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More Than A Game Resource PDF
More Than A Game Resource PDF
by
Meg
Bilodeau
and
Kevin
Hodgson
Western
Massachusetts
Writing
Project
Best
Practices
2011
By
the
age
of
twenty
one,
the
average
young
American
has
spent
somewhere
between
two
and
three
thousand
hours
reading
books
and
more
than
ten
thousand
hours
playing
computer
and
video
games.
Jane
McGonigal,
Reality
is
Broken
Games
are
fun,
but
their
real
value
lies
in
leveraging
play
and
exploration
as
a
mode
of
learning
the
literacy
of
problem-solving,
which
lowers
the
emotional
stakes
of
failing.
--
Aran
Levasseur,
Media
Shift
website
Some
resources:
Pew
Research
Study:
Teens,
Video
Games
and
Civics:
http://pewresearch.org/pubs/953/
Media
Shift:
What
Kids
are
Learning
from
Video
Games:
http://www.pbs.org/mediashift/2011/08/the-literacy-of-gaming-what-kids- learn-from-playing215.html
Games
as
Formative
Assessment
(slideshow):
http://www.slideshare.net/g4li/games-as-formative-assessment- environments-8703787
What
is
Game-based
Learning:
http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game- based-learning/
Overview
of
Gamestar
Mechanic:
http://youtu.be/ac_jfJzcb0U
From
Derek
Robertsons
What
We
Can
Learn
about
Assessment
with
Games
presentation
(http://edte.ch/blog/2011/08/08/what-can-we-learn-about- assessment-from-video-games
)
on
what
games
bring
to
the
table:
Giving dynamic and ongoing feedback Presenting incentivized learning experiences Using meaningful profiles and reports Trusting in the ability of the player/learner Nurturing growth mindsets Maximizing the potential of peer assessment Presenting purposeful and relevant learning intentions Ensuring assessment is not done to learners Giving the players the best chance of success
Kevin developed these for the National Writing Project around gaming: n More Than a Game: One Teachers Journey into Gaming http://digitalis.nwp.org/resource/2603 n Bringing Young Gamers Together: A Summer Camp http://digitalis.nwp.org/resource/2694