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TABLE OF CONTENTS
PHYSICAL CHARACTERISTICS
Height 5'5" +2d10"
Weight 150 lbs. x2d4 lbs.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Byss
Language Abyssin
ABYS
BIOLOGY AND APPEARANCE
As an a
The hulking abyssin have long limbs and a single large Abili
eye that dominates their foreheads. Typically well-
increas
muscled, the abyssin's stooping gait results in a slightly
Age.
hunched appearance.
up to 3
A distinctive trait of the abyssin is their ability to heal
Align
quickly; their fast regeneration is believed to have been
upbrin
an adaptation to prevent fluid loss via bleeding on their
though
desert homeworld. All cells in the abyssin body are
Size.
replaced every 80 hours, and organs which typically
betwee
were paired in other species appear singularly.
in that
SOCIETY AND CULTURE Spee
Rapi
A primitive tribal society, the abyssin of Byss are known and in
as violent and brutish, and their planet is avoided by choose
most beings in the civilized galaxy. Unstable resources points.
on Byss do not allow for mass population growth or for use yo
the stabilization of a central government, economy or points
trade system. hit poin
Existing simply in nomadic tribes, abyssin groups can Rugg
interact peacefully with one another, though only if skill. Ad
both groups have plentiful water and food supplies. climate
Otherwise, they began a 'Blooding', a brawl that ends Master
only when one tribe's warriors are all killed, captured, Tech
or incapacitated. Warriors who survive a Blooding are techno
usually allowed to join the winning tribe once they comple
finish their regeneration. This tradition led to some tech po
violent incidents when spacers tried to make first Sava
contact and trade with Abyssin tribes with scarce water melee
resources, especially since the abyssin assumed the
damag
alien traders could regenerate as quickly as they did. extra d
NAMES Lang
Basic a
There does not appear to be any distinction between grunts
male and female names for abyssin. Abyssin don't use written
surnames. simple
Names. Anami, Easym, Myo, Qawohl, Seh-run, Sidie
PHYSICAL CHARACTERISTICS
Height 4'9" +2d6"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Riflor
Language Advb
PHYSICAL CHARACTERISTICS
Height 5'7" +2d10"
Weight 145 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Aing-Tii homeworld in the Kathol Rift
Non-verbal communication via taste,
Language
smell, and touch
PHYSICAL CHARACTERISTICS
Height 2'1" +2d4"
Weight 35 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Aleen ALEE
Language Aleena As an a
Abili
increas
1.
Age.
BIOLOGY AND APPEARANCE live to
Align
Aleena are short, reptilian bipeds with large eyes and causes
wide mouths full of small, sharp teeth. Aleena's bodies there a
are long compared to their short arms and stubby legs. Size.
Warm-blooded reptiles, they possess exceptional and ge
reflexes as well as a fast metabolism which allow them positio
to convert food into energy very rapidly in order to Spee
escape predators on their harsh home planet. Bite.
you ca
SOCIETY AND CULTURE
your u
Aleena are social and tend to thrive best in with close- as a bo
knit teams if not with their own kind. They develop attack.
strong loyalties to friends and protect those they care effects
about fiercely. Due to their inborn curiosity, the aleena Constit
are stereotypically galactic travelers, tourists in every use thi
sense. This, combined with their strong dedication to Cosm
their relatives, results in aleena families traveling even Nim
to most unusual and dangerous locations just to see its action
sights. The appearance of aleena family walking Nim
through an intergalactic metropolis is a common sight creatu
on many planets. The aleena's love of sports and Race
particularly, adventure and thrill sports, draw many ability
into the galactic community. Most who enter choose
professional classes are experts or diplomats. this aft
Aleena settlements were small, and most individuals determ
were part of a single lineage, or tahiko. The leader of cannot
each tahiko led the community, and represented their rest.
wishes to the planetary advisory body. The advisory Und
body elected a king to govern the planet, and was you to
generally revered as a religious figure as they led shields
religious ceremonies. with th
light pr
NAMES proper
Aleena names are generally short and guttural, with Lang
longer names being saved for royalty. Surnames are Basic a
based on their tahiko, or tribal lineage. short s
Male Names. Batts, Gratz, Wakka, Zakan, Zetts urgenc
Female Names. Arkei, Harza, Sutci, Tsuon, Yenn,
Surnames. Anares, Kylar, Ors, Practes, Targae
PHYSICAL CHARACTERISTICS
Height 4'8" +2d6"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Yablari
Language Anomid Sign Language
ANOM
BIOLOGY AND APPEARANCE As an a
Abili
Anomid are a species of humanoids with translucent, increas
purple-hued skin that is smooth but wrinkles with age. Age.
They have large, slender hands with six fingers on live a li
each: two end fingers, two center fingers and two
Align
thumbs, with a sharp claw on each. The fingers are to tend
paired in twos and slightly spaced apart from the except
others. The eyes of the anomids are solid, with no
Size.
visible irises or pupils and have been seen in varying
genera
shades of yellow or blue. The anomids have pointed, positio
fin-like ears that protrude from the sides of their
Spee
heads. Anomid hair is often long and well kept, and is
Agric
always found in shades of black, gray or white.
Intellig
SOCIETY AND CULTURE related
you are
Anomids almost always wear elaborate masks which Tech
cover most of their faces. These are not breath masks, tech po
but vocalizer units. Since anomids have no vocal cords, can cas
they rely on these vocalizer masks to communicate rest. W
with other species. These masks are often elaborately the ho
customized to reflect an anomid's social status, family techca
origin, or profession. Among themselves, anomids wristpa
communicate using an elaborate sign language. Tech
Anomid sign language requires six-fingered hands, leaves
which makes it difficult for humans or human- Dexter
programmed protocol droids to use. powers
Anomid civilization has a long history of pacifism and Tech
technical achievement. In fact, most Anomids are skill.
pacifists—historians believed that no major wars have Voca
ever been fought in the Yablari system. vocaliz
vocaliz
NAMES
Wea
Anomid names are usually one or two syllables long, additio
featuring hard consonants. Female names are often bonus
softer, with a greater flow to them. Surnames are Lang
familial. Basic t
Male Names. Arkis, Jarak, Magris, Vell use An
Female Names. Apharis, Eralie, Siphanie, Ulaniye langua
Surnames. Dekan, Krest, Narroc, Quill, Wode
PHYSICAL CHARACTERISTICS
Height 7'0" +2d10"
Weight 200 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Gravlex Med ANX T
Language Anx As an a
Abili
increas
Age.
up to 1
Align
tend to
BIOLOGY AND APPEARANCE except
The anx are a bipedal, reptilian species discernible by Size.
their height, their tall crests, and their tails. Originating 200 lbs
from a world with higher-than-average gravity, the anx size is
possess a stooped stature. Their heads are tall and Spee
blade-shaped, with a soaring crest which acts as a Acut
sinus cavity. While their crests change color to reflect (Percep
their moods, its primary function gives anx a low to have
rumbling voice. An anx's large, muscular tail serves as a Anat
counterbalance for running. Medici
Anx have long necks and limbs, and would appear Subs
taller if they didn't walk with their shoulders stooped expel a
and their crested heads held out in front of them. creatu
Wisdom
SOCIETY AND CULTURE + your
The anx are serene giants who assume many roles in sonic d
the Republic. Evolving from herd animals, the anx are a damag
placid, sociable race known for developing a near 4d6 at
fanatical interest in groups they related to. Living in level. T
complicated clan structures, anx enjoy the company of use thi
their large families and are more comfortable in proficie
groups. you co
An innate trait among the anx is a formidable Surg
knowledge of anatomy, especially in regard to nerves, kinetic
muscles and bone structures. Due to this extensive can pe
knowledge, even by species they have never the tar
encountered, the anx are considered dangerous must m
unarmed combatants and skilled warriors, capable of proficie
incapacitating opponents with a single, well-placed failed s
strike. next tu
comple
NAMES Lang
Anx names are less harsh-sounding compared to those Basic a
of other reptilian species. Surnames are familial. rumbli
Male Names. Drexol, Graxol, Horox, Theen anx's c
distanc
Female Names. Kendiula, Madurrin, Pipalidi, Quiyya
sounds
PHYSICAL CHARACTERISTICS
Height 5'5" +2d10"
Weight 140 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Ando
Language Aqualish
PHYSICAL CHARACTERISTICS
Height 5'0" +2d10"
Weight 95 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Cona ARCO
Language Arconese As an a
Abili
increas
by 1.
Age.
BIOLOGY AND APPEARANCE live for
Align
Arcona have anvil-shaped heads, claws, marble-like alignm
eyes, and protective skin. Cona is always hot, and has to the
very little water, but the atmosphere is filled with found
ammonia vapor. Arcona adapted to this environment Size.
by eating the ammonia-converting roots of flora as a half fee
source of water. Arcona depended on the ammonia to Regard
live and, as a result, arcona living offworld have to take Medium
ammonia supplements. Despite their large eyes, Spee
arcona have very poor eyesight. Their eyes, made up of Claw
thousands of photoreceptors, can not detect fine you ca
shapes, only seeing blurry objects. To aid this, they your u
have a small sensory organ between their eyes. Often Clev
mistaken for their nose, this organ detects heat of your
patterns from living beings. Thus, arcona can recognize
Easil
things by its heat pattern. addicti
Arcona are highly susceptible to addiction to spice from a
and common salt, which serves as a hallucinogen with cause t
effects resembling that of intoxication. Their eyes shift effects
to gold after prolonged addiction.
related
someth
SOCIETY AND CULTURE
Hide
Arcona normally think of themselves not as individuals wearin
but as a collective whole. Largely forsaking Additio
individuality, they often refer to themselves as "we" climate
even when alone. The arcona live in loose, family- Master
based communities called nests, which are ruled by a Keen
Grand Nest. Because arcona are born in nests (Percep
underground, they obtain a close sense of family living Rept
in close quarters with siblings. Males raise the young, (Percep
since females are typically impulsive thrill-seekers. consid
Lang
NAMES Basic a
Arcona names are quite diverse, named by their comple
fathers in the nest. Surnames are either familial or Howev
nest-based. Cona o
Male Names. Bijrik, El, Jat, Kazat, Onalol, Shle langua
Female Names. Ak, Cimam, Cuten, He, Madan, Omik
Surnames. Cheen, -drell, -faxel, Shran, Takonak, -voll
PHYSICAL CHARACTERISTICS
Height 3'2" +2d8"
Weight 50 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Ardennia ARDE
Language Adrennian
As an A
Abili
increas
1.
Age.
and liv
Align
BIOLOGY AND APPEARANCE them t
except
Ardennians are sentient humanoid simians hailing Size.
from the tropical paradise of Ardennia. They are tall and
covered in fur from head to their wrists and ankles, positio
with brown and grey being the most common fur Spee
colors. Ardennians sport four arms and prehensile Dark
feet. All six of their limbs are equally dexterous. the dar
as if it w
SOCIETY AND CULTURE dim lig
The Ardennian people themselves are a friendly shades
communal species that are well known for welcoming Four
visitors and inviting newcomers to traditional feasts can us
and dances on the sandy beaches of Ardennia. Rural gain th
Ardiennan's live in modern tree-villages in the thick, any giv
dim jungle canopy on the majority of the islands. which a
Ground level accommodations are available for off require
world visitors even in the smaller villages. Most off- Jung
worlders stay in the large modern resort complexes Ardenn
which boast having miles of private beaches or in the terrain
modern cities. Several large cities exist, scattered Mas
around the world, which typically encompass an entire when y
island or a series of smaller islands joined together. rain, fa
Ardennia's distance from the main hyperlanes makes Preh
it one of the lesser-known vacation destinations, but your fe
it's a popular one for those who don't mind the extra well as
travel time. Some affluent visitors prefer the solitude Stro
that Ardennia offers, and occasionally end up can cov
purchasing one of the smaller islands to build their score.
own home. Ardennia is notable for having the most numbe
beach per square meter in the galaxy. Streng
Tree
NAMES You ha
Ardennian's names are typically concise and rarely Streng
more than two syllables, with a familal surname. Lang
Male Names. Rio, Jakar, Hul, Lup, Quil, Jerno Basic a
Female Names. Rac, Bras, Nuc, Kua, Karta, Sanya energiz
Surnames. Betal, Durant, Jabut, Karon, Rambuan
PHYSICAL CHARACTERISTICS
Height 5'0" +2d8"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Arkania
Language Arkanian
ARKA
As an a
Abili
increas
Age.
and liv
BIOLOGY AND APPEARANCE Align
unscru
Arkanians are a robust near-human species with solid toward
white eyes and clawed, four-fingered hands. Size.
Arkanians are capable of seeing into the infrared genera
spectrum, and their eyes are sensitive to sources of positio
extreme heat. This proved helpful on their dark and Spee
frigid homeworld, but when traveling offworld, many
Arka
must wear blinders on planets with hotter, younger check,
suns. It is not unheard of for arkanians to undergo
you ca
genetic or cybernetic manipulation of their own bodies,
choose
enhancing themselves so as to be better than "lesser" the DM
species.
You ca
long re
SOCIETY AND CULTURE
Craf
Arkanians are notoriously arrogant, a trait which came choice
from generations of producing some of the galaxy's Dark
greatest advancements in genetics and technology. the dar
Their homeworld, Arkania, has vast quantities of as if it w
precious gems; thus, the arkanians have never wanted dim lig
for much in trade. This wealth went into funding their shades
ambitious scientific projects, the most elaborate of Hon
which take generations to be completed. Wisdom
Many arkanians have come to see their species as tech po
the pinnacle of evolution, and amongst the most—if Infra
not the most—intelligent beings in the galaxy. Those (Percep
species that are not already put off by their aloof to have
nature often fear them, as tales of "mad scientists" and Sunl
horrific experiments tend to surround them. attack
rely on
NAMES whatev
Arkanian names are simultaneously dignified and Lang
succinct. Surnames are familial. Basic a
Male Names. Arkoh, Hyrim, Zeta, Suprin airy ton
Female Names. Shenna, Elizie, Cratala, Hanna written
Surnames. Focela, Barzane, Nasdra, Athacorr
PHYSICAL CHARACTERISTICS
Height 4'8" +2d8"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Balosar
Language Balosur
PHYSICAL CHARACTERISTICS
Height 5'7" +2d10"
Weight 140 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Barab I
Language Barabel
BARA
BIOLOGY AND APPEARANCE
As a ba
Barabel are a bipedal species of reptilians who are Abili
covered in very tough dark colored scales. Evolved increas
from nocturnal lizards, the Barabel adapted a thick Age.
layer of fat which allowed them to remain active and
live les
not sluggish when temperatures dropped. A blaster set
Align
on stun would not damage them at all or slow them toward
down, as it would merely bounce off their scales.
Size.
Barabel are able to shed their tails if necessary, an
and we
ability that proved the undoing of many startled foes.
that ra
They also possess heavy retractable claws along with
Spee
needle sharp teeth which can grow to be 2 inches in
Dark
length. A carnivorous species, Barabel possess two
stomachs in order to process the massive amount of the dar
as if it w
food they required to survive.
dim lig
SOCIETY AND CULTURE shades
Hide
Living in low tech communities ranging from a few unarm
dozen individuals to no more than ten thousand, the Dexter
Barabel community is built around a warren where the natura
group thrives and hunted from. The Barabel species is chapte
noted for its hunting and tracking prowess; many of Hun
their actions are fueled by their hunting instincts, Preh
leading to the general feeling that Barabel are always
tail and
angry. They are well known for their aggression but are
hands.
also extremely loyal. They also have a great deal of
Toot
respect for the Jedi because of their first experiences
natura
with a Jedi Master who settled a dangerous clan
strikes
dispute. Apologies, whether for a misdeed or in
kinetic
sympathy, are an unknown concept to Barabel and are
perform
considered insulting.
suffers
NAMES hit poin
(minim
Barabel names are harsh and gutteral. Female names you fin
are often softer. Surnames are warren-based. Lang
Male Names. Anidroks, Bridiz, Trurzuk, Vilzinok Basic a
Female Names. Alge, Bulzo, Ekthamo, Inako, Nolku charac
Surnames. Akken, Dutarca, Khigta, Srabulgid, Zhomo
PHYSICAL CHARACTERISTICS
Height 4'9" +2d12"
Weight 145 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Old Barag
Language Baragwinian
BARA
BIOLOGY AND APPEARANCE
As a ba
A hunchbacked species of sentient reptilians, the Abili
bipedal baragwin are easily recognized across the increas
galaxy. Noted for their thick, wrinkled skin which can by 1.
resist most physical attacks and their shuffling gait, the
Age.
large-headed race have no obvious differences and liv
between male and female baragwin. An acute sense of Align
smell give the species enough sensitivity to detect
alignm
another being's mood and feelings. This leads some of
Size.
them into careers as big-game hunters, or even as
genera
bounty hunters. Due to their ponderous movement,
positio
many non-baragwin believe the race to be a dull-witted
Spee
people while, in fact, they are quite intelligent. Despite
this fact, the baragwin frequently keep this intelligence Arm
(Persua
hidden, using the misconceptions of others to their
weapo
own advantage.
Persua
SOCIETY AND CULTURE Hide
wearin
Baragwin culture, since it does not derive from a single Keen
homeworld, is highly dependent on a baragwin's planet (Percep
of origin, with Tatooinian baragwin behaving quite Natu
differently from those from Denuhi-Eight. Baragwin
smell a
generally have little prejudice, treating all other beings around
equally regardless of species, culture, or planetary
checks
origins; though criminal baragwin will exploit all beings
beasts
equally instead. Baragwin settlements are generally
Trav
small and anarchic, with short-term leaders selected by
Wea
informal democratic processes. Baragwin are famous
throug
as skilled weapon-smiths and introduced many
manuf
different weapons to different worlds. Baragwin-made
implem
blasters and vibroblades are among the most powerful
choice
personal weapons in the galaxy.
NAMES
Baragwin have names with wide tones, spoken using
the entire mouth, that don't differentiate by gender.
Baragwin use familial surnames.
First Names. Dagel, Eskaul, Idalli, Migo
Surnames. Fadani, Igara, Kodrue, Wylbas
PHYSICAL CHARACTERISTICS
Height 6'0" +2d12"
Weight 175 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Ojom
Language Besalisk
PHYSICAL CHARACTERISTICS
Height 4'9" +2d6"
Weight 115 lb. x(2d4) lb.
CAAM
SOCIOCULTURAL CHARACTERISTICS As a ca
Abili
Homeworld Caamas increas
Language Caamasi 1.
Age.
live les
Align
causes
BIOLOGY AND APPEARANCE there a
Size.
A species of furry mammalians, the caamasi are genera
covered in dense fur and have a spicy, woody body positio
scent that is similar to that of Corellian whiskey. They Spee
have long arms with three-fingered hands, and pointed Call
ears which stick out from the sides of their heads. They empha
also have extremely acute senses of smell, with their thereb
nose positioned at the end of a tooth-filled snout. turn, e
Caamasi have the interesting ability to share vivid gain di
memories called memnii with their near relatives and Once y
Force-sensitives. A memnis is as vivid to one who finish a
receives it as it was to the one who participated in the Diplo
event remembered. Their peace-loving natures are in skill.
part due to memnii, as having a memory of killing or Keen
harming will be particularly strong, becoming (Percep
unbearable in time, and something caamasi will seek to Mem
avoid except in defense of themselves or others, for creatu
which case they would accept their burden. creatu
8 + you
SOCIETY AND CULTURE
modifie
A pacifist race, culture on Caamas evolved around the throw
basic tenets of peace and social justice; influencing the stunne
evolution of the Jedi Order. Working as explorers, target
diplomats, and artists, the caamasi are a monogamous your co
people who value single partners while mating and on a po
starting a family. However following the devastation of target.
their homeworld by the Empire, caamasi who were off- repeat
world at the time considered evolving to a position of succes
polygamy so as to regrow the population. While the transfe
argument is one of survival, many sociologists familiar used th
with the culture of the caamasi believe that they will long re
not accept the idea. constru
Scho
NAMES Lang
Caamasi surnames are often composed of two parts, Basic a
with the second part designating clan membership. low vo
Male Names. Althanic, Gelerit, Ryg'gos, Shren popula
Female Names. Eeshraq, Heshrisa, Nulana, Yr'na to help
Surnames. A'kriy, I'tela, O'Tul, Sho'cyl
PHYSICAL CHARACTERISTICS
Height 2'8" +2d8"
Weight 35 lb. x1 lb.
CHAD
SOCIOCULTURAL CHARACTERISTICS As a ch
Abili
Homeworld Chad increas
Language Chadra-Fan 1.
Age.
averag
Align
cause t
are exc
BIOLOGY AND APPEARANCE Size.
45 lbs.
Chadra-Fan are covered from head to foot in fur. Their size is
species evolved from small, arboreal rodents. The two Spee
different sexes of Chadra-Fan are indistinguishable to Clim
other species, though the Chadra-Fan could readily tell Keen
the difference using their powerful sense of smell. Wisdom
Chadra-Fan also have involuntary pheromones that smell.
conveyed information about their family line and Seco
created an aura of attractiveness. Other voluntary but no
pheromones often conveyed a Chadra-Fan's state of instead
emotion-anger, fear, or joy. Chadra-Fan even create a long
more complex messages using their pheromones, Tink
though the pheromones when mixed sometimes implem
caused confusion. They are unique in the fact that they 100 cr
had clear blood. 5, 1 hp
your d
SOCIETY AND CULTURE
small e
The society of Chadra-Fan is divided into a clan minute
structure in which every member is responsible for smell f
parenting the clan's children; a fact of life is that every these d
household is open at any time. Leadership within the and a d
clan is a temporary role that is passed from one from y
individual to another as the situation calls for a materi
particular expertise. Children are the centerpiece of a Tran
Chadra-Fan community, and only leave when wed. rest to
However the new Chadra-Fan couple remain with the your lo
smaller clan so it was possible that a Chadra-Fan never comple
leaves his or her home. its ben
Chadra-Fan left by themselves suffer depression, so Und
they regularly seek the company of others; thus, you to
Chadra-Fan are not very picky when it came to friends shields
and prefer complete strangers to loneliness with th
light pr
NAMES proper
Chadra-Fan names do not vary significantly based on Lang
sex. Surnames are clan based. Basic a
First Names. Dubi, Kattar, Naska, T'yabah, O'yasha charac
Surnames. Abalomm, Fandy, Nemm, Nuz, Yedit
PHYSICAL CHARACTERISTICS
Height 5'5" +2d8"
Weight 120 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Champala
Language Chagri
PHYSICAL CHARACTERISTICS
Height 5'9" +2d12"
Weight 170 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Vinsoth
Language Chevin
PHYSICAL CHARACTERISTICS
Height 6'0" +2d12"
Weight 450 lb. x(2d8) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Chiron
Language Chironan
PHYSICAL CHARACTERISTICS
Height 4'11" +2d8"
Weight 95 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Zolan
Language Clawdite
CLAW
As a cla
Abili
BIOLOGY AND APPEARANCE increas
choice
In their natural form, clawdites resemble reptilian
Age.
humanoids, having evolved from reptomammals. They
and liv
have sunken cheeks with a narrow nose, a small
Align
mouth, large eyes with slit-like pupils, and a thin line
tend to
that runs down their foreheads, creasing their nose.
except
Clawdites possess an extremely rare ability to change
their appearance. They can change the color and Size.
genera
texture of their skin and eyes, and even grow hair, to
positio
mimic other species, though they cannot add
significant physical mass to their bodies. Spee
Chan
SOCIETY AND CULTURE of the f
Intimid
By nature, clawdites are quiet and solitary beings,
Shap
often shunning the company of others unless it appear
benefits them. Due to their nature as shapeshifters,
specific
they are often mistrusted by strangers. Consequently, length,
they view the galaxy pragmatically, and are often harsh weight
realists.
can ma
Not all clawdites use their shapeshifting abilities due species
to the pain the transformation causes. These clawdites You ca
are often inclined to remain on their homeworld of you've
Zolan, avoiding the company of other species. the sam
On Zolan, clawdites are feared and shunned by the Your cl
zolanders, who are a deeply religious people, believing trait. Y
that clawdites are impure and sinful. Zolanders force to reve
clawdites to live in slums scattered across the planet. Unse
Those clawdites who leave their homeworld tend to makes
gravitate toward professions that celebrate their reactio
shapeshifting, such as smuggling, bounty hunting, or use thi
espionage. or miss
NAMES nature
Once y
Clawdite names often have a rolling or hissing quality finish a
to them. Surnames are familial, though clawdites rarely Lang
use them. Basic, C
Male Names. Nuri, Pol, Renneyn, Rosat, Turman Clawdi
Female Names. Bargu, Cato, Murna, Sora, Zam with hi
Surnames. Durra, Noviee, Parasitti, Virten, Wesell
PHYSICAL CHARACTERISTICS
Height 4'6" +2d8"
Weight 90 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Munto Codru
Language Codruese
PHYSICAL CHARACTERISTICS
Height 5'2" +2d10"
Weight 120 lb. x(2d4) lb.
COILI
SOCIOCULTURAL CHARACTERISTICS As a co
Abili
Homeworld Colla IV
increas
Language Colicoid increas
Age.
about
Align
BIOLOGY AND APPEARANCE them t
there a
Colicoids are tall insectoids that held multiple Size.
appendages. Their bodies are chitinous and include a tall and
powerful stinging tail. A colicoid's physiology allows your p
them to curl up into a protective ball and unfurl Spee
suddenly which allow them to catch their prey Acut
unaware. This rolling method of locomotion is second Percep
nature to the colicoids. Their insectoid minds provide Cann
them a natural defense against mind tricks. devour
Some members are colicoid queens that are tempo
different as they are more than twice the size of even modifie
the largest warrior breeds. This makes them extremely feature
dangerous and are the only colicoids that possess a you ca
unique poisonous stinger. This combined with their Clos
strength and size makes them deadly combatants, compo
especially when within their nests. However, a queen against
tends to only fight when her young are being Charism
threatened. Defe
SOCIETY AND CULTURE for ext
while y
Though highly intelligent, colicoids are emotionless and AC equ
cannibalistic in nature. Their ruthless cunning serves of your
them well on the battlefield as it does on the Natu
negotiating table. It is known that long ago that they of your
transferred these ruthless characteristics to their carapa
commerce activities. As a result, they are known to be you a b
brutally efficient in their business practices. They are affect t
noted for being vicious and calculating creatures that armor,
are driven by greed whilst showing little regard for shield's
others. The colicoids have numerous successful Sting
commercial ventures and hold strict business can us
protocols. unarm
Lang
NAMES Basic a
Colicoid names are typically very short and gender produc
neutral, with surnames being based on the queen from colicoid
which they spawned. makes
First Names. Gal, Het, Kaf, Lyp, Nok, Yin
Surnames. Bek, Dor, Set, Tel, Wim, Zal
PHYSICAL CHARACTERISTICS
Height 5'1" +2d10"
Weight 145 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Urkupp
Language Dashadi
DASH
As a da
Abili
increas
1.
BIOLOGY AND APPEARANCE Age.
and liv
Dashade are a hulking reptillian species known for Align
their strength and aggression. They have three fingers causes
on each hand, each tipped with a long, curving claw. there a
Their most notable feature is their natural resistance Size.
to the power of the Force. Along with their resistance half fee
to the Force, Dashade possess a high tolerance for Regard
radioactive energy, able to withstand contact with Medium
radioactive materials much longer than other species.
Spee
Despite the thick skin Dashade possess, they have Claw
the uncanny ability to control the rate that heat
can us
dissipates from their skin. This allows them to regulate unarm
their body temperature at will.
Forc
SOCIETY AND CULTURE dashad
Force.
Dashade's brute strength and Force resistance makes Constit
them prime candidates for mercenary and assassin Heat
work. (Stealth
Dashade society is clan-based. Theses clan's often and ca
feud over honor and reputation, a trait that the the Ste
dashade as a species exhibit. Men
skill.
NAMES Radi
Many dashade names are short, dominated by harsher resist r
sounds, while others are longer and seperated by an damag
apostrophe. Dashade names are gender neutral. Lang
Surnames are clan-based, but most dashade don't Basic a
share or use them. pitch a
First Names. Anarin, Rak'vhul, Set, Vattix, Vos
PHYSICAL CHARACTERISTICS
Height 3'10" +2d6"
DEFE
Weight 65 lb. x(2d4) lb.
As a de
Abili
SOCIOCULTURAL CHARACTERISTICS increas
Age.
Homeworld Af'El
live les
Language Defel Align
alignm
Size.
genera
positio
Spee
Claw
can us
unarm
finesse
Dark
the dar
BIOLOGY AND APPEARANCE as if it w
While defel appear to be visually similar to the dim lig
shistavanen, they are very different on a biological shades
level. Defel have the ability to bend waves of light in Hidd
such a manner that it renders them practically invisible invisibl
to the human eye. Despite this ability, they could be attack,
still be spotted by force-users and keen-eyed a savin
individuals. use it a
Defel have extremely high perceptive ability because Mine
of their large ears, sensitive noses, and keen eyes. Sunl
Because of the heightened levels of visual stimuli their attack
eyes experience, defel are nearly blinded by sunlight rely on
but can see rather well in the dark. whatev
Snea
SOCIETY AND CULTURE Surp
Defel live in tight-knit, interdependent communites with an
underground. The harsh environment on Af'El turned deals a
the defel into rugged survivors, able to hold their own only on
in the Galaxy. Und
Defel have a strong sense of honor and will not you to
associate with individuals that do not keep their word. shields
Because defel have yet to achieve interplanetary with th
travel, they are a rare sight in the galaxy. light pr
proper
DEFEL NAMES Lang
Defel names tend to sound dark and mysterious, and Basic a
are mostly composed of multiple syllables. Defel Basic w
surnames are familial, using stern and simple sounds. have a
Male Names. Alustair, Claustro, Tenebris, Varsiin
Female Names. Lhantra, Soliel, Stroika, Zavtra
PHYSICAL CHARACTERISTICS
Height 6'6" +2d10"
Weight 80 lb. x(1d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Iego DIATH
Language Galactic Basic As a di
Abili
increas
Age.
live ab
Align
causing
BIOLOGY AND APPEARANCE there a
Diathim are a mysterious species of winged sentients Size.
famed for their radiance and beauty. They often make genera
appearances as angelic figures in the folklore of positio
numerous species. Their bodies naturally give off an Spee
intense light, obfuscating their physical forms to the Type
naked eye. They have three pairs of thin, translucent human
wings that appear fragile, but are more than capable of Cele
flight. Diathim have been known to survive in the within
vacuum of space without the need for protective gear, Enth
and have a mild hypnotic effect on others in their to influ
presence, adding to the legends surrounding them. roll a 1
reroll t
SOCIETY AND CULTURE once p
The diathim give off an aura of kindness, and are or lowe
consistently described as benevolent by spacers, no effe
causing tales of their rare appearances to morph over Fligh
time into the grandiose mythology of the "Angels." The speed.
diathim are reputed for their beauty, and the way in flying s
which they appear varies depending on the beholder. Frag
Diathim are fascinated by spacecraft, which often punch.
prompted them to mob any ships that found throws
themselves in the vicinity of their homeworld Iego and and da
its largest moon Millius Prime. you ca
Diathim have only commonly been seen gathering in Lum
flocks to welcome arriving ships, and knowledge of your ac
their habitat remains a mystery to outsiders. Although searing
they have no apparent language of their own, they lasts fo
have readily adopted Galactic Basic, the common During
language of the galaxy. dim lig
each o
NAMES feet of
level (r
Traditional diathim names are difficult to pronounce.
When among other species, they tend to simply go by turns, y
when y
shortened nicknames for others to refer to them by.
The ex
Birth Names. Aiubhirr'merh, D'yz'xarh, Ihuithrhe,
Lang
Vyxendel'ahitraxr
Basic a
PHYSICAL CHARACTERISTICS
Height 6'3" +2d12"
Weight 200 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Dowut
Language Dowuta
PHYSICAL CHARACTERISTICS
Height 5'5" +2d12"
Weight 130 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Draethos
Language Draethos
PHYSICAL CHARACTERISTICS
Height 3'2" +2d6"
Weight 50 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Malastare
Language Dug
DUG T
As a du
Abili
increas
BIOLOGY AND APPEARANCE Age.
live an
Dugs are slender, powerfully built beings with a leads t
somewhat humanoid build and a unique method of Align
walking that hailed from the high gravity world toward
Malastare. Their primary means of locomotion is their Size.
strong arms, and their lower limbs and feet were used Regard
for grappling and other fine motor manipulation. They Small.
hardly ever walk on their lower limbs. Although most Spee
Dugs may walk on all four limbs, others like to use their Cour
strong arms as legs and their feet as hands like they against
would normally do. Fistic
SOCIETY AND CULTURE damag
Fury
Due to their oppression under their Gran rulers who with an
colonized Malastare, many Dugs often feel the need to larger t
throw around their strength in bids to establish deal ex
dominance. As a result, they are known for their ill- equals
tempered demeanor, and many are bullying thugs. it again
On their homeworld of Malastare, the vast majority Men
of Dugs are little more than laborers toiling for the skill.
enrichment of the Gran. With the species excluded Stro
from much of the power and money on Malastare, feet.
many Dugs turn to swoop racing or bounty hunting as Pow
their only means to achieve fame and fortune. In all weight
other areas, the Dugs are exploited. already
Und
NAMES you to
Dug names are often 3 syllables long, mostly through shields
big sounds rather than harsh tones. There are harsher with th
tones in their names as well though, often in the forms light pr
of x's and k's. Female Dugs have softer names, but no proper
one would call them beautiful. Surnames are usually Lang
passed down through family or clan. Basic a
Male Names. Bawugri, Gadwouhx, Rorgukwa,
Female Names. Bosix, Grugne, Jiwous, Pragiba,
Surnames. Brundaare, Gninsaidi, Kedwir, Randaine
PHYSICAL CHARACTERISTICS
Height 5'1" +1d10"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Eshan
Language Galactic Basic
ECHA
As an E
Abili
increas
Age.
live les
BIOLOGY AND APPEARANCE Align
comba
Echani are characterized by their white skin, hair, and though
eyes, and their remarkable tendency to look very much Size.
alike one another to outside observers, particularly tall and
amongst family members. It is thought that their betwee
origins stem from Arkanian experimentation on the Spee
human genome, a hypothesis that could explain their Allie
physical conformity. (Insigh
Force,
SOCIETY AND CULTURE
Insight
A matriarchal, caste-based society originating from the Una
Inner Rim world of Eshan, the echani spread to 1d6 kin
encompass a confederacy of six worlds including Echa
Bengali and Thyrsus, known as the Six Sisters, melee
governed by the all-female Echani Command. make a
Echani generals are sometimes seen by others as Charism
having the ability to predict their opponent's next the fol
move. This is no biologicial trait inherent to the species, Dexter
but rather stems from the fact that combat is so Dexter
ingrained into every level of echani culture; the echani curren
hold to the idea that combat is the truest form of immun
communication, and to know someone fully, you must ability
fight them. While their combat rituals require complete modifie
freedom of movement and unarmed martial arts, in uses o
warfare, they tend towards light armor and melee Com
weapons, and are considered excellent craftsmen of and Ac
such. Mart
armor,
NAMES vibrow
Echani names tend to lack hard consonants, but are Lang
otherwise as variable as human ones. Echani surnames Basic a
are tied directly to their place in the caste system.
Male Names. Caelian, Inarin, Losor, Uelis, Yusanis
Female Names. Astri, Brianna, Isena, Raskta, Senriel
Surnames. Authal, Elysi, Fenni, Kinro, Lsu
PHYSICAL CHARACTERISTICS
Height 5'4" +2d10"
Weight 145 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Unknown, Belsavis (adopted)
Language Kharan
ESH-
BIOLOGY AND APPEARANCE
As an e
Esh-kha are a gray-skinned humanoid species with Abili
equine features, including muzzles and digitigrade legs. score i
They also have small black eyes. increas
Age.
SOCIETY AND CULTURE and liv
In terms of society, their race's culture resembles that Align
of a hive society though each individual retain their centric
own thoughts and aspirations yet all being bred for a balanc
specific role that they were eager to fulfill. A caste Size.
system is present amongst the esh-kha which included and ge
Force-sensitive simple minded savants, more positio
numerous skilled determined warriors that watched Spee
over them and finally the patriarchs that acted as Dark
leaders who provided their wisdom as well as decisions the dar
to their entire people. Esh-kha appear to outsiders as a as if it w
savage violent species that care only for the dim lig
destruction of all other races. This hatred for other shades
sentient species is believed to had stemmed from their Forc
tightly-knit hive-like society. It is suspected that the turbule
esh-kha are simply unable to tolerate or even adapt to Your fo
the existence of thinking of outsiders who only (depen
suffered their wrath. Their race only turns violent Inqu
against one another in the most extreme of skill.
circumstances. Sava
melee
NAMES
damag
Whilst their kind are individuals, esh-kha are not extra d
named at birth but instead earn their names through Skill
their actions. An esh-kha that displayed great skill in your ch
battle could be called "Swift Blade", or maybe "Deadly Wea
Cutter" or some other such name. It is believed that vibrow
this partly explained an esh-kha's zeal in battle with Lang
young warriors seeking not only victory but an Basic a
opportunity to lay claim to a name and forge their own expres
identity. Esh-kha do not use surnames, as they believe langua
they are one family. such a
Names. Bleeding Yell, Dormant Heart, Blue Survivor, chorus
Ancient Cull, Sharp Grip, Running Sun, Flame Walker
PHYSICAL CHARACTERISTICS
Height 4'7" +2d10"
Weight 110 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Falleen
Language Falleen
PHYSICAL CHARACTERISTICS
Height 5'8" +2d6"
Weight 165 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Felucia
Language Felucianese
PHYSICAL CHARACTERISTICS
Height 5'8" +2d10"
Weight 145 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Tython
Language Rakata FLES
As a fle
Abili
increas
increas
Age.
live lon
BIOLOGY AND APPEARANCE Align
and ag
Flesh raiders are a more primitive, and more physically dark si
imposing subspecies of rakata that mutated prior to Size.
the end of the Infinite Empire. A life above ground and feet ta
in caves has led the flesh raiders to lose their more positio
amphibian traits, and are now more humanoid in their Spee
biological needs, though they seem to only be able to Aggr
digest meats and flesh.
your sp
Flesh raiders keep many of their ancestral rakatan
can see
features, though they have experienced a form of enemy
gigantism that has lead to their interesting appearance, Cann
that of a flat topped, spade shaped head, with blade-
devour
like eye stalks coming off the side ends of the spade. tempo
Their body structure also more closely matches that of modifie
a trandoshan or dashade, being bulky and imposing in
feature
stature, towering over most other sentient creatures. you ca
Unlike contemporary rakata, flesh raiders did not Dark
lose their ability to tap into the Force. the dar
SOCIETY AND CULTURE as if it w
dim lig
Flesh raiders are known to form small clan structures, shades
with a war boss in charge of the clan. Those flesh Forc
raiders who are born Force-sensitive can be found flesh ra
imitating a temple structure, with a powerful Force- the For
sensitive, usually from another species, leading them. Constit
Flesh raiders still speak the rakatan language, though Men
it has developed into a cruder variant. skill.
Hun
NAMES check t
Flesh raider names tend to be short and concise, expert
embodying strength and virility. Flesh raider names Lang
make no distinction between male and female names. Basic a
Surnames are clan-based, though they are rarely used. tones a
First Names. Cha'nagh, Fashk, Gorshh, Keshk, and lon
Mar'govrok form o
Surnames. Ban, Fel, Kuir, Penk, Teeshk
PHYSICAL CHARACTERISTICS
Height 4'1" +2d10"
Weight 75 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Gand
Language Gand
PHYSICAL CHARACTERISTICS
Height 4'9" +2d6"
Weight 115 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Nar Shaddaa (possibly)
Language Gank
PHYSICAL CHARACTERISTICS
Height 5'5" +2d4"
Weight 60 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Geonosis
Language Geonosian
Physical Characteristics
Height 5'5" +2d8"
Weight 105 lb. x2d4 lb.
Sociocultural Characteristics
Homeworld Yag'Dhul
Language Givin
PHYSICAL CHARACTERISTICS
Height 5'2" +2d10"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Voss
Language Gormak
PHYSICAL CHARACTERISTICS
Height 5'5" +2d10"
Weight 120 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Antar 4
Language Antarian
PHYSICAL CHARACTERISTICS
Height 4'10" +2d10"
Weight 115 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kinyen
Language Gran
PHYSICAL CHARACTERISTICS
Height 5'5" +2d8"
Weight 150 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Secundus Ando
Language Harchese
HARC
As a Ha
Abili
and Int
Age.
up to 2
Align
causing
BIOLOGY AND APPEARANCE there a
Size.
The Harch possess a large-fanged mouth between two betwee
prominent chelicerae, above which they have six red in that
eyes arranged in a semicircle. The two lowest eyes are Spee
larger and roughly twice the size of the four smaller Dark
eyes. Harch walk on two legs and have six arms, with the dar
the second and third set of arm protruding from as if it w
behind the first pair rather than directly above or dim lig
below them. These arms are covered in thick hair and shades
end in three-fingered hands. Bite.
The Harch are distantly related to the Aqualish use to
species and there is much debate among geneticists unarm
regarding the relationship between the Harch and the bonus
Aqualish Ualaq subspecies. However, the Harch a hit, th
themselves considered such discussions to be it must
obscene. your p
On a fa
SOCIETY AND CULTURE its nex
Not much is known about the Harch, as few of them you co
have mingled with the galactic community, preferring Six-A
to stay on Secundus Ando. Harch that leave the planet indepe
tend to have a more aspirant nature than their fellows, benefit
and often reach great heights in their chosen time, a
professions in the galaxy. Such Harch are considered you are
outliers—most apparently care little for titles. Spid
Like the Arcona species, female Harch are seen as You ha
more domineering and aggressive than their male Streng
counterparts. It is not unheard of for a male Harch to while c
raise entire broods of hatchlings alone. Lang
Basic a
NAMES insecto
Harch names are not gender-specific. Harch do not use conson
surnames.
Names. Cubach, Quixoch, Trench, Turch
Physical Charicteristics
Height 6' +2d12"
Weight 200 lb. x(2d8) lb.
Sociocultural Charicteristics
Homeworld Giju
Language Herglese
PHYSICAL CHARACTERISTICS
Height 7'10" +2d12"
Weight 150 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Moltok
Language Ho'Din
HO'DI
BIOLOGY AND APPEARANCE As a ho
Abili
Ho'dins are tall humanoids with multi-colored skin, increas
naturally webbed and suction cup-tipped fingers and Age.
toes, and temperature-sensing red-violet "snake hair". live up
Ho'dins are, on average, over nine feet tall—nearly a Align
full head taller than wookiees. Renowned throughout to tend
the galaxy as botanists and healers, the ho'din claim an except
ancestry derived from the plants of their home planet, Size.
Moltok—in fact, "ho'din" translates as "walking flower" standin
in Galactic Basic. They are, in fact, reptilian, as their 275 lbs
natural climbing skills and cold-bloodedness seem to size is
indicate, and boast a second heart to enhance their Spee
survivability. Their "snake hair" is temperature- Biolo
sensitive, allowing ho'din to sense changes in ambient
Medici
temperature.
Cold
SOCIETY AND CULTURE Constit
due to
Ho'dins are known to be self-conscious and vain, Craf
particularly when it comes to their looks and their implem
work, and do not take criticism or insults well. Their Natu
religion, Dinante Fli'R, is centered around worshipping Rain
and communing with nature, a trait that has sent many of Molt
ho'din out into the galaxy to rejuvenate damaged terrain
planets. The ho'din have an aversion to technology and Rept
avoid surface mining and manufacturing, opting (Percep
instead to dwell in trees. They have learned to make consid
incredibly advanced pharmaceuticals and gardens
Seco
using their botanical skills to concoct natural but no
medicines, some of which have cured plagues on instead
distant worlds. The title of "Master Gardener" is one of
a long
high esteem and great respect in ho'din society.
Tree
NAMES You ha
Streng
Ho'din names are quite diverse. Some names look Lang
complicated and difficult to pronounce, while others Basic, a
are quite simple. Surnames are familial. Its writ
Male Names. Baji, Gra'tau, Iwo, Oojoh, Thrung, Vala shapes
Female Names. Chela, Kutu, Lohje, Par'tah, Sirta, Tal great a
Surnames. Alewune, Kulko, Oolos, Plett, Ustu, Wen
PHYSICAL CHARACTERISTICS
Height 6'0" +2d12"
Weight 190 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Lijuter
Language Houkese
PHYSICAL CHARACTERISTICS
Height 5'5" +2d12"
HUTT
Weight 400 lb. x(2d8) lb.
As a hu
Abili
SOCIOCULTURAL CHARACTERISTICS increas
choice
Homeworld Nal Hutta
Age.
Language Huttese age of
can live
ones e
Align
organiz
side, th
BIOLOGY AND APPEARANCE Size.
Hutts are a massive slug-like species who have large birth to
mouths and stubby arms. They have three lungs and adoles
thick leathery skin, which is wrinkled and slimy. Hutts feet ta
often have watery eyes and lack facial expressions. positio
Their tails are supported by a skeletal spine. Despite Spee
their legendary size, hutts start out as tiny huttlets less Clos
than half a foot in height, and continually grow over compo
the long lives. from th
Charism
SOCIETY AND CULTURE Natu
Most hutts are crime lords who live opulent lives throws
overseeing criminal underworld activities like spice poison
smuggling, slavery, gambling and bounty hunting. This Pow
is not true for all, however, as some eschew the life of weight
a decadent, obese version of their species and prefer a already
more mobile existence. Hutt society is divided into Preh
families known as kajidics, a social structure that is tail and
both familial and a crime gang. hands.
Hutts are encouraged to make a name for Shre
themselves around the age of 150 while Intellig
simultaneously not threatening the welfare of the clan. Slow
At around 200, they will likely stop being saved by the incapa
clan and encouraged even further to fend for Dexter
themselves while benefiting the kajidic; they may even bonus
be granted a star system or two. Nomadic or kajidic- than +3
less hutts are often hunted or killed by other hutts in Wea
fear of the nomad coming to claim a territory. additio
bonus
NAMES Lang
Hutt names with a suffix title as "the Hutt" are usually Basic a
reserved for noteworthy huts, with the name of a even th
hutt's kajidic coming before the title. Because hutts are whom
hermaphroditic, choosing a gender at will, their names they ar
are considered androgynous. speak t
First Names. Arok, Gorga, Jabba, Mama, Ziro,
Kajidic Names. Besadii, Desilijic, Fenn'ak, Gnuda
PHYSICAL CHARACTERISTICS
Height 4'11" +2d10"
Weight 120 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Iktotch, moon of Iktotchon
Language Iktotchese
PHYSICAL CHARACTERISTICS
Height 4'9" +2d10"
Weight 95 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Quarzite
Language Galactic Basic
KAGE
As a ka
Abili
increas
Age.
live les
Align
to tend
except
BIOLOGY AND APPEARANCE
Size.
The kage are a pale-skinned sentient species native to and we
the caverns in the planet of Quarzite. The kage have a in that
long-time conflict with the belugans, consistently at Spee
odds with them. During the Clone Wars, Otua Blank Anim
ordered the capture of Pluma Sodi to marry her, she Handli
was later given back to the Kage Warriors by Asajj Athle
Ventress. Stro
can cov
SOCIETY AND CULTURE score.
The kage are a dedicated people of physical excellence; numbe
they train tireless and elite fighter-monks known as Streng
Kage warriors. They tend to use weapons with electric Sunl
or disruptive properties, but they are also great attack
fighters in unarmed combat. Kage warriors are rely on
respected in Kage society as the greatest calling a kage whatev
might follow. Supe
Kage also share an affinity with animals, most withou
notably the native multi-legged milodon, developing a 120 fee
symbiotic relationship. They use the milodon as as if it w
transport; they can keep pace with the subtram darkne
transports that supply belugan strongholds, and Una
launch raids that often catch the belugan security 1d4 kin
forces off-guard. Wea
proficie
NAMES Lang
Kage names are generally multisyllable with melodic Basic a
intonations. Surnames are familial.
Male Names. Baalin, Forta, Krismo, Rafa, Timko
Female Names. Chena, Fari, Moora, Ooni, Pluma
PHYSICAL CHARACTERISTICS
Height 5'1" +2d6"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kalee
Language Kaleesh
PHYSICAL CHARACTERISTICS
Height 6'4" +2d10"
Weight 110 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kaller
Language Kall
PHYSICAL CHARACTERISTICS
Height 6'4" +2d10"
Weight 150 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kamino
Language Kaminoan, Galactic Basic
PHYSICAL CHARACTERISTICS
Height 4'8" +2d10"
Weight 130 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Karkaris
Language Karkaran
PHYSICAL CHARACTERISTICS
Height 4'8" +2d10"
Weight 115 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kiffu, Kiffex
Language Galactic Basic
KIFFA
As a kiff
Abili
BIOLOGY AND APPEARANCE score i
The kiffar are very closely related to humans, enough score i
that they can interbreed, though kiffar typically have Age.
darker hair. The biggest visual difference between the live les
two is that the kiffar always wear tattoos, that Align
represent their clan. Kiffar are more likely to be Force- causing
sensitive, which is typically manifested in psychometry, though
a rare Force power that about one percent of the kiffar Size.
population can use. Using psychometry, kiffar can barely
touch objects and receive visions from the Force that positio
show them the object’s past. Spee
Iron
SOCIETY AND CULTURE against
The kiffar reside on the planets of Kiffu and Kiffex. Nim
Kiffar are a people who value their own independence, avoidin
staying out of galactic affairs and being ruled only by and Int
themselves. They see outsiders as dangerous and are Triba
generally nationalists. They are organized into clans, vibrow
and clan heritage is very important to them. Their Lang
markings, which they call qukuuf, are passed down Basic a
through the family maternally, but kiffar with a human never h
mother will typically use their father’s tattoos. Basic a
Conversely, clan membership is passed down Kiffa
paternally, and those with a human father can join popula
their mother’s clan. The traditional colors of the facial the me
tattoos are red, yellow, and green. Various patterns while o
and designs are used to identify the clan. home s
Kiffu Guardians, also known as the Guardians of heritag
Kiffu, are an important kiffar institution that acts as a
Paladin
police force in their space. The Kiffu Guardians wear
black armor, and they share a symbol with clan Vos, armo
which is a gold five-pointed star outlined by a circle. your
the fo
NAMES Survi
Sage. Y
Kiffar use names similar to those of humans, varying
drastically clan by clan. Surnames are familiar. once
and c
Male Names. Kurros, Sathran, Vis, Ziflos
long
Female Names. Grai, Iané, Kinnas, Sonti
force
PHYSICAL CHARACTERISTICS
Height 4'9" +2d10"
Weight 110 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Alderaan
Language Killik
KILLI
BIOLOGY AND APPEARANCE As a Ki
Killiks possess a strong chitinous exoskeleton that is Abili
glossy and greenish with their carcasses capable of increas
surviving thousands of years of erosion as seen by the by 1.
colonists of Alderaan. The exoskeleton also contains a Age.
number of spiracles which served as their way of averag
breathing. Typically, these Human-sized hive creatures Align
have four arms with each ending in a powerful three- their e
fingered claw. They stand on two stout legs that are side, th
capable of leaping great distances. Killiks can Size.
communicate with other Killiks through use of weigh
pheromones. range,
Spee
SOCIETY AND CULTURE Four
The Killiks have a communal society, with each and use ind
every Killik being in mental contact with another. Due the be
to their hive mind, every Killik nest is virtually one given t
individual. Killiks are also peaceful in nature. Their arms y
telepathic connection is capable of extending to other Hard
species which includes non-insectoids. A willing wearin
creature can submit to this telepathy to become a modifie
Joiner. They effectively become another vessel of the Stro
hive mind. can cov
Killiks lose connection to their hive mind at great score.
distances. Those who voluntarily leave the hive mind numbe
are referred to as Leavers. It is rare that they are Streng
allowed to rejoin their hive without reason. Tele
creatu
NAMES langua
this wa
Killiks are a hive-mind insectoid that typically don't use
names. On the offchance they do, it's usually an Lang
can un
incomprehensible series of clicking noises. They are
your vo
receptive to nicknames given by others.
PHYSICAL CHARACTERISTICS
Height 5'4" +2d10"
Weight 125 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Klatooine
Language Huttese, Klatooinian
PHYSICAL CHARACTERISTICS
Height 4'9" +2d8"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kubindi
Language Kubazian
PHYSICAL CHARACTERISTICS
Height 2'11" +2d4"
Weight 35 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Kushibah
Language Kushiban
KUSH
As a Ku
Abili
increas
Age.
than a
Align
tend to
except
Size.
tall and
positio
BIOLOGY AND APPEARANCE Spee
Grov
Kushibans are four-limbed lagomorphs native to the you ca
planet Kushibah. They are diminutive, unimposing, and the end
typically weaker than most humanoids, but they are on atta
also quite difficult to track due to their natural speed that ca
and stealth. it again
While Kushibans are quadrupeds, their forepaws are Hide
as manipulative as traditional hands. While kushibans unarm
can walk on two legs, they typically run around on four Dexter
feet since they can move significantly faster that way. natura
Kushibans are inherently cute and fuzzy, and more chapte
nefarious species often attempt to take them as slaves. Mas
Kushibans are social and do not take well to slavery, when y
and they typically don't live long in solitude or captivity. rain, fa
Nim
SOCIETY AND CULTURE move w
Kushibans live in a simple, peaceful society on the non- turn in
industrialized, lush green planet of Kushibah in the end of
Outer Rim. Kushibans are typically kind and generous, again u
with a playful sense of humor and a penchant for Stea
practical jokes. However, if betrayed or angered, Und
Kushibans can be cruel or vindictive, and they have you to
little patience for bullies, simpletons, and shields
misanthropes. with th
light pr
NAMES proper
Kushiban names are a single word combining both Lang
their first and familial names. Basic a
Male Names. Cerlyk, Etyk, Mabbik, Tieko, Widdimur to it.
PHYSICAL CHARACTERISTICS
Height 5'9" +2d8"
Weight 140 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Phatrong
Language Kyuzo
KYUZ
BIOLOGY AND APPEARANCE
As a Ky
A lanky, bipedal humanoid species, the Kyuzo originate Abili
on the gravity-heavy Outer Rim world of Phatrong.
increas
Kyuzo are tall and slender, though their appearance
1.
belies their strength and quickness. Due to the
Age.
uncommon makeup of their homeworld's atmosphere,
live les
Kyuzo frequently wear corrective lenses and a highly
Align
pressurized filter mask over their faces to protect their
them t
sensitive respiratory systems and assist them in coping
except
with uncomfortable climates like galactic standard
habitable environments. As well as causing respiratory Size.
and we
and vision problems, exposure to such conditions
in that
causes a Kyuzo to become ill within in a short period of
time, interfering with their ability to concentrate and Spee
slowing them down. Dark
what o
SOCIETY AND CULTURE see in d
light, a
A species known for its strong sense of justice and discern
honor, most Kyuzo regard oaths and contracts as
Fore
unbreakable and many species seek them as other t
mercenaries, law-enforcement personnel and bounty and if y
hunters. A highly political species, the Kyuzo developed
environ
societies that span considerable geographical areas,
Long
and most identify as members of a particular country
your tu
or region. Most major islands and continents on
norma
Phatrong are their own political units, though they do
Stro
form a loose confederacy.
can cov
NAMES score.
numbe
Male names typically end in vowels, while female Streng
names end in consonants. Surnames are based on Lang
region. Basic a
Male Names. Drego, Embo, Khalu, Mhali, Zuvio and qu
Female Names. Catras, Garing, Streehn, Turung as it is
Surnames. Brihney, Ghall, Khambey, Maway, Vori
PHYSICAL CHARACTERISTICS
Height 3'0" +2d8"
Weight 40 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Lannik
Language Lannik
LANN
BIOLOGY AND APPEARANCE As a la
Abili
Lannik are short, bipedal humanoids with droopy, long increas
ears. Males and females are equally tall, although the 1.
latter have a considerably less strong complexity. Their Age.
species is, however, much more vigorous and resistant live up
than what its size could suggest. A Lannik's skin tends Align
to be of colours similar to his or her eyes and hair. The homew
species has evolved long pointy ears which allow them
there a
to hear better than human ears.
Size.
SOCIETY AND CULTURE weigh
that ra
The Lannik culture is apparently war loving, and Spee
Lanniks feel a great respect for warriors. At the same Clos
time, though, they follow a strict centuries-old code of the For
honour. Lannik soldiers have the custom of tying all You ha
their hair in a single topknot over their head. Their throws
species is one of fierce warriors, whose abilities have Forc
developed fighting against terrible predators and other power.
Lanniks in a long history of wars. Although many cast th
regard the Lannik as hotheaded and temperamental, reach 5
they are quite fearless and clear-headed even in enlight
combat, giving them the ability to think their way out of your fo
a dangerous situation. Keen
The Lannik do not show their thoughts through their (Percep
facial expressions, and seem always angry to other Und
species. They are also very stubborn, and are not likely you to
to change career once they chose it. Most males - and shields
many females - serve in the planetary militia, with th
celebrating the species' past as a warrior species. Some light pr
take on off-world mercenary work. proper
Wisd
NAMES
skill.
Lannik names are generally short. Lanniks don't often Lang
give out their surnames. Basic a
Male Names. Minch, Oteg, Vandar, Yaddle, Yoda langua
Female Names. Giro, Lina, Penny, Vona, Zeya to shou
Surnames. Bek, Kaz, Mon, Var, Zin
PHYSICAL CHARACTERISTICS
Height 6'0" +2d12"
Weight 160 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Lira San
Language Lasat
PHYSICAL CHARACTERISTICS
Height 2'11" +2d4"
Weight 40 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Mygeeto, Maridun
Language Lurmese
LURM
As a lu
Abili
increas
BIOLOGY AND APPEARANCE Age.
live les
Lurmen's bodies are covered entirely in fur, which Align
range in color from a dark brown to a white-gray, causes
though they do wear garments. They can walk either except
upright on their two legs, and can also use their arms Size.
and legs for faster movement. Many lurmen have the genera
ability to roll themselves into a wheeled shape; this positio
allows them to cover distances at great speed. They
Spee
may have learned this ability from the native amani on
Dark
Maridun. the dar
SOCIETY AND CULTURE as if it w
dim lig
The lurmen use fallen seedpods from the giant trees as shades
shelter and home. Living near the trees proves too Natu
dangerous, as the falling pods can be deadly. Instead, Medici
the lurmen drag the pods into a clearing and use them Preh
as huts. They also extract essential oils from the pods over yo
for nutrition and healing medicines. Most lurmen are objects
pacifistic by nature and refuse to fight or run even in Rolli
the face of death. They often will hide instead of using or curl
violence. As pacifists, they carry no weapons but carry When y
farming tools or ropes. The greatest native threat to double
the lurmen are the amani and the mastiff phalones, use thi
raptor-headed quadrupeds that hunted in groups. feet on
However, even in defeating these beasts the lurmen Tree
attempt to remain true to their pacifist ideals, and not You ha
inflict any injury to the creatures. Instead, when Streng
cornered by a mastiff phalone, an agile lurmen will try Und
to unbalance the creature by tying a rope around its you to
stout legs. shields
NAMES with th
light pr
Lurmen names are sharp and made up of a single proper
syllable. Instead of surnames, lurmen are granted Lang
additional names based on their importance to the Basic a
village. Common lurmen possess one name, with given t
leaders having as many as four. lurmen
Male Names. Fee, Gatt, Nub, Shoo, Yup phrase
Female Names. Kal, Laa, Shal, Vook, Yiit
PHYSICAL CHARACTERISTICS
Height 6'10" +2d8"
Weight 80 lb. x(2d4) lb.
VISUAL CHARACTERISTICS
Homeworld Korriban, Yavin 4 (adopted)
Language Sith
MASS
As a m
Abili
by 2, a
BIOLOGY AND APPEARANCE Age.
The warrior caste of the sith purebloods, the massassi adulth
have genetically turned into the perfect warrior. While years o
some looked like their sith pureblood brothers, others Align
have more extreme physical differences, including fin- warrio
like growths, a taller form and tough skin. These followi
imposing figures live much shorter lives than other Size.
species. They, like the few other creatures that inhabit weigh
Korriban, derive sustenance directly from the dark side Medium
of the Force, in part of a natural symbiotic relationship Spee
where sith—like the massassi—feed on the dark side, Type
and empower it in turn. Thus the massassi have such a human
high rate of Force-sensitivity that they are considered a Dark
naturally Force-sensitive species. darkne
as if it w
SOCIETY AND CULTURE dim lig
The massassi are fearsome, ruthless, and efficient shades
soldiers. As with the sith, war and violence are just as Forc
much a part of the natural order of life as peace or cast yo
serenity for the massassi. They are not only fearsome, power
but both loyal and formidable warriors that are Charism
dedicated to their sith masters. Though they engage in Hide
supposedly primitive practices such as sacrifice and unarm
hold a strong caste system, their civilization is quite Dexter
sophisticated. In addition to the focus on war and Over
fighting, the massassi are also loyal and organized. lack th
Even though they are not extremely intelligent, they have th
can be trained to carry out complex battle plans and for bla
maintain their equipment, starships, and weaponry. to 15, 1
11, you
NAMES Pow
Originating from the pureblood sith, massassi weight
abominations follow many similiar naming already
conventions. Their names represent primitive virtues in Lang
the Sith tongue, and have no surname. Basic a
Males Names. Asha, Derriphan, Hâsk, Jen, which w
sequen
PHYSICAL CHARACTERISTICS
Height 4'9" +2d6"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Mikkia
Language Mikkian
PHYSICAL CHARACTERISTICS
Height 4'8" +2d10"
Weight 110 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Alpheridies
Language Miralukese
PHYSICAL CHARACTERISTICS
Height 4'6" +2d10"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Mirial
Language Mirialan
PHYSICAL CHARACTERISTICS
Height 4'8" +2d12"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Mustafar
Language Mustafarian
MUST
As a m
Abili
increas
BIOLOGY AND APPEARANCE increas
Age.
Mustafarians are an insectoid species of sentients teens a
native to the volcanic planet of Mustafar. They are Align
divided into two subspecies: the lanky northern value g
mustafarians, and the stocky southern mustafarians.
lawful
The southern mustafarians were notable for their
Size.
greater strength, making them more suited to manual and we
labor. Both subspecies shared many traits, particularly
in that
their hardened exoskeletons and leathery skin, which
Spee
acclimated them to the extreme heat of their volcanic
ignore
environment.
Dark
SOCIETY AND CULTURE your ey
light w
Mustafarians evolved from arthropods living in the in dark
slightly cooler hollows within dormant volcanoes on color in
the surface of Mustafar. As a result of such close living, Hide
mustafarian culture is isolationist by nature, though unarm
they tolerate trade with other systems. Mustafar hosts Dexter
scarce minerals and rare metals, making mustafarians Lava
an invaluable trade partner. extrem
Native mustafarians rarely take sides when galactic Additio
conflicts rage, instead preferring to keep to themselves climate
and control their own planet. They are daunting Master
enemies when provoked, however. Refin
choice
NAMES
survey
Mustafarian names are often inspired by displays of make a
competency or bravery, such as recovering large or min
quantities of rare minerals, or successfully taming a Nature
lava flea. Their surnames are familial. Lang
Male Names. Aumstrogh, Chivos, Ikt, Ulon Basic a
Female Names. Altoa, Hailith, Saonji, Yura clicks a
PHYSICAL CHARACTERISTICS
Height 5'8" +2d10"
Weight 145 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Scipio
Language Muun
PHYSICAL CHARACTERISTICS
Height 5'1" +2d10"
Weight 90 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Neimoidia
Language Pak Pak
PHYSICAL CHARACTERISTICS
Height 4'5" +2d6"
Weight 115 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Honoghr
Language Honoghran
NOGH
BIOLOGY AND APPEARANCE
As a no
Noghri are a primitive humanoid species hailed from Abili
the planet Honoghr with steely gray-blue skin that are
increas
renowned assassins. A natural gift for stealth and
Age.
hand-to-hand combat, Noghri are efficient killing
live les
machines with their rending claws and strong olfactory
Align
sense that can often determine familial lineage. Their
to tend
smaller size belies their ruthlessness and potent
except
hunting skills.
Size.
SOCIETY AND CULTURE weigh
that ra
Noghri culture relies heavily on honor, with society Spee
being clan-based, revolving around the Dukha, a
Hun
community center in each village. The greatest
Keen
strength of the Noghri stems from their loyalty and (Percep
secrecy; when a Noghri takes a job, they always fulfill it,
Pow
even if it would result in their death. As such, they
straigh
make exceptional, albeit expensive bodyguards.
you ca
Noghri are loathe to fight with weapons larger than same a
small daggers, believing combat to be a personal
again u
celebration to be sullied by use of heavier weapons. As
Stro
such, it is rare (though not impossible) to see a Noghri
can cov
wielding a weapon larger than their forearm.
score.
Each Noghri clan village centers around the Dukha,
numbe
with each clan being led by a Dynast. The Dukha is
Streng
inhabited by the clan's Maitrakh, who functions as the
Una
storyteller, spiritual leader, and lore keep of the clan.
1d4 kin
NAMES Lang
Basic a
Noghri names vary from short to long, with female its scra
names being typically softer. Surnames are clan-based.
Male Names. Cakhmaim, Ezrakh, Khabarakh, Rukh
Female Names. Cilnaas, Edvir, Kahr'corvh, Meewalh
Surnames. Bakh'tor, Eikh'mir, Hakh'khar, Khim'bar
PHYSICAL CHARACTERISTICS
Height 4'8" +2d10"
Weight 110 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Nothoiin
Language Notho
NOTH
As a no
Abili
increas
Age.
and liv
BIOLOGY AND APPEARANCE Align
alignm
Near-humans possessing golden, flaky skin, nothoiins Size.
feature fair to brown hair with brown eyes and typically tall and
have physical heights and builds common to humans. that ra
Nothoiins' appearance has earned their species the Spee
nickname of "Goldskins." Born
SOCIETY AND CULTURE innate
have p
Although nothoiins hail from their eponymous Expe
homeworld and star system in the Anoat Sector, they expert
are ubiquitous throughout the Greater Javin Region navigat
and Corporate Sectors. Their history of interstellar Gala
exploration and colonization was facilitated by their skill.
species' natural spacefaring abilities in both piloting Heig
and navigation and necessitated by their home planet's Dexter
periodically harsh, dry climate. Droughts on Nothoiin can ch
can last for decades, and the wildfires they foster have before
served as one of the primary factors behind the limited the rol
development of the planet's economy beyond the ur- must c
diamond mining industry, which produces the system's it again
chief export. Majo
Large-scale emigration from Nothoiin has led ur-diam
members of its native species to seek careers as pilots, proficie
navigators, and operatives in numerous criminal scaven
enterprises. Various nothoiin colonies have given rise Stars
to a number of different governmental systems Intellig
running the gamut from representative democracies to you are
autocracies. skill.
Lang
NAMES Basic a
Nothoiin typically receive a gendered given name and a commu
familial surname. develo
Male Names. Amrosio, Jado, Kosimas, Troov Usage
Female Names. Elayah, Giranti, Lorinah, Sil culture
Surnames. Caban, Mordu, Plintus, Starstrider
PHYSICAL CHARACTERISTICS
Height 2'10" +2d4"
Weight 50 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Orto
Language Ortolan
ORTO
BIOLOGY AND APPEARANCE As an o
Abili
Ortolans are squat, heavily-built humanoid bipeds with increas
long, trunklike noses and beady black eyes. They 1.
possess floppy ears, which are extremely sensitive to Age.
sound waves. They have two hands, each ending in seven a
four chubby fingers and a thumb, which is not Align
opposable. A thick, baggy hide covered in fuzz them t
resembling velvet hangs off of the Ortolan body.
are exc
Ortolans have a keen sense of smell to help them
Size.
forage for food. In fact, they are handicapped in their about
business affairs by their attachment to food,
your si
sometimes accepting otherwise unfavorable contracts
Spee
when promised enough to eat. Their twin obsessions
Fora
are food and music; offworld, many Ortolans find
check t
success as chefs or musicians.
expert
SOCIETY AND CULTURE Grov
you ca
Ortolan society is reasonably industrialised, though not the end
as technologically advanced as other species. Despite on atta
this, their economy is mostly based on barter, with that ca
credits primarily used to trade with offworlders. it again
Education is the responsibility of their parents, though Hide
gifted youngsters are often traded to other families to climate
get specialized education. Master
While most Ortolans appear to have blue skin, Keen
Ortolans are actually covered in short velvety fur which Wisdom
they often dyed in bright colors, most often blue and smell.
pink. This tradition began when a Devaronian trader
Mus
tried to sell Ortolans a shipment of food dyes—they one mu
considered dyeing their food a waste of time, but Und
found dyed fur to be quite stylish.
you to
NAMES shields
with th
Ortolan names are generally short with big sounds. light pr
Female names are typically softer. Surnames are proper
familial. Lang
Male names. Donmb, Hegh, Nax, Parm, Teeb Basic a
Female names. Bedla, Folfe, Nelni, Phoff, Sallo grunts
Surnames. Bigek, Lubum, Nad, Rojool, Somo
Physical Charicteristics
Height 4'6" +2d6"
Weight 65 lbs. x(2d4) lb.
Sociocultural Charicteristics
PA'LO
Homeworld Lowick As a pa
Language Lowickese Abili
increas
1.
Age.
and liv
Align
causing
BIOLOGY AND APPEARANCE there a
Size.
The pa'lowick are a species of humanoid amphibians approx
who live in the coastal salt marshes of Lowick. They that ra
have compact but rotund midsections that top a pair of Spee
long, spindly legs ending in anisodactylic feet—three Hold
toes pointing forward, one back. This configuration, and ca
combined with their powerful lungs, enabled them to time.
swim. Prou
The most prominent feature of pa'lowick physiology energy
is their prehensile snout, which ends in a pair of pouty, Whene
human-like lips. Pa'lowick are also born with sharp involvi
tusks, which some lose by middle age. in the P
Snou
SOCIETY AND CULTURE
and ca
Pa'lowick live in large, independent communities with a hands.
feudal system of government. Many pa'lowick become which y
fishers or hunters, as their biology allows. Additio
Songs and stories are the most treasured aspect of damag
pa'lowick culture. Pa'lowick music runs the gamut of Soni
genres and subjects, although religious music is air in a
particularly common. Cultural heritage, such as history, the are
genealogy, and parables, is largely passed down orally. throw
Every Pa'lowick community has a dedicated storyteller; Constit
the esteem afforded this individual makes the position damag
a coveted one. Large lungs make the Pa'lowick hearty a succe
singers and affords at least some members of the level, 6
species the ability to scream loudly and disarm ability
opponents in combat. feature
bonus.
NAMES comple
Pa'lowick names tend to grow longer as the family tree Swim
grows older, with each generation adding a few Lang
syllables they are fond of. Basic a
Male Names. Loran, Jelanto, Neeamesh, Samoos purse t
Female Names. Larisselle, Rensilla, Sy, Tripika amusin
Surnames. Chatrunis, Dym, Geeci, Snootles
PHYSICAL CHARACTERISTICS
Height 4'9" +2d6"
Weight 90 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Pantora
Language Pantoran
PANT
As a pa
Abili
increas
BIOLOGY AND APPEARANCE increas
Pantorans are a sentient species native to Pantora, a Age.
moon orbiting the planet Orto Plutonia. At first glance, and liv
they only differ from the otherwise similar humans in Align
their blue skin and yellow eyes. The pantorans share them t
many traits with other blue-skinned races, especially are exc
the wroonians, and, to a lesser extent, the chiss. The Size.
pantorans also seem to have a greater resilience to low genera
temperatures than humans, since they only needed positio
light wardrobe even under extreme cold weather Spee
conditions. Cold
Constit
SOCIETY AND CULTURE due to
Pantoran society developed on Pantora, a world Cultu
located in a region flush with slavers and spice Impo
merchants. Constant run-ins with these types led the each a
pantorans to become fiercely independent and proud. ally's s
While the pantoran society is democratic, the feudal provok
traditions of marking their foreheads, and cheeks with you ca
yellow markings to symbolize lineage persists into the rest.
common era. These traditions spurred a cultural Nego
interest in genealogy and history, and many pantorans (Persua
cherish relics from the past such as jewelry which agreem
connect them to their noble ancestors or helmets that Orga
belonged to great heroes of a bygone age. The old such yo
nation states of Pantora are unified under a provide
democratic planetary government, the politics of which such a
are considered an art form. Governed by the Pantoran capacit
Assembly, the elected body is led by a Speaker, who Polit
balance the power of the chief executive officer, known Decept
as the Chairman. Lang
Basic a
NAMES that pr
Pantoran use sophisticated names with numerous feudal
vowels, though often sound similar human names. difficul
Male Names. Charl, Ikurrece, Maatsu, Pulengo many d
Galacti
Female Names. Freyu, Jicelli, Nandia, Suya
a mean
PHYSICAL CHARACTERISTICS
Height 2'8" +2d4"
Weight 35 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Patrolia
Language Patrolian
PATR
As a pa
BIOLOGY AND APPEARANCE Abili
increas
Patrolians are fish-like in appearance, covered in pale, increas
pastel-colored scales and possessing numerous fins on Age.
their long limbs and face, as well as a notable dorsal fin and liv
which often require modified clothing to Align
accommodate. causes
Thanks to their gills, patrolians are perfectly there a
comfortable breathing underwater as well as on land, Size.
and their physiology is also notoriously resistant to and ge
electric shocks—both likely throwbacks to evolution on positio
their native homeworld of Patrolia. Spee
SOCIETY AND CULTURE Amp
Conn
Patrolians are a notably innovative and resourceful Stealth
species, and many of their number have found their Dark
way into roles in the construction, maintenance and have su
sale of technology. see in d
Unfortunately, patrolians tend to pursue these light, a
businesses in a shady manner, and most tend to discern
operate such ventures in the criminal underworld, Elect
working as bounty hunters, thieves, fences, slicers and of shru
other such technically-demanding criminal roles. lightnin
This inclination towards crime stems from their Spec
homeworld, which is perpetually stalled in a state of of your
economic decay due to wartime. With the advent of Swim
multiple wars fought in the system, different armies Tech
continue to see the aquatic world as a strategic skill.
bulwark in the region. Because of this, patrolians have Und
to find work not only off-world, but typically in fields you to
not falling under governmental purview; unfortunately, shields
criminal activities are the most common path. with th
NAMES light pr
proper
Patrolian names are usually multisyllabic and sing- Lang
songy with lots of open vowels and few fricatives. Basic a
Patrolians are not known to use family names or other langua
surnames. vocaliz
Male Names. Dalladu, Feddi, Nogagai, Teconica sounds
Female Names. Kakeda, Machibido, Rinimma, Talla
PHYSICAL CHARACTERISTICS
Height 5'0" +2d10"
Weight 120 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Utapau
Language Utapese
PHYSICAL CHARACTERISTICS
Height 5'2" +2d10"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Oba Diah
Language Pyke
PHYSICAL CHARACTERISTICS
Height 4'9" +2d10"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Mon Cala
Language Quarrenese
PHYSICAL CHARACTERISTICS
Height 6'8" +2d6"
Weight 110 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Quermia
Language Quermian
QUER
BIOLOGY AND APPEARANCE As a qu
Created by arkanian scientists from the DNA of the Abili
xexto species, the quermians were designed to be increas
taller than their fore-bearers and were left to evolve 1.
without any predators on their terraformed garden Age.
homeworld. Equipped with long necks for peering over and liv
vegetation mats, bulbous heads with a permanently Align
bemused smile, and two sets of spindly arms, they also them t
have two brains, one located in the chest cavity. Their except
two brains can cause mental problems when each Size.
brain developed a different personality, but also gives genera
them a type of "telepathy" which they attribute to an positio
ability to better observe and understand body Spee
language. Possessing no noses, the olfactory glands of Diplo
this species are found in the hands. Persua
Four
SOCIETY AND CULTURE can us
Quermians are a gentle, unassuming people. They gain th
embrace reason, shun violence, and enjoy interacting any giv
with members of other species and cultures. A which a
peaceful society developed on Quermia without require
arkanian interference, as the quermians evolved on Natu
their own in the absence of any predators or outside body la
intervention. As a race they are dedicated to complex emotio
philosophical ideas, and many of the galaxy's most on Wis
prominent diplomats and thinkers are found among against
their ranks. While they have four arms and are capable Two
of using both sets with ease, they prefer to keep the throw,
lower set hidden beneath their robes when dealing the rol
with offworlders. short o
Watc
NAMES skill.
Quermian names are usually one to three syllables Lang
long, featuring hard or soft consonants. Basic a
Male Names. Murk, Koa, Jedoo, Vinian other q
Female Names. Gouren, Kindee, Meroo, Kiaa unders
widely
PHYSICAL CHARACTERISTICS
Height 5'8" +2d10"
Weight 125 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
RAKA
As a ra
Homeworld Lehon Abili
Language Rakata increas
1.
Age.
longer
Align
aggres
though
BIOLOGY AND APPEARANCE
Size.
In appearance, rakata are smooth skinned amphibian- and we
like humanoids that had tall craniums along with eyes in that
that protruded from each side of their heads on short Spee
stalks. These bipedal beings have three digit hands that Adap
are tipped with claws for digging through packed dirt. allows
As a species, they are uniformly lean and tall; while advant
most rakata have a similar height and weight, females against
tend to be more slender than males, though just as tall. Amp
Rakata are primarily carnivorous, likely stemming from Cann
the fact that they are cannibalistic, often making a meal devour
of other species. tempo
Long term abuse of the Force in their society, modifie
exacerbated by a plague, culled the rakata's ability to comple
sense the Force. again.
Claw
SOCIETY AND CULTURE can us
Rakatan technology and structures hold the unique unarm
property of blending with the Force, creating powerful Dark
and long-lasting monuments that are almost the dar
impossibly to replicate. Rakatan society is devoted to as if it w
conquering and enslaving those they deem weak. At dim lig
the height of its power, the Rakatan Infinite Empire had shades
conquered and enslaved dozens of worlds. They would Forc
strip entire planets of their resources and then by man
terraform them to fit their own needs. You ca
After a plague ravaged their civilization and caused forceca
the fall of the Infinite Empire, rakata broke off into Swim
smaller tribes rather than a unified organization. Tech
Despite their newfound tribal nature, rakata retained skill.
their ability to quickly adapt to and appropriate Lang
technology. Basic a
tones a
NAMES and lon
Rakatan names do not distinguish by gender, and they form o
do not use surnames.
Names. Ceh'let, Orsaa, Skal'nas, Soa, Tul'kar
PHYSICAL CHARACTERISTICS
Height 4'4" +2d10"
Weight 90 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Rattatak
Language Rattataki
PHYSICAL CHARACTERISTICS
Height 4'2" +2d12"
Weight 60 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Rishi
Language Rishii
PHYSICAL CHARACTERISTICS
Height 4'4" +2d10"
Weight 75 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Unknown
Language Ryn
PHYSICAL CHARACTERISTICS
Height 4'0" +2d8"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Manaan
Language Selkatha
SELK
As a se
Abili
BIOLOGY & APPEARANCE increas
The Selkath are an aquatic species, known for being 1.
skilled swimmers and diplomats. Their heads resemble Age.
sting rays and they have a blue, pink, or green skin live up
naturally patterned as an underwater camouflage. Align
Their mouths are bracketed by cephalic lobes. Female countle
Selkath differed from males due to the presence of neutra
tendrils on the back of their heads. balanc
All members of the Selkath race have rectractable, Size.
venom-tipped claws. The use of these claws in any 5 and a
form of combat or attack was considered dishonorable Regard
and a sign of madness; to do this was to give in to Medium
animal instincts unbecoming of a sentient species. Spee
Because of the Selkath's water-dwelling nature, their Amp
chest armors were fitted with misting vents in order to Claw
keep their skin moist. can us
unarm
SOCIETY & CULTURE finesse
Selkath are native to the planet Manaan, the only perform
naturally occurring source of the medical liquid suffers
referred to as kolto. The Selkath have leveraged this Constit
monopoly on maintain their neutrality, peddling their bonus
invaluable healing supplies to all comers. the tar
Manaan is an ocean planet is home to only one you ca
above-surface settlement, the floating Ahto City, built short o
directly above Hrakert Rift, the most abundant source Gift
of kolto on Manaan. As bacta began to replace the boost a
inferior kolto on the galactic stage, Manaan fell from learn a
their previously respected position, shirking away their day. W
previous prestige and causing many Selkath to the kol
disappear from the galactic eye into isolationism and techca
tribalism. use of
Swim
NAMES Lang
Selkath names tend to have a flowing quality to it, like a Basic a
gurglin
stream of water. They rarely use surnames.
Male Names. Chata, Galas, Qual, Morgo, Shaelas
Female Names. Halsuna, Dolmas, Shasa, Ulsuru
PHYSICAL CHARACTERISTICS
Height 5'8" +2d10"
Weight 125 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Selonia
Language Mandaba
PHYSICAL CHARACTERISTICS
Height 5'7" +2d8"
Weight 140 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Uvena Prime
Language Shistavanen
SHIST
BIOLOGY AND APPEARANCE As a sh
Shistavanen have pronounced muzzles, sharp claws, Abili
long pointed teeth, and pointed ears set on top of their increas
heads. Shistavanen also possess large glowing eyes, by 1.
and can also run at high speeds for long periods Age.
without getting tired, alternately using two or four and liv
limbs. As predators, they possess keen hearing and Align
smell and excellent night vision. no par
among
SOCIETY AND CULTURE Size.
As a species, the Shistavanen are isolationists. The and we
species colonized all the unpopulated worlds in the your p
Uvena system to prevent them from being settled by Spee
non-Shistavanen, and their restrictive trade laws (which Dark
are unapologetic in how they favor their own kind over you as
off-world traders). Most of their society uses were d
technology similar to the rest of the galaxy, though shades
some parts of Uvena Prime use slightly less Forc
sophisticated technology. fast pa
A minority of Shistavanen are more outgoing, and advant
travel the galaxy's hyperlanes. Even these Shistavanen avoid E
usually remain by themselves or with other describ
Shistavanen. Due to their natural predatory instincts, Keen
Shistavanen commonly find employment as scouts, Wisdom
mercenaries and bounty hunters. Many other species smell.
react badly to Shistavanen, since their isolationist Rege
culture makes them an unfamiliar sight, and their your re
predatory appearance put other species on edge. as long
points
NAMES Toot
Shistavanen first names typically sound graceful, while weapo
Additio
their surnames are more gutteral. Surnames are
damag
familial.
Lang
Male Names. Bustuc, Hulvav, Kembol, Nemdav, Sirul
Basic a
Female Names. Gaeft, Laer, Recloz, Shaalir, Thovnim
charac
Surnames. Ghirat, Lakrevl, Meq, Nukroft, Rosk
PHYSICAL CHARACTERISTICS
Height 2'11" +2d4"
Weight 45 lb. x1 lb. SQUI
As a sq
SOCIOCULTURAL CHARACTERISTICS Abili
increas
Homeworld Skor II Age.
Language Squibbian and liv
Align
tend to
except
Size.
BIOLOGY AND APPEARANCE
and we
Squibs are small, sentient, humanoid mammals with that ra
both rodent and canine characteristics. Their pink skin Spee
is covered in fur that offers some protection from cold Bite.
weather, but, more importantly, it serves as an you ca
olfactory organ, able to pick up scents at a distance your u
and ascertain intrinsic details—such as penetrating Busi
through a disguise or identifying a forgery—when desire
rubbed against. The species has both male and female done w
sexes, although non-Squibs often have difficulty the oth
determining the sex of a Squib based on appearance (Persua
alone. Their mouths are full of forbidding, sharp, white consid
teeth, and their flexible cheeks were capable of storing Flexi
items. which t
two ite
SOCIETY AND CULTURE 2 lb. in
Squibs are friendly and cheerful to such an extent that, Dexter
over time, they are considered quite annoying. Squibs them.
are inherently curious, handling items with little regard Hide
to care. They are unabashed pack rats, and they wear climate
clothing for the excess storage rather than necessity. Master
The Squibs' overconfidence is a defining trait. The Keen
typical Squib response to a threat is not to fight or flee, (Percep
but to bluff and bluster, especially when not face-to- Sens
face. In person, their sharp teeth are their favored physica
means of intimidation. Squibs believe that bargaining is (Invest
the highest form of communication, and they believe Und
haggling is more important than the goods themselves. you to
A deal is a binding oath to Squibs, and they are shields
incredibly loyal to their business partners. with th
light pr
NAMES proper
Squibs combine their first and last names, which are Lang
familial, into one long, hyphenated name. They often Basic a
go by nicknames derived from their full names. Male origina
and female names do not significantly deviate. Squibs
Full Names. Galaneever-marmalios, Meelawin- unders
demort, Sleerinwilpher-remalior
Nicknames. Galan, Meela, Wilpher
PHYSICAL CHARACTERISTICS
Height 5'7" +2d12"
Weight 200 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Lwhekk
Language Ssi-ruuvi
SSI-R
As a ss
Abili
increas
Age.
BIOLOGY AND APPEARANCE
and liv
Ssi-ruuk are a predatory, warm-blooded saurian Align
species gifted with ferocious strength, remarkable entech
speed, and sharp fangs and claws, traits that serve side, th
them well in the volcanic jungles of their homeworld of Size.
Lwhekk. Their muscular forms combined with their and we
powerful tails make them very agile hunters, and their that ra
colorfully-scaled hides have been proven to be Spee
resistant even to blaster bolts. From their nostrils, two Type
scent-tongues protrude that grant them enhanced human
olfactory senses, compensating for the poor vision Forc
afforded them by their dark, three-lidded eyes. No Ssi- manipu
ruu has ever been known to be Force-sensitive. the For
in force
SOCIETY AND CULTURE Hun
The citizens of the Ssi-ruuvi Imperium follow a rigid Keen
caste system in which their station in society is (Percep
determined by the color of the scales they are born Natu
with. Among these, the brown-scaled outcasts are let the
regarded as the lowest of the low, and have no place in advant
the Imperium beyond menial labor or death at birth. emotio
Deeply xenophobic and religious, the Ssi-ruuk view the of you.
rest of the galaxy as populated by lesser beings whose Sunl
worlds rightfully belong to the Imperium. Despite their attack
fierce nature, most ssi-ruuk are afraid of dying on a rely on
world unconsecrated by their priest caste, as they whatev
believe their souls would be doomed, so they harvest Thic
and "entech" the life-energy of other species to power to wea
droids that fight for them. The entechment process is light ar
torturous and painful to its victims, and is the main Toot
power source of Ssi-ruuvi technology. weapo
Additio
NAMES damag
Ssi-ruuvi names are difficult to pronounce and gender Lang
neutral. Many ssi-ruuk adopt nicknames to make the Basic a
lives of their associates easier. Ssi-ruuk do not have whistle
surnames. human
Names. Firwirrung, Ivpikkis, Sh'tk'ith, Th'twirirl, Yifaii
PHYSICAL CHARACTERISTICS
Height 3'11" +2d12"
Weight 60 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Sullust
Language Sullestese
PHYSICAL CHARACTERISTICS
Height 6'5" +2d10"
Weight 180 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Orto Plutonia
Language Talzzi
PHYSICAL CHARACTERISTICS
Height 4'9" +2d6"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Cularin
Language Tarasinese
PHYSICAL CHARACTERISTICS
Height 5'8" +2d8"
Weight 165 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Coruscant, Mandalore (adopted)
Language Mando'a
PHYSICAL CHARACTERISTICS
Height 4'8" +2d10"
Weight 95 lb. x(2d4) lb.
PHYSICAL CHARACTERISTICS
Height 4'8" +2d8"
Weight 250 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Thisspias
Language Thisspiasian
THISS
As a th
BIOLOGY AND APPEARANCE Abili
increas
Thisspiasians are easily recognized by their abundant Age.
beards and their long tails, which often reach over six often l
feet. These tails are very strong and are commonly Align
used to carry large objects. When meditating or at rest, causes
a thisspiasian will coil their tail beneath their torso, there a
reducing their height by several feet. They also possess Size.
four arms, with the upper set being stronger and
feet ta
larger. Each of their four hands have five fingers, and of your
each finger is tipped with a long, sturdy claw. It is
Spee
thought unsophisticated or unseemly by upper-class
Claw
thisspiasians to have the bottom two visible in public,
can us
so they are generally hidden from sight via larger
unarm
garments, with the smaller limbs sometimes even
Cultu
bound to their bodies. Thisspiasians need very little
Four
sleep to function normally, resting for only two hours a
day, with brief meditative moments scattered they ca
only ga
throughout the day to refocus.
at any
SOCIETY AND CULTURE which a
require
Thisspiasian culture is one of proud warriors who keep Inscr
their emotions well-concealed and their rages checked. you ha
Many outsiders see only a thisspiasian's outward against
facade of tranquility, and to most being it seems as if advant
thisspiasians existed in a sea of calm. This is far from would
the truth, however, as they are in truth a very Preh
passionate species below the surface. A thisspiasian
tail and
who doesn't meditate as often as they should will often hands.
be prone to otherwise atypical emotional outbursts. Tran
Thisspias is ruled by a hereditary leader called the rest to
Blood Monarch. Due to their seemingly archaic ruling
your lo
structure, thisspiasians are often considered out-of- comple
touch. its ben
NAMES Lang
Basic a
Thisspiasian names typically are composed of two langua
similar sounding syllables. Surnames are familial. and he
First Names. Annak, Effed, Emmet, Gorro, Koto
Surnames. Albarn, Braibel, Kirsingr, Raledurn
PHYSICAL CHARACTERISTICS
Height 4'9" +2d8"
Weight 100 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Tiss'sharl
Language Tiss'shar
TISS'
As a tis
BIOLOGY AND APPEARANCE Abili
Tiss'shar are bipedal therapods descended from increas
predatory reptilians native to the humid jungle Charism
continents of Tiss'sharl. They are relatively strong and Age.
agile, with long necks, slender torsos, wider hips, and a and liv
short but wiry tail. Their mouths are filled with short, Align
sharp teeth, and their large tongues are pink and to tend
constantly moving. Their large eyes appear glassy as a except
result of the clear, resilient film that covered and Size.
protected them. Many tiss'shar have prominent sickle- genera
shaped claws on the first toe of their feet; some also positio
possessed a crest of feathers atop their heads. Spee
Dark
SOCIETY AND CULTURE darkne
Tiss'shar social structure is inextricably tied to as if it w
business. Nearly all tiss'shar families have a dim lig
corporation as a patron, which provides the family with shades
its material needs in exchange for the dedicated labor Pred
of its members. Patron corporations regularly supply the fol
food, housing, health care, education, and security or Tech
services. The predatory instincts of the tiss'shar, Surp
redirected into the realm of business, often serve them with an
well. While no stereotype fully defines the species, they deals a
often were considered aggressive, resourceful, only on
calculating businessbeings. These traits also made Toot
them excellent assassins and gunfighters, renowned natura
galaxywide for their efficiency. Most tiss'shar had an strikes
appreciation for the art of the deal, and conducted kinetic
their business legitimately; even those who chose the perform
path of the assassin remembered that they were suffers
conducting business and respected their contracts. hit poin
(minim
NAMES you fin
Lang
Tiss'shar names are segmented, with males receiving
an additional "tail name." Surnames always come last. Basic a
Male Names. Si-Di-Ri, Tra-Skan-Lor, Geor-Dan-Thi hisses,
langua
and sh
PHYSICAL CHARACTERISTICS
Height 5'5" +2d6"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Yar Togna
Language Tognath TOGNATH TRAITS
As a tognath, you have the following special traits.
Ability Score Increase. Your Strength, Dexterity, and
Constitution scores increase by 1.
Age. Tognath reach adulthood by 10 and live less
BIOLOGY AND APPEARANCE than a century.
Tognath are a sentient species native to Yar Togna. Yar Alignment. Tognath are famously dedicated and
Togna is a foul-smelling, high-gravity planet with a hard workers, causing them to tend towards balanced
toxic, fume-saturated atmosphere. As a result, tognath alignments, though there are exceptions.
wear a breathing apparatus to process the oxygen Size. Tognath typically stand 6 feet tall and generally
content in a planet's atmosphere. The tognath have a weigh about 140 lbs. Regardless of your position in that
striking look thanks to their insectoid and mammalian range, your size is Medium.
characteristics; another factor is their having both an Speed. Your base walking speed is 30 feet.
endo- and exoskeleton. They also possess a very Crafters. You have proficiency with one set of
primitive nervous system, which provides them with artisan's implements of your choice.
immunity to most pain (a helpful trait in combat). Exoskeleton. You have a thick exoskeleton. While
Tognath begin life as larvae born from egg clutches you are unarmored or wearing light armor, your AC is
hatched in a suspension jelly, and latch onto one of 13 + your Dexterity modifier.
their parents, feeding directly from their bloodstream. Foreign Biology. You cannot breathe oxygen. The
While in that jelly, two or more eggs (not necessarily tognath have created a breathing apparatus to negate
from the same parent) sometimes graft together, thus the negative effects of living in an oxygen rich
creating a bond that continues throughout the life of environment, but if your mask is removed while you
the eggmates. Six months later, parents visit a nursery are in such an environment, you lose consciousness.
tree, where the young detatch from them and spin a Life in the Void. You have resistance to necrotic
cocoon. Within, the offspring undergo a damage, and while exposed to the vacuum of space,
metamorphosis, developing both their skeletons to you can survive for a number of hours equal to your
resist the high gravity and pressures of Yar Togna. Constitution modifier (minimum 1 hour), instead of a
number of rounds.
SOCIETY AND CULTURE Primitive Nerves. Because of their primitive nervous
Tognath live in stilted homes with lava channels near systems, tognath are immune to most pain, letting
the main mountain range of Yar Togna, where they them shrug off major injuries. When you take damage,
have access to mountain springwater. Most of tognath you can use your reaction to roll a d12. Add your
society believes that mate selection and egg laying Constitution modifier to the number rolled, and reduce
should occur late in life, after having dedicated most of the damage by that total. Once you've used this trait,
one's prime years to a career. This means that parents you can't use it again until you finish a short or long
are generally retired and dote on their children rest.
relentlessly, often homeschooling them after their Vocalizer. Tognath vocal cords are not made for
transformation. oxygen rich environments, and rely on a vocalizer to
communicate effectively with other species. If your
NAMES vocalizer is removed or destroyed, your voice becomes
quiet and difficult to understand.
Tognath use generally simple, nongendered names,
Languages. You can speak, read, and write Tognath.
without bothering with surnames.
You can understand spoken and written Galactic Basic,
First Names. Darjia, Essec, Irion, Tathak
but your vocal cords do not allow you to speak it.
Physical Characteristics
Height 6'2" +2d12"
Weight 175 lb. x(2d6) lb.
Sociocultural Characteristics
Homeworld Togoria
Language Togorese
PHYSICAL CHARACTERISTICS
Height 3'3" +2d8"
Weight 40 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Toydaria
Language Toydarian
TOYD
As a to
BIOLOGY AND APPEARANCE Abili
increas
A mammalian species of winged, stout bodied 1.
humanoids, the Toydarians have stubby facial tusks Age.
which protruded from their lower jaw and framed a than a
short pudgy trunk. While their stubby legs can support Align
their body weight, Toydarians' primary mode of to tend
locomotion was their use of the wings on their upper except
back. Though their wings can beat as fast as ten times
Size.
a second, the effort burned up large amounts of than 50
energy, causing the species to need to replenish itself your si
often through regularly eating mass quantities of food.
Spee
In order to fuel this hyperactive metabolism,
Busi
Toydarians eat concentrated foods and egg-seeds.
their sh
Most of the bloodiest wars in their history were fought
any de
over food supplies.
be off-
SOCIETY AND CULTURE galaxy
this wa
Despite being ruled by the Hutts, the Toydarian people Charism
are able to govern themselves free of major outside consid
intervention through the establishment of a feudal Clos
monarchy. A ruling king sits on the planet's throne, compo
allowing vassals to form allegiances and have minor from th
disputes to solve their own problems. The king makes Charism
sure to keep his vassals happy and to have their Fligh
allegiance, but will occasionally encourage infighting to speed.
reveal the true character of the vassals and weed out flying s
treachery. Shre
Toydarians are known as shrewd businessmen. Intellig
Und
NAMES you to
Toydarian names are fairly simple and guttural, but a shields
few harsher elements can be found here and there. with th
Male names are generally shorter than female names. light pr
Female names always end in a vowel. proper
Male Names. Dod, Nesteddo, Tul, Zloomroo Lang
Female Names. Fefiffe, Lenlibo, Nugni, Zoldibu Basic, H
Surnames. Daab, Faabb, Kepo, Mitra, Vulba
PHYSICAL CHARACTERISTICS
Height 4'11" +2d10"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Umbara
Language Umbaran
UMBA
As an u
Abili
increas
increas
BIOLOGY AND APPEARANCE Age.
and liv
Umbarans, called the "Shadow People" by some, are a Align
near-human species characterized by their pale, bluish standin
skin and colorless, sunken eyes. Their homeworld, chaos,
Umbara, is situated deep within the Ghost Nebula, and Size.
receives almost no direct light from the planet's genera
primary star. As a result, Umbaran eyes are well- positio
adjusted to seeing in low light, and can see into the Spee
ultraviolet spectrum, but can be disoriented by bright Supe
light. withou
SOCIETY AND CULTURE 120 fee
as if it w
Umbaran society is strictly divided into a leveled caste darkne
system, with most Umbarans constantly scheming to Umb
improve their social rank, using tactics such as of the f
blackmail, subterfuege, and even assassination if or Perc
necessary. Only those within the ten highest caste tiers Tech
were given opportunities to leave their homeworld. power.
Because of the cutthroat machinations required to get cast th
there, Umbarans in the wider galaxy are known as reach 5
skilled, ruthless politicians. This reputation is enhanced power
by the Umbarans' talents for reading and influencing ability
the emotions of others. wristpa
Umbara developed its own technological advances Shad
separate from galactic society, and possessed you are
technology that was in many fields far more advanced Sunl
than the galactic standard. attack
rely on
NAMES whatev
Umbaran names are typically no more than one or two Lang
syllables. Surnames are familial. Basic a
Male Names. Mee, Pir, Nyss, Moshenu blendin
Female Names. Sly, Syll, Myn, Sata is rarel
Surnames. Deechi, Moore, Phobi, Nenn
PHYSICAL CHARACTERISTICS
Height 5'9" +2d8"
Weight 80 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Roche asteroid field
Language Verpine
PHYSICAL CHARACTERISTICS
Height 4'9" +2d8"
Weight 105 lb x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Voss
Language Voss
PHYSICAL CHARACTERISTICS
Height 5'9" +2d8"
Weight 130 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Sembla
Language Semblan
PHYSICAL CHARACTERISTICS
Height 2'10" +2d10"
Weight 45 lb. x1 lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Troiken XEXT
Language Xextese As a xe
Abili
increas
Age.
century
Align
are cal
BIOLOGY AND APPEARANCE balanc
Xexto are spindly invertebrates with four arms with six Size.
fingers and two legs with ten toes. Almond-shaped genera
eyes dominate a small head perched atop a long neck. positio
Their brain is split between two parts of their body; the Spee
part located in the skull controls primitive emotions Dext
and basic body functions, while another portion in followi
their chest controls higher functions such as creative Fear
thinking and logic. It's believed that xexto's body against
structure and lightning-fast reflexes developed to help Four
them escape predators while pursuing their own prey, use ind
there is no question that genetic manipulation forever the be
altered their evolutionary development. given t
arms y
SOCIETY AND CULTURE Jung
Although the Old Republic had long since outlawed Troiken
experimentation on sentient beings, unscrupulous terrain
arkanian geneticists continued to search for primitive Race
sentients on distant planets as fodder for their ability
experiments. One such group found the xexto's choose
forbears- a society of loosely organized hunter- again u
gatherer tribes taking shelter in the trees of Troiken. Split
Independently, they developed technologically you ca
advanced civilizations, and were on the verge of roll. On
attaining interstellar travel when Republic scouts or long
contacted them. Difficult terrain and dangerous Tree
predators found on their homeworld have led many your w
Xexto to admire and encourage risk-taking. Despite ability
their thrillseeking nature and willingness to take risks, Und
xexto are generally well mannered and even- you to
tempered. Questioning a Xexto's bravery is one way to shields
make him or her angry. with th
light pr
NAMES proper
Xexto have very unique names, often sounding odd to Lang
outsiders. Surnames are familiar but optional. Basic a
First Names. Babading, Cicity, Gastoro, Maila, Qinla langua
pheno
PHYSICAL CHARACTERISTICS
Height 5'2" +2d10"
Weight 105 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld N'zoth
Language Yevethan
PHYSICAL CHARACTERISTICS
Height 4'8" +2d10"
Weight 90 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Zeltros
Language Galactic Basic
PHYSICAL CHARACTERISTICS
Height 1'0" +2d6"
Weight 3 lbs. x1 lb. ZILKI
As a zil
SOCIOCULTURAL CHARACTERISTICS Abili
increas
Homeworld Zilk choice
Language Zilkin Age.
rarely l
Align
that ca
BIOLOGY AND APPEARANCE though
Size.
The zilkins are a bipedal, amphibious species around
discernible by their diminutive stature and stalk eyes. range,
Their homeworld, Zilk, has many dense jungles and Spee
swamps deemed impossible to navigate by most Amp
species. Only the zilkins themselves, evolved from Dark
worm-like creatures, were able to easily slip through have su
the gaps in the tangled, coarse foliage. Their powerful see in d
legs make them adept at swimming and leaping. light, a
Zilkin also have bulbous chins which inflate with discern
excess air while they are speaking. Pints
wield b
SOCIETY AND CULTURE shields
Their short lifespans cause zilkins to be one of the two-ha
fastest learners in the galaxy, capable of learning in wield o
weeks what takes other species months. Zilkins live in have th
large communities woven into the thick clumps of trees Puny
on Zilk. Whenever a dispute occurs, zilkins turn to a You ha
ritualistic form of debate where everyone affected when d
voices their opinion on the matter. Whoever croaks rolls fo
their views the loudest and most confidently, wins. As a more t
result, zilkins tend to be quite opinionated. Quic
For a long time, the zilkins remained unknown to the new la
galaxy at large, simply because few individuals had any half the
interest in visiting Zilk, let alone exploring its comple
notoriously impenetrable jungles. Having lived in Sma
isolation for so many generations, and often mocked effectiv
for their size, zilkins tend to exhibit cantankerous have a
behavior toward other species. Despite this, a number Stro
of zilkins leave their homeworld and take an active role can cov
in galactic politics, gaining the planet representation in score.
the Senate. numbe
Streng
NAMES Swim
Zilkin names are usually clear and concise. Surnames Lang
are familial. Basic a
Male Names. Belip, Jegg, Meebur, Ponix croakin
Female Names. Fula, Nili, Sia, Vo stored
Surnames. Bestrein, Cruu, Odebre, Telvet
PHYSICAL CHARACTERISTICS
Height 5'1" +2d8"
Weight 120 lb. x(2d4) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Zygerria
Language Zygerrian