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History of Computer:
The first computer that resembled the modern machines we see today was invented by Charles
Babbage between 1833 and 1871.
An English mathematician, philosopher, inventor, and mechanical engineer who originated the
concept of a programmable computer. He was born Dec 26, 1791 and died Oct 18, 1871.
5 Ways to Engage Students to use Computer
COMPUTER-AIDED INSTRUCTION
● Computer-aided instruction (CAI), also known as
computer-assisted instruction, is an educational
approach that utilizes computer software and
technology to assist in the delivery of instructional
materials.
● It involves the use of computer programs and
applications to enhance the learning process,
providing students with interactive and multimedia
content.
2. Tutorial activity: includes both the presentation of information and its extension into different
forms of work, including drill and practice, games, and simulation.
3. Game software: often creates a contest to achieve the highest score and either beat others or
beat the computer.
4. Simulation software: can provide an approximation of reality that does not require the
expense of real life or its risks.
6. Problem Solving: This approach helps children develop specific problem solving skills and
strategies.
DIGITAL TECHNOLOGY
SOCIAL MEDIA – Social media is a way for people to use the internet to connect, share pictures,
videos, and thoughts, and interact with friends, family, and even strangers. It's like a big online
community where you can post, like, comment, and chat with others.
COMPUTER – A computer is an electronic machine that can process and store information, perform
various tasks, and run programs. It's like a versatile, electronic brain that can do math, play games,
browse the web, and much more.
AUGMENTED REALITY – Augmented reality (AR) is when you use technology, like a smartphone or
special glasses, to add computer-generated images, information, or experiences on top of the real
world you see. It's like a mix of the real world and digital elements to enhance what you perceive.
ARTIFICIAL INTELLIGENCE – Artificial Intelligence (AI) is when computers and machines are made
to think and learn like humans.
1. Computer and Laptops: Computers and laptops in the classroom serve as powerful tools
that bring a range of advantages to the learning environment. These devices are like electronic
workstations that help students and teachers access information quickly and efficiently. In the
classroom, they function as versatile hubs for various educational activities. Students can use
them to research, complete assignments, and engage with interactive learning materials.
Teachers benefit by incorporating multimedia elements, educational software, and digital
resources into their lessons, making the content more engaging and diverse.
2. Tablets and Smartphones: The use of tablets and smartphones in the classroom offers
significant advantages by providing portable and versatile tools for both students and teachers.
These devices serve various functions, such as easy access to educational apps, interactive
learning materials, and digital textbooks. Tablets and smartphones enable personalized
learning experiences, allowing students to progress at their own pace.
Examples:
Examples:
6. Online Educational Resource: Online education resources refer to digital tools and
materials that support learning in the classroom. The advantage of using these resources is
that they provide a wealth of information and interactive content accessible through the
internet. These resources include educational websites, videos, interactive simulations, and
online textbooks. They offer flexibility, allowing students to learn at their own pace and
providing additional support for various subjects.
Examples:
7. Assessment and Testing Software: Assessment and testing software are digital tools
designed to streamline the evaluation process in the classroom. The advantage of using these
tools lies in their ability to efficiently administer, grade, and analyze assessments. Teachers
can create quizzes, exams, and assignments digitally, saving time and reducing paperwork.
Examples: