What are you looking for? There isn’t anything here.
Nothing. At all. Stop searching. Certainly not a digital ghost. A flicker on each camera, closer and closer to the penthouse suite. A single vital minute’s disruption in security. The scanner bleep you simply overlooked. A shadow in your programs. A knife in the neck in the time it takes to hit refresh. No, nothing like that at all. Probably just a glitch. You can probably ignore it.
ERROR!::RESTRICTION: Dedicate your life to avoiding notice and it’s hard to get any when you actually want it. Roll your Presence as 3d6-2.
SYSTEM_TEST//SUCCESSFUL: Silence and nimbleness is second nature to
you, creeping without a sound and hopping from shadow to shadow. Roll your Agility as 3d6+2.
VITALS_SCAN [INITIATE] [LOADING] [RESULTS]: You’ve got good reason to
hide rather than fight. Your HP is d4+Toughness.
SYSTEM_SECURITY:CHECK:PROBE_RUNNING:RESULTS: You stake your life on
just how fallible the machinery of the system can be. Start with d4 GLITCHES.
STEALTH REVOLUTIONIZED: how do you hide?
1. An outfit so ludicrously mundane and generic and a face so utterly plain nobody could possibly remember either. A facial recognition search would come up with thousands, maybe even millions of hits. 2. Dazzling fuzz-foil outfit and reflective makeup make your actual appearance or silhouette nearly impossible to determine. 3. A sort of ghillie-suit patched together at random of odd scraps of wrappers, rags, caution tape and other urban detritus, allowing you to simply become your background. 4. Smog generator that probably isn’t hurting your lungs strapped to your back, always venting wisps of opaque vapor around you. Not enough for any tactical advantage but plenty to conceal yourself. 5. Intell//Ink™ tattoos that shift and blur across your body. Combined with a Drab Urban camo outfit, you’re nothing but a moving piece of the city. 6. You picked up something weird from G0. Staying in place for more than a few moments makes your body begin to mimic nearby surfaces and textures, melding your clothing along with it like putty. HAUNTING. It takes a full sleepless night- 8 hours -to HAUNT a location: ripping wires, backdooring sec programs, tampering camera feeds. The location can be the size of a small office building. You can only HAUNT one location at a time. When you HAUNT a new one, you lose your HAUNT on the last one. Once you’ve HAUNTED a location, you get 12 SHADOW to spend on it. This is just how much you’ve overridden, how many programs you’ve tapped, how many systems are compromised. You can spend SHADOW on any number of effects at a time, but for each effect you have running at once, it costs X more SHADOW, where X is the number of effects you have running at the moment, plus one. (example: to run P0LTERGEIST and SP1RIT at once, it’d cost 2 for one, and 4 for the other- 2+1+1.) HAUNT effects last for 5 minutes each. Attacking targets that have no way of detecting you is DR 8. If you get EMP’d or similar during this time, ALL your effects cease. No refund on SHADOW for it. ● P0LTERGEIST. Human eyesight, organic or cybernetic, can’t detect you. You can still be heard, or seen by robots and cameras. 2 SHADOW. ● SP1RIT. Human ears, organic or cybered, can’t hear you. You can still be spotted, or heard by robots or mics. 2 SHADOW. ● WR4ITH. Robots’ senses- drones, robo-k9s -can’t detect you. Eyes, ears, mics and cams can still detect you, but machines can’t. 3 SHADOW. ● SH4DE. Trackers active around you within 10m go dead for the duration. By all accounts they’ve simply shorted. 3 SHADOW. ● SP3CTRE. Security footage or recordings of any kind, audio or video, doesn’t show you. You just aren’t there. 5 SHADOW. ● PH4NTOM. Scanners, both for biological and electronic activity, can’t detect you. There’s nothing to pick up. 5 SHADOW. Remember, this isn’t anything as ideal as being invisible. It’s a hand you have to play- choose the cards carefully.
CYBER_GHEIST is an independent production by Ross_Hollander and is
What are you looking for? There isn’t anything here.
Nothing. At all. Stop searching. Certainly not a digital ghost. A flicker on each camera, closer and closer to the penthouse suite. A single vital minute’s disruption in security. The scanner bleep you simply overlooked. A shadow in your programs. A knife in the neck in the time it takes to hit refresh. No, nothing like that at all. Probably just a glitch. You can probably ignore it.
ERROR!::RESTRICTION: Dedicate your life to avoiding notice and it’s
hard to get any when you actually want it. Roll your Presence as 3d6-2.
SYSTEM_TEST//SUCCESSFUL: Silence and nimbleness is second nature to
you, creeping without a sound and hopping from shadow to shadow. Roll your Agility as 3d6+2.
VITALS_SCAN [INITIATE] [LOADING] [RESULTS]: You’ve got good reason to
hide rather than fight. Your HP is d4+Toughness.
SYSTEM_SECURITY:CHECK:PROBE_RUNNING:RESULTS: You stake your life on
just how fallible the machinery of the system can be. Start with d4 GLITCHES.
STEALTH REVOLUTIONIZED: how do you hide?
1. An outfit so ludicrously mundane and generic and a face so utterly plain nobody could possibly remember either. A facial recognition search would come up with thousands, maybe even millions of hits. 2. Dazzling fuzz-foil outfit and reflective makeup make your actual appearance or silhouette nearly impossible to determine. 3. A sort of ghillie-suit patched together at random of odd scraps of wrappers, rags, caution tape and other urban detritus, allowing you to simply become your background. 4. Smog generator that probably isn’t hurting your lungs strapped to your back, always venting wisps of opaque vapor around you. Not enough for any tactical advantage but plenty to conceal yourself. 5. Intell//Ink™ tattoos that shift and blur across your body. Combined with a Drab Urban camo outfit, you’re nothing but a moving piece of the city. 6. You picked up something weird from G0. Staying in place for more than a few moments makes your body begin to mimic nearby surfaces and textures, melding your clothing along with it like putty.
HAUNTING. It takes a full sleepless night- 8 hours -to HAUNT a
location: ripping wires, backdooring sec programs, tampering camera feeds. The location can be the size of a small office building. You can only HAUNT one location at a time. When you HAUNT a new one, you lose your HAUNT on the last one. Once you’ve HAUNTED a location, you get 12 SHADOW to spend on it. This is just how much you’ve overridden, how many programs you’ve tapped, how many systems are compromised. You can spend SHADOW on any number of effects at a time, but for each effect you have running at once, it costs X more SHADOW, where X is the number of effects you have running at the moment, plus one. (example: to run P0LTERGEIST and SP1RIT at once, it’d cost 2 for one, and 4 for the other- 2+1+1.) HAUNT effects last for 5 minutes each. Attacking targets that have no way of detecting you is DR 8. If you get EMP’d or similar during this time, ALL your effects cease. No refund on SHADOW for it. ● P0LTERGEIST. Human eyesight, organic or cybernetic, can’t detect you. You can still be heard, or seen by robots and cameras. 2 SHADOW. ● SP1RIT. Human ears, organic or cybered, can’t hear you. You can still be spotted, or heard by robots or mics. 2 SHADOW. ● WR4ITH. Robots’ senses- drones, robo-k9s -can’t detect you. Eyes, ears, mics and cams can still detect you, but machines can’t. 3 SHADOW. ● SH4DE. Trackers active around you within 10m go dead for the duration. By all accounts they’ve simply shorted. 3 SHADOW. ● SP3CTRE. Security footage or recordings of any kind, audio or video, doesn’t show you. You just aren’t there. 5 SHADOW. ● PH4NTOM. Scanners, both for biological and electronic activity, can’t detect you. There’s nothing to pick up. 5 SHADOW. Remember, this isn’t anything as ideal as being invisible. It’s a hand you have to play- choose the cards carefully.
CYBER_GHEIST is an independent production by Ross_Hollander and is