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Lesson Plan: Input devices

Aim
Students will learn about the different types of input devices, including their uses and functions.

Objectives
1. Students will be able to identify and describe the different types of input devices.
2. Students will be able to explain how different input devices are used.
3. Students will be able to compare and contrast different input devices.
4. Student will be able to explain why input devices are important.
5. Students will be able to explain how input devices can be used to interact with a computer.

Possible Materials Needed


1. Textbook or educational handouts on input devices
2. Pictures of different input devices (mouse, keyboard, joystick, etc.)
3. Input Devices Vocabulary Sheet
4. Input Devices Powerpoint Presentation
5. Short video on input devices

Anticipatory Set
1. Begin the lesson by engaging the class in a discussion on the different types of input devices.
Ask the class to brainstorm examples of input devices and how they might be used. Discuss
some of the key components that make up an input device, such as buttons, switches, and
cables. Then, ask the class to consider how these components interact with a computer and
how the computer can use the information from the input device.

2. Introduce the concept of interactive media and how it is used with input devices. Ask the class
to consider how different input devices can be used to interact with a computer and how games
and software can be controlled using these devices. Explain that input devices can be used to
control the speed and direction of a game or software program.

s3. Lastly, ask the class to consider why input devices are important and how they can be used
to enhance a user's experience with a computer. Discuss the concept of ergonomics and how
input devices can be designed to be comfortable and easy to use.
Modeled Practice
1. The teacher can provide an example of an input device and describe the different components
that make up that device. For example, the teacher could talk about a mouse and how it is made
up of buttons, switches, and a cable. The teacher can then ask the class to identify the different
parts of the mouse and how it interacts with a computer.

2. The teacher can provide a hands-on activity to help the students understand the concept of
interactive media and how it is used with input devices. The teacher can pass out index cards to
the students and ask them to draw a picture of their own input device on the card. The teacher
can then ask the students to identify the different components of the device and how it can be
used to control a game or software program.

3. The teacher can provide a discussion-based activity to help the students understand the
concept of ergonomics and how it is important when designing input devices. Ask the class to
consider different input devices and how they might be designed to be comfortable and easy
to use. Ask the class to consider how different input devices might be better suited for different
types of tasks and activities.

Guided Practice
1. Divide the class into small groups and have each group create a model of an input device out
of craft materials. Ask each group to explain the different components of the device and how
it interacts with a computer. Once the groups are finished creating their devices, have them
present their projects to the class and discuss how the different components interact with each
other.

2. Divide students into small groups and assign each group a type of input device (mouse,
keyboard, joystick, etc.). Ask each group to create a role-play that demonstrates how the device
can be used to control a game or software program. Allow each group to present their role-play
to the class and discuss how the different input devices might be better suited for different tasks
and activities.

3. Provide students with a worksheet that asks them to consider how different types of input
devices can be used. Ask them to research how different input devices might be better suited
for different types of tasks and activities and how ergonomics is important when designing input
devices. Ask them to consider how input devices can be used to enhance a user's experience
with a computer.
Independent Practice
1. Ask students to research one particular type of input device and create a poster that includes
information about the components, uses, and importance of the device. Students should also
include a discussion of the concept of ergonomics and how it is important when designing input
devices.

2. Ask students to write a story about how input devices are used to interact with a computer.
The story should include how different input devices might be used to control a game or software
program and how input devices can be used to enhance a user's experience with a computer.

3. Ask students to create a PowerPoint presentation that explains the different types of input
devices and how they are used. The presentation should include information on how different
input devices might be better suited for different tasks and activities and how ergonomics is
important when designing input devices. The presentation should also include information on
how input devices can be used to interact with a computer.

Common Areas of Struggle


When it comes to learning about input devices, the most common struggle is understanding
the different components of an input device and how they interact with a computer. Students
may also have difficulty understanding the concept of interactive media and how different
input devices can be used to control a game or software program. Another area of struggle
is understanding the concept of ergonomics and how input devices can be designed to be
comfortable and easy to use.

Ensure that students are given plenty of opportunity to practice and discuss the different com-
ponents of an input device and how it interacts with a computer. Provide plenty of examples and
visuals to help students better understand the concept. Encourage students to ask questions
and engage in discussions about the different components of an input device.

Closure
At the end of the lesson, the teacher can ask the class to complete a writing prompt that asks
them to consider how input devices can be used to interact with a computer. Ask the students to
consider how different input devices might be better suited for different tasks and activities and
how ergonomics is important when designing input devices. The teacher can also assign a quiz
to assess the students' understanding of the concepts discussed in the lesson. It is important
to provide students with feedback on their work so that they can understand what areas they
need to focus on and improve.

Be sure to ask questions often related to the common areas of struggle.

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