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THE RANDOM ENCOUNTER MOTIVATION TABLE!

Roll 1d100.
01 : On a raid
02 : Stripping a dead body of valuables
03 : Arguing with a magic item
04 : Resting & recuperating after a recent battle
05 : Sitting with maps spread out, studying them intently
06 : Burying their dead
07 : On patrol
08 : Searching for an escaped captive
09 : Running from a patrol
10 : On a quest
11 : Returning home from a quest
12 : On a slave raid
13 : Marauding & pillaging
14 : Setting up a digging operation, with charted map
15 : Wandering, dazed and confused with a head wound
16 : Fleeing another group/individual
17 : Travelling to a widely reported event
18 : Hunting another group/individual
19 : Repairing a vehicle loaded with goods
20 : At war
21 : A trading caravan with alert guards
22 : A trading caravan recently attacked
23 : Returning home from a disastrous mission
24 : Returning home from a good mission
25 : Foraging for plants, berries and roots
26 : Hunting air creatures with a ranged weapon
27 : Foraging for burrowing animals
28 : Surveying the land for making a map
29 : Surveying the land for a local mining operation
30 : Surveying the land for a powerful lord
31 : Building a small homestead/lair
32-33 : Mining or excavating
34-35 : Fortifying or digging in
36-37 : On a pilgrimage
38 : Waiting for a dramatic event on the land
39 : On a crusade
40 : Waiting for a dramatic event in the sky
41 : Sick or diseased
42 : Renegades on the lam
43 : Taming a difficult riding animal
44-45 : Training
46-47 : Farming
48 : Poaching
49 : Hunting for bandits
50 : Road building
51 : Landed airship
52-53 : Stealing livestock
54-55 : Hauling their booty back home
56 : On the prowl for men/womenfolk
57 : Lesser undead (skeletons, zombies, etc.)
58-59 : Scouting the countryside
60 : Following a treasure map
61-62 : Migrating to a new home
63-64 : Celebrating a religious festival
65-66 : Drunk & disorderly
67-68 : Mating
69-70 : Arguing amongst themselves
71-73 : Praying
74-75 : Singing & dancing
76-77 : Cooking & eating
78-79 : Logging
80 : Gathering herbs
81-83 : Dead (D.M. Should determine cause & time of death)
84 : Charmed or ensorcelled (D.M. Should determine exact details)
85-87 : Fishing (hunting if no body of water is nearby)
88-89 : Escorting prisoners (D.M. Should determine appropriate types & numbers)
90-91 : Negotiating with an opposing force
92-94 : Repairing weapons/armor/ships etc.
95-96 : Runaway slaves (unarmed & un-armored)
97-98 : Greater undead (ghosts/specters/vampires, etc.)
99-100 : DM's Choice

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