1) The document discusses various psychological factors that influence consumer behavior and decision-making, especially in low-effort situations.
2) It explains how peripheral cues, repetition, and unconscious influences can shape consumer attitudes through things like the mere exposure effect, classical conditioning, and thin-slice judgements.
3) The document also outlines different types of internal and external information search processes consumers engage in, including factors that influence brand recall, consideration sets, and the recall of attributes, evaluations, and experiences.
1) The document discusses various psychological factors that influence consumer behavior and decision-making, especially in low-effort situations.
2) It explains how peripheral cues, repetition, and unconscious influences can shape consumer attitudes through things like the mere exposure effect, classical conditioning, and thin-slice judgements.
3) The document also outlines different types of internal and external information search processes consumers engage in, including factors that influence brand recall, consideration sets, and the recall of attributes, evaluations, and experiences.
1) The document discusses various psychological factors that influence consumer behavior and decision-making, especially in low-effort situations.
2) It explains how peripheral cues, repetition, and unconscious influences can shape consumer attitudes through things like the mere exposure effect, classical conditioning, and thin-slice judgements.
3) The document also outlines different types of internal and external information search processes consumers engage in, including factors that influence brand recall, consideration sets, and the recall of attributes, evaluations, and experiences.
- When consumers believe a LOW EFFORT SITUATION statement simply because it has - Consumers are unwilling to use effort been repeated a number of times or emotional resources to process an idea How to overcome? HOW COGNITIVE ATTITUDES ARE - Peripheral route to persuasion INFLUENCED? - Aspects other than key message COMMUNICATION SOURCE arguments that are used to - Source expertise is used to judge influence attitudes the credibility of a message - Peripheral cues: easily processed MESSAGE aspects of a message, such as - Category and scheme consistent music, an attractive source, information picture, or humor. - Number of supporting arguments - Design ads to favor the thoughts and - Simple messages feelings of consumers - Involving messages such as self- referencing UNCONSCIOUS INFLUENCES ON MESSAGE CONTEXT AND REPETITION CONSUMER’S ATTITUDES - Message context affects the strength and salience of THIN SLICE JUDGEMENTS consumer’s beliefs - Evaluations made after very brief - Repetition enhances brand observations awareness - Assessments consumers made - Incidental learning: learning that - Consumers can form accurate occurs from repetition rather than information thru this. from conscious processing BODY FEEDBACK - Influence’s attitude and behavior AFFECTIVE BASES OF ATTITUDES IN LOW- EFFORT CONSUMERS COGNITIVE BASES OF ATTITUDES IN LOW- EFFORT CONSUMERS MERE EXPOSURE EFFECT - When familiarity leads to SIMPLE INFERENCES consumers liking an object - Beliefs based on peripheral cues CLASSICAL - Consumer’s superficial analysis of - Producing a response to a stimulus by brand’s name, country origin repeatedly pairing it with another HUERISTICS stimulus that automatically produces - Simple rules of thumb that are this response used to make judgments EVALUATIVE - FREQUENCY HEURISTICS: belief - A special case of classical conditioning, based simply on the number of producing an affective response by supporting arguments or amount repeatedly pairing a neutral of r1epetition conditioned stimulus with an CONSUMER BEHAVIOR: FINALS emotionally charged unconditioned - Positioning a product or service as a stimulus solution to the problem ATTITUDE TOWARD THE AD - When liking an ad leads to positive INTERNAL SEARCH feelings to the brand - Process of recalling stored information CONSUMER MOOD from memory - A stimulus creates a positive or a negative mood; in turn, this mood HOW MUCH DO WE ENGAGE IN INTERNAL can affect the consumer’s SEARCH? reactions to any other stimulus - Degree of internal search varies the happen to evaluate - Depends on their MAO to process - SEVA: surgency elevation, vigor, information and activation - Greater degree of knowledge and - Deactivation feelings: soothing, experience, have a greater ability to relaxing, quiet, or pleasant search internally responses - Social affection: feelings of KINDS OF INFORMATION RECALLED FROM warmth, tenderness, and care INTERNAL SEARCH (4 Major dko alam) COMMUNICATION SOURCE - Brands - Physical attractiveness, liability, - Attributes and celebrity - Evaluations MESSAGE - Experiences - Pleasant pictures - Music - Humor BRAND RECALL - Sex CONSIDERATION (OR EVOKED SET) - Emotional content such as - Subset of top-of-mind brands transformational advertising and evaluated when making a choice dramas - Size - context - Stability - Variety PROBLEM RECOGNITION - Preference dispersion - perceived difference between an FACTORS THAT INCREASE THE POSSIBILITY actual and an ideal state OF CONSUMERS RECALLING A PARTICULAR - IDEAL – the way we want things to be BRAND - ACTUAL – current state; the way - Prototypicality – easily recall things are brand close to prototype - Brand familiarity – well-known STIMULATING PROBLEM RECOGNITION brands are easily recalled rather - Creating a new ideal state than unknown brands - Encouraging dissatisfaction with the - Goals and usage situation actual state - Brand preference CONSUMER BEHAVIOR: FINALS - Retrieval cues – facilitates the MOOD activation of memory - enhancing the recall of positive attitude through the use of humor or ATTRIBUTE RECALL attractive visuals - Factors that influence the recall of attribute information in the EXTERNAL SEARCH information search and decision- - The process of collecting information making process from outside sources (magazines, - Accessibility/availability dealers, ads) - Diagnosticity – information helps us distinguish objects from one to TYPES OF EXTERNAL SEARCH another PREPURCHASE SEARCH - Salience – prominent or gano - A search for information that aids a kasikat ung attribute specific acquisition decision. - Vividness – vivid information or maganda ung picture, endorser ONGOING SEARCH - Goals – ano ba goals mo? - A search that occurs regularly, regardless of whether the consumer is RECALL OF EVALUATIONS making a choice. - Are easier to remember than specific attribute information SOURCE OF EXTERNAL INFORMATION - Tend to form associative links with - Retailer the brand - Media and Social media - Interpersonal RECALL OF EXPERIENCES - Independent - Take the form of specific images and - Experiential the effect associated with them - Internet - Are most likely to be recalled when they are more vivid, salient, or INTERNET SOURCES frequent - Keyword search - Shopping agents IS INTERNAL SEARCH ACCURATE? - Information overload CONFIRMATION BIAS - Simulations - tendency to recall information that - Online community reinforces or confirms our overall beliefs rather than contradicting them, INFORMATION PROCESSING thereby making our judgement or MOTIVATION decision more positive - involvement and perceived risk, INHIBITION perceived cost and benefits, - limitations in consumer’s capacity, the consideration set, relative brand recall of one attribute inhibiting the uncertainty, attitude toward search, recall of another discrepancy of information CONSUMER BEHAVIOR: FINALS ABILITY EMOTIONAL ACCOUNTING - consumer knowledge, cognitive - The intensity of positive or negative abilities, consumer affect, feelings associated with each mental demographics, “account” for saving or spending OPPORTUNITY - amount of information available, BIASES IN JUDGEMENT PROCESSES information format, time availability, • Confirmation number of items being chosen • Self-positivity • Negativity INFORMATION ACQUIRED EXTERNAL SEARCH • Mood - Brand name • Prior bran evaluations - Price • Prior experience - Other attribute that are salient and • Difficulty of mental calculations diagnostic HIGH-EFFORT CONSUMER DECISIONS THE PROCESS OF MAKING DECISIONS Deciding: JUDGEMENT AND DECISION MAKING BASED - Which brands to consider ON HIGH EFFORT - What is important to the choice Judgement – Evaluation of an object or - What brand to choose estimate of likelihood of an outcome or event - Whether to make a decision now • Estimation of likelihood – Judging how - When alternatives cannot be compared likely something will occur • Goodness/Badness – Evaluating the Which brands to consider desirability of something - Options fall under inept set, inert set, ▪ Anchoring and Adjustment: and consideration set Starting with an initial evaluation - Attraction effect: When the addition of and adjusting it with additional an inferior brand to a consideration set ▪ Imagery: Multi-sensory mental increases the attractiveness of the representation (image) of a dominant brand stimulus or an event • Mental and Emotional accounting What is important to the choice - Goal Decision-Making – Making a selection among - Time options or courses of action - Decision framing
MENTAL ACCOUNTING What brand to choose
- Categorizing spending and saving - Cognitive decision making model: The decisions into “accounts” mentally process by which consumers combine designated for specific consumption items of information about attributes transactions, goals, or situations to reach a decision - Affective decision-making model: The process by which consumers base their decision on feelings and emotions CONSUMER BEHAVIOR: FINALS options based on minimum TYPES OF COGNITIVE CHOICE MODELS acceptable levels. Compensatory Noncompensatory • The disjunctive model sets maximum • Multiattribute • Conjunctive acceptable levels for attributes. models BRAND model o Allows consumers to simplify the • Disjunctive decision-making process by model focusing on finding options that • Additive • Lexicographic excel in at least one key attribute. difference ATTRI model • The lexicographic model is a model BUTE • Elimination-by- noncompensatory decision-making aspects model model where consumers prioritize COMPENSATORY MODEL attributes in a hierarchical order. • A mental cost-benefit analysis model in o If multiple options have the same which negative features can be performance on the most compensated for by positive ones important attribute, the next • Multiattribute models are decision- attribute in the hierarchy is making models that consider multiple evaluated, and the option that attributes or criteria simultaneously performs best on that attribute is when evaluating options. selected. o Multiattribute models often • The elimination-by-aspects model is involve assigning importance another noncompensatory decision- weights to each attribute based on making model that involves their relative importance to the systematically eliminating options decision-maker. based on specific aspects or attributes. • The additive difference model is a o The options are evaluated specific type of multiattribute model attribute by attribute, and any that assumes decision-makers option that fails to meet the evaluate options by comparing them minimum cutoff value on any to a reference point or standard. attribute is eliminated from o In this model, decision-makers consideration. assess the differences between each option's attribute value and a reference point for that attribute. NONCOMPENSATORY MODEL • A simple decision model in which negative information leads to rejection of the option o Cutoff levels • The conjunctive model operates on the principle of minimum cutoffs for attributes. o It simplifies the decision-making process by narrowing down the CONSUMER BEHAVIOR: FINALS DECISIONS BASED ON GAINS AND LOSSES independently within a group Prospect Theory – Losses have more influence setting. In group decision-making, than gains individuals may have their own - Endowment effect: When ownership personal objectives that they aim increases the value of an item to achieve while collaborating - Consumers have stronger reaction to with others. price increases than price decreases • Individual-group goals o Refer to objectives that are shared CONSUMER CHARACERISTICS AND by a group of individuals and are DECISIONS aligned with the interests and • Expertise aspirations of both the individual • Good mood members and the group as a • Time pressure whole. • Extremeness aversion • Metacognitive experience JUDGEMENT & DECISION-MAKING BASED ON LOW EFFORT Extremeness Aversion – Options that are • When MAO (Monoamine Oxidase) is extreme on some attributes are less attractive low, individuals are motivated to than those with a moderate level of those simplify the cognitive process by using attributes heuristics • Compromise effect: When a brand gains share because it is an REPRESENTATIVENESS HEURISTIC intermediate rather than an extreme • Making a judgement by simply option comparing a stimulus with the category • Attribute balancing: Picking a brand prototype or exemplar. because it scores equally well on certain attributes rather that faring AVAILABILITY HEURISTIC unequally in these attributes • Basing judgements on events that are easier to recall Metacognitive Experiences – How the BIASES information is processed beyond the content • Base-rate information of the decision o Refers to the tendency of individuals to rely on general DECISION CHARACTERISTICS AFFECTING statistical information or prior DECISION MAKING probabilities when making • Information availability judgments or decisions, while • Information format potentially underweighting or • Trivial attributes neglecting specific case information. GROUP DECISION MAKING o How often an event occurs on • Individual-alone goals average o It refers to the goals that • Law of small numbers individuals prioritize and pursue CONSUMER BEHAVIOR: FINALS o Refers to the tendency of LOW-EFFORT THOUGHT-BASED DECISION individuals to draw broad MAKING conclusions or make • Performance-related tactics generalizations based on a small o Tactics based on benefits, sample size of observations or features, or evaluations of the data points. brand o The expectation that information o Based on benefits, features, or obtained from a small number of evaluations of a brand people represents the larger o Used when the outcome of the population. consumption process is positive reinforcement UNCONSCIOUS LOW-EFFORT DECISION o Evaluation can be general or MAKING focused on a specific attribute or • People may make a decision without benefit being consciously aware of how or • Habit why they are doing so o A learned behavior that involves • Influenced by environmental stimuli regular performance of the same • Customer decisions are affected by act repeatedly over time. visual aspects o Behaviors are often performed • Automatic goal-related behavior unconsciously and may be difficult to discontinue CONSCIOUS LOW-EFFORT DECISION MAKING ▪ Little or no information • Hierarchy of effects for low-effort seeking situations ▪ Little or no evaluation of o Sequence of thinking, behaving, alternatives and feeling • Brand loyalty o Traditional hierarchy of effects: o Buying the same brand repeatedly Sequential steps used in decision- because of a strong preference for making involving thinking, then it feeling, then behavior ▪ Multiple loyalty: Buying two • Affective processing (Affective or more brands repeatedly decision-making model) because of a strong o The process by which consumers preference for them base their decisions on feelings • Price-related tactics and emotions o Simplifying decision heuristics that • Factors that influence low motivation, are based on price ability, and opportunity (MAO) process ▪ Price consciousness is not o Satisfice: Finding a brand that static satisfies a need even though the • Normative influences brand may not be the best brand o Low-elaboration decision-making o Choice tactics: Simple rules of that is based on others’ opinions thumb used to make low-effort ▪ Result from direct or indirect decisions influences or vicarious observation CONSUMER BEHAVIOR: FINALS ▪ Common among inexperienced POST-DECISION REGRET consumer • The negative feeling that one should have made another purchase, LOW-EFFORT FEELINGS-BASED DECISION consumption, or disposition decision MAKING than one actually did • Affect related tactics • Immediate o Tactics based on feelings • Later ▪ Affect does not necessarily result from a conscious recognition of need satisfaction ▪ Affect referral: A simple type of affective tactic whereby we simply remember our feelings for the product or service • Brand familiarity o Easy recognition of a well-known brand ▪ Co-branding: An arrangement by which the two brands form a partnership to benefit from the power of both • Variety-seeking o Trying something different ▪ Consumer seek variety due to satiation or boredom • Impulse purchases o An unexpected purchase based on a strong feeling ▪ Intense feeling to buy the product ▪ Disregard for negative purchase consequences ▪ Feelings of euphoria and excitement ▪ Conflict between control and indulgence
POST DECISION PROCESSES
POST-DECISION DISSONANCE • A feeling of discomfort about whether or not the correct decision was made CONSUMER BEHAVIOR: FINALS WHAT AFFECTS LEARNING? of people involved in an exchange are • Motivation equal • Prior knowledge or ability • Ambiguity of information or lack of SATISFACTION/DISSATISFACTION BASED ON opportunity FEELINGS • Processing biases • Experience emotions o Post-decision emotions: Positive or CONSUMER JUDGEMENTS negative emotions experienced • Satisfaction while using or disposing of the • Dissatisfaction acquired brands, products, or • Utilitarian and Hedonic services • Mispredictions about emotions o Affective forecasting: Consumers THOUGHT-BASED JUDGEMENTS OF tend to be more dissatisfied when SATISFACTION/DISSATIFACTION a product fails to perform as they CONFIRMED OR DISCONFIRMED BY ITS thought it would; makes them feel ACTUAL PERFORMANCE worse than they forecasted it • Disconfirmation: When expectations would do not match the actual brand, product or service performance, because RESPONSE TO DISSATISFACTION performance is either better or worse • Complaining than expected • Responding to service recovery • Expectations: Belief (hypothesis) about • Engaging in negative word-of-mouth the performance of a brand, product, communication or service • Performance: The extent to which the TYPES OF COMPLAINERS product/service does what it is • Consumers are more likely to complain supposed to do and fulfills consumers’ when they have the time and easy needs access to formal channels of communication to do so CAUSALITY AND BLAME o Passives • Attribution theory: A theory of how o Voicers individuals find explanations for events o Irates • Based on stability, focus, and o Activists controllability CUSTOMER RETENTION FAIRNESS AND EQUITY • Caring about customers • Equity theory: A theory about the • Remembering customers between fairness of exchanges between sales individuals, which helps in • Building trusting relationships understanding consumer satisfaction • Monitoring service-delivery process and dissatisfaction • Providing extra effort • Fairness in the exchange: The perception that the inputs and outputs CONSUMER BEHAVIOR: FINALS DISPOSING MEANINGFUL OBJECTS • Physical detachment – Physically disposing of an item • Emotional detachment – Emotionally disposing of a possession
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