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EAPP CONTEXT THAT PRODUCED IT- A CONTEXT THAT

APPROACHES IN LITERARY CRITICISM NECESSARILY INCLUDES THE ARTIST'S


CRITIQUE PAPER BIOGRAPHY AND MILIEU." A KEY GOAL FOR
- IT IS A GENRE OF ACADEMIC WRITING. HISTORICAL CRITICS IS TO UNDERSTAND THE
- CRITUQUE MEANS BRIEFLY AND CRITICALLY EFFECT OF A LITERARY WORK UPON ITS
SUMMARIZES AND EVALUATES A WORK OR ORIGINAL READERS.
CONCEPT.  READER-RESPONSE CRITICISM
CRITICISM  THIS APPROACH TAKES AS A FUNDAMENTAL
- IS FOCUSED ON THE MESSAGE OF THE TEXT. TENET THAT "LITERATURE" EXISTS NOT AS AN
CRITICIZE ARTIFACT UPON A PRINTED PAGE BUT AS A
- TO JUDGE OR TO EVALUATE SOMEONE OR TRANSACTION BETWEEN THE PHYSICAL TEXT
SOMETHING. AND THE MIND OF A READER. IT ATTEMPTS "
CRITIQUE TO DESCRIBE WHAT HAPPENS IN THE READER'S
- THE PAPER OR ESSAY MIND WHILE INTERPRETING A TEXT" AND
- THE PRODUCT OF CRITICIZING. REFLECTS THAT READING, LIKE WRITING, IS A
CRITIC CREATIVE PROCESS.
- THE PERSON DOING CRITICISM.  MEDIA CRITICISM
CRITIQUE CAN BE USED:  IS THE ACT OF CLOSELY EXAMINING AND
- CREATIVE WORKS, RESEARCHES AND MEDIA. JUDGING THE MEDIA. MEDIA BIAS IS THE
PERCEPTION THAT THE MEDIA IS REPORTING
APPROACHES IN MAKING A CRITIQUE THE NEWS IN A PARTIAL OR PREJUDICED
 FORMALISM CRITICISM MANNER. IT OCCURS WHEN A MEDIA OUTLET
- IT CLAIMS THAT LITERARY WORKS HAVE SEEMS TO PUSH A SPECIFIC VIEWPOINT OR
INTRINSIC PROPERTIES AND TREATS EACH IGNORE AN IMPORTANT ASPECT OF A STORY.
WORK AS A DISTICNT WORK OF ART.  MARXIST CRITICISM
- A PRIMARY GOAL FOR FORMALIST CRITICS IS TO  IS AN APPROACH TO DIAGNOSING POLITICAL
DETERMINE HOW SUCH ELEMENTS WORK AND SOCIAL PROBLEMS IN TERMS OF THE
TOGETHER WITH THE TEXT'S CONTENT TO STRUGGLES BETWEEN MEMBERS OF DIFFERENT
SHAPE ITS EFFECT UPON READERS. SOCIO-ECONOMIC CLASSES.
 GENDER CRITICISM  STRUCTURALICISM
- THIS APPROACH "EXAMINES HOW SEXUAL  A METHOD OF INTERPRETATION AND ANALYSIS
IDENTITY INFLUENCES THE CREATION AND OF ASPECTS OF HUMAN COGNITION,
RECEPTION OF LITEREARY WORKS." ORIGINALLY BEHAVIOUR, CULTURE, AND EXPIRIENCE THAT
AN PFFSHOOT OF FEMINIST MOVEMENTS, FOCUSES ON RELATIONSHIPS OF CONTRAST
GENDER CRITICISM TODAY INCLUDES A BETWEEN ELEMENTS IN A CONCEPTUAL
NUMBER OF APPROACHES, INCLUDING SO- SYSTEM THAT REFLECT PATTERNS UNDERLYING
CALLED "MASCULINIST" APPROACH RECENTLY A SUPERFICIAL DIVERSITY.
ADVOCATED BY POET ROBERT BLY.
- THE BULK OF GENDEER CRITICISM, HOWEVER, There are a variety of ways to structure a critique. Like
IS FEMINIST AND TAKES AS A CENTRAL PRECEPT an essay, a critique uses an academic writing style and
THAT THE PATRIARCHAL ATTITUDES THAT HAVE has a clear structure, that is, an introduction, body and
DOMINATED WESTERN THOUGHTS HAVE conclusion.
RESULTED, CONSCIOUSLY OR UNCONSCIOUSLY,  INTRODUCTION - Typically, the introduction is
IN LITERATURE " FULL OF UNEXAMINED 'MALE- short (less than 10% of the critique length) and
PRODUCED' ASSUMPTIONS. you should describe the main argument or
 HISTORICAL CRITICISM purpose of the work in here.
 THIS APPROACH "SEEKS TO UNDERSTAND A  BODY - Then, the body of the critique should
LITERARY WORK BY INVESTIGATING THE give a systematic and detailed assessment of
SOCIAL, CULTURAL, AND INTELLECTUAL the different elements of the work, evaluating
how well the author was able to achieve the
purpose through these.
 CONCLUSION - This is usually a very brief
paragraph, which includes a statement
indicating the overall evaluation of the work.

Given are the different ways on how to write a


reaction paper
 Read the material carefully
 Mark interesting places while reading/writing
 Write down your thoughts while
reading/writing
 Come up with a thesis statement
 Compose an outline
 Construct your paper

Given are the tips to avoid common mistakes in


writing a reaction paper
1. Don’t give a summary of an article
2. Perform your personal opinion, not an overview
3. Back your ideas with examples
 ADMINISTRATIVE SERVICES: function in
MEDIA INFORMATION LITERACY managing the library and services, conveying
MEDIA AND INFORMATION SOURCES contracts with sellers, supervising library
 INFORMATION - Processed data and/ or employees, and preparing budgets.
knowledge derived from study, experience,  Classification of Libraries:
instruction, signals, or symbols. - School libraries
 Sources of Information - Academic libraries
1. INDIGENOUS KNOWLEDGE - Public libraries
- also known as Local Knowledge. knowledge that - Special libraries
is unique to the given culture or society. 3. INTERNET
- it is not written down. - A global network of computers that allow users
- transferred from one generation to another, around the world to share various information
either orally (oral tradition) or through cultural for various purposes.
rituals.  Other Classification of Information
 Characteristics of indigenous knowledge 1. PRIMARY - An original, uninterpreted, first
 Locally appropriate - signifies a way of hand material created by the person(s)
life that has advanced with the local involved in an activity or an event.
conditions.  ARTIFACTS
 Restraint in resource exploitation -  DIARIES & AUTOBIOGRAPHIES
Production is for survival needs only,  Audio/ video recording.
only those necessary. (PRESERVE 2. SECONDARY - Information obtained
RESOURCES) through analysis, interpretation, and
 Diversified production systems - evaluation of primary source materials.
Various strategies are utilized to avoid  INDEX TYPE
risk.  SURVEY TYPE
 Respect for nature – the land is treated  REFERENCE TYPE
as sacred. 3. TERTIARY - Involves information that
 Human dependence on nature for collects, organizes, and summarizes
survival - all species are interrelated; primary, and secondary sources.
one affects the other.  bibliographies of bibliographies,
 Flexibility - adapting to new directories and yearbooks, guides
circumstances / changes. to literature, and lists of research
 Social responsibility - obligation and in progress.
responsibility of every individual to
Media and Information Languages
preserve the land for future
Media Languages
generations.
- denotes how media producers make meaning
EXAMPLES: Folk tales, folk songs, folk about a certain medium (advertisement, TV
dances. show, film, etc.) they are producing and how
they transfer that meaning to their target
2. LIBRARY audience. It allows the audience to convey the
- a place and a "means of access to information, meaning of the text through its signs and
ideas, and work of imagations." symbols.
- that have been expressed in written or printed - It is expected that audiences have different
form. interpretations and will use different meaning
 USER SERVICES: function in linking people to systems.
the information they are looking for. - In interpreting these signs and symbols,
 TECHNICAL SERVICES: function in gathering, audiences may interpret the media text
cataloging, and preparing library materials. denotatively or connotatively.
 COMPUTER SERVICES: function in maintaining DENOTATIVE AND CONNOTATIVE MEANING
databases, software programming, web page Denotative meaning is the literal meaning of the media
design, and computer hardware maintenance in text while connotative meaning refers to the various
the library. interpretations that the text suggests to the audience
which are often associated with their culture, values, For instance, the title and main casts are expected
beliefs, etc. to appear at the beginning of a movie while the
MEDIA CODES AND CONVENTIONS credits are expected to appear at the end.
Media codes and conventions are the very foundation 2. Story conventions - refer to the basic structures
of all the existing media. of narratives.
- Media codes commonly have an established 3. Genre conventions - refer to the common use
meaning, denotation or connotation, to the of the elements of narratives such as the
target audience. characters, settings, or themes in a certain type
- Conventions refer to the possible methods in of media. Genre conventions can be formal or
which codes are organized in a product. thematic and are usually linked to the
expectations of the audience.
There are three types of media codes;
1. Symbolic codes - are audience-based. The Media producers, stakeholders, and audience
1. Media producers refer to the people who
meaning of the product is not based on the
product itself but on the interpretation of the initiate, plan, and produce media texts. They
need to have the skill in assessing the media
audience.
 Setting refers to the time and place of the texts and a thorough understanding of the
target product; and the process that go into
narrative or a specific scene
 Mise en scene is a French term that means creating the products.
2. Stakeholders refer to the people or
“everything within the frame”. It describes
all the features (set design, costume, props, organization that share the same interests or
staging) within a frame of media products. intentions.
 Acting refers to the portrayal of the actors 3. Audience is a significant element in delivering
in creating media products. media texts. All media texts are made with a
 Color considerations are highly connotative target audience in mind. Producers conduct an
when it comes to interpretations. It is audience analysis before coming up with a
usually associated with cultural aspects. media text.
2. Technical codes - refer to codes specific to a
media form alone. The knowledge and Audience analysis
connotations of different camera angles and - is the process of looking into the demographics
shots makes sense when looking at films and (age, gender, social status, etc.) and psychology
photographs but mean nothing outside those (values, beliefs, attitude) of the audience.
forms.
The technical codes include;  Audience engagement refers to the reaction of
 Camerawork (camera operation, the audience to the media text. Different
positioning, and movement for desired people react in varied ways to the same text.
specific effects)  Audience expectations refers to the
 Editing (the process of selecting, operating, anticipation of the audience about the text.
and ordering images and sound) Producers may satisfy or shatter the audience’s
 Audio (expression and utilization of sounds) expectations.
 Lighting (the manipulation of light based on  Audience foreknowledge refers to the exact
the target mood) information (not expectations) which the
3. Written codes - are the formal language used in audience brings about the media output.
creating a media product. It includes the printed  Audience identification refers to the
language (the test visible with the media frame connection built by the media text to the
which is the text you can see within the frame) audience.
and the spoken language which includes the  Audience placement refers to the strategies
dialogues and even the lyrics of the song. producers use to make the audience feel the
media text is made specifically for them.
There are three types of conventions;  Audience research refers to the monitoring od
1. Form conventions - are ways in which the types the audience before, during , and after the
of media codes are expected to be arranged. production of the media text.
LEGAL, ETHICAL AND SOCIETAL ISSUES IN MEDIA AND technical or functional features of a product.
INFORMATION Such features could, however, potentially be
 INTELLECTUAL PROPERTY - World Intellectual protected by a patent.
Property Organization (WIPO), the global forum 5. GEOGRAPHICAL INDICATIONS AND
for intellectual property services, policy, APPELLATIONS OF ORIGIN. - These are signs
information, and cooperation, defined used on products possessing qualities, a status,
Intellectual Property (IP) as referring to the or characteristics that are essentially
“creations of the mind, such as inventions; attributable to that location of origin. Generally,
literary and artistic works; designs; and a geographical indication includes the name of
symbols, names, and images used in the place of origin of the goods (WIPO, 2016)
commerce” (World Intellectual Property
Organization, 2016). Republic Act No. 8293 or Intellectual Property Code of
 It can be classified into two categories: the Philippines
1. INDUSTRIAL PROPERTY - which includes The copyrighted works are under this Term of
patents, trademarks, industrial designs and Protection (Source: Official Gazette, 2012, section 213)
geographical indications and appellations of
origin.
2. COPYRIGHT - which covers literary works (such
as novels, poems, and plays), films, music,
artistic works (e.g. drawings, paintings,
photographs, and sculptures) and architectural
design.
 FAIR USE
TYPES OF INTELLECTUAL PROPERTY - is a legal principle stating that one can use a
1. COPYRIGHT - It is a legal term used to describe copyrighted work without a license for the
the rights that creators have over their literary following purposes: commentary, criticism,
and artistic works. This covers works ranging reporting, research, and teaching.
from books, music, paintings, sculpture and - Some content creators choose to license their
films, to computer programs, databases, work more freely by giving their work a Creative
advertisements, maps and technical drawings Commons license or even putting their work in
(WIPO, 2016). Public Domain. These CC licenses are copyright
2. PATENT - It is an exclusive right granted for an licenses providing a simple and standardized
invention. It provides the patent owner with the way to give the public permission to share and
right to consent on the invention or a way for use the creative work.
others to use it. In return, the patent owner is
responsible for making technical information
about the invention available in the published
patent document or in public (WIPO,2016).
3. TRADEMARK - It is a distinguished sign of goods
or services of one enterprise from those of
other enterprises. It can be compared to what
craftsmen used in ancient times as “signature
mark” on their product (WIPO, 2016).
4. INDUSTRIAL DESIGN - An industrial design right
protects only the appearance or aesthetic
 NETIQUETTE
features of a product, whereas a patent
- One of the pressing problems in the digital age
protects an invention that offers a new
is the lack of basic manners in using the
technical solution to a problem. In principle, an
Internet. Seemingly overwhelmed with the
industrial design right does not protect the
liberty one enjoys in digital media, online users
tend to forget that they are still interacting with yourself with outside activity can obviate
real people, although in the virtual world or addiction.
cyberspace. To help minimize mistakes, - Cyberbullying is the use of digital means of
untoward encounters, and unkind experiences communication that could hurt or harass a
online, understanding and applying the rules in person. Examples of this are sending hurtful
Netiquette is necessary. texts or SNS messages, posting embarrassing
- TEN CORE RULES OF NETIQUETTE BY VIRGINIA photos or videos, and spreading mean or
SHEA. malicious rumors online. Such act or acts
1. REMEMBER THE HUMAN comprise cyberbullying if the offender does
2. ADHERE TO THE SAME STANDARDS OF them intentionally and repeatedly, and should
BEHAVIOR ONLINE THAT YOU FOLLOW IN REAL be addressed at once.
LIFE
3. KNOW WHERE YOU ARE IN CYBERSPACE Opportunities, Challenges and Threats in Media and
4. RESPECT OTHER PEOPLE'S TIME AND Information
BANDWIDTH  Opportunities, Challenges, Threats and Risks in
5. MAKE YOURSELF LOOK GOOD ONLINE Media and Information
6. SHARE EXPERT KNOWLEDGE - UNESCO recognizes that the internet holds
7. KEEP FLAME WARS UNDER CONTROL enormous potential for development. It
8. RESPECT OTHER PEOPLE'S PRIVACY provides an unprecedented volume of
9. DON'T ABUSE YOUR POWER resources for information and knowledge that
10. BE FORGIVING OF OTHER PEOPLE'S MISTAKES opens up new opportunities and challenges for
expression and participation.
 DIGITAL FOOTPRINT - is any data record of the - Digitalization and the accessibility of
things you do online. Anything on the Internet information through a wide range of devices
with your name creates a trail of data about have enormously increased the information
you. This could be information in your personal resources available to people. The internet
website, any activity in social media, your provides numerous and diverse opportunities
browsing history, online subscription, and the towards attaining our goals and objectives in
like. life. It has positive effects in education and in
 DATA PRIVACY - Not only virtual self and digital economic growth.
footprint are incorporated in netiquette.
Respecting and managing data privacy is also a OPPORTUNITIES
responsible behavior on the Internet. 1. Online shopping - Through online shopping and
 DIGITAL DIVIDE - As part of being mannerly by using a web browser, consumers can directly
towards others online, it is also helpful to know buy goods over the internet.
that not everyone has the same access to high- 2. Citizen journalism - It is the collection,
speed internet, or even so, regular digital dissemination and analysis of news and
access, or advanced digital knowledge so we are information by the general public, especially by
called to be understanding, helpful, and polite means of internet.
to the digitally disadvantaged. 3. Online education - With internet connection,
anyone can earn a degree without having to
 COMPUTER ADDICTION AND CYBERBULLYING attend face-to-face class sessions.
- Computer Addiction is the “overdependence or
a damaging need to do something on computer CHALLENGES
or internet” (E-Learning Guide on Media and 1. Age-inappropriate content. With the unabated
Information Literacy). Its impact could be linked spread of media, one has to be very careful
to sleep deprivation, anxiety and even about access. There is a wealth of information
depression. Setting a limit and immersing one can gain from the Internet, but there is also
content that is unfit for children and young - It also enhances the teaching and learning
people like pornography and violence. processes inside the four walls of the
2. Illegal content. The Internet has also been, and classrooms
continues to be, used by unscrupulous people - Some platforms can be employed to reinforce
to further their illegal activities, like human concepts and spark discussions, such as short
trafficking, the use of force, force, fraud, or films, written articles, blog postings, and other
coercion to obtain a commercial sex act or digital media.
labor, and child pornography. Some groups also - Various media can be used in the classrooms to
use the internet to further the ideas of racism hone critical thinking and problem-solving skills.
and discrimination.
3. Privacy invasion and identity theft. Data posted Influence on Society
on the Internet may be accessed and used for - The communication line is always open.
illegal activities. Personal information may be Because of these, necessary societal
willing shared as pictures or text on social interactions, camaraderie, and development of
media or inadvertently given by users as part of friendships are facilitated.
such offerings as games or surveys. - Some platforms can be employed to reinforce
concepts and spark discussions, such as short
THREATS AND RISKSOFMEDIA AND INFORMATION films, written articles, blog postings, and other
1. Libel / Slander. A person commits libel if digital media.
he/she, with malice, publishes a false statement - Various media can be used in the classrooms to
that is damaging to another person’s hone critical thinking and problem-solving skills.
reputation, office, trade, business or means of
livelihood. n the Philippine constitution, libel is Economic Influence
a violation of Article 355 of the Revised Penal - The new media is used to offer products and
Code. services online.
2. Piracy. The unauthorized duplication of - Media platforms are a means to augment
copyrighted content that is then sold at people’s income.
substantially lower prices in the black market. - Social media is used as platform for businesses
3. Cybercrime Law. The Cybercrime Prevention to advertise their products/services
Act of 2012 (Republic Act No. 10175) covers all
other online anomalies such as identity theft, Political Influence
child pornography, data misuse, cybersquatting - Social Media platforms as public
and other computerrelated and internet communication. Digital Diplomacy, also called
facilitated practices. This law became E-diplomacy or Digi diplomacy is a
controversial in 2012-2013 since it also government’s use of social media and
criminalizes libel in the online world, limiting information technology to communicate to the
certain exercises of freedom of expression. public, especially foreign public.
- Spreading information through social media
 Education, Economic, Social and Political enables to directly send messages quickly and
Aspects and Influences of Media and cost-effectively to the target audiences, without
Information Literacy convening a press conference or sending a press
- Media Innovation. It is the process of release to news agencies
developing a new method or process or product - People have become informed about the
that better serves existing uses or start to serve subjects they need or want
a previously unidentified need.

Influence of Media on Education


PRICING STRATEGIES
1. Bundling – Refers to two or more products or
services in one reduced price. Ex. 3 in 1 coffee for
P8.00, Manicure and Pedicure for P150.00.
2. Penetration Pricing – Refers to setting low
prices to increased market share, but the
entrepreneur will eventually increase the price once
the desired market share is achieved. Ex. Mobile
app based transportation service offering reduced
booking fee of P15.00 as its introductory price.
Online websites offering 1 month free for a
subscription-based service.
3. Skimming – The opposite of penetration pricing
ENTREPRENEURSHIP where prices are initially high and then they are
MARKETING MIX lowered to offer the product or service. Ex. Real
 It is a widely accepted strategic marketing tool estate company offering top-tier projects is now
that combines the original 4Ps with the additional offering low-cost housing of same quality to serve
3Ps in formulating marketing tactics for a product or the middle segment.
service. 4. Competitive Pricing – refers to benchmarking
pricing with the competitors. Ex. Milk tea prices are
4Ps – Product, Place, Price, Promotion competitively priced.
 Were used in marketing products and physical 5. Product Line Pricing – refers to different
goods only. products or services within a parallel product array
3Ps – People, Packaging, and Process using varying price points. Ex. LED TV is more
 It is also applicable in marketing products. expensive than the LCD TV even if its under the
same brand.
PRODUCT – any physical good, service, or idea that is 6. Psychological Pricing – Considers the
created by an entrepreneur in serving the needs of the psychology and positioning of price in the market.
customers. Tangible commodity or the intangible Ex. 99, 199, 299 price of the product.
service that the business firm offers for sale to 7. Premium Pricing – refers to setting a variety
prospective customers. Also includes the warranties and high price to reflect elitism and superiority. Ex. Price
other conditions attached to the product. of signature clothes, bags, and perfumes.
8. Optional Pricing – refers to adding an extra
THREE LEVEL CONCEPT OF PRODUCT product or services on top of the original to
1. Core Benefits of the Product or Services generate more revenue. Ex. Meals in top of the air
 Major factors why a customer buys a product or fare.
avails of a service. 9. Cost-based Pricing – The basis of mark-up is the
2. Physical Characteristics of the Product or cost of the sales. Coconut juice P10, Plastic Cups P4,
Services he or she can set the price at P20 to earn P6 per
 The second layer of selection which has a better coconut juice.
packaging for products or a better physical evidence 10. Cost Plus Pricing – The mark-up is based on the
or customer experience for services. certain percentage of cost. Ex. Setting 50% mark-up
3. Augmented Benefits of the Product or Services on the coconut juice which is P14.00 x 50% = P7.00;
 Augmented Benefits is the additional benefits, the new price is P14.00 + P7.00 = P21.00
for example Loyalty Cards.
PLACE – refers to a location or the medium of
PRICE – is the peso value that an entrepreneur assigns transaction. A strategic location depends on the nature
to a certain product or services after considering its of the business. Providing a pleasant experience in
costs, competition, objectives, positioning and target buying or availing of the service so that the customers
market. It is the amount of money paid by the customer will keep on coming back.
to the selling business firm so the customer can use the
product.
PROMOTION – Involves presenting the products or 3 Kinds of Qualification Standard
services to the public and how these can address the 1. Manpower – refers to the personality required
public’s needs, wants, problems or desires. Provision of to a worker’s traits, manners, values, the way he
required information to prospective customers so that talks, appearance, and his overall physical
they are persuaded to buy. The main goal of promotion attributes.
is to gain attention. 2. Experience – refers to the length of working
experience in relation to the job criteria required as
PROMOTIONAL TOOLS worker, and also that a worker applied for.
1. Advertising – Type of communication that 3. Academics – refers to the workers’ academic
influences the behavior of the customer to choose qualifications or the educational attainment
the product or services of the entrepreneurs over required to perform the job better.
the competitors.
2. Selling – the act of trading a product or service MACHINE – Technology used in efficiently operating the
for a price or a fee. business. It was also described the “best friend” of
3. Sales Promotion – are short-term promotional manpower in producing goods and offering services.
gimmicks wherein practical incentives and In selecting the type if equipment to purchase,
appealing activities are incorporated to entice the the entrepreneur may consider;
customers to buy the product or avail the services.  Type of products to be produced.
4. Public Relations – are image building initiatives  Production system to be adopted.
of the entrepreneur to make the name of the  Cost of the equipment.
business reputable to stakeholders.  Capacity of the equipment.
 Availability of spare parts in the local market.
PEOPLE – Plays a vital role in servicing customers.
Employees become a major influence in the customer’s MATERIALS – Used in creating a product or performing
buying behavior. These are the people working for the a service, which includes supply chain management.
business. The entrepreneur may consider;
 Cost
PACKAGING – It is how the product or service is  Quality
presented to the customers. It is the overall  Availability
identification (look and feel) of the product or service.  Credibility of suppliers
This will determine the uniqueness of the product from The materials include both direct and indirect
the competitors. consumable materials. The specifications, quantity
needed, and schedule of delivery should be clearly
PROCESS – Experience how the brand delivers value. It stated. Reliability of the
includes the external and internal operations of the suppliers should be assured and single source should be
business to serve customers better. It is defined as the avoided.
step by step procedures or activities.

When used effectively, the 7P’s of marketing will DEVELOP A PRODUCT NAME
achieve the two most important objectives of an
entrepreneur; Customer satisfaction and profitability. BRAND – Brand is a name or mark that is intended to
identify the seller’s product and differentiate it from the
THE 4M’S OF OPERATION product of the competitors. Ex. Apple, Nike, Coca-Cola,
Nescafe, Tide.
METHOD – the process of combining raw materials and Brand Mark – recognized by sight but cannot be
how these are going to be transformed using the other expressed.
factor inputs of production. Trademark – is a brand that have been adopted by the
seller and given legal protection. The trademark is
MANPOWER – The right human resources who will protected by operation of law under the DTI.
handle certain business operations. It is one of the Branding – protects the company from imitations and
highest cost if operating the business, but also the most fake products.
instrumental to its success.
Selecting a Good Brand Name
1. It should suggest about the product or service. 5. Pronounceability
2. It must be easy to pronounce and remember. 6. Limitations
3. It must be simple and short.
4. It must be distinct or different from others. DEVELOP A PRODUCT DESCRIPTION
5. It must be adaptable to new company product PRODUCT DESCRIPTION – In project management is a
that may be added. structured format of presenting information about a
6. It must be capable of registration and legal project product. Usually created by the project manager
protection. and approved by the project board.
The product description should be AUDIENCE
Different Strategies Used to Sell More Products FRIENDLY. All audience-friendly products must include
1. Branding within a product mix the keywords naturally optimized and incorporated into
a. Separate name for each product – This grammatically correct and high quality copy.
is often teamed as family branding. It is
simple and less expensive to introduce new THE STRUCTURE OF PRODUCT DESIGN
and related products to a line. 1. Identifier
b. Company name combined with the 2. Title or Topic
product name – The company name is best 3. Purpose or Aims
suited for marketing products that are 4. Composition
related in quality and use. 5. Derivation
c. The Company Name Alone – Branding 6. Format and Presentation
with the company name alone places a 7. Development Skill Required
great burden on the producer’s reputation 8. Quality Criteria
for quality if other products carrying the
same brand name may not make the grade PRODUCT SATISFYING FEATURES – Product patronage
and this will affect the other products in the in the market is conditioned by the strategies and
market. policies employed by the manufacturer and the
2. Branding for Market Situation marketing organization on the product’s attributes.
a. Introduction of Line Extension – This is
the strategy where brand names are 1. Design – It matters to the elements that
extended into new forms and sizes of an collectively form of good or service that will satisfy
existing category. customers and gain competitive advantage. Good
b. Introduction of Brand Extension – Thus design can improve the marketability of the product
strategy calls for the extension of the brand through its design and appearance.
name to new or modified product 2. Product Colors – Customer’s rejection or
categories. acceptance of the product. The possibility of
c. Introduction of New Brand Name – It is differential advantages comes in knowing the right
the strategy where a new brand name is color combination that will appeal to customers.
attached to a new product category. 3. Product Quality – This is the set of features and
attributes of a product or service that determine its
Reasons for the Existence of Brands ability to satisfy human needs. Optimal quality
1. Identification – Brands enable consumers to refers to a situation that the product or service
easily distinguish one product from another. provides the customers with an experience that
2. Protection – It enables the owner of the brand meets their expectations.
name to enjoy the goodwill associated with the 4. Product Warranties – One very important
name so as not to be taken advantage by others. attribute of the product. It is the state where the
3. Positioning – It enables the owner to buyer is assured that the product meets the
communicate the benefits of his product. specifications stated in the product labels.

Criteria for choosing a brand name CREATE A PROTOTYPE OF THE PRODUCTS


1. Distinctive PROTOTYPE – Is a functional, not final version of a
2. Word Association product or service that businesses can use for testing
3. Legal Requirements and to introduce to investors before officially launching
4. Memorability
to a wider market. It can help add value to a project as  Multiple choices
well as credibility.  Ranked respondent places an ordering on items
Step 1. Document it in a list
Step 2. Research it  Combined open and close ended questions
Step 3. Make a prototype (can be 3d model)  Qualitative observational tests.
Step 4. File a Patent (Utility Patent and Design Patent)

Advantages of Prototype
- It tests and refines the functionality of the design.
- Keep records of the research showing that no similar
patented products in the same market
- Consider the commercial sales of value of the
invention.
- Create an informal drawing of the invention.
Testing a prototype is a vital or necessary part of design
and manufacturing process.

EVALUATION OF PROTOTYPE – Participative users base


their evaluation of a paper or machine prototype on
their expectation and problems to identify usability
problems.

Method of Evaluation
1. Planning
2. Running Sessions
3. Output

Three General Approaches


1. Simple Observation – is given the task, and
evaluator just watches the user problem.
2. Constructive Interaction – normal conversation
between two users is monitored.
3. Query-interviews (structured and
retrospective) – surveys and questionnaires.
Variant: Co-discovery learning – uses semi-
knowledgeable “coach” and naïve subject
together use the interface in making naïve
subject.
Result in naïve subject questions – semi-
knowledgeable coach responding, provides
insights into thinking process of both beginner
and intermediate users.

Ways of recording data and actions during observation


1. Paper and Pencil
2. Audio Recording
3. Video Recording

Styles of Questions
 Open-ended questions
 Close-ended questions (strongly disagree,
disagree, etc…)
TYPES OF INDUSTRY
Primary industry - This sector of a nation’s economy
includes agriculture, forestry, fishing, mining, quarrying,
and the extraction of minerals. It may be divided into
two categories: genetic industry, including the
production of raw materials that may be increased by
human intervention in the production process; and
extractive industry, including the production of
exhaustible raw materials that cannot be augmented
through cultivation.

GENERAL CHEMISTRY Secondary industry - This sector, also called


GAS LAWS manufacturing industry, (1) takes the raw materials
BOYLE’S LAW supplied by primary industries and processes them into
 Inversely proportional consumer goods, or (2) further processes goods that
 Temperature is constant other secondary industries have transformed into
 V1P1=V2P2 products, or (3) builds capital goods used to
CHARLE’S LAW manufacture consumer and non-consumer goods.
 Directly proportional Secondary industry also includes energy-producing
 Pressure is constant industries (e.g., hydroelectric industries) as well as the
 V1T2=V2T1 construction industry.
GAY LUSSAC’S LAW Tertiary industry - This sector, also called service
 Directly proportional industry, includes industries that, while producing no
 Volume is constant tangible goods, provide services or intangible gains or
 P1T2=P2T1 generate wealth. In free market and mixed economies
COMBINED GAS LAW this sector generally has a mix of private and
 Pressure and volume is inversely proportional government enterprise. The Industries of this sector
but both are directly proportional to temperature. include banking, finance, insurance, investment, and
 P1V1T2=P2V2T1 real estate services; wholesale, retail, and resale trade;
AVOGADRO’S LAW transportation, information, and communications
 Directly proportional services; professional, consulting, legal, and personal
 V1N2=V2N1 services; tourism, hotels, restaurants, and
IDEAL GAS LAW entertainment; repair and maintenance services;
 PV = nRT education and teaching; and health, social welfare,
administrative, police, security, and defense services.
P – Pressure (1 atm = 760 torr = 760 mmHg) Quaternary industry - The quaternary sector consists of
V – Volume (Standard Liter 22.4L) those industries providing information services, such as
T – Temperature (Standard Temperature = 273K) computing, ICT (information and communication
__°C + 273K technologies), consultancy (offering advice to
n – Number of Moles (6.02 x 10²³ mol. or 1 mol) businesses) and R&D (research, particularly in scientific
R – Universal Gas Constant (0.0821 L•atm/mol•K) fields).
Note: always to nearest hundredth decimal place when The quaternary sector is sometimes included with the
rounding off to final answer. tertiary sector, as they are both service sectors.
Ex. 10.056 or 10.06
TYPES OF E-COMMERCE
APPLIED ECONOMICS Ecommerce is a business model that allows businesses
Industry - A group of productive enterprises or and consumers to make purchases or sell things online.
organizations that produce or supply goods, services, or There are many different types of ecommerce business
sources of income. In economics, industries are models to choose from, and today it’s easier than ever
customarily classified as primary, secondary, and for creative founders to use them to make their ideas a
tertiary; secondary industries are further classified as reality.
heavy and light.
B2C (Business-to-consumer)
 B2C businesses sell directly to their end-users. consumers to exchange goods and services and
Anything you buy in an online store as a consumer typically make their money by charging transaction
— from wardrobe and household supplies to or listing fees.
entertainment — is done as part of a B2C C2C businesses benefit from self-propelled growth by
transaction. motivated buyers and sellers, but face a key challenge
The decision-making process for a B2C purchase is much in quality control and technology maintenance. Online
shorter than a business-to-business (B2B) purchase, businesses like Craigslist, Walmart, Alibaba and eBay
especially for lower-value items. Because of this shorter pioneered this model in the early days of the internet.
sales cycle, B2C businesses typically spend less
marketing dollars to make a sale while having a lower
average order value and fewer recurring orders than
their B2B counterparts.

B2B (Business-to-business)
 In a B2B business model, a business sells its
product or service to another business. Sometimes
the buyer is the end-user, but often the buyer
resells to the consumer. B2B transactions generally
have a longer sales cycle, but higher-order value
and more recurring purchases.
Recent B2B innovators have made a place for
themselves by replacing catalogs and order sheets with
ecommerce storefronts and improved targeting in niche
markets.

B2G (Business-to-government)
 Business-to-government (B2G) is an ecommerce
model where a business sells and markets its
products to government entities or public
administrations — whether local, county, state or
federal.
This model relies on the successful bidding of
government contracts. A government agency will
typically put up a request for proposal (RFP) and
ecommerce businesses will have to bid on these
projects.

C2B (Consumer-to-business)
C2B businesses allow individuals to sell goods and
services to companies. In this ecommerce model, a site
might enable customers to post the work they want to
be completed and have businesses bid for the
opportunity. Affiliate marketing services would also be
considered C2B.
 The C2B ecommerce model’s competitive edge
is in pricing for goods and services. This approach
gives consumers the power to name their prices or
have businesses directly compete to meet their
needs.

C2C (Consumer-to-consumer)
 C2C ecommerce businesses — sometimes
referred to as online marketplaces — connect

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