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Teacher’s guide

eSkills 1
Module 1 My computer
Task 1 Dinosaurs and computers

Teacher Class Date

Overview be more specific, after the presentation, describe


Introduction to the concept of technological in detail, the historical evolution of dinosaurs and
evolution. other living creatures. Bring students’ attention to
the comparison of dinosaurs to early computers,
Objectives which were quite crude in size and function.
• For students to see simple visual representations As the dinosaurs died out through a disastrous
of the evolution of computing machines. gigantic meteorite, only certain species survived
• For students to see simple visual representations through their ability to hide and transform. Those
of one of the premises of the Theory of Evolution, that remained were the smaller mammals, birds,
which is that in nature, when environmental tortoises and reptiles (iguanas, lizards, crocodiles,
conditions change, species have to adapt in frogs).
order to survive and evolve. 2. Then show the “ES.1.1.1_The_history_of_
computers.mp4”, with the same teaching
What is needed approach. You can pause it whenever you think
Resources that you should describe something. To be more
• eSkills 1 Student’s Book specific:
• ES.1.1.1_The_history_of_computers.mp4 • Explain to them, that many years ago cavemen
• ES.1.1.1_Dinosaurs.mp4 used to draw the animals they had caught, and
Tools & Equipment how many days there were in the year. Explain
• An abacus, one vacuum tube, one transistor, one to them that cavemen used their fingers to
old technology chip and a CPU. count.
• Projector. • Tell the students that the Abacus was the first
calculator. You could present an abacus to the
Learning difficulties students in order to explain how it works.
• Students at this age may not understand • Explain that each bead counted as one so they
chronological concepts. However, they can had to find a number system to count in tens,
understand expressions like “many years ago, hundreds, etc. Roman numerals were created
when people did not have this or that ... etc”. in 100 BC and then Numbers 0 to 9 and tens
• They may not understand the concept of were created by Arabs. (100)
“environmental conditions” or “change of • Continue the story. Tell them that as time went
environmental conditions.” In simple words tell by this simple method of counting continued
them why dinosaurs disappeared, with examples to get better and faster. The mechanical
that they can understand (e.g. fires that burned computer (France 1642) was invented and
the plants, the sky became dark from the ash, worked using lots of gears of different sizes,
etc.) in a box. Describe this machine, explaining
• They may not understand that the huge old that a person used to press the buttons with
computers compared to today’s computers, numbers and then turned a handle and the
had much less computing power. But they can answer finally appeared.
understand examples from their everyday life • Explain to students that when electricity was
(such as a small car that carries passengers more invented, the mechanical counting machine
quickly than 10 horses carrying a carriage in changed into an electrical counting machine
the past). At this age a perception is built (not (U.S.A. 1880) that did the calculations
always wrongly) that large objects have great automatically, almost by itself. Also, this
‘power’ (e.g. airplanes or ships). They may not machine got larger.
understand the concept of computing power. But • Then, after the electrical machine, came the
we can give them examples, e.g. the big clock on electronic one, with vacuum tubes. Show them
the wall or the belfry compared to what a digital a picture of a vacuum tube or if is possible a
clock can show. real one. This machine was called Eniac (1946).
Explain to them that it was as big as a room.
Lesson Description Even though it was large, it didn’t have much
1. First show the students a presentation that refers memory and worked very slowly.
to the era of dinosaurs. We recommend showing • Various people and companies were now
the “ES.1.1.1_Dinosaurs.mp4”. You can pause it racing to find newer, smaller and faster
whenever you think that you should describe computing machines. Tell students that in
something. Encourage them to ask questions. To 1980 a computer company (I.B.M.) found a

eSkills 1 / MODULE 1 / TASK 1 -3- Copyright © 2017 Binary Logic SA


good solution by replacing the electronic
conductors with silicon microchips which were
tiny and did all the work extremely quickly and
accurately. Have a sample of one transistor
and one old technology chip and ask the
students to compare their sizes.
• In conclusion, tell the students that we can
see how the computer was born and how
it changed into many varieties like laptops,
tower computers, ipods, mp3’s, ipads, mobile
phones, smart watches and other gadgets.
Show them a CPU and tell them that it is
included in all of these varieties of computer.
3. Show the students the objects on the worktop
and mention in which period they were used as
computer parts.
4. Finally, ask the students to do the task on page 9
of the Student’s Book.

Notes

eSkills 1 / MODULE 1 / TASK 1 -4- Copyright © 2017 Binary Logic SA


eSkills 1
Module 1 My computer
Task 2 They are everywhere

Teacher Class Date

Overview many devices that are some type of computer.


Distinguishing objects from everyday life, which • First discuss with the students and ask them to
either are computers or have one inside them, from tell you which of the objects you have on the
those who don’t. workbench need solar energy to operate and
which not.
Objectives • Then, discuss about the objects that need
• For students to distinguish which objects need batteries to operate.
to be connected to a power supply or to have a • Finally, discuss about the objects that need
battery inside them to work and which ones are electricity.
powered by light. Say the word ENERGY to the students, without
• For students to distinguish which of these objects saying anything else. Just say that some objects
do something specific when you press the power need a specific source of energy in order to
button. operate. For example, solar energy for calculator,
• For students to distinguish which of the above battery for a mobile phone, electricity for the
items do something different, because WE DO heater and petrol for cars. Ask the students if
SOMETHING to these objects. These objects are they know other devices that need a specific
or have inside them a computer. power source in order to operate.
• For students to use the word “digital” for these o Next discuss with the students and ask them
“computer” objects. to tell you which of the objects you have on
the workbench use a computer in order to be
What is needed operated and which do not use a computer.
Resources Use as examples the flashlight and the mobile
• eSkills 1 Student’s Book phone devices. Turn on the flashlight and tell
• ES.1.1.2_Worksheet_1.docx them that this object is not a computer (or
• ES.1.1.2_Worksheet_2.docx cannot be used as a computer). Note students
Tools & Equipment that this type of device has a specific function
A projector, scissors and glue. when we turn it on. On the other hand, use
the mobile phone and tell them that this
Learning difficulties device is a computer (or can be used as a
• Students at this age may have difficulty in computer). Start performing a sequence of
understanding that computers perform a series actions with the phone in order for students
of commands that are either stored in them or to realize the functions of a device that is used
which are inputted by us or by sensors. But they as a computer. Then discuss with them about
can understand that the machines act when they which devices in their everyday life they use a
interact with the interface. computer.
• Students may believe that computers are the o Conclude by saying that most human
only devices that have screen and keyboard. inventions (planes, trains and cars) all have
• Many students think that computers are only computers inside them in order to operate,
used for games and entertainment. although they might not always be visible.
Finally, have a small discussion with the
Lesson Description students about what other human inventions
1. Preparation they can think of that use or have computers
Place in an easily visible position: inside them.
• A small flower pot with a plant. 3. Development – Implementation
• Scissors. During the course there will be two types of
• A solar calculator. activities in the following order.
• A flashlight or an electric toy car, etc. a) Written activity:
• A mobile phone or a digital camera or a remote Tell the students to open their Student’s Book
control, etc. (eSkills 1) on pages 10 - 11. Ask them to carefully
• An electric iron or heater or hairdryer etc. observe the picture and invite them to point
• A mini stereo adapter or a projector. out which devices are digital. Then they need
2. Introduction to perform the activity on page 11 in the book,
Introduce the purpose of the lesson, which is where students choose the correct images.
for students to understand that computers are b) Practical activity:
everywhere and that they have daily contact with Hand out the ES.1.1.2_Worksheet_1.docx. Two

eSkills 1 / MODULE 1 / TASK 2 -5- Copyright © 2017 Binary Logic SA


students share the worksheet. Ask students
to categorize different objects depending on
the energy required for their operation and
depending on whether they contain any kind of
computer.
Then, ask them to cut out the items that need
LIGHT to operate and then stick them to the
puzzle in the left column. The items that need
a battery should be stuck in the middle column
and the ones relating the grid on the right.
Hand out the ES.1.1.2_Worksheet_2.docx. Ask them
to cut out those objects that are not a computer
(or cannot be used as a computer) when turning on
the power switch and stick them to the puzzle on
the left column. For the right column ask them to
stick devices that are computers (or can be used as
computers) or have computers inside them.
Completion
Gather worksheets from students and file them in
the class folder.

Notes

eSkills 1 / MODULE 1 / TASK 2 -6- Copyright © 2017 Binary Logic SA


eSkills 1
Module 1 My computer
Task 3 The computer

Teacher Class Date

Overview of the power grid or the role of the central unit and
Distinguishing the basic parts of a home computer the input devices.
and seeing how each part works. But they can see that:
• When the central unit isn’t turned on, the
Objectives peripheral devices don’t work whether or not
• To recognize the central unit, mouse, keyboard, they are connected to the power grid space
monitor, printer and speakers. (power light switched on).
• To see that the peripheral devices are connected • When the central unit is in operation and we do
to the central unit and not to each other. not use the input devices, the peripheral devices
• To see how to turn on the central unit, monitor, don’t work whether or not they are connected to
speakers and printer. the power grid space (power light switched on).
• To see the order in which they should turn on So students understand:
devices to: • the series of actions that are needed to operate a
1. Listen to a song. device
2. View a picture. • the importance of voltage and the power
3. Watch a video clip. indicator light
4. Print a clip art. • the role of the central unit
• To understand that the devices do something,
because we tell them to do something with the Lesson Description
keyboard or mouse. 1. Introduction
• To see which devices must be connected to the Put the following on the desk in separate locations:
power grid. • The power strip.
• The central unit and its power cable.
What is needed • The mouse.
Resources • The keyboard.
• eSkills 1 Student’s Book • The monitor and its cable.
• ES.1.1.3_Worksheet.docx • Speakers.
Tools & Equipment • The printer and its cable.
• Scissors, glue, pencil, rubber and letter paper. 2. Investigation
• A power strip. a. Connect the central unit to the power grid.
• A central unit with its power cable. b. Connect the mouse to the central unit.
• A mouse. c. Connect the keyboard to the central unit.
• A keyboard. d. Connect the monitor to the power grid and then
• A monitor. to the central unit.
• Speakers. e. Connect the speakers to the power grid and then
• A printer with its cable. to the central unit.
f. Connect the printer to the power grid and then
Learning difficulties to the central unit.
Students see that they use the mouse or the Tell the students to open their Student’s Books
keyboard in order to operate the peripheral (eSkills 1) to pages 12-13. Ask them to take a look
devices. In their everyday life they paint, write or at the picture on page 12 and then, to do the first
make puzzles, in their block, notebook or desk. In activity on page 13 (Draw lines). Observe as the
their mind the monitor is their action field where teams work together. Encourage the students in
all the “computer objects” are. They often do not their collaboration. If you see something that they
understand what a central unit is. However, they didn’t do right, encourage them to see how the
can see that if they turn off the monitor when they devices are connected to the desktop and let them
hear a song, they will continue to hear it. Of course discover their mistakes on their own. Then:
they believe that there is still something in the • Turn on the central unit, showing students the
monitor even though we have turned it off. To end power button.
this false perception we disconnect the monitor and • Turn on the monitor, showing them the power
remove it from the system. (Of course afterwards button.
we connect it again to continue the interaction with • Turn on the speakers, showing them the power
the central unit). button.
Students also think that if they turn a device on it • Play a song to show that you use the mouse to
will start working. They cannot understand the role do something (give commands).

eSkills 1 / MODULE 1 / TASK 3 -7- Copyright © 2017 Binary Logic SA


• Turn the speakers on and off (before the song is activity table in the computer room.
over).
• Play a video with sound, to show that you use
the mouse to do something (give commands) Notes
• Turn the monitor on and off (before the video is
over).
• Disconnect the monitor.
• Reconnect the monitor.
• Show a clip art, to show that you use the mouse
to do something (give commands).
• Turn the printer on, to show that you use the
mouse to do something (give commands).
• Print a clip art.
Then ask students to answer these questions:
1. To operate the computer you must first:
a) Click with the mouse.
b) Press the power button of the monitor.
c) Press the power button of the central unit.
2. After you turn on the computer, to play a song
you must first:
a) Press a key on the keyboard.
b) Press the power button of the screen.
c) Press the power button of the speakers.
3. To select a song that you want to hear you
must first:
a) Give a command with a mouse.
b) Press the power button of the printer.
c) Press the power button of the speakers.
4. To hear the song that you have selected you
must first:
a) Turn off the screen.
b) Press the power button of the speakers.
c) Press the power button of the printer.
Encourage students that do not answer correctly to
go to the desk and experiment with the computer
in order to discover the right answer. Then, ask
students to do the second activity on page 13.
For any incorrect answer follow the same steps as
before.
Recap of the investigation
Have a discussion with students asking them to
name each device and list some of their functions.
Ask students to describe how the devices are
connected and what order they should be turned
on.
3. Implementation
The goal is to create a collage which will illustrate
the basic parts of a computer.
Divide the students into groups of 2. Hand each
group the worksheets. The members of each group
must:
• Find the images of the computer parts and circle
them.
• Cut the images out one by one as well as their
names.
• Glue them onto a white page. They must also
glue the names under each device.
• Connect the devices by drawing lines with a
pencil.
4. Completion
Ask students to write their names under each
collage and help them place the collage on the

eSkills 1 / MODULE 1 / TASK 3 -8- Copyright © 2017 Binary Logic SA


eSkills 1
Module 1 My computer
Task 4 Click and type

Teacher Class Date

Overview devices contain touch screens.


The overall purpose of this lesson is for students to • Students think that the voice commands that
learn different ways to interact with the computers we give to or receive from a digital device don’t
or with devices that have a CPU. result from a specific interaction between us
and the device. Instead they believe that it is as
Objectives common as when we use an electrical device.
• To understand some different ways we can
interact with a computer, such as:
I. Interact with a computer through a Lesson Description
keyboard. 1. Preparation
II. Interact with a computer through a mouse. Place the computer on the main table, so the
III. Interact with a computer through a touch students can see the keyboard and the mouse.
screen. Then Print the word file “ES.1.1.4_1-My_computer_-_
IV. Interact with a computer through voice Click_and_type_-_Split_keyboard.docx” in order
commands. to accomplish the activity. Glue the four printed
V. Interact with a computer through body pages onto a piece of cardboard in order to depict
gestures. a keyboard. You will need one keyboard for each
• To identify the devices which include a keyboard. group of students.
• To understand that the keyboard is used to type 2. Intro (part 1)
text and numbers into a word processor or text Introduce the purpose of the first part of the lesson
editor. which is for students to understand the general use
• To distinguish where the Enter key, the Spacebar of a keyboard and mouse.
key, the Backspace key, the Delete key, the Caps Present the keyboard and the mouse and ask the
Lock key and the Arrows keys are located on the students about the name of each device.
keyboard. Then tell the students about the devices which
• To distinguish which objects have touch screens. include a keyboard. Hold a mobile phone and a
• To distinguish the devices that we give voice laptop and show them their keyboard. Tell the
commands to. students that the keyboard is used to type text and
• To distinguish the devices depending on the type numbers into a word processor or text editor.
of voice commands they can receive like voice Then, show them how to place their fingers
telephone calls. correctly on a mouse. Carefully explain the use of
• To understand the concept “What a computer left and right click.
is”. Some devices contain small CPU units like an At this point, use the projector in order to show the
alarm clock. They must understand that these power point document “ES.1.1.4_My_computer_-_
devices do something because we tell them to. Click_and_type_-_The_cat_sat_on_a_mat.ppt”.
Ask students to compare and contrast the
What is needed differences between each writing style.
Resources 3. Development – Implementation
• eSkills 1 Student’s Book Written activity: Firstly, ask the students to open
• ES.1.1.4_Additional_files the eSkills 1 Student’s book on page 16, in order
• ES.1.1.4_Worksheet_1.docx to complete the activity. Tell them to color in
• ES.1.1.4_Worksheet_2.docx the picture’s keyboard keys. Then, ask them to
Tools & Equipment accomplish the activity on page 17. Tell them to
Interactive Whiteboard, Projector, Tablet PC, circle the devices which include a keyboard.
Smartphone Practical activity: Firstly, separate the students into
groups of 5. Hand out the “ES.1.1.4_Worksheet_1.
Learning difficulties docx”. Then, explain that they have to create a
• Children often confuse the main function of the collage. More specifically, ask the students to color
keyboard. the keys and then to cut them out using their
• Students think that the only way to interact with scissors. Finally, hand out the cardboard (with the
the computer is through the mouse and the printed keyboard) to each group so they can glue
keyboard. on their pictures.
• Children think that the only output devices are 4. Intro (Part 2)
screens. Introduce the purpose of the second part of the
• Students find it difficult to distinguish what lesson. Teach students more ways to interact with

eSkills 1 / MODULE 1 / TASK 4 -9- Copyright © 2017 Binary Logic SA


computers. Tell them that except for the mouse and
the keyboard, they can interact with the computers
by touch, voice or body gestures. First, explain the
interaction that they can have through a touch
screen. Hold a Tablet or a Smart phone and show
them how to open an application with a finger.
Give the device to each student and ask them to
open an application e.g. to listen to a song. Then
explain what voice commands are and how we can
use them to interact with a computer. For example,
mention the voice calls that they can do on a
Smartphone. Make a voice call if you can. Then,
explain to them that the output data can also be
in other ways such as voice. A GPS, for example,
gives not only visual instructions but also voice
instructions. Finally, explain to them the interaction
that they can have with a computer through
body movement. Mention video games that can
be played with controls, like Microsoft Kinect
and Nintendo Wii remotes. To understand these
functions explain that these devices have cameras
or sensor bars that can capture our movements and
put them on the screen.
5. Development – Implementation:
Written activity: Open the Student’s book (eSkills
1) on pages 18-19. Ask them to take a careful look
at the pictures in the book and ask them to tell you
what they can see. Then, tell them to complete the
first activity on page 19. Ask them to choose which
devices contain a touch screen.
Hand out the “ES.1.1.4_Worksheet_2.docx”. Tell
them to check with a pencil the devices with which
they can interact through voice commands.
Gather worksheets from students and file them in
the class folder.

Notes

eSkills 1 / MODULE 1 / TASK 4 - 10 - Copyright © 2017 Binary Logic SA

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