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Adventure location

for

by Isaac Williams
part of Mayfield

Fae-
flower
Grave
A hollow in the earth,
overgrown with wildflowers.

From above, it doesn’t look so far


across...

...once within, who can say how


deep it goes?

d6 Why go to the grave?


1 Carrying a mouse witch’s ashes
2 To rescue a kidnapped mouse
3 Faerie’s tear is the only cure for your ails
4 To find the way into the fae lands
5 Finding a flower that grows only there
6 Stopping the Child before it’s too late
Locations within the Grave
T ravel within the Grave is not predictable. Each time the mice travel to a
new location, roll d8+Depth on the table below for the next location.
If a duplicate is rolled, use the next higher-numbered unvisited location.

Depth: is equal to the number of locations already visited. When exploring, the mice
can choose to return to a previous location, or proceed deeper into the Grave.

Rotting log, populated by 2d6


1 Clay urns, brightly painted. Half
buried in the soil, and arranged in 7 walking fungi. Roll two Treasures
a ring. in their trash pile.

Grassy glade, ringed by bright Clump of d6 snake’s head


2 yellow kingcups. Ancient statue of 8 flowers. A silver needle embedded
a Fae queen at the center. in a stem. Be careful, they bite!

Wooden steeple, smoke wafting Archway of white marble, a foot


3 from the top. Inside, a sandy floor, 9 tall. Carved with vines. The
incense sticks that never burn down. keystone is a block of silver (300p).

Quiet pond, surrounded by lilies.


4 A frog named Greg is searching for 10 Crumbling tower, betony
growing through the broken ceiling.
a Flower Sword. Inside, d6 fae and d6 beguiled mice.

Bubbling stream, spanned by ground. 3-in-6 chance


5 narrow bridge of woven daisies. 11 Dueling
two Faeries are fighting gracefully
Can carry a single mouse at a time. to the death with silver knives.

Mouse hermit’s wooden hut,


12 Huge sticky corpse flower, a
6 overgown with dogrose. She is foot across. The path continues on
curious for news from outside. the far side.

13+
Archway of blue marble.
If entered while holding something
made of silver, you are transported
to the Fae lands.
Encounters
Roll on an encounter table each time a new location is entered, instead of every three Turns.
d6 Encounters depth 1-3 d6 Encounters depth 4-6
1-3 Cool breeze 1-3 d6 ladybugs, hunting aphids
4 d6 bee scouts, searching for delicacies 4 d6 mouse farmers, very lost
5 Centipede, guarding young 5 Praying mantis, meditating
6 Lone faerie mourner, planting a seed 6 d6 walking fungi, scavenging for dead

d6 Encounters depth 7-9 d6 Encounters depth 10+


1-3 Thick scented smoke 1-3 d6 faerie gardeners, tending to flowers
4 d6 faerie mourners, burning petals 4 d6 faerie young, birthing from flowers
5 d6 faerie mourners, slowly dancing 5 d6 faerie nurses, carrying young
6 Snake, scaled in multicoloured petals 6 Child of Thorns, waking from slumber

Walking fungi
Spotted brown-and-grey mushroom cap wobbling Circlet of rest
on stubby little legs.

6hp, STR 9, DEX 6, WIL 6 If worn for a long rest,


Attacks: d8 spear or d6 poison puff roll usage and clear
any one condition.
(area effect, damages DEX)
On death: Poison puff

Wants to collect the dead

Child of Thorns
A rose, walking on thorns. The Child’s cruel face
leering from the centre, crowned with a silver ring.
16hp, STR 16, DEX 14, WIL 16
Attacks: d8 slash, d8 thorn sling
Knows spell: Petal strike
Special: Melee attackers take d4 damage

Wants to rule all of Mayfield

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