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Use the following army sheet and special rules for French armies in the Napoleonic Wars from 1812 to 1815. This version of the
army sheet supersedes all earlier versions.
FRENCH UNIT PROFILES
INFANTRY UNITS Figures Weapon (Range) Fire Melee Tenacity Special Rules Points
Line Infantry 24-36 Musket (12") 3 4 4 Skirmishers, Square 12
Light Infantry 24-36 Musket (12") 3 4 4 Light Infantry, Square 14
Marie Louise 24-36 Musket (12") 2 3 4 Skirmishers, Square 10
National Guard 24-36 Musket (12") 2 3 3 Militia, Square 4
Guard Marines 24-36 Musket (12") 3 4 4 Guard, Light Infantry, Square 20
Young Imperial Guard 24-36 Musket (12") 3 4 4 Guard, Skirmishers, Square 18
Middle Imperial Guard 24-36 Musket (12") 3 4 5 Guard, Skirmishers, Square 21
Old Imperial Guard 24-36 Musket (12") 3 5 5 Guard, Skirmishers, Square 23
Infantry Detachment 6-8 Musket (12") 2 2 2 Scouts 4
CAVALRY UNITS Figures Weapon (Range) Fire Melee Tenacity Special Rules Points
Hussars & Chasseurs 9-14 Sabres - 4 3 Carbines, Scouts 12
Lanciers 9-14 Lance - 4 3 Lances, Carbines, Scouts 12
Cuirassiers 9-14 Sabre (na) - 7 3 Heavy Cavalry 16
Carabineers 9-14 Sabre (na) - 7 3 Heavy Cavalry 16
Dragoons 9-14 Sabre (na) - 6 3 Heavy Cavalry 14
Cavalry Detachment 3 Sabres - 2 1 Carbines, Scouts 6
ARTILLERY UNITS Cannons Weapon (Range) Fire Melee Tenacity Special Rules Points
Field Artillery 1 Cannon (48") 1 2 2 Cannister 10
Horse Artillery 1 Cannon (36") 1 2 2 Cannister, Horse Artillery 10
UNIT OPTIONS
Any of following options can be given to units from this army. E.G., a unit could be given the elite, guard and understrength options.
Elite Units: Cavalry and infantry units apart from militia, Guard Units: Artillery and cavalry units apart from detachments
detachments, and Imperial Guard infantry can be elite units. can be given the Guard special rule at an additional cost of 6
Increase the Melee value of an elite cavalry unit by 1 point and points.
its points cost by 2 points. Increase the Tenacity of an elite Understrength Units: Cavalry and infantry units apart from
infantry unit by 1 point and its points cost by 3 points. militia and detachments can be fielded as understrength units.
Light and Heavy Artillery: Field artillery can be light or heavy Halve the number of figures in an understrength unit, reduce its
artillery. Reduce the range of light artillery by 6", subtract 1 from Melee and Tenacity values by 1 point each and its points cost by
its hit tests, and reduce its points cost by 4 points. Increase the 3 points.
range of heavy artillery by 6", add 1 to its hit tests, and increase
its points cost by 8 points.