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Jane McGonigal
3. Which was the most frequent comment to the speaker's first talk?
That spending too much time playing video games would make her regret it on her deathbed.
5. Which are some of the most frequently expressed regrets by people on their deathbeds?
They help streghten the bond between the parents and their kids.
7. What did the trials at East Carolina University demonstrate regarding video games versus
pharmaceuticals?
10. According to the psychology of games, what happens to us when we tackle tough challenges?
Strength, bravery.
13. What did people who played SuperBetter suffer from?
Cancer, chronic pain, depression, Crohn’s disease.
14. How did the people feel once they started playing this game?
Post-traumathic growth
16. What are the four strengths that contribute to PTG?
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334754/
https://www.mdpi.com/2226-4787/3/4/344/htm