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Giant Wind Elemental

hispers in arcane schools would speak of

W
the terrifying and powerful giant wind
elemental, said to be one of the most Giant Air Elemental
fearsome elementals known to mages. It is Huge Elemental, Neutral
said to be taller than a castle, with a body
made entirely of swirling winds that can Armor Class 16 (natural)
tear apart trees and buildings alike. Some Hit Points 203 (198-208)
tales even claim that it can create massive tornadoes Speed 30 ft., fly 80 ft.
and hurricanes that can level entire towns. Survivors of
encounters with the giant wind elemental often report STR DEX CON INT WIS CHA
feeling a chilling coldness emanating from its body, +1 +6 +4 +0 +4 +1
even in the hottest of climates.
Mages speculate that the giant wind elemental is Saving Throws Dex +10

almost impossible to control or subdue, as it is immune Skills Acrobatics +14, Nature +4, Perception +8

to most forms of magic and may even counter spells Damage Vulnerabilities Force

with gusts of wind. It is said to be able to move at Damage Resistances Cold

incredible speeds, making it difficult to track or target. Damage Immunities Lightning, Thunder,
Condition Immunities Diseased, Exhaustion, Grappled,
Despite its immense power, some mages suggest that Paralyzed, Petrified, Poisoned, Prone, Restrained,
the giant wind elemental may be bound to a specific Unconscious
location, perhaps through some ancient magical ritual Senses Darkvision 60 ft., passive Perception 18
or an alignment of the stars. But if it were ever to break Languages Auran
free of its shackles, the consequences could be Challenge 11 (7200 XP) Proficiency Bonus +4
catastrophic.
Avoidance. If the elemental is subjected to an effect that allows
it to make a saving throw to only take half damage, it instead
takes no damage if it succeeds on the saving throw, and only
half damage if it fails.

Immutable Form. The elemental is immune to any spell or


effect that would alter its form.

Actions
Multiattack. The elemental makes two Grasp of the Wind
attacks. The elemental may make a Gale Force Winds attack
befor or after the attack.

Grasp of the Wind. Melee or Range Weapon Attack: +9 to hit,


reach 15 ft. or range 120 ft., one target. Hit: 19 (2d12+6)
bludgeoning damage, and the target is grappled (escape DC
13). Until this grapple ends, the target is restrained. The
elemental may only have one target grappled at any given time.

Gale Force Winds. The elemental creates a 60-foot column of air


that is 10 ft. wide. Each creature in the area makes a DC 16
Strength saving throw, each creature that fails suffers 21 (6d6)
bludgeoning damage and pushed 15 ft. away from the
elemental or half as much and isn’t pushed on a failed save.

Giant Air Elemental


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