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1. Overview
1.1. Catalyst
The COVID-19 pandemic has disrupted global industry and markets, while forcing businesses to close and consumers to stay
locked within their homes in an attempt to slow the spread of the disease. Where the pandemic has had a negative impact on
the global economy and caused financial distress across most industries, it has also created market opportunities for the more
fortunate markets. Consumers are continuing to search for ways to entertain themselves during lock down, creating
opportunities in the home entertainment markets. Demand for video games, home sports equipment and streaming services
have increased significantly in response to lockdown. Companies that are quick to adjust their strategies during lock down will
be able to minimize the negative impact the pandemic inflicts on their business and in some cases profit under Covid-19 market
conditions.
1.2. Summary
Big Tech companies, including digital advertising duopoly Google and Facebook, have accelerated their push into the global
video gaming market as they look to capitalize on the market opportunities caused by the COVID-19 pandemic. The timely
promotion of their cloud gaming and live game streaming platforms will help both companies increase their presence in the
gaming industry and close the gap between themselves and competitors.
The COVID-19 pandemic has caused a surge in demand for video games as consumers look for ways to entertain themselves
during lockdown. As a result, many gaming companies have thrived over the duration of the pandemic as sales, particularly
for in game-purchases, have helped developers surpass their financial expectations. Some of the companies that have
benefited from lockdown restrictions during the first half of 2020 include the likes of Call of Duty developer, Activision
Blizzard; leading eSports company, Electronic Arts, as well as China’s internet-based platform company, Tencent and
Japanese gaming titans Nintendo.
Video gaming stocks have remained resilient during lockdown, Stocks started to fall during the first half of March but
rebounded later in the month and continued to growth through April and May. Some companies may experience share price
declines after lockdown restrictions are alleviated as gaming activity drops and new game releases are delayed. However,
next generation consoles expected to launch at the end of the year will help share prices remain high.
Table of Contents
1. OVERVIEW 1
1.1. Catalyst 1
1.2. Summary 1
2.2. Demand for video gaming has grown since governments imposed lockdown
restrictions 2
3. APPENDIX 5
3.2. Sources 5
5. ABOUT MARKETLINE 5
List of Figures
List of Tables
Table 1: YoY Growth (%) of game streaming views (million) , April 2019 – April
2020 1
Table 1: YoY Growth (%) of game streaming views (million) , April 2019 – April 2020
Platform Hours viewed - April 2019 Hours viewed – April 2020 Growth YoY (%)
Twitch 750 1,491 98
YouTube Gaming 279 461 65
Facebook Gaming 86 291 238
Mixer 37 37.1 0.2
Industry total 1,971 3,934 99
Google is also using the lockdown as an opportunity to promote its cloud gaming platform, Stadia, which was released
November 2019. In response to the Pandemic, Google announced it will offer Stadia Pro for free for 2 months, removing a
$130 entry fee, allowing totally free access to the cloud streaming platform. Google is relatively new to the video gaming
industry, its free tier strategy with allow the company to take advantage of an increased demand for gaming services during
lockdown, helping Google increase its number of users and extend its leadership in cloud gaming beyond competitors Apple,
Microsoft and Sony who also launched cloud gaming platforms in 2019. The lockdown could also delay the release or
consumer’s ability to purchase next generation games consoles, which could provide further opportunities for cloud gaming
platforms like Stadia to acquire larger user volumes and improve its services.
© MarketLine
Source: MarketLine
heightened levels of engagement. The esports developer doubled its net income to $418bn in three months ending March
31st 2020
Large technology companies such as China’s Tencent – owner of smart phone games such as Peacekeeper Elite and Honor of
Kings, as well as titles including PUBG Mobile and Clash of Clans, reported robust growth during Q1 2020. The company’s
online gaming revenues increased 31% YoY to RMB37.3bn ($6.02bn), driven by elevated demand during the COVID-19
pandemic.
Demand for the Nintendo Switch has also surged during lockdown. The Japanese game developer tripled its operating profits
to JPY89.5bn ($842m) in the final quarter ending 31st March 2020. The company has stated that it expects to produce
approximately 10% more units of the Switch series in 2020, up from around 20 million the previous year. Complimentary
games releases such as Nintendo exclusive Animal Crossing: New Horizons has undoubtedly bolstered sales with over 13.5
copies sold since its release late March. In the US, Sales of gaming hardware, software and accessories grew 35% to $1.6bn in
March. Sales of gaming consoles including Xbox One, PlayStation 4 and Nintendo Switch rose 63% year-on-year to $461m in
during the same month.
© MarketLine
Source: Nintendo
the company experienced a drop in shares during march after the company forecasted a 15% decline in operating profit,
weaker switch sales and a drop in software sales as a consequence of the pandemic. Global home confinement helped shares
rebound as Nintendo’s sales surge red in response to demand.
Video gaming stocks could fall later in the year as the long-term effects of the pandemic cause game releases to delay. In
addition, once alleviated from lockdown restrictions, consumers are expected to reduce their video gaming activity, resulting
in less in game purchases. However, the anticipated release of next generation consoles including Sony’s PlayStation 5 and
the Xbox series X towards the end of the year will help maintain strong share prices towards the end of the 2020 fiscal year.
3. Appendix
3.2. Sources
Activision Blizzard: Q1 financial report
Electronic Art’s: Q1 financial report
Nintendo: Q1 financial report
Tencent: Q1 financial report
Streamelements
5. About MarketLine
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3,000 cities as well as the latest news and financial deal information from within your market and across the globe.
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