This document outlines various skills that could be used to gain information or aid an escape from prison. Diplomacy, Insight, and Streetwise skills allow a prisoner to learn about the prison layout, power dynamics, and location of weapons. Bluff, Endurance, Heal, and History skills help escape a cell by faking illness, maintaining strength, avoiding disease, or recalling prison layout details. Improvised thieves' tools can also be created.
This document outlines various skills that could be used to gain information or aid an escape from prison. Diplomacy, Insight, and Streetwise skills allow a prisoner to learn about the prison layout, power dynamics, and location of weapons. Bluff, Endurance, Heal, and History skills help escape a cell by faking illness, maintaining strength, avoiding disease, or recalling prison layout details. Improvised thieves' tools can also be created.
This document outlines various skills that could be used to gain information or aid an escape from prison. Diplomacy, Insight, and Streetwise skills allow a prisoner to learn about the prison layout, power dynamics, and location of weapons. Bluff, Endurance, Heal, and History skills help escape a cell by faking illness, maintaining strength, avoiding disease, or recalling prison layout details. Improvised thieves' tools can also be created.
Earn favour with guards or other prisoners to gain information about the prison or guards. Success: +2 to Streetwise or History. Insight (moderate DC, assist) Ferret out sympathetic guards and prisoners. Success: +2 to Bluff check. Streetwise (easy DC) Learn who the power players are in the prison – inmates and hacks. Streetwise (medium DC) Learn about the prison layout. Streetwise (hard DC) Learn the most likely location of weapons and equipment. Thievery (hard DC) Create improvised thieves tools from common items found in the prison.
Escaping Your Cell
Bluff (hard DC) Fake illness convincing the guards to come into your cell. Endurance (hard DC) Keep up your strength despite harsh conditions and poor food. Heal (moderate DC) Fight off infection or disease due to poor conditions and rotten food. History (moderate DC, maximum 2 successes) Recall or learn something useful about the layout of the prison.