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W
the terrifying and powerful giant wind
elemental, said to be one of the most Giant Air Elemental
fearsome elementals known to mages. It is Huge Elemental, Neutral
said to be taller than a castle, with a body
made entirely of swirling winds that can Armor Class 16 (natural)
tear apart trees and buildings alike. Some Hit Points 203 (198-208)
tales even claim that it can create massive tornadoes Speed 30 ft., fly 80 ft.
and hurricanes that can level entire towns. Survivors of
encounters with the giant wind elemental often report STR DEX CON INT WIS CHA
feeling a chilling coldness emanating from its body, +1 +6 +4 +0 +4 +1
even in the hottest of climates.
Mages speculate that the giant wind elemental is Saving Throws Dex +10
almost impossible to control or subdue, as it is immune Skills Acrobatics +14, Nature +4, Perception +8
to most forms of magic and may even counter spells Damage Vulnerabilities Force
incredible speeds, making it difficult to track or target. Damage Immunities Lightning, Thunder,
Condition Immunities Diseased, Exhaustion, Grappled,
Despite its immense power, some mages suggest that Paralyzed, Petrified, Poisoned, Prone, Restrained,
the giant wind elemental may be bound to a specific Unconscious
location, perhaps through some ancient magical ritual Senses Darkvision 60 ft., passive Perception 18
or an alignment of the stars. But if it were ever to break Languages Auran
free of its shackles, the consequences could be Challenge 11 (7200 XP) Proficiency Bonus +4
catastrophic.
Avoidance. If the elemental is subjected to an effect that allows
it to make a saving throw to only take half damage, it instead
takes no damage if it succeeds on the saving throw, and only
half damage if it fails.
Actions
Multiattack. The elemental makes two Grasp of the Wind
attacks. The elemental may make a Gale Force Winds attack
befor or after the attack.