such as :

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DIGITAL KIDS STARTER / MODULE 2 / TASK 4 - 18 - Copyright © 2013-2016 Binary Logic SA
Module 3 Let’s paint
DKSTARTER Task 1 Free drawing

Teacher Class Date

Overview to whoever needs it. The students should draw


The general purpose of this lesson is for students a computer with all its basic computer parts, (as
to learn how to use the Paint program in order to shown on the worksheet) with every part in a
draw. different color. Let them experiment with the tools
and use the eraser if they want to erase something.
Objectives Finally, save each child’s picture. If there is time to
• To distinguish which Paint tool they should use in do a second drawing, they can use Paint to draw
order to make a drawing. the picture on the right, on page 35 of the Digital
• To learn the use of the mouse and how to draw Kids Starter book.
using only the left mouse button. 4. Completion – Evaluation
After completing the activity, print the students
Skills work and file them in the class folder or save each
• To open the Paint program. student’s document on their personal memory stick.
• To draw using the tools in Paint (Eraser, Pencil,
Brush, colors). Notes

What is needed
Resources
• Digital Kids Starter Student’s Book
• K.1.3.1_Worksheet.docx
Tools & Equipment
Interactive Whiteboard, Projector, Paint

Learning difficulties
• Some children may have difficulty understanding
that in order to use the painting tools, the left
mouse button must be held down while moving
the mouse.
• Switching to another color.

Lesson Description
1. Preparation
Place the computer on the main table and connect
the projector, so that students can watch you
starting up the Paint program on the desktop.
2. Introduction
• Introduce the purpose of the lesson which is for
students to understand how to use Paint.
• Start by asking students what they should click
on in order to begin drawing with Paint.
• Show students the steps needed to open the
Paint program.
• Introduce the paint canvas and its tools (paint
brush, pencil, spray, eraser...etc.) and how to
choose a particular one by clicking the desired
icon to use it. Next, explain how to open the
palette and choose a color by clicking it.
3. Implementation
With each child’s computer open, hand out the
worksheet and ask the students to work on the
activity. The activity requires step by step actions
to open the Paint program on the computer and
to complete the task on the worksheet. Check
that every child has understood and executed the
actions correctly and offer individual guidance

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Let’s paint
DKSTARTER
ModulE 3
TASk 2 Make shapes

TEAChER CLASS DATE

ovERviEw VI. Finally show students how to change the width of


The general purpose of this lesson is for students to a line.
learn how to create a picture, using shapes in Paint 3. implementation
program. hand out the “K.1.3.2_Worksheet.docx” and explain
the activity. Students have to start by opening Paint.
objEcTivES They must select a shape to view it on the drawing
• To learn the basic steps to make shapes. canvas. Ask them to create some shapes. Then
• To understand the use of Undo to reverse steps. have them resize the shapes. having done that,
• To combine shapes in order to make a more they should choose a color to fill in each shape.
complicated shape. Some instructions may help. Then they should try
to combine the colored shapes to create a robot by
SkillS moving and joining each shape.
• To fill shapes with a color. help them to select the transparency selection, in
• To select a shape. order to move shapes easily.
• To resize a shape.
• To move a selected shape.
• To delete a selected shape.

whAT iS nEEdEd
Prerequisites
Open Paint and use the basic tools (pencil, brush,
eraser, colors).
resources
• Digital Kids Starter Student’s Book.
• K.1.3.2_Worksheet.docx
Tools
• Interactive Whiteboard, Projector
• Paint

lEARning difficulTiES Tell them to use the Pencil tool in order to make
• Some children have difficulty understanding minor changes.
that they have to use the shape box in order to Finally, tell the students to do the writing activity
choose a shape. on page 39 of Digital Kids Starter Student’s book.
• Resizing shapes, for example, a left click to draw If time permits for another drawing, the children
and drag. can use Paint to draw a picture of a colored tree, a
• Students may need help to move a shape. home, the sun and clouds, on page 41. Then they
should make changes. Ask them to select each
lESSon dEScRipTion picture in order to move it around the drawing
1. Preparation canvas. Let them experiment with the Paint tools.
Place the computer on the main table and connect Use the projector to show them how to make the
the projector, so students can watch and learn how robot.
to make a shape on the desktop. 4. completion
2. investigation – development of knowledge Print the students work and file them in the class
I. Introduce the purpose of the lesson which is for folder or save each student’s document on their
students to learn how to create a picture using personal memory stick.
shapes.
II. Do step-by-step actions to show how to select noTES
shapes by clicking the desired tool icon.
III. Explain that it is necessary to select a shape
in order to make changes, such as moving or
resizing a selected shape.
IV. Show them how to fill a shape with color.
V. Do step-by-step actions to show how to delete a
selected shape and explain the use of the Undo
action.

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Module 3 Let’s paint
DKSTARTER Task 3 Copy and paste

Teacher Class Date

Overview opening the Paint program. They have to draw


The general purpose of this lesson is for students a picture which shows the four seasons of the
to learn how to copy and paste a selected shape in year. Firstly, ask them to create a box and then to
Paint. divide it into four sections. They have to select
the proper shape and the pencil for the division.
Objectives Keep note, they can change the size of the line.
• To use the mouse and carry out the correct • In the first section, students have to draw winter.
actions (select/copy/paste) using left and right Ask them to follow three steps. First, they have to
“click”. draw a background, then, they should add snow
• To understand that the copy-paste action helps and snowflakes. Tell them to copy and paste the
them to save time. snowflakes many times in order to fill the sky.
Ask them to complete this picture by drawing
Skills a snowman. Then, ask students to draw spring.
To use two different ways to copy and paste a Tell them to begin with the background, then,
selected shape. they should add a sun and then copy and paste
clouds. Finally, ask them to draw a pretty garden
what is needed with flowers. The third season is summer. Ask
Prerequisites them to draw the background. Then they should
Basic knowledge of Paint (opening it, use of basic add a sun and then copy and paste many clouds
tools and shapes and use of selection tool). in the sky. Then, ask them to draw some items
Resources that we see on a beach, like a bucket and spade,
• Digital Kids Starter Student’s Book an umbrella, beach balls and a boat. Finally, ask
• K.1.3.3_Worksheet.docx them to draw the fourth season which is fall.
Tools & Equipment Tell them to begin with the background, to add
• Interactive Whiteboard, Projector clouds and rain and then ask them to draw a tree
• Paint without leaves. Finally, they have to draw a leaf.
Students should copy and paste the leaf many
Learning difficulties times in order to cover the ground.
Some children have difficulty understanding how • As they draw the seasons, let them experiment
to use left and right click in order to select a shape with the Paint tools andhave them use the Undo
and then copy and paste it. button as many times as they want. The best way
to learn a program is through practice!
Lesson Description 4. Completion – Evaluation
1. Preparation After completing the activity, print the students
Place the computer on the main table and connect work and file them in the class folder or save each
the projector, so students can watch how to copy student’s document on their personal memory stick.
and paste a selected shape on the desktop.
2. Introduction
I. Introduce the purpose of the lesson which is Notes
for students to understand the creation of an
identical picture using the copy-paste actions.
II. Explain to students that it is necessary to select a
shape in order to make changes.
III. Do step-by-step actions to show how to copy
and paste a picture using the left mouse button.
First, show students how to select shapes by
clicking on the desired “tool icon”. Show them
how to the use the mouse and how to click the
copy and paste icons using only the left mouse
button.
IV. Then, explain to them, step-by-step, the copy–
paste action using the right mouse button
3. Implementation
• Next hand out the “K.1.3.3_Worksheet.docx” and
explain the activity. Students have to start by

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DIGITAL KIDS STARTER / MODULE 3 / TASK 3 - 24 - Copyright © 2013-2016 Binary Logic SA
Module 3 Let’s paint
DKSTARTER Task 4 Save my picture

Teacher Class Date

Overview on a disk or on a USB flash stick and then


The general purpose of this lesson is for students continue their work at school. Furthermore,
to learn how to create and save paintings in Paint explain to them that they can save their work as
program. different type of documents. For example, they
can create a drawing and then save it in a format
Objectives that can be sent by email.
• To realize why it is necessary to save your work. IV. Do step-by-step actions to show how to save a
• To learn the advantages of saving work on a drawing in the default location (in Documents).
computer. Point out the box in which they should type the
file name in order to save their work.
Skills V. Do step-by-step actions to show how to open a
• To save a drawing in a specific place in the drawing from the default location.
default location (in Documents). 3. Implementation
• To open a drawing from the default location. • Hand out the worksheet and explain the activity.
The activity requires step-by-step actions.
What is needed Students start by opening the Paint program.
Prerequisites They have to draw a self-portrait. Firstly, ask them
Basic knowledge of Paint. to draw an oval on the whiteboard in the middle
Resources of the page. Next, they have to use the shape
• Digital Kids Starter Student’s Book tools to add features like eyes and a mouth.
• K.1.3.4_Worksheet.docx Demonstrate the use of the curve tool which is
Tools & Equipment needed to draw the mouth. Then, tell students to
• Paint use the drawing tool (pencil or brushes) to make
• Interactive Whiteboard, Projector a nose. Finally, ask them to use different tools to
fill and add features such as hair.
Learning difficulties • During the activity check that every child has
• Some children have difficulty understanding why understood and executed the actions correctly.
it is necessary to save their work. Offer individual guidance if needed. Furthermore,
• They may get confused about where their some tutorial instructions may help with design
drawing has been saved. ideas. Finally, having accomplished the activity,
students should save their drawings. Ask them to
Lesson Description save it as “My self-portrait” in the default folder
1. Preparation (In Documents).
Place the computer on the main table and connect • Finally, ask them to go to Documents (help
the projector, so students can see how to save a them), to find their drawing and to open it (by
drawing on the desktop. double clicking on it). Before opening it, ask
2. Introduction them to tell you what they think the drawing will
I. Introduce the purpose of the lesson which is to be like.
understand why it is necessary to save their work. 4. Completion – Evaluation
II. Firstly, ask students why it is helpful to work on a After completing the activity, print the students
computer. Talk about a workplace. Ask students work and file them in the class folder or save each
why it is easier for a secretary to work on a student’s document on their personal memory stick.
computer than on a typewriter.
III. Guide students to think of the advantages of
saving a document. You could mention four Notes
reasons (quick – cheap – convenient - easy).
Firstly, tell them that it can save time because the
next time they continue work on their document
they can just open it without having to redo
everything. Furthermore, explain to them that
saving a document saves money because they
can change a document on the computer and
don’t have to print it every time. They should
only print the final drawing or document. Also,
they can work at home, saving their document

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Module 4 Let’s type
DKSTARTER Task 1 The Notepad

Teacher Class Date

Overview this unit is going to help students learn how to


The general purpose of this lesson is for students to enter text using the keyboard.
get an understanding of how to use the Notepad II. First, talk to the children about the text/words
program in order to type some letters. that they see around them, e.g. labels, signs,
posters. Ask them why the text is there and what
Objectives it tells them. Ask questions like “does all text
• To become aware of the differences between look the same?” and how do they think it was all
written and notepad-processed text. created? Show some examples of text, e.g. typed,
• To understand which type of writing is easier to handwritten, stencil and computer created text,
change after it is written. etc. Ask the children which method of creating
• To learn the basic steps needed to open text is the most popular nowadays. Tell the class
Notepad. they are ultimately going to produce some
• Once Notepad is open, to understand what perfectly formed text on the computer.
certain icons refer to. III. Show the steps needed to start Notepad. Then
• To understand why it is necessary to save work demonstrate how to type on the computer using
• To understand the advantages of saving work on the keyboard.
the computer. IV. Then ask the children to consider Notepad.
• To learn how to save a text in Notepad in the Explain that they are going to type their name
default location (My documents). into the computer using the keyboard. Allow
• To learn how to open a text document from the them to practice entering letters that they know.
default location. V. Then guide the children to get to the advantages
• To learn how to type single words on a keyboard. of saving a text document. You could mention
four reasons (quick, cheap, convenient, easy) in
Skills order to explain why it is necessary to save work.
• To start Notepad. Show the steps needed to save a text document
• To type some letters on Notepad. in the default location (My documents).
• To save work. VI. Finally, show the steps needed to open a text
• To open a file in Notepad. document from the default location.
3. Implementation
What is needed Hand out the “K.1.4.1_Worksheet_1.docx”and
Resources explain the activity. There are two pictures which
• Digital Kids Starter Student’s Book depict a written and a word-processed text. First,
• K.1.4.1_Worksheet_1.docx students have to mention the differences between
• K.1.4.1_Worksheet_2.docx these types of text. Then, they have to circle the
Tools & Equipment object which the writer uses to make each picture.
• Notepad Hand out the “K.1.4.1_Worksheet_2.docx”. Students
• Interactive Whiteboard, Projector have to start by opening Notepad. According to the
task on the worksheet, the children have to type their
Learning difficulties first name. Then, they must save the text document
• Some children have difficulty understanding why as “Text1”in the default folder (in Documents). Finally,
it is necessary to save their work. Explain that students have to open the saved file and add their
the computer can be damaged or there can be a surname to the text and save it again.
power failure causing work to be lost. 4. Completion
• They may have difficulty finding the folder where Collect the work the students have done in “K.1.4.1_
a text has been saved. Worksheet_1.docx” and file them in the class folder.
• The children may require help typing words using Print the work the students have done in “K.1.4.1_
the keyboard. Worksheet_2.docx” and file them in the class folder
or save each student’s document on their personal
Lesson Description memory stick.
1. Preparation
Place the computer on the main table and connect Notes
the projector, so students can watch how you start
Notepad on the desktop.
2. Introduction – Investigation of knowledge
I. Introduce the purpose of the lesson. Explain that

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Module 4 Let’s type
DKSTARTER Task 2 Letters and words

Teacher Class Date

Overview IV. Then, show how to create a space between


The general purpose of this lesson is for students words using Spacebar and type your surname.
to get an understanding of how to use Notepad in Furthermore, note where the full stop key is
order to type words and sentences. located on the keyboard.
V. Now, ask which key we use to type a capital
Objectives letter. Show how we use Caps Lock and explain
• To learn how to type words or sentences. when we can use it to type capital letters.
• To understand how to create spaces using the VI. Then, show how we can create a new line by
Spacebar key. pressing Enter.
• To delete a character using the Backspace key. VII. Finally, show how to type a list of five random
• To create a new line using the Enter key. names of students’ names.
• To type capital letters using the Caps Lock key. 3. Implementation
• To distinguish where the letter, the number, Enter, Next, hand out the “K.1.4.2_Worksheet.docx” and
Spacebar, Backspace, Delete, Caps Lock, full stop explain the activity. Students have to type a list of
and arrow keys are located on the keyboard. animal names. Then, ask the students to circle five
of their favorite animals that are on the first page of
What is needed the worksheet. Then, ask students to open Notepad
Prerequisites and make a list with the five circled animals. Ask
Open Notepad and type some letters. them to follow the steps on the second page of
Resources the worksheet in order to create the list. During
• Digital Kids Starter Student’s Book the activity, check that every child has understood
• K.1.4.2_Worksheet.docx and executed the actions correctly and offer help
Tools & Equipment if needed. Finally, having completed the activity,
• Notepad students must save their work. Ask them to save it
• Interactive Whiteboard, Projector, pencil as “Animals” in the default folder (Documents).
4. Completion
Learning difficulties Print the work of the students and file them in the
• Some children use the Caps Lock key incorrectly class folder or save each student’s document on
to type a capital letter. their personal memory stick.
• They may not be able to find the key’s location
on the keyboard. Notes
• They may need help with creating a list (press
Enter).

Lesson Description
1. Preparation
Place the computer on the main table and connect
the projector, so the students can see the activities
that are carried out on the desktop which show how
to type a sentence using Notepad.
2. Introduction
I. Introduce the purpose of the lesson. Explain
that this unit is going to help students learn
how to enter words and sentences using certain
keys on the keyboard.
II. First, explain that they are going to type their
name using the keyboard. Start typing your
first name. Show the children how to press a
key, with a light but firm touch, but not holding
down their finger.
III. Then show how to delete a character using
Backspace. You could ask students “Which key
do we use to delete a mistake?” Show students
how to use Backspace if they have mistyped or
repeated a letter.

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DIGITAL KIDS STARTER / MODULE 4 / TASK 2 - 30 - Copyright © 2013-2016 Binary Logic SA
Module 4 Let’s
type
DKSTARTER Task 3 Move around

Teacher Class Date

Overview delete a letter and then type the right one.


The general purpose of this lesson is for students to III. Then, you could tell the students to type a
learn how to move the cursor in Notepad. sentence in Notepad, for example “Hello, good
morning”. Then, ask them to add a name next to
Objectives the word “Hello” using the arrow keys.
• To learn how to move the cursor around a text IV. Finally, show the students how to move around
pressing the arrow keys. the text using the mouse. Do similar activities
• To understand how to move the cursor around a (typing-deleting characters) in order for students
text using the mouse. to understand how to move around the text.
• To understand that is necessary to position the Point out the use of the single left-click on the
cursor in the right place in order to delete a mouse.
character or type a character. 3. Implementation
Tell the students to open the Digital Kids Starter
Skills Student’s book, on page 55 and ask them to do
• To move the cursor around a text. the activity. The children have to type the list in the
• To delete a character from a text. picture. Then, ask them to delete the characters “a,
b, c, d” and tell them to replace with the desired
What is needed capital letters. During the activity check that every
Prerequisites child has understood and executed the actions
Basic knowledge of Notepad (typing text). correctly and give help when needed.
Resources • Next, hand out the K.1.4.3_Worksheet.docx
• Digital Kids Starter Student’s Book and explain the activity. First, present the video
• K.1.4.3_Worksheet.docx “K.1.4.3_The_Way_Back_Home.mp4”. During the
• K.1.4.3_The_Way_Back_Home.mp4 video, describe the story.
Tools & Equipment With reference to the story “…a young boy builds
• Notepad himself a rocket and sends himself off to space. He
• Interactive Whiteboard, Projector, Printer, scissors, lands on a faraway planet. His spaceship breaks
glue, speakers, A4 sheets. down, a friendly alien lands and he breaks down
too. The little boy parachutes to earth to get some
Learning difficulties tools to fix the ship. He gets back by way of a huge
• Sometimes students delete a full sentence ladder, fixes the machines and then they both fly
instead of deleting a character. off.”
• Students may get confused, pressing the mouse According to the task on the worksheet, the
with a left single click to position the cursor in children have to illustrate this story. The students
the right place. must open Notepad in order to type sentences
for each picture. For the first picture ask them to
Lesson Description type the sentence “Hello, my name is……. and I
1. Preparation. am ready to travel in space“ and tell them to fill in
Place the computer on the main table and connect a random name for the boy. Then, print this text.
the projector, so students can watch the activities Hand out the printed pages to the students and ask
carried out on the desktop, showing how they can them to cut out the text with scissors, and to glue it
move the cursor around the text in Notepad. in the right place on the worksheet. For the second
2. Introduction picture, ask students to type a simple dialogue
I. Introduce the purpose of the lesson. Explain that between the boy and alien. For example:
this unit is going to help students to learn how to Alien: What is your name?
move the cursor around a text. Boy: My name is Tom.
II. First, explain that there are two different Alien: Can you fix my spaceship?
ways they can position the cursor in the right Boy: OK, I will get some tools.
place. You could start by typing a single word. Then, print students’ texts and ask them again to
For example, type the word “Hallo”. Ask the cut out and glue the texts in the right place on the
students if there is any mistake in the word and worksheet. Then, students have to circle three tools
furthermore ask them which key they can use to fix the machines. With Notepad open, ask them
to delete a letter. Next, show them how to use to type a list of these tools. Tell them to cut out the
the arrow keys in order to position the cursor in printed list and to glue it in the right place on the
the right place. Then, show the students how to worksheet.

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Finally, students have to type a sentence about the
kid’s and alien’s destination. Ask them to cut out the
printed sentences and tell them to glue them in the
last picture on the worksheet.
4. Completion
Collect the worksheets and file them in the class
folder.

Notes

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Module 4 Let’s type
DKSTARTER Task 4 Select and change a word

Teacher Class Date

Overview then to delete it by pressing Delete.


The general purpose of this lesson is for students to III. Now, show the students how to select a word
understand how to select and change a word. using the mouse. Type a word and point out how
to left click in order to move the cursor. Type a
Objectives sentence and show how to select a full sentence.
• To select words using the keyboard keys (Shift + IV. Finally, show students how to change the size of
arrow keys) and using the mouse. a selected word. Furthermore, you could present
• To delete a selected word or sentence. the students with the basic font styles such as
Bold and Italic. Now, tell students to type their
Skills names in Notepad. Then, ask them to change the
• To select and delete a word. size and the font style.
• To change the size of a word. 3. Development – Implementation
• To change the font style of a word. Tell students to open the Digital Kids Starter
Student’s book on page 57 and ask them to do the
What is needed activity. The children have to start Notepad, type
Prerequisites and change sentences using Delete and Enter.
Open and type text in Notepad. Let the students decide the way in which they can
Resources select a word. Then ask the students to open the
• Digital Kids Starter Student’s Book Digital Kids Starter Student’s book on page 59 in
• K.1.4.4_Worksheet.docx order to accomplish the activities. According to
Tools & Equipment the first activity, students have to type a sentence
• Notepad and then have to change the size of each sentence.
• Scissors, glue, pencil, rubber, felt tips. With reference to the second activity, students have
• Interactive Whiteboard, Projector to make a list and then change the font style and
the size of each line. During the activities check
Learning difficulties that every child has understood and executed the
• Understanding that it is necessary to position the actions correctly and give help when needed.
cursor in the right place in order to select a word. Next, hand out the “K.1.4.4_Worksheet.docx” and
• Some children may be confused when selecting explain the activity. According to the task on the
a word using Shift and the Left Arrow key at the worksheet, the children have to illustrate a picture.
same time. Firstly, ask the students to color the picture using
• Some children may have difficulty in their felt tips. Then, tell students to type sentences
understanding the differences between Delete to illustrate the picture. Ask them to type the
and Backspace keys. sentences “Happy birthday” and “It’s party time”.
Tell the students to change the font style and the
Lesson Description size of each sentence. Then, print and hand the
1. Preparation pages out to the students and ask them to cut the
Place the computer on the main table and connect text out with scissors and to glue it in the right
the projector, so students can see the activities place on the worksheet.
carried out on the desktop showing how to select a 4. Completion
word. Collect the worksheet and put them in the class
2. Introduction folder.
I. Introduce the purpose of the lesson, which is for
students to help them to learn that they have to
select a word in order to make changes. Notes
II. First, explain that there are two different ways
to select a word. You could start by typing a
simple word, for example type the word “Apple”.
Then select this word using Shift and the Left
Arrow key at the same time. Point out that it
is necessary to position the cursor in the right
place. Having selected the word, explain that we
can delete this selected word by pressing Delete.
At this point, tell the students to type a word in
Notepad. First, ask them to select the word and

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DIGITAL KIDS STARTER / MODULE 4 / TASK 4 - 34 - Copyright © 2013-2016 Binary Logic SA
Module 5 Let’s surf
DKSTARTER Task 1 The Internet

Teacher Class Date

Overview You could start making questions such as :


The general purpose of this lesson is for students to • Do you have Internet at home?
be introduced to the Internet and online safety. • Do you have access to the Internet only from
your home or from other places too?
Objectives • What do you do exactly when you access the
Students: Internet?
• Realize that computers all over the world can o Do you listen to music?
communicate through the Internet. o Do you watch videos?
• Understand that computers communicate using o Do you watch movies?
satellites and antennas. o Do you play games?
• Realize that they have access to the Internet o Do you look at pictures?
from various devices such as computer desktops, • Which devices do you use in order to access the
laptops, mobile phones, tablets. Internet?
• Follow the Internet safety rules. • How do you think computers all over the world
are connected?
Skills • Do you communicate with your friends when you
Students have to create a collage which shows: have access to the Internet?
• The different ways to connect to the Internet. • In which ways do you communicate? Do you
• Internet safety rules. send e-mail? Do you use Skype? Do you chat?
Then explain to students that computers connected
What is needed to the Internet through satellites and antennas.
Resources 3. Development
• Digital Kids Starter Student’s Book. Continue developing the subject regarding Internet
• K.1.5.1_Worksheet_1.docx safety. Start a conversation with the students in
• K.1.5.1_Worksheet_2.docx order to emphasize that they should never give out
Tools & Equipment personal information to strangers.
• Scissors, glue, markers You could start a discussion to liken students’
• Interactive Whiteboard, Projector behavior in their everyday life with Internet safety
• Internet Explorer rules:
• Microsoft Word
What do you do if a What do you do if a
Learning difficulties stranger tries to talk to > stranger tries to talk to
you in the street? you online?
Some students:
• Believe that they have access to the Internet Would you give Would you give your
using only desktop computers or laptops which your house keys to a > Internet passwords to a
stranger? stranger?
are placed in a particular area such as their home
or their school. Would you give a
Would you send a
• Think that the Internet is a program which picture of yourself
> picture of yourself to a
to a stranger in your
“runs” using an icon which everyone has on his neighborhood?
stranger in a chat room?
computer.
While chatting, do you
• Are addicted to the Internet but some others are During a Halloween
believe that a stranger
not. party can you tell
can pretend to be a
• Do not know what kind of dangers are lurking if someone who is >
friend because they are
around the Internet. wearing a mask is your
behind the mask of the
friend?
computer?
Lesson Description Would you open a box Would you open e-mail
1. Preparation which is sent to you by > from people you don’t
Print the last page of the K.1.5.1_Worksheet_2.docx a stranger ? know?
on A3 size paper.
2. Introduction - Brainstorm Describe to students what we mean when we say
Introduce the purpose of the lesson which is for Personal information.
students to understand what we call the Internet Explain to students that personal information
and how this word includes the concept of includes :
connection-communication between computers all • full name,
over the world. • address,

DIGITAL KIDS STARTER / MODULE 5 / TASK 1 - 35 - Copyright © 2013-2016 Binary Logic SA


• phone number,
• e-mail address,
• age.
Details, such as where they attend school, dates of
birth and names of family members should also be
kept confident.
Furthermore you could mention to students a
reported scenario. Tell them that during an online
game a stranger starts asking questions such as:
• Do you like pizza?
• What is your phone number?
• What type of pets do you have?
• What is your address?
• What is your favorite movie theater?
• What is your favorite movie?
• What is your favorite beach?
Ask students which of these questions they can
answer and which they cannot.
4. Implementation
Hand out the “K.1.5.1_Worksheet_1.docx”. Students
have to create a collage which illustrates the
different devices which connect to the Internet.
Firstly, tell the students to cut out the devices on
page 3 with which they can have access to the
Internet. Then explain to them that they have to
glue these pictures on the world map on page 2.
Hand out the “K.1.5.1_Worksheet_2.docx”. Students
have to create a collage which describes the
Internet safety rules. Hand out the last page of the
worksheet which you have printed in A3 size. Then
ask students to cut out the pictures on page 1 and
page 2 in order to glue them in the boxes of the
Internet safety rules page. During the activity check
that every student has understood and executed
the actions correctly and to whoever requires
assistance, offer individual guidance.
5. Completion
After completing the activity, a discussion must
follow in order to investigate the meanings of:
• The different devices which can connect to the
Internet from anywhere in the world.
• The importance of the Internet safety rules.
Then collect all the worksheets and file them in the
class folder.

Notes

DIGITAL KIDS STARTER / MODULE 5 / TASK 1 - 36 - Copyright © 2013-2016 Binary Logic SA


Module 5 Let’ssurf
DKSTARTER Task 2 Communicate

Teacher Class Date

Overview • During the activity:


Learning how to communicate with other people Students have to:
through the Internet. o Cut out the envelope on the sheet. Help them
glue its sides in order to create the envelope
Objectives correctly. Tell students to imagine that this is
• To learn about the different ways to an email that is being sent from one computer
communicate with people from all over the to another using the Internet.
world. o Tell students to cut out pictures and videos of
• To understand what kind of information you can their favorite animals and then ask them to
transfer. place them into the envelope. Try to explain
• To understand what devices are needed in order to students what kind of information they can
to chat with someone online. transfer with an email.
o Try to explain to students what an email
Skills address is. Write Stella’s web address on the
To make a collage that shows an email with its whiteboard. Then ask them to use their pencil
corresponding content. in order to fill the email address in the “To”
area of their collage and then a appropriate
What is needed subject.
Resources C. Completion
• Digital Kids Starter Student’s Book • Check which part of the lesson students didn’t
• K.1.5.2_Worksheet_1.docx completely understand and correct any faults in
• K.1.5.2_Worksheet_2.docx our teaching process.
Tools & Equipment • Then collect the K.1.5.2_Worksheet_1.docx and all
• Scissors, glue, markers, pencil the collages and file them in the class folder.
• Interactive Whiteboard, Projector

Learning difficulties Notes - Feedback


• Most students do not have any experience
sending emails or chatting with friends.
• Most students do not know what kind of
information they can send with an email.
• Most students do not know which devices are
needed in order to chat with someone online.

Lesson Description
A. Start - Brainstorming
Start a discussion with students about how to
communicate with people through the Internet.
More specifically you could ask them:
• How can we communicate with people using a
computer?
• Do you know what an email is?
• What about sending your favorite pictures and
songs to a classmate’s computer?
• What do you think we can you send with an
email?
• Have you ever chatted with a friend online?
• Which devices do you think allow you to chat
with a friend?
B. Investigation - Development
• Separate students into groups of 2-3.
• Hand out the K.1.5.2_Worksheet_1.docx. Ask
them to tick the information they think they can
send to Stella by email.
• Hand out the K.1.5.2_Worksheet_2.docx.

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DIGITAL KIDS STARTER / MODULE 5 / TASK 2 - 38 - Copyright © 2013-2016 Binary Logic SA
Module 5 Let’ssurf
DKSTARTER Task 3 Have fun

Teacher Class Date

Overview o Students have to cut out the commands on


Learning how to open a website using Internet the second page of the sheet using their
Explorer. scissors. These commands are the steps
students need to take to open Internet
Objectives Explorer and visit a specific webpage with it.
• To realize that in order to view a website we o Then, ask them to put them in the correct
need a web-browsing program (such as Internet order. Help them glue the steps onto the first
Explorer). page. The correct order is the following:
• To describe the steps you must follow in order to Click Start Menu > Click All Programs > Click
view a website. Internet Explorer > Type the web address →
Press Enter.
Skills o Explain that Internet Explorer is a web-
• To open Internet Explorer. browsing program that is necessary in order
• To visit a specific website. to access a webpage. Mention that there are
• To understand that each website has a name many other programs such as Mozilla Firefox,
(address) and you must know this in order to Google Chrome, etc.
view it. C. Implementation
Hand out the K.1.5.3_Worksheet_2.docx.
What is needed • Ask students to open Internet Explorer following
Resources the steps described above. Help them if they
• Digital Kids Starter Student’s Book ask you to. They have to then visit a specific
• K.1.5.3_Worksheet_1.docx webpage: www.abcya.com
• K.1.5.3_Worksheet_2.docx • This site contains educational games. Students
Links can choose one according to their grade. Ask
• www.abcya.com them to choose first grade and select one or
• www.mychandlerschools.org/domaqin/1460 more games to play. There are many sites with
• www.starfall.com educational games and various applications for
• www.pbskids.org students and kids. Some of them are noted in the
• www.funbrain.com links below.
Tools & Equipment D. Completion
Scissors, glue • Check which part of the lesson students didn’t
Internet Explorer completely understand and correct any faults in
our teaching process.
Learning difficulties • Then collect all the collages and file them in the
Most students do not have any experience using class folder.
Internet Explorer and/or visiting a website. They
don’t realize that each site has a web address that Notes
they need to know in order to access it.

Lesson Description
A. Start - Brainstorming
Start a discussion with students about how to
open a website in order to find information. More
specifically you could ask them:
• Which website do you know of?
• What do you need to do in order to visit them?
• Can you name the steps you must follow in order
to view them?
• Have you ever used Internet Explorer?
B. Investigation - Development
• Separate students into groups of 2-3.
• Hand out the K.1.5.3_Worksheet_1.docx and
mention a few things about the structure and
content of the sheet.
• In the activity:

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DIGITAL KIDS STARTER / MODULE 5 / TASK 3 - 40 - Copyright © 2013-2016 Binary Logic SA
Module 5 Let’s surf
DKSTARTER Task 4 Learn

Teacher Class Date

Overview the “K.1.5.4_Worksheet.docx”and mention a few


Finding information by visiting a website. things about the structure and content of the
sheet.
Objectives • During the activity:
• To understand that the Internet is a useful tool o Ask students if the know the name of the
which helps us find information on various topics. animals presented on the worksheet.
• To understand that each site contains information o Tell students to write the name of each animal
on particular topics. on the worksheet.
• To learn the basics of navigating a website. o Start asking students questions like:
> Do you know where zebras live?
Skills > Do you know what its diet mainly consists
• To visit a specific website. of?
• To browse a particular site in order to find > How could you use the Internet in order to
specific information. find information on these animals?
• To write down this information on the worksheet. o Help students visit the website bing.com
o Explain to students how they can search on
What is needed National Geographic’s website.
Prerequisites o Help students find the list of animals featured
• To know how to open Internet Explorer. on National Geographic’s website.
• To enter the name of a particular website o Ask students questions about the way to
correctly. browse the site.
Resources o Ask them to write down the proper
• Digital Kids Starter Student’s Book information for each animal on the worksheet.
• K.1.5.4_Worksheet.docx o Finally, tell them to use their colored pencils in
Links order to color in each map of the areas where
• http://www.bing.com/ the animals live.
• http://kids.nationalgeographic.com/kids/ C. Completion
Tools & Equipment Check which part of the lesson students didn’t
• Interactive Whiteboard, Projector completely understand and correct any faults in our
• Internet Explorer teaching process.
• Colored pencils

Learning difficulties Notes


• Some students think that the Internet contains
only games or videos.
• Students know how to browse through particular
sites that they visit often. However, they do not
realize that all sites on Internet Explorer have
common buttons in order to browse through it.
• Many students do not have patience to read text
carefully.

Lesson Description
A. Start - Brainstorming
Start a discussion with students about how they
can use the Internet in order to find information
on various topics. More specifically you could ask
them:
• What is the main reason you use the Internet?
• What is your favorite site?
• Do you think you could visit a website in order to
find information about animals?
• Is it necessary to know the name of the website?
B. Investigation - Development
• Separate students into groups of 2-3. Hand out

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DIGITAL KIDS STARTER / MODULE 5 / TASK 4 - 42 - Copyright © 2013-2016 Binary Logic SA

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