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Q T OW

TJ‘
T

r r / SO N

Co pyri ght , 1 9 0 7,

BY TH OMAS Y CRO WE
. LL
PRE FAC E

In prepari n g the p res e n t w o r k the com


piler wishes to give full credi t t o thos e
bo ok s wh i ch she h as had oc c asi on t o use
as auth o rities for the general pr i nciples
and l aws of th e game and for such of i ts
history as th e limi ted space of the IN T R O
D U C T ION permitted The list is as follows
.


The C hess Play er s H andbo ok
-

by ,

H o w ar d S taunton ; !
Chess by R F
,
. .

Gree n ; The Princi ples o f Ches s in The



ory an d P ra ct i ce and
,
T h e A rt o f
!

C hess ,

by J ames M as on ; The A mer i

can Cy c l op zed i a ,
a nd The Life o f Phili
dor by Geo rge A llen
,
.

0 B B . . .

M ay 1 , 1 90 7 .

[7 19 9 1 64
CO N T E N T S
P AGE
IN TRO DU C T IO N

TH E BO A RD AN D TH E M EN
Th e G am e — T h e Bo a r d Th e M en
— Set t i ng U p t h e Bo a r d — N a m es of

th e P c
i e es a n d a wn s — N P a m es of the
S qu a re s .

O BJ E C T O F T H E GA M E A N D O RDER O F
P RO C E DU R E

TH M O VES
E

K i ng M v ’
Qs n M v
o e —
u ee

s o e

Bi h p
s o M v ’
—s K n i gh t M v
o e

s o e

R k M v P wn M v
’ ’
oo s o e a s o e .

T E C H N IC A L T E RM S E XP LAI N ED

C E SS R ULE S
H

R l u es wh n O dd e G iv n s a re e

R l u es f Pl y by C n l t t i n
or a o su a o

R l u es f P l y by C
or p nd n c
a o rres o e e .

SU GG E S T IO N S F O R BEG I NN E R S
F m il i i t y w i th T c h n i c l T m
a ar e a er s

P l y i ng w i t h E i th C l
a — V l er o or a ue

of P c t i c i ng O n e G m — P l y i ng by
ra a e a

T im e D v l p i ng t h e G m
e o Th e a e e

V l a ue f t h Pi c
o — St d yi ng t h
e e es u e

B oard .
vi CO N TE N TS
C H A RT R E P AGE
VIII . SY S TE M S OF N OT A TIO N

E ng l i h s N ota t ion Ge ma n
r N o ta
ti on .

P RA CTIC E ‘

GA M E
CH E SS O PE NING S
T h e K i ng

s Kni gh t

s O p ening Th e
K i ng ’
s B i sh o p ’
s O p eni ng Th e Qu een

s

Bi sh o ps ’
O p en i ng Th e Ki ng

s Gam
b it Th e G am b it D ec l i ne d Th e

Qu een

s G a m b it I rregul a r O p en

i ngs .

E N D GA M ES
M IDDLE G A M E S
CO N C LU S IO N
C h es s P o bl
r em s — Key to C h es s
P b
ro l em s — E xa m p l es of M a st erp l a y
B IBLIOGRAP H Y
e U J J

) J

H O W T O P LA Y C H E SS

C H A PT E R I

IN T RO D U C T ION

The game of Chess o rigi n ate d i n I nd i a


about fiv e thousand years ago an d is the
old e st an d most sci en tific game of a seden
ta ry character The name comes from the
.

P e r si an s ha h o r King which is the n am e


,

of the pr i ncipal P i ec e and upon wh o s e c ap


ture the fate o f the game dep en ds .

Th e history o f Chess is extremely i n


teresti n g as people o f all nations fam o u s
,

in all professions h av e give n it c areful at


,

t ention and study F rom its origin in


.

India its populari ty sp read Eastward t o


,

C hina and J apan ; an d then Westward ,


through Persia and Bys antiu m to E u rop e
where dur i ng the M iddle A ges i t be cam e
, ,
H O W TO PL A Y CH E SS

the ri te
f avo p as ti me o f the Cloister and
th e tco urt In this c onn e c ti o n i t is worthy
‘ ‘

o f no te th at C hes s s the o nly gam e of the


I

kind that has always bee n approved by


the priesth oo d o f all fai ths ; C ath olic ,

P ro testa n t Buddhist and M oslem In


, ,
.

P h i l i dor s day during the first half o f th e



,

Eighteenth C ent u ry it was th e cust om in ,

Europe for the musicians at the r oyal


chapels t o amus e thems elves with C h e ss
when their services were not re quire d dur
i ng H igh M ass ; an d i t was for this rea
son that the name of P h i l i dor has lived
in the hist o ry o f Chess rathe r than in the
history o f mus i c, for he was a gr eat m u
si c i an as well as a remarka bly sk i lle d
C hess play e r .

S inc e the i n v ent ion o f the game fi ve ,

thousand years ago , i ts devel o pm en t may


be sa id to have undergone three distinct
per i ods Th e first lasted until about 60 0
.

A D an d during th a t time it was p laye d


. .
,

by four persons the move o f each Chess


,

m an b e ing about th e same as it is now but ,

a dic e was thr o wn to deci d e whi ch


I N TR O D U CTI O N 3

one was t o be played The sec on d perio d


.

lasted from th e S eventh to th e S ixteenth


C entury during which time the game was
,

r e duc e d to a c o ntes t b etween two pers ons .

The elem ent of chanc e was als o done away


with an d the di c e dis c arde d The thir d
,
.

an d last stage in the develop men t of the


game bega n at the cl o se o f th e S ixteenth
C entury and cont inu es un ti l an d du r ing
the presen t day .

D uring th e las t c entury C hess p er iod


,

i c al s w e re intro d uced and public contes ts


were establish e d betwee n fam o us players
o r be tween the diffe rent clubs Chess as .

sem bl i e s tournaments and c ontes ts for


, ,

amat eurs w ere als o first held in the Nine


teen th C entury which added grea tly t o
the int eres t and general p o pularity of the
game To day , even the daily newspaper s
.

give space t o the subj ect recording the ,

moves in match t o urnament games so that


a person may follow ea c h play by reading
his paper just as readily as if he were an
eye witn ess of the game
-
.

In connection with the study of the


4 HO W TO PL A Y CH E SS

g am e it is interes ting to know tha t among


,

i ts de vo tees have be e n such monarchs as


C harles XII Na p o leon I F rederick the
.
, .
,

Great C harlemagne and H ar oun al


, ,

Rashid ; a n d such philosophers as Vol


taire R oss e au and F ranklin
, .

The literature o f the game has be en con


tributed t o by wr i ters o f all nati o ns and ,

while th e student cann ot be expected to


b ec o m e familiar with all th at has be en
written on the subj ect he should kn ow , ,

at least the n ames which are most prom


,

i nent i n connection with the scientific de


ve l o p m en t of C hess A mong th em are .

H a n ste in Von der L asa , L ange an d H ar


, ,

witz of Germany ; C unningham J anssen


, , ,

S arrat t M D onn el l and S taunton of


,

, ,

England ; P etrofi and Ki eseri tz ky of R u s



,

si a ; Sz é n an d Lo we n thal o f H ungary ; ,

S tein o f H olland ; Stamm a of S yria ;


, ,

P hi l i dor D esch ap p elles and L a Bou rdeu


, ,

nais of F rance ; B u y L op ez and X eron e


, ,

o f S pain ; D uboi s S alvio P aoli Boi and , ,

D el B i o of Italy ; and M orphy o f the


,

United S tat e s The E ast wh er e the game


.
,
I N TR O D UC TI O N 5

o r i ginated has also contribut e d to its liter


,

ature and the A siatic names ass o ciated


with it are : Sokeiker Rhazes S ul i D ami
, , ,

ri Ibn Sherf M ohamme d Ghulam Kas


, ,

sim an d A li Sh atranj i .

While C hess i s a purely sc i ent i fic form


o f amusement ,
and o ne th at requires con
stant practice and study i f a player de ,

sires to b ecome skilled it affords such ,

pleasure t o those wh o are among i ts de


v o te es an d Offe rs such excepti o nal o p p or

tu n i ti es fo r mental developm ent tha t no


pers on of culture can a fford t o n eglect it .

O f c o urse the sc o pe o f th e pr esent volume


,

only permits a surv ey o f the general p ri n


c i pl es and laws o f the game but the c o m

p i ler has en d eav o r ed t o give the studen t a


th o r o ugh gr o un d w o rk for o r d inary pur
po ses ; bu t fo r the benefit o f th o se who
wish t o go i nt o t h e m in utest d eta i ls o f the
most sc i enti fi c play a Bibl i ography has
,

b een prepare d t o w hi ch th e stu d en t i s re


ferred after h e has mast ere d the c ontents
o f the pres e n t w o rk .
C H AP T ER II

TH E BO A R D AN D TH E M EN .

TH E GAM E
The Game of C hess is playe d o n a
boa rd by tw o persons o r parti e s each ha v ,

ing sixteen m en ; eight o n the first rank


called Pi e c es and eigh t on the secon d
,

rank called P awns


,
.

TH E BO A R D .

A C hess Board is a perfect square which


is further divided into s i xty four small e r -

squar e s o f alternate c ontrasting colors ;


,

one light o r white, and o ne d ark or black .

The light col o red square i s always r eferre d


to as Whit e and th e d a rk color e d square
,

is always referre d to as Black The board .

i s plac e d be t w ee n th e two players so that


e ach has a whit e square at his r i ght h and ,

6
O
TH E B A R D A N D TH E M E N 7

and one half of the boar d is call e d the


King s S ide, and the other h alf the

Que en s S id e but the beginner will und er



,

stand the arrangement m o re clearly when


he i s familiar with the men .

TH E MEN .

The Game o f Ch e ss is played w i th thir


ty two men , sixteen of which are light in
-

color and r eferred t o as White ; and sixtee n


dark and spoken of as Black The player .

or party on one side of the bo ard h as th e


Black men while the player o r party on
the oth e r side has th e White men T he .

C hessmen are divided i nto two classes


Pieces and P awns When the bo ar d i s
.

set up th e Pieces stand o n the first ran k

and i nclude
.

O n e King of each color indicated by ,

K .

c olor I n di cate d by
,

E A
8 HO W TO PL A Y CH E SS
T w o Bish o ps of each col o r in d i ca te d ,

by B .

Two Kn i ghts of ea ch c ol o r ind i c ate d


,

by K h o w N
a
r

Two R ooks o f ea ch c o l o r indi c ated by


,

R .

F ormerly
the w o r d C astle was used
!

but it is n o w almost obsolete the wor d ,

R ook be ing giv e n the prefer ence .

Th e P a w ns of which there are eight of


,
.

e ach color, are all alik e i n desi gn a n d


stand on the sec ond rank a t the open
ing of the game They are i n d icate d by
.

P .

S E T T IN G U P TH E B O A RD .

D IA G R AM
I shows the board arr a nge d
for the play The student will n o te tha t
.

th e King and Qu een occupy the two mi d


dle square s e ach Q uee n be ing on the
, !

square of her o wn color Next come the .

'

Bishops one o n each side o f the King an d


,
TH E B A R O D A N D TH E M E N 9

Quee n ; th en the Knights and finally the ,

R ooks which occupy th e corner s quares .

Th e P awns are arranged o n th e s quares i n


fr ont o f the P i e c es .

B LACK
Qu een s Si de King s Si d e
’ ’
. .

Qu een s Si d e K i ng de

Si

.
s .

W HIT E .

D IA G RA M I .

Pi eces a nd Pa wn i n P o si ti on
s .
10 HO W TO PLA Y CH E SS

NAM E S O F TH E P I E C E S A N D PAW N S .

The Chessmen of each player are fur


th er nam e d acco rding t o their p o siti o n s
upon the board Thus the Bishop n e x t
.
,

to th e Queen is called the Queen s Bishop ,

indicated by QB and the Bishop next t o



the King is calle d the K i ng s Bish o p i n ,

d i c ate d by KB The K n ight on the


.


Que en s side i s c alle d the Queen s K n ight

,

indicated by QKt and the Knight on the,



King s side is calle d the King s Knight

,

indicated by KKt The R oo k o n the


.


Que e n s side i s called the Qu een s R o ok

,

indicated by QR and the R ook on the ,



King s sid e i s called the K in g s B ook i n

,

di c ate d by KR .

T h e P awns are name d after th e P i eces


in front of w hich they stand Thus be .
,

gin n ing a t the left ( as shown i n D I A G R AM


’ ’
I ) th e P awns are call e d the Queen s R ook s
’ ’
P awn ( QR P ) the Que en s Knight s
P awn ( QKtP ) the Queen s Bishop s ’ ’

Pawn ( QBP ) the Queen s P awn ( QP ) ’


,

the King s P awn ( KP ) th e King s Bish

TH E B OA R D A N D TH E ME N 11

op s P a wn ( KBP ) ; th e King s Knight s



,
’ ’

Pawn ( KKtP ) ; and the King s R ook s


,
’ ’

P awn ( KR P ) T h e student should f a


,
.

m i l i ari z e hims elf with the letters by which


the di ffe rent Pi ec e s and Pa w ns are distin
gu i s h e d so that he may readily identify
th em as the names are seldom used in full
,
.

NAM E S O F TH E S QU A R E S .

T he squares are named after the Pieces


w hich occupy them at the beginning of th e
gam e Th e square o ccupi e d by the Queen
.

is call e d the Queen s S quare ( QSq ) and ’

the squares in front of it are number e d in


order across the board thus : Q2 ; Q3 ; Q4 ;
Q5 ; Q6 ; Q7 ; Q8 It will be not e d fr o m .

D I A GR AM II that Q8 of the Black Queen


.
,

is the Qu e en s S quare o f the Wh i te Queen ,

as e ach player counts from his o wn side of


th e board The names of the squares are
.

abbr eviat e d thus : K Sq ; K 2 ; K 8 ; K4 ;


K 5 ; K 6 ; K 7 ; K 8 ; K B Sq ; KB 2 ; KB S '

KB L; KB 5 ; KB 6 ; KB 7 ; KB S ; KKt Sq ;
é

KKtQ ; K Kt 3 K Kt4 ; KKt 5 KKt 6


KKt7 KK t 8 KR Sq ; KR Q ; KR 3 ;
12 HO W TO PL A Y CH E SS
KR 4 ; KR 5 ; KR 6 ; KR 7 ; KR 8 ; and cor
resp o n d in gl y
on the Que en s sid e If the ’
.

studen t will stu dy D IA G R AM II with care


B LA CK .

W HIT E .

D I A G R A M II .

Sh o wi ng th e N a m es of th e S qu a re s .

he will h ave no di ffi culty in recogni z ing


th e di ffer e nt squar e s wh en r ef e rence i s

ma d e to the m ,
C H AP T E R III

OB J E C T O F TH E G AM E AN D O R D ER O F PRO

C E D UR E

The game of C hess as alre ady state d, ,

is playe d by tw o pers o ns o r parties and the ,

obj e ct of e ach i s to capture his opponen t s ’

King or plac e h i m in such a p o sition th at


h e cannot mov e without being take n If .

the King is attack e d o r threa t ened with


,

capture the attacking p arty must give


,

warning by calling ou t C he ck and i f


th e King In the n ext mo v e ca n n o t av o id
,
” !
th e attack h e is checkmate o r mat e
and the game is at an end the person hav ,

ing first captured his o pp on ent s King be ’

ing the w inner The studen t will n o t e


.

that the gam e stops one move sh o rt of the


final play w hich tak e s th e King .

I f fo r any r e a son th e Kings o ccu py


, ,

13
14 H o w TO P A
L Y CH E SS

such po siti o ns up o n the board that neither


can be captur e d the game is drawn .

The play e rs firs t arrange the board as


shown in D I A G RA M I and d raw l o ts for
,

the col o r w i th which each i s t o play The .

game i s generall y op ene d by the White .

M en . When the player wh o has d rawn


the Wh i te M en m o ves a Piece o r a P awn ,

it is his o pponent s turn and so th e game



,

continues each moving alte rnately one


, ,

man at a time , o f h i s o w n c olor and cap


turing only the men o f the o pp o sit e col o r .

Under o nly o ne c ond it ion o f wh i ch the


,

stu d en t will learn later is a player all o wed


,

to make tw o m oves in succession Until .

a student has ha d c o nsi d erabl e exper i ence ,

and learne d t o pla y a game o f h i s own h e


will d o well t o m o ve each P i ece o nce be
fo re he has m ov e d any Pie c e tw i c e as th i s ,

w ill enable him t o keep his forces t o gether


and pr eve n t needless exp o sure and weak
ness in his d e fence and attack .

Both distance and di re ction mus t be


tak en into consid e ration with every mov e ,

as well as the advantages that are t o be .


O BJ E C T O F TH E GA ME 15

gained by m o ving any o ne P i ece i n pref


e r ence to anoth e r but the student must be
,

come familiar with the r elative valu e of


the Pieces and P awns an d with their re
s p ec tiv e m o ves
,
before this can be ma d e
p erfectly clear to him .
C HA P T E R I V

TH E M OVES

I n lea rning th e m o ves of the v ari o us


P ieces an d P awns the beginner is advis e d
,

to hav e a bo ard b efo re him and t o secu re


the assistance o f a n experienced playe r if
available ; for while they are v e ry simple
t o understand wh en demonstrat e d their ,

description in w o r d s m ay sound c ompli


c a te d
. The diagrams , however sh ou ld be ,

carefully studied .

TH E K IN G ’
S M O VE .

The King m ay move one squar e at a


time in an y direc tion Thus when the .
,

Black King for example stands o n Q5


, ,

he commands o r may move to any o ne
, ,

of the eight adj acent squares as indicated


in D I A GR AM III S hould one of thes e
.

s qu ares b e o c c up i e d h o wever by o ne of
, ,

16
TH E M O VE S

his own men he c o ul d not m ove t o it o r


, ,

should his a dv e rsary the White King be


, ,

near his move would be further restrict ed


, .

LACK
B .

W H ITE .

D IA G RAM III .

T h K i ng
e M o ve

s .

Fo r example : S uppos e the Bla ck Ki ng


stand s on Q5
,
a Bla ck P a w n stands on K 6
and the White King stand s o n K 2 N O W .
!
I
18 HO W TO P L A Y CH E SS
th e Blac k King comm ands all of the ad
j oining squa res but he can only mov e to
,

one of six of th em and not to any one of


the eight as he could in D IA G R AM III
,
.

H e cannot move to K 6 b ecaus e his o wn


P awn occupies it and also be cause the
White King could m o ve int o it w er e he
al o n e O n th e board Nor can the Black
.

King move into Q6 because that also is a


,

square with i n the range of mov ement of


his a dv ersa ry o r o ne o f the eight s q u ares
,

c o mm an d ed by th e Wh i te King w ere he
alone u p on the b o ard Thus the sph e re
.
,

o f i nfluence o f the tw o Kings overlaps at


K 6 a nd Q6 with the result that those tw o
s qu ar e s are neutral terr i t o ry forbidden to
,

b oth by the fun d amental laws of C hess ,

f o r the Kings mus t always have an inter


v al of at least one s quare between the m .

A s th e Obj ect o f the game is to capture


or checkm a te th e a d versa ry s it is
readily seen that he i s o f paramount i m
p ort a n,
ce and t h at the moves of all the
o ther P i eces and P awns are ma d e w i th
re ference to him .
TH E M O VE S 19

TH E . Q UE E N ’
S M OV E .

The Quee n mov e s in any dir ection like ,

the King but Sh e is n ot res trict e d to di s


,

B LACK .

W HITE .

D IA G RA M IV .

Th e Qu een s M o v e

.

tance and may cover any number of unoc


c u p i e d squar e s to th e limits of th e bo a rd

in a horizontal v ertical and diagonal lin e


,
.
20 HO W TO PL A Y CH E SS
Thus a Queen on Q4 as sho w n in D I A
, ,

G R AM I v c o mmands twenty s ev en squar e s


,
-
.

O wing to th e squares at h e r comman d sh e ,

is the most po w erful of the Pi e c e s but h e r ,

power w o uld be di sproportionally gr e a t


w ere it n o t that sh e can be exchange d o nly
for the opposing Que en without mat erial
loss When the Qu e en o c cupi e s a s i de
.

squa re the sum of the diagonal moves pos


,

sible to h e r is al w ays sev en .

TH E B I SH O P ’
S M O VE .

The Bishop mov e s ov e r any numbe r of


unoccupied squa res in a diagonal lin e ,

from which it will be s een that h e al w ays


occupi es squa res of the sam e color as the
one on which he stands at th e b eginning
of th e game A s the King s Bishop i s o n
.


a square of one color and the Queen s
Bi shop on a s quar e of anoth e r color a t ,

th e opening of the game it will be s e e n ,

that the two Bishops are easily di sti n


gu i sh e d and nev e r int e rfere with e ach

other From a center squar e Q4 for ex


.
, ,

ample as shown O n D I A G R AM V the Bish op ,


TH E M O VE S 21

c o mman d s thirteen squares When he .

O cc u pies a si d e square however the s u m


, ,

B LACK .

W HITE .

D IA GRA M V .

Th e B i h p s M v e

s o o .

of the diagonals to which he can m o ve i s


always sev en the same as the Queen


,
.
22 H O W To PL A Y CH E SS
TH E K NIG H T ’
S M OV E .

The Knight s move is L sh ap e d and


m o r e d i fficult to explain than any of the


B LACK .

D I A G RA M VI .

T h e Kn i gh t

s M ov e .

others H e moves ho rizontally o r verti


.

cally in any di rection tw o squares for


,
TH E M O VE S 23

ward and o ne square t o eith e r the righ t or


,

t he left ,
l e aping o ver th e interv ening
squares whether they are o ccupi e d or not .

Thus the Knight on Q4 commands eigh t


s quares as sh own o n D IA GR AM VI By .

placing the Knigh t o n any o f the cent e r


s quares th e stu d en t will see that his move
appear s t o be a leap from the square on
which he stands to the next but o n e of a
di fferent color F r o m a ma thematical
'

.
,

p o in t the Kni ght s mov e is the diagonal


,

of a rectangle o f six squar e s and is as reg


ular as tha t o f any of th e oth e r Pi e ces .

O w i ng t o the charact e r of his move he i s


less liabl e to resistance than any o f the
o t h er P i ece s
,

TH E Roox

s M OV E .

Th e Ro ok m o ves i n four directi o ns


parall el to the sides of the b o ard and over ,

any number of un o ccupied squares Thus .


,

a rook standing on Q4 commands fou rtee n


squar es as shown in D IA G R AM VII a n d
is n ext in p ower t o th e Quee n .
24; HO W TO PLA Y CH E SS
B LACK .

WH IT E .

D IA G RA M VII .

Th e R k M ve’
oo s o .

TH E P AWN ’
S M OVE .

Th e P awn moves fo rward only one ,

s qua re at a time ; exc e p ting in the firs t

move wh en it m ay mov e o ne o r two squa re s


at the o p tion of the player In m o ving .
TH E M O VE S 25

two squa res however if the Pawn passes


, ,

an adv ers e P a wn , it may be taken in pass .

ing by th e adve rsary When a P a wn has


.

advanc e d eight squa re s in any fil e it must ,

imm e diat e ly be exchange d for a Pi ec e of


its own colo r at th e choic e of its own er
, ,

aft e r whic h it acts as if it w ere an original


.

Piece j ust moved int o that squa re by the


player .

F ro m this it will be seen that th e re may


be thr ee or mor e Qu eens Bishop s Knights , ,

or R ooks on th e board at th e sam e tim e be


longing to the same player though th e ,

numb e r of C hessmen belonging to each


player can nev e r exce e d sixt een This .

power of the P awn to become a Pi ec e in


creas e s its importance in spite of its slow
,

progress across th e board and makes it of


mor e valu e than would at first be i m ag
in ed. A fine player may always be id en
ti fie d by h i s jud i ci o us handling o f the
P awn s .


While the P awn s mov e is forward in
a v ertical lin e its pow e r of capturi ng ra d i
,

ates fo rwar d diagonally Thus i f a White


.
26 H O IV T O PL A Y CH E SS

P awn occupie s QB 3 and a Black Pa wn


stands on Q5 the Whit e P awn moves di
,

a o n al l
g y f rom its QB 3 to Q4 and captur e s

the Black Pawn If ther e were no a d


.

vers e Pi ece to capture the White P awn


,

woul d m o ve t o QB4 .
C HA P T ER V

TEC H NI C A L T ER M S E X P L A IN E D

A d vers e P i ece . A P i ece o f the o p p o


site color .

A tta c k . This term may b e expla i ne d


in s everal different ways :
( )
1 A ny force commanding a S q uare
occupied by an a dv erse fo rce is said to at
tack the latt er though at tack may exist
,

without p o wer to capture .

( )
2 A combin e d movement o f two . o r
more Pieces tending to compel th e adv er
s ary to abandon s o me ar ticular force o r
p
position .

( )
3 A c om bi n a t ion aga i nst the K i n g o r
his position .

( )
4 Th e player o pening the game ( ge n
e ral l
y the Whit e ), m akes the attack .

( )
5 A strateg i c mov e dir e cte d aga i ns t

a weak part o f th e enemy s fo rce .

27
28 HO W TO PLA Y CH E SS

B li ndfo ld Chess, or C h ess Sans Voir


.

Games played without seeing either the


boar d or the men The po wer of playing
.

at least o ne game i n this way is gen erally


ac qu i re d by ev e ry p layer ; a n d pers ons wh o
are skilled i n the science o f Chess have
been kn o wn t o c on duct as many as a dozen
su ch games s i m u lta n e ously .

Cap tu ri ng M oving a P i e c e o r P aw n
.

i nt o a s quare o c cupied by an a d verse P i ec e



o r P awn and taking or capturi ng it .

A ny Pi ece o r Pawn may be captured w i th


the exce p t ion o f the King his capture is
,

a c c ompl i she d by checkmate The v ar i
.

o us Pieces captur e according t o the direc


tion and extent of their respect i ve m ov es .

The P aw n s however vary fr o m th i s rule


, ,

and are all ow ed to m o ve one square fo r


war d i n a diagonal lin e from th e one on
which they stan d in o rder t o capture an
,

a d vers e P iece or P awn .

Cas tli ng
. A combin e d m o ve o f King
an d Book allo w ed to each player onc e
i n a gam e and consisting of moving the
R o ok to the square next to the King an d ,
TE CH N I CA L TE R M S EX PL A I N E D 29

the King t o th e
square on the other side
o f th e Bo ok A fter castling with th e
.

King s R o ok the King occupies KKt Sq



.

and the R o ok o ccupi es KB Sq as shown .


,

i n D IA GR AM V III After castling with


.

(1) Before Ca stl i ng .

( 2) A f ter C a stl i ng .

DI A G RA M V III .

C a s tl i n g Wi th T h e K i ng

s R oo k .


the Queen s R ook th e King o ccu p i es
QB Sq and th e R ook occupies QSq The
. .

conditions under which castling are al


lowed are
( )
1 That neither King nor R o o k has
be en moved .
30 HO W TO PL A Y CH E SS

( )
2 Th a t no P i e ces o r P awn s i nter

( )
3 That the K i ng i s no t in check .

( )
4 That th e Ki ng d oes n o t ha v e t o

cr o ss and d o es n o t mov e t o a s quare c om


m an ded by an o pp o s i ng P i ece o r P aw n .

C enter . Pawn s i n the m idd le field es ,

p ec i a l l y i f well supp o rted It i.s u sually a

grea t obj e ct to k ee p the c enter i n tact o r ,

unb rok en an d t o b reak the c e n te r o f th e


a dversary i f i t be stronger .

Che c k . The warn ing wh i c h mu s t be



g i ve n when the adversary s Kin g i s at
tacke d In such a case th e King i s sa i d
.
,

to b e i n check and the threate n ed cap


ture must be av o ided by :
( )1 T a king t h e a tta c kin g P i e c e o r
P awn .

( )
2 M ovi n g th e K ing .

( )
3 I n te r o sm
p g o r m ovi ng a n othe r

P i ece o r P awn between the King and th e


attack i ng Piece o r P awn .

Fo r example i f th e Wh i te K ing stands


,

on QR 4 an d the Black Queen s R ook ’

stan d s on QR S the n the Whit e K i ng i s


,
TE C H N I CA L TE R M S EX PL A I N E D 31

in check by the Black R ook White may .

avoid the ch e ck by moving his King to


Q K t 3 , Q K t 4 or QK t 5 ; or h e may tak e

th e attacking P i ec e with his Bishop sup


po sing i t to be o n Q4, in a diagonal line
w ith the square o cc u p i e d by the attacking
R ook .

fl h ec k m a te o r
, M a te A p o s i t ion in
.

whi ch the King cannot by a ny means a vo id


being captur e d by the o pp o sing fo rce An .

example of simpl e checkmate i s sh own i n


D I A G R AM Ix The stu d ent w ill see that
.

if the White King remains where he


is he can be taken by the B l ack Knight ;
if he m oves to KB Sq o r KKt 2 he c an be
.
,

take n by the Bla ck Bish o p as both o f th o s e


squares are c o mman d e d by him ; a nd i f
he m oves int o KR 2 again he c o mes w i th in
,

the sphere of in fl uenc e o f th e B l ack


Knigh t wh om he i s try in g t o a void T hus .
,

it w i l l b e see n t h at h e h as no m ea n s o f es
cape .

C los e Game A g ame in wh i ch the d e


.

v el op m en t of the P i eces is e ffect e d chie fl y


be hin d the Pa wns This meth od requ i res
.
32 HO W TO PLA Y CHE SS
the greatest accuracy and j udgment and
is only adopted by the most exper i ence d
players ( S ee O p en Gam e )
. .

B LACK .

W HITE .

DIA G RA M IX .

C h eck m te
a .

C om bi na ti on
. The c o n c erted act ion o f
tw o or more Piec es for a particular ob
j ec t ; two or mor e mov es for a c o mm o n
TE CH N I CA L TE R M S EX PL A I N E D 33

purpose . S kill in mak i ng effe c t iv e com


bin ati o n s i s a cc o u n te d the s u res t tes t o f a
Chess pl ayer .

C omm and A s qu ar e i s c o mman d e d


.

when any P ie ce o r P aw n oc c upying it may


be atta cked A P i ec e i s sa id t o c omma nd
.

a s quar e when it can m ove in t o i t .

C ou n ter A ttac k A n indi re c t an d ef


.

f ec tiv e way of n eutraliz i n g an atta ck F o r .

exampl e a c ombinati o n against one K i ng


,

may be halted o r destr oye d by an e qually


strong combinati on aga i ns t t h e o ther ; or
an attacked force m ay be s u cc essfu lly
gu ard ed by an atta ck up on an e qu al o r
greater ad v erse P i ece o r P awn .

C ou n ter Gam bi t T he sacrifice O f s o m e


.


part of the sec ond p layer s fo rce usually ,

a P awn in the o pe n i ng o f th e game to


,

obta i n an advantage i n p o s i t ion ( S ee


O pen i ngs an d Gam bi t ) .

D ebu t . O pen i ng .

D efen c e . The c o rrel at ive of attack .

The second player generally the Black at


, ,

the beginning of the game is said to hav e ,

the d efence as the first player is sai d t o


,
34 H O IV T O PLA Y CH E SS
have the attack D efensive measures a re
.

thos e taken to provide against or to r ep e l


attack To d efend a Pi e c e or P awn is to
.

p rotect o r supp o r t i t fr om or against an


ad v ers ary.

D ev elop . T o d evel o p a P i ece o r P aw n


is t o brin g i t fr om th e com p aratively p o w
e rl ess an d i nactiv e p o sition which i t oc

c u p i e s at th e beginning o f the game t o a

position which is m ore fav o rabl e for de


fence or attack To d evel o p a game is to
.

bring all o r nearly all of the P iec e s an d


Pawns int o p o siti o ns o f defence or attack .

D evelop m en t . The early positions of


the fo rces for d efence o r attack In a .

goo d o r str ong d evel o pment th e forces c o


,

operate w i th out much obstru cti on In a .

bad or weak d e v el o pment there i s need


,

l ess obstruct i o n and lack o f co operatio n -

which fre que n tly lea d s t o a permanent d is


advantage .

D i sc ov ered Chec k . A n attack Op ene d


up on th e Ki ng by the rem oval o f an inter
v en in g Pi e ce or Pa wn F or example : If
.

the Black King oc cupi es KKt7 the Whit e ,


TE CH N I CA L TE R M S EX PL A I N E D 35

Bishop occupies KKt 5 and the Whit e ,

Qu ee n occupies KKt 8 by r em o v ing th e


.

Bishop the file is o pen e d to the Quee n


and th e adverse K i ng i s attacked M ov .

ing the Bish o p i s sa id to di s c ov e r


check .

D ou ble C heck Th e s i multane ous at .

tack by two Pieces upon the King


, ,
.

D ou ble P a wn T w o Pawns ou th e sam e


.

fil e .

E n d Gam e The stage at wh i ch the


.

forces of both Sides hav e b ecome so re


du c ed that the o ret i cal analysis is aga i n .

possibl e A compl ete an d p erfect gam e of


.

C hess is divi d e d i nto thr ee p arts !

( )
a The O p en i ng .

( )
b The M i d dle Gam e .

( )
c The En d Game .

E ach o f thes e w i ll b e di s cu sse d at l engt h


i n later chapters .

E n P assan t Taken in pass ing If a


. .

Pawn i n its firs t move passes an a dv ers e


, ,

Pawn the latter in its next m ov e only , ,

may capture i t en passant as if it ha d


mov ed only o ne squ are Thus if there is .
36 HOW TO PLA Y CH E SS

a W h i te P aw n on Q5 and Black P awns


o n QB 2 and K2 and either o f the Black
,

P awns m o ve s two squares to QB4 o r K4 , ,

i t may be c ap t u re d e n p assa n t by the


White P awn .

E n P rise
. A P i e c e o r P awn i s en prise
whe n i t is not fully defended and can be
taken by the adversary The t e rm i s used .

with reference t o everything but the King


and c o rresponds with check o r checkmate .

A Piece or P awn is en p r i se while the ,

King is in check .

E s tab li sh
. A Piece o r P awn i s e stab
l i sh e d when i t o c cupi e s a position from
which i t c annot be dislodged and whence ,

i t exercis e s a d i re c t i n flue n ce up o n the op


p o sing f o rc e .

E xchange . To take fo rce f or force In .

it there m ay be e quality or rela tiv e gain


or loss T o w i n an exch ange i s t o capture
.

a R ook in return fo r the loss o f a Knight


o r a Bishop To l o se an exchange is to
.

capture a Bish o p o r Knight in exchange


for a R ook .

F a ls e M ov e A move that is c on trad ic


.
TE CH N I CA L TE R M S EX PL A I N E D ’
37

t o ry to the fundamental laws of Chess .

F o r exampl e t o move a Bishop like a


,

King o r a Qu een like a Knight is a false


, ,

move and subj ects the player to certain


p enalties .

F i les .The r o ws o f squar e s across the


boa rd from one player to an o th e r and dis
,

t i ngu i sh e d from the R anks which are the


horizontal r ow s o f squares The fil es are .

named after the Pieces which o ccupy them


at the beginni ng of the game Th u s fr om .
,

White s sid e b eginning at the right we



,
’ ’ ’
have the King s R ook s file the King s ,

Knight s file the King s Bish o p s file an d



,
’ ’

the King s file an d s o on across t o the



,

Quee n s R ook s file ( See R anks )


’ ’
. .

F orce A term use d t o refer t o a Piec e


.

or Pawn .

F ork .The attack by a Knight up on


tw o advers e Pieces o r P awn s It is als o .

used t o descri be the d ouble attack of a


Queen B i sh o p o r P awn A c omm o n and
, .

fatal example o f a fork is fou nd whe n the


Whit e Kn i ght occup i es K 3 an d the Black ,

K i ng occu p ies KB 8 an d tlie Black Queen , ,


38 HO W TO PLA Y CH E SS

KKt5 . K ing b e i n g in check mus t


The , ,

move ,which leaves the Queen at the mercy


of the adverse Knight .

Gam bi t A voluntary s u rren der, or


.

pr o ffer o f a P i ec e or P awn by the fi rst


,

player at the early par t o f the game , w i th


a view t o sub se quen t a dv an tage .

Gam e I n additi on to i ts o r din ary


.

mean i ng the te rm has a tec hnical mea n



ing which i s explaine d und er O pening .

In terp os e T o m ov e a P ie c e o r P aw n
.

betwee n an attacke d a nd at ta c k i ng P iec e


or P aw n The term i s fr equently use d i n
.

conne c t ion with the K i ng When h e i s in .

ch eck an d a Piec e o r Pawn i s placed be


,

t wee n him an d the attacki n g Pie c e or


Pawn th at P i e c e or P awn i s sa id to be
,

interp o sed .

I llega l M ove A m ove which , whil e


.

no t i n o pp o siti on to the fu nd amental laws


o f m ov ement i s still c ontra d ictory t o the
,

o r di n ary rules of p lay un d er the p arti c u ,

lar c i rcumstances o f the c ase such as m ov ,

ing o ut o f turn ; m oving an adverse P iece


o r Pawn castling t o a void chec k or cast ,
TE C H N I CA L TER M S EXP LA I N ED 39

ling after the K ing or R ook h as bee n


moved .

Is ola ted P awn A P aw n i s sa id to be


.

isolate d when there are n o Pawns o f the


same c ol o r on the a d j o ini ng files .

J a d ou be Th e F rench f o r !
I ad

.


just ; an express i on that Is u se d by a
player wh en he wishes t o to uch a ma n
that he does n ot i nten d to play or t o take .

W i thout this d eclarat io n the Piece or ,

P awn t o uche d must be m oved o r c ap ture d



i n th e player s n ext turn i f the c on di t io n s
p erm i t.

M an . T he gen er i c n ame fo r any Ch es s


fig ure o r force inclu d ing th e Pieces an d
,

Pawn s There are th i rty tw o Chessmen


.
-
,

sixteen P i eces an d s ixteen P awn s as al ,

ready stated .

M ate See
. Checkmat e ”
.

M a ti ng F orc e A ny fo rce that i s su ffi


.

cient to mate the lone K i ng ; such as th e


Queen or R ook .

M i ddle C am e or M i d Game T ha t ,
-
.

stage o f a gam e when th e P i eces an d


Pawn s are all o r nearly all rea dy for
, ,
40 H O W TO PL A Y CH E SS

action ; and said to b egin when theoretical


analysis ends M any o f the m o st bril
.

l i an tly played games are brought to a fin


i sh i n the M iddle Game bef o re E n d
! ”
,

Gam e positions are r e ached .

M i nor P i ece The B i sh o p o r Knight


.

i n contradistinction t o th e m o re v aluable
mating f o rc e s su ch as the Qu een or R ook .

M ov e . The pers on w h o begi n s the


game has the mov e ; a slight but un c ertain
advantage T he term is als o used wit h
.

r e ference to th e p erson whose tur n i t is t o


play when a critical stage o f th e g ame is
,

reach ed and the i ssues have b een fairl y


,

j oin e d or the c o ntest is drawing to a cl o se


,
.

In such a cas e the pers on wh o plays n ext


has the move .

N o ta ti on T h e system o r method o f re
.

c or ding the m o ves o f a game .

O dds . A n i n i tiary advan tage c onc e d e d


to a weaker player by a stronger o ne .

A ll Impo rtant C hess club s hav e a c arefully


graded s c ale of odds m arking the classes
,

of play ers A c omm o n gra d at ion i s give n


.

i n th e f oll ow i ng
TE CH N I CA L TER M S E XP LA I N ED 41

( )
1 Pawn an d move ( Wh en a Paw n .

i s conce d ed the KEP i s u nderstoo d unl ess


an o ther i s s p ecified ) Th e player giving.

the od d s takes his KBP off the b oar d an d


hi s adversary has the first m ov e .

( )
2 P awn and t w o m o ves T h e playe r .

gi vi ng the o dds takes O ff his KBP as be


fore and his o pp onen t has th e fi rs t tw o
successive moves .

( )
3 K ni ght .

( )
4 R oo k .

( )
5 Tw o min o r P i ec e s .

( )
6 Queen .

O p en Fi le A file hav i ng all o f i ts


.

s quares un o c cupie d .

O p en Ga m e A game in which the de


.

v el op m en t of the Pieces is acc o mplish e d

i n advanc e o f the P awns M oving t h e .

KP to K4 as a fi rst m o ve o n both sides


generally l ea d s t o an open game but open ,

games d epen d upon the positions resulti ng


from the open ings i rrespec t i ve o f the first
,

moves .

O p eni ngs . Th e fi rst few m o ves in a


game or those by which th e P i eces a nd
,
42 HO W TO PL A Y CH E SS

P aw ns are lib erate d a nd arranged for ao


ti o n against the en emy O p enings have.

bee n a stu dy o f all skille d C hess players


and are a subj ec t o f keen c o ntro v ersy .

Th o s e wh i ch are no t gi v en i n sta nd ar d
works on the subj ec t, o r are n ot class i c s,

are called Irregular O pe ni ngs O p en
.

i ngs are kn own as :


( )
1 Games ,
wh en neither player makes
a ny c onc ession or o ffers his adversary any
i nit i al advanta ge .

( )
2 Ga mbits ,
w h e n th e fi rs t player
v oluntarily gives up s o m e p art of his
for c es gen erally a Pawn for th e sake of
, ,

obt a ining a n advantage in p o sition .

( )
3 C o unter gambits
-
when,
the sacri
fic e i s made by the s ec o n d player .

( )
4 D efe n ces ,
whe n the m oves o f th e

se c o n d player g i ve the game i ts d istin c t iv e


c haracter .

A ll recogni z e d o penings have s o m e dis


ti ngu i shi ng name generally one that i s
,

associat e d with som e notable chess player


or o ne that is identical with that of the
i nvent o r o f the p arti c ular o pening D i f .
TE CH N I CA L TER M S EX PL A I N ED 43

f e ren t openings will be discusse d at length ,


i n a later chapter .

O p p os i ti on Th e p o sses si on
. by th e ,

King of a ce rtain key square which forc e s


,

th e ad ve rse King t o take u p a less favor


able position If th e White King stands
.

on K 3 and the Black King on K 8 th en


, ,

the King w h o has th e move loses the o p


position The value of the o ppositi o n de
.

p ends upon the number value an d p o si ,

tion of th e o ther Pi ec e s and P awns up o n


th e board bu t the student can no t be ex
,

p e c te d to understand it until he has at


t ai n e d som e skill in playing the game .

P assed P a wn O n e that has no adv e rse


.

P awn in front of it eith e r on its o wn file ,

or on on e o f the adj oining files .

P a wns The name given to the i n


.

f eri o r C hessmen which stand on the sec


ond rank at the beginning of the game .

P erp etu a l C h eck A position in which


.

th e King finds that by avoiding one


,

ch eck h e r end ers hims elf liabl e to anoth er


,


a se ri e s of checks from w hich h e canno t

escape Fo r example ; If th e Black King


.
44 HO W TO PL A Y CH E SS
o ccup i es KB Sq and the Wh i te Queen oc
.
,

c u p i es K 8 then the Bla c k King is in per


,

p e tu al ch eck f o,
r he can o nly m o v e on e

s quar e at a time T o avoid the c heck he


.

must m o ve t o KR 2 whereup o n the White


Quee n m o ves t o KR 5 again giv ing check , .

T he King then m o ves to KKtsq and the .

Queen aga i n checks him from K 8 Thus .

the check c on tinues to be p erpetual w her


ever he m oves In all c ases of perpetual
.

check the g ame i s d rawn .

P i eces . The n ame giv en to the Chess


men o f super io r v alue which stan d o n the
fi rst ra nk at the b egi n ni ng o f the game .

The term is also used by s o me auth o rities


t o refer to all th e Chessme n, i ncluding th e
P awns .

P in. A for c e i s sa id t o be p i nne d wh en


i t c ann o t m ov e w i t hou t e x p o s i ng a m o re
v aluable Pie c e to attack from the en emy .

Th e term i s gen eral l y u se d with refer ence


t o a P i ece o r Pawn th at i s pr o tec t in g a .

King or Quee n .

P i on C oi fie or M a rked P a wn
,
A de .

scr i p t ion o f odds th at i s rarely giv e n and ,


TE CH N I CA L TE R M S E X P LA I N E D 45

only when one player is much mo re skilled


than the other Th e supe rior player puts
.

a cap or ring on o n e of his P awns gener ,

ally the KKtP , and under takes t o check


mate the adv erse King with that p artie
ula r P awn H e i s not allo w e d t o Quee n
.

it and if he loses it or checkmates with


,

any oth e r P i e ce o r P awn he l o ses the


'

game .

P osi ti on Th e situa ti o n o f the Pieces


.

and Pa w ns in gen eral at any given stage


of th e gam e T h e r elative situation of
.

th e fo rces on e ith e r sid e as be tw een th em,

se lv e s and as th ey a re di spos e d with r e f er


,

enc e to th e enemy A player h as a good


.

p os ition wh en his forces h ave free sco pe


for action and can be combin e d for de
,

fence or a ttack A play e r has a poo r p o


.

s i ti o n w h en his P i e c e s an d P a w ns are
hamp ere d and wh en they cann o t suppor t
o n e a n other for d e fenc e o r attack .

P ro bl em A n imagina ry position in
.

w hich the co rr ec t lin e of play is conc e al e d


and h as to be discov er ed under diffe ren t ,
46 H O W TO P L A Y CH E SS
conditions Probl ems may be divide d
.

i nt o two class e s
( )
1 D i re ct mate i n which,
White mov
ing fi rs t has to force a checkmate in a
given num ber o f moves generally tw o , ,

three or four,
.

( )
2 S uimate in which
,
Whit e playing ,

first has to fo rce Black t o ch e ckmate him


,

in a give n number of moves .

Problems involving o ther c o nditi o ns are


known as puzzles .

P ro tec t To guar d o r supp o r t a Piece


.

by th e int erposition of another force be


tween the P iec e attacked and the attacking
Piece A superior force is protected o r
.

c o vered fr o m attack by a n infe rior one .

Q ue en i n g a P a w n o r A d v a nc i n g a P a wn .

to Qu een . When a player has adv anc e d a


Pawn t o th e eighth , or las t square o f a ,

fil e it assumes th e rank and po w e r of a


,

Qu ee n or any o ther Pi e ce exc epting a ,

King that the play e r chooses in which


, ,

cas e h e i s said to hav e Qu een ed a Pa w n .

R a nks .T h e ho ri z ontal ro w s of squa re s


ac ross the b oa rd from one sid e to the
,
TE CH N I CA L TE R M S EX PL A I N E D 47

othe r Th ey are numb er e d from one ( 1 )


.

to e igh t each play er counting f rom


his o wn sid e of th e bo ard ( See F il e ) . .

Sac ri fic e The voluntary loss of a


.

Pi ece or P awn in o rder to obtain a lat e r


and mor e d ecisive advantage .

Sa ns Vo i r S ee Blindfold Chess
. .

Sm o th ered M a te A ch eckmate som e


.

tim es given by the Knight wh en the a d


verse King is hemmed i n or smothered , ,

by his ow n forc e s .

Stal em a te A positi o n in which a


.

play er cannot make any l egal mov e in c o n ,

sequ ence O f which the gam e is consid ered


d rawn F o r e xam p le :
. S uppos e Black
still has a King and a R ook on th e board ,

and White has a King and a Que en .

Black s King stands on QR and his R ook


on QB 2 ; while Whit e s King is on QB 3 ’

and his Queen o n QB4 I t is Whit e s .


m ove but if h e takes his Queen fr o m in


,

front of his King h e exposes it to ch ec k


,

from the adversary s R ook If he mov es ’


.

th e King th en his Queen w ill be cap


,

tu red and the game will have to be drawn ,


48 H O W To PL A Y CH E SS
an d if h e takes Black s Ro ok with th e ’

Que en th en the advers e King w ill be


,

placed in a similar position i e stal e ,


. .

m at e
.

Su pp ort A force is suppo rted whe n i t


.

is within th e range of anoth er of th e sam e


c ol o r that would be in a position to cap

ture it w e re i t an en emy A n attacking .

f o rc e is suppo rt e d by an o th e r Pi e c e or
P awn which commands the squa re or p o
si ti on attack e d .

T a ke .T o captur e .

Ti m e .A condition of mod e rn m atch


and tournament play which requi re s that
ea ch play e r shall mak e a giv en numb e r of

mov e s within a specified time ; g en e rally


fr o m fift een t o tw enty mov e s p er ho u r .

T o P la y T o move White s turn t o


. .

p lay means that i t is his tu rn to move .

Wings The extreme flanks to right


.


an d left in advanc e on the enemy s ground .

From Whit e s s id e of th e board the ex


treme right is the King s Wing and th e ’


extreme left, the Queen s Wing .
C HAP T ER VI

C H E SS R ULE S

I The bo ar d m u st be s o place d be tw ee n
.

the tw o players , tha t each has a whit e


squar e at his righ t hand corn er .

II If a board is incorrectly arrange d


.

i t may be adj uste d pr o vided the err o r is


,

discovered be fore either of the players has


mad e mo re than three mov e s When m ore .

than three m oves have b een ma d e o n either


side the players mus t continue the gam e
,

with out c o rrect ing the posit i on of th e


B o ar d .

III The Chessmen must be o f a pat


.

tern i n general use and any player may


O bj e ct t o playing W i th men of a fo reign

d e sign provided the obj ection is made be


,

for e th e first move A game onc e begu n


.

mus t be c ompleted with the same set o f


men .
50 HO W TO PL A Y CH E SS

IV If at any stage of th e game e ith er


.
, ,

play e r di scov ers that a P i ec e or P a w n h as


bee n omitt e d o r w rongly plac e d in setti ng
up the bo a rd th e game must be annull e d
, ,

n o matt e r how far it may hav e p rog re ss e d .

V T h e choic e of color w ith which e ach


.

person plays is decid ed by dra w ing lot s ;


and the person who d raws the White m en
is entitled to the first move unless other
wise agreed In a match or series of games
.

be twee n the sam e playe rs each r etains th e


color which he drew for the first ga m
,

e ,

bu t th e first m o v e of each succ e ssive gam e


alternates b e tween them If a game i s an .

n ulled h ow ever th e person who op ened


, ,

that game h as the p rivil ege of making the


first move in the next game .

VII When odds are giv en the odds


.
,

giver has th e choic e of m en and th e first


m o ve in each game unless othe rw is e agreed .

VIII The players mov e alte rnately


.
,

one Piece or P awn at a tim e except in ,

castling ; and in no case does a player


make tw o moves in successi o n unless they ,

are giv en as o dds .


CHE SS RU E L S 51

I X If a play e r touch one of his own


.

Pi ec e s or P a w ns he must move it , i f he ,

can do so legally If he cannot legally .

move it , h e must m o ve his King If a .

play er t ouch mor e than one of his o wn


Pieces or P awns h e mus t move any o n e of,

them which his opp o nent may s ele c t ; if


none of them can be legally m o ved he ,

must m ov e his King .

If a player touch one of his o pp o nents


Piec es or P awns, he must take it if i t can
be taken l egally ; but if he c annot tak e i t
legally he must mov e his King
,
If a .

play e r touch more than on e of hi s oppo


n en t s Pi e c e s or P awns , h e must take any

o n e of th e m which his opponent may se

l ect ; or i f none o f them can be taken l e


gally he mu st m ov e his King Th e tou ch
,
.

i ng of a f orce i m p li es an i n ten ti on to m ov e
ta ke i t, a c c ord i n
i i

or
g t s t h e l
p ya er s as

o wn o r hi s O b i l
pp on e n ts ; u t f a p y a er

wi sh es to tou c h a P i ece or P a wn for the


u
p pr ose o
f a d u s ti ng
j it on th e board ,
etc .
,

h e m u s t m ake his i n ten ti on c lear by sa y

i ng J ’
AD OUB E ,

or words to tha t e ff ec t ,
52 HO W TO P L A Y CHE SS

bef ore tou chi ng i t . I t mu st a ls o be u nder

s to o d, th a t i n c o m p e l li ng a l
p ya er to m o v e

a a rtic u la r P i e c e th e opp o nen t ca n on ly


p ,

i n di ca te th e P i ec e to be m ov ed , n ot the p ar
ti cu la r m ov e i t sh a l l ma k e .

X A legal move i s complete an d i rr e


.

vocable when the p layer making i t has


ceas ed t o tou c h the ma n moved but as ,

l ong as his han d remains in contac t with


it he may m ove it to any squar e which i t
,

c o mm an d s an d which he h as no t t ouched
with it during his d eliberation If a play .

er aft e r taking h o l d o f a Piec e o r P aw n

touches with i t all the squares which i t


commands h e must move it t o any o ne o f
,

them which his a d versary may select


.
.

XI A Pawn on reaching th e eighth


.

rank mus t be queened o r exchanged f o r


any other P iec e e xce p t a King tha t the
, ,

player may selec t ; and the m ove i s n ot


complete unt i l th e pl ayer has made the
exchange .

XII E ach player may castle o nce d u r


.

ing a game w i th e i ther his King s R oo k o r ’


CHE SS RU E L S 53
'

his Queen s R o ok under th e follo w ing con


di ti on s
a If neither his King o r th e R oo k
( ) n

with which he intends to castle has bee n


m o ved .

( )
b If the squar e s b etwe en the King

and Ro ok are un oc cu p i e d .

( )
c If th e King i s not in check .

( )
d If th e King in m o ving do e s n o t
c r o ss a s quare c ommand e d by any opposing

m an .

A play e r must make eviden t his i nten


ti o n to ca stl e by e ith er :
( )
a M oving his King first or ,

( )
b M ovi n g King and R ook s i m u l ta

XIII The captur e of a Pa w n en pas


.

sant is a fo rced move if no oth e r mov e is


possible .

XIV If a player makes a fals e or il


.

l egal move when i t is his turn to play h e ,

must retract i t and make a legal mov e or


mov e his King as his opp on ent may s el ect :
If he captures a P iece o r P a wn b elonging
to his adversary in an illegal or false m ov e ,
54 H O W To PL A Y CH E SS
he must tak e that Piec e or P awn l egally
o r mov e his King as his adv e r s ary may
select.

XV . M ov ing o ut o f tur n i s an illegal


move .

XVI If a player i n attacking his ad


.
,

v ersa r
y fails
, to call C he c h e cannot
exac t any penalty if his opponent fails to
n o tice the check .

XVII Wh en check is given any m o v e


.
,

made by th e player whose King is in ,

check is illegal if it does n o t stop the


,

c hec k
.

XVIII If a fals e o r i llegal move i s


.

found to have b een made in a game all , ,

subs equent m o ves must be retract ed an d ,

a proper m o ve made after which the game


,

procee ds as if no error had be en mad e

Bu t if the s o ur ce of th e man i fest illegal


o r false m o v e cannot be trac e d then the ,

game must be annulled .

XIX In the case of a dispute betwee n


.

the p layers if the questio n is one o f fact


, ,

it mus t be referred to a bystander o r um


pire ; and if i t is a questio n o f law it mus t
CH E SS L S
RU E 55

be r efe rre d to any acknowledged author


ity on th e gam e The d ecision i n e ith er
.
,

cas e must be final and acc epted bv both


,

p laye rs .

XX Bystanders or umpires are n o t al


.

l owed t o int e rfe re in a gam e o f Ch e ss o r


with the players except under th e follo w
,

ing conditions
a
( ) When appeale d t o to settle a ques
tio n of fact .

b Wh e n a Piece o r P awn has been


( )
omitt e d or misplaced in setting up the
Board .

( )
c W hen a false o r illegal m o ve has
been made but only after another m ove
,

has bee n ma d e t o all o w the players t i m e


to discover the error .

XXI If a bystan d er interferes in a


.

gam e or gives advic e t o either player as


,

to his move or cautions o r encourages him


,

in any way by voice o r gesture the game ,

must be annull e d .

XXII If a playe r waives his right to


.

impos e a penalty or agrees t o d ep art from


the rules o f the gam e, he cann o t d em an d a
56 H O W To PL A Y CH E SS
l i k e c oncession from his a d versary A .

player cannot impose a penalty afte r he


has mad e his o wn next m o ve o r t o uche d a
Piece or P awn in reply to the illegal or
fals e move of h i s adversary .

XXIII Wh en a P ie ce or P awn t ouche d


.

canno t be legal l y mov ed and wh en the ,

K ing c annot be legally m o ve d n o penalty ,

c an be exacted .

XXIV When the King is m oved as a


.

penal ty he cann o t be castled


,
.


X X V Wh en a game is played by time
.
,

an d wh en a player is c on sidering what p en


alty t o infl ict the time shall be c o un te d
,

against him and not against his adversary .

XXVI E ach player must make a giv en


.

num ber o f m o v es ( generally eightee n )


within a n h o ur which is arra nged for at
,

th e b eginning o f the game and if a player ,

fails to m ak e the given num ber of moves


with i n th e sp eci fi e d time he fo rfe its the
g ame .

XXVII E ach player must k e ep his ad


.
~

v ers ary s time but he is not oblige d to



,
CH E SS L S
RU E 57

give his adversary any information con


cerning it .

XXVIII A player l o ses a ga m e


.

a
( ) When a dispute aris e s and b e re

fuses t o accept th e Opinion of a bystand e r


or u m p ire o r that of a recognized author
,

ity .

( )
b When h e ceases t o play an d fails to
resume within a reasonable tim e .

( )
c Whe n he wilfully disarranges the
m en or ups ets the board .

XXIX A playe r m ay claim a draw


.

( )
a Wh e n t h e sam e move or s e ri e s,
of
moves has b een rep e at ed th ree tim es
,
.

( )
b Wh e n the sam e position has o c

curr e d th re e times i t b eing th e sam e play


,

er s turn to mov e e ach time .

( )
c When after fifty,
moves n o Pi e ce ,

or Pawn has be en c aptur e d by e ith er Side .

R U L E S W H E N O DD S ARE G IV EN .

XXX The player giving O dds is eu


.

titled to th e choic e of color and to the first


mov e unl es s oth e rwis e agreed .
58 HO W TO PL A Y CH E SS

XXXI When a P a wn i s given as o dds


.

i t i s to be the King s Bish op s P awn ’ ’


.

XXXII The player receiving the


.

o d d s o f a move o r moves mus t not play


any P i ece o r P a w n beyo n d the fo urth
rank or beyon d the middle o f the board
, ,

b efor e his a dversary has ma d e a m ove .

XXXIII A player givi ng the odd s o f


.

t h e exchange may rem ov e whichever R ook


he m ay select and he may also call upon
,

his opponen t t o rem ov e either Knigh t or


B i shop .

XXXIV A p l ayer re c e iv i ng tw o or
.

m o re move s as o dds must make those move s


at o nce and they are to be c o unt ed co l l e e
ti v ely as if th ey w er e his fi rs t m ove .

XXX V A player giving a Knight o r


.

R o ok o r two min o r P ieces as o dds may


, , ,

rem ov e wh i chever K night o r R o ok o r


minor P ieces he may cho o se .

XXXVI A player giving a R ook as


.

odds cannot castl e on the sid e from which


the R ook was tak en .

XXXV II W h en a p layer undertake s


.
CH E SS L
R U ES 59

to mate w ith a p arti c ul ar P awn he may ,

n ot Queen i t .

XXXVIII When a player un d ertakes


.

to mate o n a p articular s quare his adv er ,

sary s King must be o n the s quare in ques


ti on whe n i t i s mate d .

X XXIX If a p layer un d erta k es t o


.

w in a game in a p articular way he i s t o be ,

adj udged the los e r if he wins i t in a ny


other way o r if the game i s drawn
,
.

( T h e ru l es for ord i n a r la a l
y p y pp y wh en

o dds are gi v en u n less they are obvi ous ly

i nap p li ca ble) .

RULE S FO R PLA Y B Y C ON SUL T A T ION .

X L E ach player i s bo und by the m o v e


.

communicated t o the adversary whether ,

such m o ve be declared by word o f mouth ,

in writin g o r be ma d e on th e a dv ersary s
,

bo ar d .

X LI If the m ov e c o mm uni c ated d if


.

fer fr om that made on the player s o w n ’

bo ard the latter must be al tered


, .

X L II If a m o ve as commun i cated ,
.
,

a dmit o f m o re than o ne i nterpretat i on t h e ,


60 H O W TO PL A Y CHE SS
a dversary may a dop t wh i chever i nterpreta
ti o n h e ch oo ses H e must h o wev e r befo re
.
, ,

m aking his m ov e, annou n ce which inter


re tati on he ad o pts otherwise the m o v is
p ,
e

t o b e i nterpreted according to the i nte n


ti on o f the p layer mak i ng it .

X L III A player moving m o re than on e


.

man ( e x cept in cas tling ) o r m o ving a man


when it i s n o t his t u rn t o pla y sh all for ,
'

feit th e game .

X L I V If ei ther player p erm i t a by


.

sta nd er t o tak e part in a consultati on game ,

the adversary m ay claim a win .

X L V If any bysta n d er i n terfer e by


.

Sign ,
w o rd o r gestur e, in a consultatio n
,

game such game shall be null and void


,
.

i lso app ly
( T h e ru l es of o rd na r l
y p y
a a

to consu ltati on l
p y
a u n less o bvi ou s ly i na p
p li c able
) .

RU L E S FO R P LA Y B Y C O RR E SP ON D E N C E .

X LV I A n um p ire o r referee shall be


.

ap p o i n te d wh o se decision shall be final


upon all questions submitted t o him .

X LV II A m ove i s fi nal an d ca nn o t b e
.
CH E SS RU E L S 61

recalle d when di spat c hed by the medium


agreed upon before the beg inning o f the
game If it i s a false or illegal m o ve th e
.
,

pers o n making it is subj ect t o the same


pe nalties that he w o ul d be subj ecte d to
were h e play ing over the bo ard .

X LVIII If a m ov e is sent i n such a


.

way that i t admits o f more than one i n


t erp retati on the adversary may int e rpre t
,

i t to suit himself When sending his own


.

move in return however he must state


, ,

which interpretati o n he used otherwis e ,

the m o ve mus t be made acc o rding t o the


intentio n of the sender .

X LIX A player i s n o t oblige d to send


.

m o re tha n o ne m o ve at a time and if he ,

d oes he must abid e by those moves if th ey


are legal and if not he must pay the pen
,

al ti e s for false o r illegal moves .

L Wh en no penalty for d elay has been


.

agreed upon the person who fails to send


,

his move o n or befo re the app o inted time


forfeits the game .

L I If a player accepts assista n ce o ther


.

tha n tha t which may have been a greed


62 HO W TO PLA Y CH E SS
u p o n at the begin ni ng o f the game he ,

loses the game .

L I I If a player sen d s an un in telligible


.

m ov e , h e is subj e c t t o the same pe n alty that


he w o ul d have t o pa y i f he did n ot send
any mov e at all ; bu t the o pp on ent m ust
ann o unce t o the ump i re that the m ov e i n
questi o n i s no t i ntell igi ble .

( T h e ru l es for ordina r la
y p y a ls o a l
pp y
to p lay by c orresp ondenc e u nless obvi ou s ly

i nap p li cable)
.
C HAP T ER V II

SU GG EST ION S FO R B EG I NN ER S

When t h e begi nn er i s famil i ar w i th th e


rules o f C hess, wit h the m ov es of th e v ari
ous P i eces an d P awn s an d und ers tan d s
,

the mean i ngs of the tec hn i c al terms us ed


in playi ng th e game , he i s rea d y to p u t
into practice wha t he h as l earn e d But .

before beginn i ng the fi rs t g ame there are,

a few genera l suggesti ons w hi ch h e wil l


fin d helpful u ntil he h as a c qu i re d su fl i
cient sk ill to d e v el op a syste m o f play f o r
himself I n C hess as in everything else
.
, ,

there are except i ons wh ere h ar d a nd fas t


rules c a nno t always be foll owed .

FAM I L I A R I T Y WI T H T E C H NI C A L T ER M S
.

Ex p er i enc e d pl ayers of al l games u se


tech n i cal term s w i th a f ac i l i ty tha t i s awe
i nsp i ring to the beginner ; a nd hi s ignor
63
64 HO W TO PL A Y CH E SS
'
ance of th e ir m e anings o ften cau ses him
much embarrassment to say nothing of
,

poor playing Fo r this reason the stud ent


.

should become thoroughly familiar w ith


the lan guage o f C hess studying the defin i
,
~

tions of th e technical te rms and i ll u strat


ing the positions on the Chessbo ar d .

The use o f the bo ar d i n stu dyin g the


t erms cannot be too str o ngly urged for ,

only in this way ca n a play e r recognize


th e charact e r of the m ov es when he puts
his study int o practice Th en when he i s
.

a specta tor of a game p layed by p ers o n s


of experi ence and much can be l e arned
by o bservation he will be familiar with
the technical t e rms which apply to the
va ri o us p o siti ons resulting fr o m the
moves .

P L AY IN G WIT H E IT H E R CO L OR .

The student must learn to play wi th


both the Whit e an d the Black men thus ,

be ing a bl e to play a game o f def ence or at


tack In most bo oks on the subj e ct of
.

Chess it is gen e rally understood that the


,
S UGG E S TI O N S F O R BE GIN N ERS 65

stu d en t plays with the White men but this ,

i s a mistake for when he c omes t o lay


,

aside his t extbook and play with some o ne


else he may draw the Blac k men which
,

puts him at a disad v antage a nd he i s like


,

ly to make m oves that are fa v orable t o his


Opponent w i th the idea tha t the White me n
must win H e is als o liable to m ove a
.
, ,

White man by mistake and the n he m u s t


pay the penalty of a false m o ve H e wil l .

fin d it helpful to substitute Black men f o r


Wh ite men i n illustrati v e moves and fig ,

u re out for himself to which s quar e a

Black Pi ec e o r P awn Sh o ul d m ov e figur ing


from Black s si d e

.

VA L U E O F P R A C T I C IN G ON E GA M E .

Until a pers o n has be c ome a really sc i


en tific C hess player he cann o t be expec te d
,

to kno w all the di flerent gam es ; a n d as a


little kn o wledge on many subj ects i s dan


g e ro u s
,
th e student will find i t v er y help
ful to play one game ov er and o ver pref ,

e rabl y,
o f course some matc h or tourna
,

m ent gam e until he is familiar w i th eve ry


,
-
66 HOW TO PL A Y C HE SS
m o ve and w i th the reas o n i ng tha t p r ompt
ed i t I n th i s connection he wil l do wel l
.
,

to try vary i ng the m o ves an d seeing the


results as i t w i ll hel p h im t o un d ers tan d
,

why th e p art i cular m oves made by the o rig


in al p layers wer e the o nly sc i e n t i fic on es
to make un d er the c i rc umsta nces .

The st ud ent w h en p lay ing w i th o t h ers ,


,

sh o uld stu dy a g ame o f his o wn a n d p la y


i t o ver an d o ver u ntil h e h as c o rrec te d al l
o f the weaknesses in h i s meth o ds o f attack
an d defence ; a nd he sh o ul d study ou t for
hi mself how t o vary h i s system of play t o
meet a nd con quer his op po n ent F or only .

i n this way will he be a bl e t o Co pe with


un expe c te d p o s i t ion s up o n the C hess
bo ar d It i s very well t o foll o w th e rul e s
.

a nd systems o f sc i entifi c players , b ut i f


th e st ud ent s o pp o nen t d o es n o t foll o w th e

same system and make the correct m o ve s


i n return the stud ent s kn owledge will be
,

o f l i ttl e avai l an d luck ma y wi n for the


ign o rant player an advantage that r i ghtly
bel o nge d to the o n e wh o was familiar with
the science o f the game but wh o faile d to
,
S U GGE S TI O N S FO R B E G I N N ERS 67

v ary h i s general system of play t o mee t


unexpected si tuations The gam e of Chess
.
,

ho w ever is like a b attle and the general


,

wh o changes his tact i cs to o o ften suffers i n


co n sequence The obj ec t o f the game is
.
,

of c ourse t o checkmate the K i ng and be


, ,

fo re the firs t m o ve the player sh o ul d d e


,

term i ne i n his o wn m i nd h o w he is go ing


t o do i t and th en d evel o p the fighting qual
ities o f his me n a c c o r d ingly O nly in this
.

way can the begin n er ev er e xpe c t t o play


a really scient i fic game It i s fatal t o move
.

a man with out ha v ing s ome obj ec t i n V iew ,

a nd u nles s the o the r m ov es foll o w i t up ,

any strength i n pos i ti on tha t was ga i n ed


by that m ov e i s o f n o avail .

PLA Y ING RY T IM E .

I n th e earl y d ays o f Chess play ing pe o


-
,
~

p l e use d to take literally weeks i n which


t o make a single m o ve , as they w i she d t o
study ev ery possible situation which m i ght
d evel o p there from The Chessboard woul d
.

bec ome gr ey wi th du st and all interes t as ,

far as the spectato rs were concerned would ,


68 HO W TO PLA Y CHE SS
b e gone T o d ay conditions have cha nged
.
-

and now there is a rule that each play e r


mus t make a given numbe r of moves with
in a certain p e ri od and if a player fails to
,

do this he forfe its th e game Fo r this rea .

son the student sh o uld learn from the


, ,

V ery beginning to think quickly and be


,

ready to m ake his m ov e when his turn


comes Quick playing sustains th e inter
.

est o f th e game and adds to the pleasure of


the players as well as t o th at of the spec
,

tate rs .

I n C hess Club s and in m atch and tour


n amen t games a system of clocks or
,

watch es i s used so that th e l en gth of time


i t takes each play e r to make a move can
be rec o rded , j ust as time is taken in races
and o the r contests o f skill and spee d When .

a beginner is hurrie d h o wever he becomes


, ,

n er v ou s an d m akes unnecessary mistakes ;


and to avoid this he should l e arn to play
,

by time and then he will not be embar ~

rasse d by keeping his opp o nent wait i n g fo r

him to make h i s mov e .


SU GG E S TI O N S F O R BE G IN N ER S 69

D E V E L O P ING TH E GAM E .

In developing a game of Ch e ss the be ,

ginn er should remember this maxim


M ove no Pi ece or Pawn twice until each ,

has been moved o nce By foll o wing this .

principl e n one o f the forc es will be need


l essly expos e d to attack from the enemy ,

fo r it is true o f Chessme n tha t divide d


they fall and united th ey stand
,
Th e .

student should also develop his game on


, ,

bo th wings that is o n the King s side


.

and on the Qu een s side — before begin


ning an attack A S th e student pr og res ses


.

he will learn that there are many Chess


openings and that each de v elops a certain
line of play which he mus t follow u p ;
,

otherwise his study of the subj ec t i s of


,

no avail for the obj ect of an op enin g is


t o lead up to a certain line o f play for de ,

fence or att ack .

TH E . VA L U E O F TH E P IE C E S .

T h e Ki ng . A s the King i s o f grea test


impo rtanc e ,
the stud ent should consid e r
70 H O W TO PL A Y CHE SS
him first and before b eginning t o play de
,

termine how he is to be handled For .

merly i t was the custom for skilled players


,

t o kee p this R oyal Fo rce i n a corn e r ou t



of harm s way, but th e m od er n te nd ency i s
to develo p hi m as a fighting P i ece a nd
br i ng him i nt o the fi eld T he be gin ne r .

m u st remem be r th at the K i ng cannot be


castle d after h e has b ee n m o ve d an d th a t it
i s advantage o us t o retain the privilege of
castling as long as possible i f i t d oes n ot ,

interfer e w i th th e d e vel o pme n t of the


gam e .


Wh en attack i s m a d e on the Q u ee n s

w ing i t i s well t o castle with the King s
,

Roo k an d V ice v ersa O r di nar i ly t h e K i ng


.
,

i s safest i n h i s o wn file o r i n the Q u een s
file for then h e c ann o t b e d r i ve n i nt o a
,

corner fr o m whi ch he h as no means o f es


ca p e .

The Qu een A fte r t h e K in g th e Q u een ,

i s next i n i mp o rtance ; a nd as th e stu d en t


has already learne d sh e c omman d s m o re,

squares tha n any o f th e o ther P i eces By .

c ompari ng her stre ngth with tha t o f the


S UGGE S TI O N S FO R BE GI N N ER S 71

other P i e c es the st ud en t will see tha t she


,

i s a bo ut double the value of a R ook e x ,

cept i n en d game positi o ns when tw o Ro ok s


-

c o op erating could accomplish m o re than a


-

Queen An adverse R ook on the same


.

rank or file as the Quee n i s v er y d angero u s ,

no matter ho w ma ny P iec es a nd P awn s


may c ome be tween, an d the player sh o ul d
g u ard against i t b y capturing th e adverse
R ook i f i t can be d o ne with o ut sacrifi c e
, ,

o r by m o v i ng the Quee n i nt o a safer p o s i


t ion .

T h e R oc k T he Ro ok i s a mat ing f o r ce
.

like th e Queen an d tw o R o oks c o op erat


,
-

ing are e qua l in v alue t o thre e m inor


Pieces Because o f the n umber o f s quar e s
.

wh i ch the Ro oks c omm and they are of ,

greatest val u e in end game p o siti o ns, whe n


the bo ar d i s c o mparatively clear an d the
ranks a nd files are o pen The beginn er .
,

h o wever, must n ot leave the d evelopmen t


of his R ooks until to o late i n the game fo r ,

if he does he will find hims elf with bad


positions w hich i t i s to o late to remedy .

They must n ot be mov ed th ou gh , until the


,
72 H ow T o PLA Y CH ESS
player h as determined whether i t i s to h i s
advantage t o castle ; and if his de c isi on i s
in the a ffirmative he must d ecide w h ether
,

h e will castle with the Kin g s R ook or ’


wi th the Queen s Roo k be fo r e e i ther has
,

b ee n moved ;
T h e B is h op . T he B i sh o p an d the
Knight are of a bo u t equal value th o ugh ,

i n the middle gam e the latter has the ad


,

v antage I n the end game how ev e r the


.
, ,

Knight i s a t a disadvanta ge if there are


n o oth e r P i e c e s to support him be c ause of ,

the ch aract e r of his move In this case .


,

two Bishops can accomplish more than two


Knights or a Knight an d a Bishop Bish .

o ps are particularly strong when comman d


i ng l ong diagonals an d shoul d be dev el
o ped early i n the game .

T he Kn igh t . T his P i ece i s e qu al in


value to three P awns and i s the best P i e ce
w i th wh i ch to begin an attack as his move ,

is n ot hampe r e d by i nt ervening fo rc es or ,

a cr o wd ed boa rd T w o Knigh ts c o oper


.
-

ate most succ essfully when not pr o tecting


e ach oth e r To avoid attack from a K night
.
,
SU GGES TI O N S FO R BE G I N N ER S 73

the player sh o ul d m ov e the Piece threa t


ened to the square next but one i n th e
same diago nal as that In which the Knight
stands H e canno t then attack fo r three
.

moves The player who castles with his


.

K ing s R ook must lo o k out for a n a dv erse


Knight o n his KB 5 .

T he P a wn The P awn i s of less value


.

than any of the o ther Chessme n and can


n ot tak e a very pr o minen t part in the gam e
when i s o lated H is greatest value is real
.

i z e d h o wever when he forms part of a


, ,

diagonal ; and diagonals of pawns are most


e ffec tive when inclining toward the cen t er

of th e board and not toward the wings


,
.

A s Pawn s m ove o nly one square at a time ,

excepting in the first m o ve th e i r pr o gres s


,

i s slow but i f develope d together it i s pos


,

sible for one or m o re of them t o reach the


eighth rank and be Queened For this .

reas on they sho uld n o t be needlessly sacri


,

fi c ed . O n ly skillful players fully ap p re


ciate what can be done with them an d use ,

them to the be st advantage In the o pen .

i ng o r middl e gam e P awns are more easily


,
74 H o w To P L A Y CH E S S
supp o rte d o n K4 or Q4 tha n whe n fu r
,

ther a dvanced P awns o n these s quares


.

Sh o uld b e mainta i ne d abreast as l o ng as

p o ssible ; f o r if one is a d vance d th e posi ,

ti o n of th e o ther i s weakene d T h e stu d .

ent w i ll fin d i t be neficial t o st udy en d


games in wh i ch P awns take p art in the
checkmate and also P awn m ov es in ge n
,

eral thr o ugh o ut the game .

S T U DY IN G TH E B OARD .

It i s o f grea t i m p o rtan c e that the be


g i nner acquires a c lear i d e a o f the appear
ance o f the bo ard s o th a t h e ca n see it in
h i s M i nd s Eye whe n i t i s no t really
’ ”
,

be fore hi m H e sh oul d b e able t o tell at


.

o nce wha t s qu ares are c omman d e d by a


c erta in P i e c e in a g i ven p o s i t io n a n d he ,

shoul d als o be a ble t o p lay o n b o ar d s w i th


s quar es o f o ther c ol o r c o mb i nat ion s than
th e one w i th wh i ch he i s f am il ar such as ,

re d a nd wh i te, black an d wh i te black an d ,

yell o w br o wn an d yellow etc H e must


, ,
.

als o accust o m h i mself to play w i th squares


o f a di fferent Si z e t ho ugh when p o ssibl e
, ,
S UGG E S TI O N S F O R BE G I N N ER S 75

he should always use a bo ard that has


squa re s measuri ng 2 by 2 or ,
by
inch e s in size Ch essmen of th e S taun
.

to n pat te rn are preferable and they ,

should always be loaded s o as n o t to upse t


e asily
.
C HAP T ER VII I
-
Y ST E M S
S OF NO T A T ION

N o tati o n is the meth o d o r system by


which the vari o us mov e s or plays in a game
of C hess are rec ord e d There are tw o sys
.

t ems in general use ; and the student shoul d


become familiar with th em bo th The first .

an d most important is the E ngl i sh o r ,

P h i l i do r s Notation and the secon d is the



,

German Nota tion The form e r syst em is


.

used in all of th e L atin and E nglish sp e ak


i ng countries , while th e latt er is used in
Germany an d in the c o untries o f th e
N o rth
.

E NG L I SH N O T A T ION .

In r ecording th e mov e s of a game by


t he E nglish system of notation it is neces
sary to i n dicat e four things
( )
1 The color of the man m o ved .

76
SYS TE M S OF N O TA T I O N

( )
2 The nam e of the man m o ved .

The s q uare to which the m ov e h as


( )
3
been made .

( )
4 T he num ber of the m ov e o r t u r n .

Th e stu d ent has already learne d th e


names o f the Pieces and P awns an d the
names o f the squares H e also kn o ws tha t
.

they are referred t o by their ini ti al l et


ters as for exampl e KB for King s Bish o p
,

,

and QKt5 for Qu een s Kn i gh t s fi ft h


’ ’

s q uar e s o he has now onl y t o lear n th e


,

abbreviati o ns and signs an d the way tha t


the moves are arranged to indicate th e
c o lor of the man played and the num be r
,

o f the turn when the m ov e was ma d e .

Fo r example : If the stude n t w i shes t o


recor d that i n the firs t turn o f e ach side
White m o ve d hi s King s P awn t o h i s


King s f o urth square , and Black move d
his Q u een s Knight to his Queen s Bishop s
’ ’ ’

third square h e could w rite it in the f o rm


of two columns with the name of each
,

colo r at the h e ad thus


W HIT E . B LACK .

( 1) KP t o K4 QKt to one.
.
78 HO W TO PLA Y CHE SS

The student will n o te that Wh i te i s


plac ed in the first colum n as it is gen e rally
understood to play first, an d that th e nu m
b er o f the move i s als o plac ed befo r e
Wh i te s move i t being u nnecessary to re

,

p eat i t b e fore Black s m o ’


ve as Black s


move always follow i ng White s , w o ul d
,

have the sam e number For further abbre


.

v i a ti on th e dash i s use d in place of



the word to !
If the Piece o r Pawn
.

move d had capt u re d an adverse Piece o r


P awn th e n am e o f the fo r c e m o ved an d
,

th e name of the force capture d w o uld be


giv en but i nstea d o f u si ng the w o r d
,
!
!
take ,
or capture a multi pl i cat i on
sign ( X ) i s use d Thus i f a Queen t ak es
.

a Bishop it w o ul d be rec o r d ed Q X B .

F requ ently in notat ion i t i s no t essen


, ,

tial to indicate whether i t i s a P ie c e be


longing t o the King o r to the Queen tha t
has b een moved fo r i t rarely happens
,

that the player has the option of m o ving a



Qu e en s Bishop or a King s Bishop etc

,
.

The Pawns a re als o d esi gnated o nly by the


initial P The student wil l als o observ e
SYS TE M S OF N O TA T I O N 79

tha t it is no t always essential to i ndicate


’ ’
in the case of a Queen s mov e to a Knight s
s quare whether i t i s the QKt o r the KKt , . .

as i t is seld om that the player would have


the ch o ice of moves S ometimes for the .
,

sake of brevity even the dash


,
which

indicat e s t o is o mitted and the mov e
!

recorde d P K4 I n analytical w o rks


.
,

even m o re c oncise arrangements of the


moves are used, than that o f arranging
them in c olumns with White s m o ves on ’

o ne sid e a n d Black s on the other The


,

.

stud ent w ill find them written in the form


.


o f fracti ons , with Wh ite s move as the

numerator abo ve the line, and Black s
,

m o ve as the den om in at o r below the li n e ,


.

Thus : OKt QBS—

QXB .

The number of the m o ve mus t always


be pl aced b efore it parallel with the line
,

which divi d es the W hite move fr o m


the Black m ov e I n notes or annotations
.

to a gam e the moves are writ ten a s a se


'
,

ries with a s emi colon to separat e White s
-

m o ve from that of Black White s move .



80 HO W TO PL A Y CH E SS

be i n g pl a c e d fi rst thus : ( 1 ) P K4 ; P
,

Q 4 ,
in d i cates that in the first move of th e

game White m o ve d his P awn to his King s ’

fourth s quare an d Black moved his P awn


,

t o his Queen s fourth s quare .

C erta i n technical terms are als o abbre


v i ate d in the E nglish system of notati o n .

Tho se ess en tial f or the student to kn o w


are :
O h for Check
. W hen the Piece or
.

P awn m ov e d g i ves c h eck .

D i s c h for D i s cov ered Ch eck


. . W he n .

t h e P i ece o r P awn m ove d disc o vers check .

E P for E n P as sant
. . Whe n the P awn .

c ap t u res e n passa n t .

M a te for Ch ec km ate W hen th e Piece .

o r P a wn check mates .

0 0 for Cas tli ng


-
When the player .


castles with his Kin g s R ook .

O O O for Cas tli ng


- -
Whe n the player .


castles w i th his Queen s R o ok .

after a m o ve in d icat es tha t i t i s a


p oo r o r i nfer io r play .

after a m ove indi cates that i t i s a


goo d o r s c i en t ifi c pl ay .
SYS TE M S OF N O TA TI O N 81
G E R MA N N O T A T ION .

Befo re taking up the study of Ge rman


notation th e studen t mus t make a careful
,

B LACK .

0 d e

D IA G RA M X .

G e rm a n N ot a t i on .

examinati on o f D I A GRA M x wh i ch sh ows ,

him how the squares on a Germa n


82 H ow T o PL A Y CH E SS

C hessb o ard are marked off It will be .

noted that th ey are indicat e d in a di ff er en t


way from the E nglish system The ranks .

are numbe re d from 1 to 8 from White s ,


sid e only and the files are l etter ed with


the first eight letters of the alph ab et a b , , ,

c d e f g h beginning at Whit e s l e ft
, , , , , ,

hand sid e .

Fo r example : White s KB 3 by the



,

E nglish syst em of notati o n is f 3 by th e


German method ; while KB 3 from Black s ,

s i de is f 6 F rom this it will be seen that


.
,

each s quare has a letter an d a number ,

and the l ett er i s always given first .

In rec o rding a m ove by the German sys


tem o f notati o n , the i nitial l ett er of the
Chessman i s given then th e squ are on ,

which it stands and finally th e squa re t o


,

which it is mov ed Th e o mission o f the ini


.

tial letter sh o ws tha t the move is made by


a P awn A capture is indica te d by a col on
.

placed after the m ove ; a check i s i n


d i c ated by a dagger ( t ) pla ce d after th e ,

move and a captur e and check is indicate d


,

by a dou bl edagger ( I) placed after th e ,


SYS TE M S OF N O TA TI O N 83

move C as tling is alw ays indicat e d by th e


.

signs 0 0 or O O O as already explain ed


,
-

,
- -

in th e E nglish syst em of notation .

F o r example the mo v es us e d to illus


,

trat e th e E nglish syst em would be record ed


by the Ge rman system thus
W H ITE .


(1) e2 e4 .

The moves are also frequently written


in a line or as fractions as sh own in the
E nglish notation .

The G erman S yst em of Notation is


some times abbreviated by
( )
1 T h e omi s sion of th e dash the mov e ,

be ing writ ten e2e4 .

( )
2 By the omission of t h e initial l e t
ter of the P ie c e mov e d wh en it is evident
that it could not be a Pawn .

( )
3 By the omission o f th e squar e f rom

which the Piece o r P awn was moved .

F O R E IGN NAM E S O F TH E C H E SSM E N .

In ev e ry country whe re Ches s i s play e d


, ,

th e P i ec e s are referr ed to by the i r i ni tial


84 H O W TO PLA Y CH E SS

n g l i s h G er m a n Dan is h a nd
Du tc h Swed i sh
E .

N o r w e gi a n ,
. .

Kin g Kon ig K ong e K oni n g K un g

Q u ee n D am e D ro nn i n g K o n ing i n D ro tt ni n g

R oo k T hu r m T a a rn K a s t eel T orn

B i s ho p L a u f er L o b er R a a d sh ee r L p a re
o

K nigh t Sp r in g er S p r ing er P aa r d H ast

P aw n B au er B on d e P i n
o Bo nd e
F re n h I t al i a n
c . P o r t ugu ese . R u ss ia n . Sp an i sh .

T sa r or R ey
Ko r l o or
P er z

D am e D onna R ai nha K O I O l in a

R e in a.

To ur To rr e To rre L a d ia T o rre

Alfle re Bis p o or S l on e A lfil


D e lp h im

C a a l i er C a all o C a a ll o
v v v K ogn e C a b a ll o

P i n
o P ed n e P ea
o o P i ec h k a P e n
o
SYS TE M S OF N O TA TI O N 85

letters an d as the student may ha v e o cca


,

si on t o study the games playe d by p ersons


of skill in foreign countries a table is
,

giv en o n page8 4 so that the stu d ent may


,

familiariz e himself with the n ames of the


C hessm en in the langu ages o f the pri nci
pal c o untr i es o f E uro p e
.
CH A PT ER IX .

P R A C T I C E G AM E

T he stu d ent has n o w rea che d a p oi nt in


the stu dy of Chess, when he i s ready t o
play his first game as he i s familiar w i th
,

the ru l es of play an d with the m oves o f


,

th e P i e c es an d P awns It i s well h ow
.
,

ever fo r him to follow i n the foo tsteps o f


,

exper i ence d p layers ; a nd as a p ra c ti c e


game he sh o uld stu dy the foll o wing game
,

which w as playe d by c o rresp o n d e n ce be


twee n two wel l kn o wn A mer i ca n C h es s
C lu bs .

The begi nn er shoul d h a v e hi s bo ar d be


fore h im w i th the me n set u p in p o siti on
a s sh ow n in D I A G R AM I H e sh o uld
.

the n foll o w the m o ves o f each play s o tha t


,

he will un d erstand them and study the


,

ex planat io ns so th at he will kn o w why


ea ch m o ve was mad e The game i s ca l l e d
.

86
PR A C TI CE GA M E 87

the S teinitz Gambi t be cause o f the name


of the m an wh o i nv ente d the op e n ing
m oves.

T he m ov es are n o tate d as fol l o ws

STE I N IT Z G A M R IT .

WHITE . B LACK .

P — K4 . P — K4 .

Ki — t oB s . K t—
Q B3 .

P— B4 . PXP .


Q R5
K— KZ .

P XP . B — KKt 5
Kt— B3 . O — O — O .

P X Kt . B— Q B4 .

P XP K— K t s q .

P XB ? . K t— B 3
QX R R XQ .


B Q2 . R —
q .
( eh ) .

K Q sq
-
.
Q — B7 .

K— B s
q . B X Kt .

P XB . Q X K Kt P . .

g
R esi ns .

The student w i ll n o te that the game was


played in fifte en moves on each side and

that at White s sixteenth move he resigns ,
88 HO W TO PL A Y CH E SS

the game to Black givi ng up any fu rther ,

a ttempt to win i t .

In studying a nd foll o w i ng th e m o ves ,

the studen t must be careful t o reckon



Wh i te s moves fr o m his sid e of the board ,

a n d Black s m o ves from his side , o ther
wise he w i ll make m istakes .

P — K4

( )
1 White s fi rst m ov e i s P K4 and


,

the s tudent sees at once that the mov e is , ,

made w i th the KP as n o o ther P awn could


be m o ve d i nt o that file A s this is the .

fi rst m o ve of the P aw n i t can m o ve two


s quares at a time The advantage o f this .


m ove i s t o make a n o pening fo r White s

King Queen an d King s Bish o p i f he de
,

si res t o play them in future turn s


In Black s first turn he m
.


akes the same ,

m o ve and by following the two pl ays o n


, ,

the bo ard the student will see that the


,

tw o P awns o ccupy a d j oining squares in


the sam e fil e An o ther advantage in this
.

play as an opening mov e i s th e opportun


, ,

i ty i t o ffers a pl aye r for ga i ning the c ent er


PR A C T I C E G A M E 89

of the bo ard bu t this will be clearer t o the


,

student as the game pr o gresses .

K t—
QB 3
2,
K t—
QB3

( )
2 In White s sec on d turn h e m oves ,

a Kt t o QB3 and the student sees at onc e


.

that it is the QKt that he has m o ved as .


,

the KKt c o uld no t be m oved t o that s quare


.

in his first m o ve .

Bla c k follows w i t h a s i m i lar m ove to


that o f Whit e, and fr om the p o sit io ns tha t .

the tw o Knights o c cup y up o n the boar d i t ,

will be seen that each pro tec ts his own


Pawn o r c omman d s the s qu a re o cc u p ie d
by his P awn .

P — B4
3
P >< P

( )
3 White s th i r d m ov e i s to pl a c e hi s

B i sh o p s P awn on his Bish o p s fou rth


’ ’

square and as h i s Queen s Knight o c cu


,

pi e s his QB} i t i s ev id ent th a t th e mov e


is mad e with the KBP The stu d ent will .

see that this P awn is no w in a p o s i t i on to

be capture d b y Black s KP b ut this o fl er



,

ing of a P aw n o n W h i te s p art w il l g a i n
for hi m a l ater a dv an ta ge .
90 HO W TO PL A Y CHE SS

In Black s third m ove he captures th e ,

Pa wn that White has j ust played and re


moves i t from the b o ard H e has als o .

moved his own P awn fr om the middle of


the bo ard which better enabl e s White to
form a c enter which was th e advan tage h e
hoped to gain when he o ffered Black th e
P awn Black h o wever has retained th e
.
, ,

advantage of force h aving one m o re P awn


than his adversary and i f he can kee p i t
he may eventually w in th e g am e .

P —
Q4
4
Q — R5 ( eh ) .

( )
4 White hav i ng ent i ced B l ack s
,

P awn from the cent e r proceeds t o occupy ,

it himself by moving his QP t o Q4 Thi s


square how ever i s c omm ande d by th e
, ,

Black Knight but i f he ca p tured th e


,

White P awn he would place himself on a


squa re commanded by the White Quee n .

This mo v e consti tut e s the S t e inmetz Gam


bit and all gam e s of th at name mus t fol
l o w the mov e s a s rec o r d e d u p to thi s
point .

In Black s fourth m o ve he brings ou t



,
PR A C TI CE GA M E 91

his Queen and m oves her al o ng the d iag


o nal that ends o n R 5 This of c o urse c an
.
, ,

only be the KR 5 as the Queen fr o m h er


o riginal p o sit i on w o ul d h a ve t o fo ll ow
the diagonal term i nating i n QR 4 i f sh e
played into a square on h er own s id e o f
the board The student will see th at whe n
.

the Black Queen occupi e s R 5 she gives ,

ch eck to the White King as there are n o


P i eces or P awn s interp o se d b etwee n them !

K— K2
5,

P Q4

( )
5 A s check h as bee n give n t o Wh i te s
King the only m o ve he can l egitimately
,

make i s one t o avoi d the check A s the .

stu d ent has already learned there are thre e


ways of acc omplish i ng this : ( 1 ) By cap
turing the checking force ; ( 2) By i nte r
posing anoth e r Piece or P awn ; ( 3 ) B y
moving the K i ng The stu d en t will see
.

that there is o nly o n e play o pen t o Whi te


and that is to mov e th e King t o K 2 ; for
if a Piece o r P awn were in terp os ed i t

would be capture d i n the Black Queen s
next move when she w o ul d aga i n give
92 HO W TO P L A Y CHE SS

check an d, as the R oo k s P a wn i s in th e
,

wa y the Queen can not be cap tured by


,

the R o ok By m o ving th e Ki ng h o wever,


.
,

W hite cann o t castl e .


F or Black s fifth m ov e, he takes hi s QP
which has n o t yet bee n m oved and places
i t o n Q4 This o pens th e d iagonal for
.


the Queen s Bish o p an d for the King s ’

Bishop H ad Black only m o ve d his P aw n


.

to Q3 i t w o ul d h ave freed his QB bu t


,

i t woul d have i nterfere d with the long


d iago nal c o mma nd e d by the KB It i s evi .

dent from this that Black i nt ends to mov e


h is QB to KKt5 and gi ve ch eck w ith i t so
Wh i te should l ook out fo r him ( See .

D I A G RA M XIII ) .

P >< P
6.

( )
6 Whit e h o w ev er do e s no t no t i c e
, ,

that Black can gi ve check i n the n ext m ove



but captures h i s a dversary s P awn with
h is o wn P a w n that stands on K4 The .

forces of the two players are n ow equal


and the advantage gained by White i s to
place his P awn on Q5 where it c o mma nd s
PR A C TI CE G A M E 93

t h e square occupied by the Black Kn i ght .

Black now takes the a d vantage gaine d


by h i s last move an d giv es with h is
LACK
B .

D IA G R A M X III .

P o s it i o n A fter B l c k Fi fth
a

s M ove .

QB by m oving it to Kt 5 where i t com ,


'

mands the squar e o ccupied by the Wh i te


King .
94 HO W TO PLA Y CH E SS


( )
7 Again W h i te s only legal m ov e i s
,

t o av o i d the check but o f the three way s


,

t o do i t i nterp o s i ng a no the r fo rce betwee n


,

the K ing an d the attacking man is the


best p lay s o he m o ves h i s Knight t o B 3
,
.

T he stu den t sees at o nce tha t the KKt i s .

the only on e that ca n be m ov e d int o that


s quar e as the QKt is out i n the mid d l e of
.

the bo ar d The Knight i s n ow pi nne d as


.

i t p r o tec ts the King fr o m the Black Bish ,

o p otherw i se i t w o ul d b e i n a p o s i t ion t o
,

capt u re the Black Quee n .

B l ack i n h is se v enth move c astles w i th


, ,

hi s Quee n s R o ok as the squar e s on th at


Si d e o f the bo ard are v acant In o r d er .

to d o th i s , he m o ves the R ook t o q an d .

th e n m oves the Ki n g t o the QBsq o n the .

o ther sid e o f th e R o ok A lthough Black


.

h as left h i s K n igh t en p ri s castling is ,

h is correct play for i t enables him to de


v el op his R o ok which is a m o re po w erful

P i e c e than t h e Knigh t and as the White ,

K ing sta nd s o n a n o p en file Black in on e , ,


PR A C T I CE GA M E 95

mo r emove can gi v e check w hich will fo rc e


,

Whit e to move his King The R o ok will .

th en command th e ope n file and w ith h i s


Qu een Black will h ave a very str ong p o si
,

tion.

P X Kt .

8’

B QB4
( )
8 Whit e n ow captures the Black
!K nigh t with his P a w n A lth ough his .

P awn is thr e at en e d h e is w illing t o face ,

t he dange r in having won a Piece fr o m his


adve rsary .

F or Bla ck s eighth m o ve , he play s h i s


KB to his QE 4 : the stud ent see s at on c e , ,

that it is only th e KB that could make this


.

m ove for th e QB stands on KKt 5 This .

move plac es the Bi shop en p ris but if ,

Whit e takes him in th e next m ove he ,

lea v e s his Queen s fil e open to th e adv e rs e


Ro ok which is likely to capture the Queen


i n hi s nex t turn .

P XP ( eh .
)
9
K — Kt sq .

( )
9 Wh it e takes the P awn that threat
ened him and als o giv e s check which fo rces
Black to protect his King .
96 H O W To PLA Y CH E SS

Black s only l egal mov e is to avoid check


by pro te cting his King and of th e thr ee


ways two are ope n to him i e captu ring
, ,
. .
,

t he attacking P a w n and moving the King ,


.

T h e latt e r play is pr efe rabl e and his King


commands tw o squa res ; Q2 and K tsq If .

the forme r mov e w e r e mad e Whit e would ,

tak e the KB with his P a w n disc ov ering ,

check w ith th e Que en and again Black


would hav e to mak e a mov e to avo i d th e
ch eck Thus Black s c o rrect move is K
.
,

K ts q .

P XB ?

Kt .
— B3 !

( )
1 0 Whit e captur e s th e adv erse B i sh
o p w ith his P awn but h e l e av e s th e fil e
,

o pen to the Black R ook w h o can captur e

th e Queen A s W hit e has now tak en four


.

a dv e rs e fo rc e s thi s play of his o rdina rily , ,

w ould not have be e n a bad m o ve but as a ,

m a tte r of fact it los e s th e gam e for him .

The stud ent should n ote the qu e stion mark



afte r the notation of Whit e s play .

Wh i te c an also tak e the R ook which cap


'

tu re s th e Queen with his Knight if Blac k


PRA C TI CE GA ME 97

takes advantage o f the open file S t e in .

i tz ; i n his not e s to this gam e indicat e s ,

Kt .

Kt 5 as th e cor re ct mov e for th en th e ,

Knight can prot e ct the Qu ee n s P awn
.
.

Black instead of taking th e adv ers e


,

Que en with his R o ok mov e s his K nigh t


,

to B 3 which i s a v ery skilful m o ve as the


,

King s and Queen s files are bo th open and


’ ’

if he can succee d i n posting his R ooks on


th e q and th e q
. h e will practically
.

hav e control of the bo ard A s one R ook .

already occupies the q he has only to .

move the KR t o q i n his nex t m o ve


.

to give c h eck with it H e can als o gi ve


.

check by mov i ng his QR to q and as .


,

Wh ite cannot move his King in to any


square that i s no t c ommand e d by an ad
verse force , and as he cann o t capture the
attacking fo rce, he will have to interp o se ,

but the only men h e c ould i nterp o se c o uld


be captured by Black s o in his elevent h ,

move he has t o gu ar d aga i ns t th i s che ck


befo re i t i s giv en .

Q X R ( ch )
.

,
R XQ
98 HO W TO PLA Y CH E SS

( 1 )
1 Whit e s Queen n o w takes a d v an

tage of the op e n fil e and captur e s the



Qu een s R ook , at the same tim e giving
check .

A s White ha s gi ven check Black mus t ,

av o i d i t an d there are tw o things for h i m


t o d o ; m ov e the King or take th e attack
ing force The latter o f c o urse i s th e
.
, ,

better p lay as th e Queen i f left o n the


, ,

bo ar d c oul d aga i n g i ve check


,
.

A t thi s p o int i n the game the stu d ent ,

sh oul d study the p o si tions of the White


men an d o f th e Black and he will see that ,

it is quality o f p o siti on rather than quan


ti ty of men that g iv es Black the a dv an
tage Black has l o st a n umber o f his men
.

but th e o the rs are s o well d e vel ope d tha t



they h a v e far m o re stren gth tha n Wh it e s
which are either p iIin ed i n o r undeveloped .

’ ’
Wh ite s two R ooks and his King s Bishop

are shut in by their P awn s and his Kin g s
Knight is pinn e d to prot e ct the King from
the adverse B i sh op .

R —
q ( eh )
.
PRA C TI CE G A M E 99

( )
1 2 W hit e migh t move his QB to KB 4
and captur e th e Black P a w n but his posi
tion i s too critical an d i t i s wiser f o r h im
to bring his st rength n earer the King so
that i f he i s at tacke d he can m ove i nt o ,

and be p rotecte d F this reason


q . o r .
,

th e best m o ve is QB —
Q2 A nother reas on .

for this move is t o cl e ar the first rank fo r



th e Qu e e n s R o ok .

Black n e w mov e s his remaining R ook


to q and gi v es check
. .

K q
1 3,
— B7
Q
( )
1 3 Whit e must d o something t o a v oid
the check and i t has already be en shown
h ow difficult i t i s for him t o int e rp ose O f .

the five squares which he c omman d s thre e ,

a re commanded by a d verse f o rces ; q .


,

KB 2 K 3 therefo r e his o nly m o ves are


, , ,

t o Q3 o r q T he latt er is the correct


.

play as it enables h i m to get his King into


,

cover opens the d iagonal fo r the King s


,

Bi shop and opens the way for the King s


,

R ook aft e r the KB has bee n move d .

F o r Black s thirteenth move he puts his



1 00 H ow T o PLA Y CH E SS

Queen on B7 which is preparatory t o tak


,

ing the adv e rse KKt with his Bi shop If . .

White then take the Bishop w i th h is KtP


th e Queen wil l tak e th e P awn giving ,

check and attacking the White King s ’

R ook at the same time White can see .

th e obj e ct of Black s play so in his n e xt


move he mus t try t o prevent it ( S ee .

D I A G R AM XIV ) .

K— Beq .

E XE L

( )
1 4 White m o ves his King to E sq .

whi c h puts him mor e und e r cover though


it blocks his QR IIe gains an advant age
.
-

h o wev e r for by moving f rom th e diagona l


,

c omm and e d by the adve rse QB his own ,

Knight is un p inned and can be moved if


n eces sary .

Black takes the Knight w i th his Bish o p ,

though h e exposes his Bishop to capture in


Whit e s n ext move, bu t as the tw o pieces

are of abou t equal v alue the exchange is ,

even .

P XB

Oxxxt r
P R A C TI C E SGAME

15 Whit e takes the Bl aficli QB wi th


)
’ f
,

his KtP m ak i ng an even exchange for


,

th e loss of his Knigh t .

B LACK .

W H ITE .

D IA G R A M X IV .

P o s it i o n A ft Bl c k M o ve

er a Th i t s r eent h .

Black h as so many mov e s that to an ,

e xpe ri enc e d play e r i t i s d o ubtful whi ch


,

o n e i s be s t to mak e C aptu ring the KtP


. .
H O WETDQ
PLA Y CHE SS

is t h e
!
!
c pl a y as I t puts the Queen In
Co n ta t ,

a position to ta ke thr ee of Whit e s force s


Q K t. KB
,
and K R O f,
the thr e e t h e KB .
,

i s prot ect e d by the KR and the QKt is .

rot e ct e d by t h e QKt P and t h e QB so


p .

th ey are both safe T h e KR is not pro .

t ec te d nor is th e pa w n on QKt 7 so Whit e


,

must tak e st eps to protec t the mo re v al u a


bl e, i . e .
,
th e KR .

1 6, R e s i gns .


( )
1 6 Whit e s Pieces and P awn s are
now in such a poo r position that ev en if
h e did try to pro te ct his King s R ook h e

,

would gain so li ttl e tha t h e could not p o s


s i bl y hop e to w i n the game and i n couse ,

q u e n c e of this h e resigns and Blac,


k sco res

th e gam e as won .

Th e stud ent sh o uld n o tic e th a t in thi s


gam e in spit e of th e op eni n g mov e s on
,

Whit e s pa rt h e h as bee n on th e d e fensive



,

side all th e tim e Black on th e contra ry .


, ,

has m ad e th e attack with such success that


his adve rsa ry re si gned without even w ait
ing for the checkmate .
C HA P T E R X

C H E SS O P E NING S

The opening m oves in a game o f C hes s


are of particular imp o rtanc e for it is i n
them that the strategy of the game is mos t
clearly distinguished from m ere C hess
tactics E ach opening is intended t o de
.

v el o p a certain theory or course of pla y ,

and the skill of a C h ess player is indicated


by his first m o ves as they are made o f his
,

own fre e will and not be cause his a dv er


sary forces him t o take an aggressive or
defensive p o sition as is often the c ase in
,

the later dev elopment o f the game F o r .

this reason Ch es s openings have been a


,

stu d y of profound i nterest t o Chess play


e rs all over the wo rld wh er e v e r th e gam e

is play e d and th e principal or reg ula r


,

op enings are nam ed aft er the Pi e c e or


P awn which determines their charact e r ,

1 03
1 04 H O W To PLA Y CHE SS
the p ers ons wh o i nvente d them o r th e ,

count ri es where they w ere o r i gi n ally


a dop ted .

It i s ev id ent t o the stu d ent th erefo re ,


,

h ow impo rtant it is f o r him to b e familia r


wi th th e p reliminary mo v e s i n a game of
C h e ss and h e must give careful atte n tio n
,

to the study of th i s chapter ; following


e ach play on his o wn b oar d s o that it will

be p erfe ctly clear to him and easy t o re


m emb er fo r every successful Chess player
,

should know the o pen i ngs by name whe n


h e has occasion t o refe r to them .

Th e student has alrea d y lea rn e d tha t


s ome O p enings are regu lar an d som e i rreg

u lar
,
but it is only n ecessary fo r him to
be com e familiar with the fo rmer until he
has h ad much exp erience in pract i cal play .

T h e four most generally pract i ce d op en


.

i ngs are mad e o n the K i ng s side o f the


bo ar d an d the stud ent shoul d bec o me


,

thoroughly familiar with them .

T h e first Op ening is calle d th e K I N G S


K NIG H T S O P E NING E ach pl ayer i n



.
,

turn moves his KP to K4 and then th e


,
CHE SS O PE N I N G S 105

firs t player m ov es hi s K t t o his KB 3 . .

The sec o n d opening is calle d the


K ING S BI SH O P S O P E NING E ach playe r
’ ’
.

in turn moves his KP to his K4 and th en


,

th e fi rst player m o ves his KB along the


d iago nal t o QB4 .

The th ir d opening i s called th e


QU E E N S

BI SH O P S P A W N S O P E NIN G
’ ’
.

E ach player i n turn mov e s his KP to


, ,

K4 an d then the firs t player m o ves his


Q B P to Q B 3 .

The fourth op ening i s called th e


K ING S G AM BI T T he student will re

.

m ember tha t a gambit mea n s the sacr i fic e


of a P iece or P a w n for th e sake of an ad
vantage that is to be gain e d lat e r by th e
first play e r E ach player i n turn mov e s
.
, ,

his KP to K4 and then the first p l ayer


m ov e s his KBP to KB4 wh ere i t i s in a ,

pos ition t o be captured by the adv e r se


P awn .

T h e stu d en t w i ll note th at i n each of


thes e openings th e first move of each


,

playe r i s id ent i cal i e the KP to K4 ,


. .
,
.

This opening mov e clears the way for the


1 06 H O W TO PL A Y CH E SS
'

King th e Queen and th e King s Bish o p


, ,

,

if the player cares t o devel o p them E ach .

o f th ese o penings has a number o f varia


tions in the plays which f o llow and these ,

va riations are rec ogn ized and given spe


c i fic names w i th which the st u den t must
,

become familiar .

TH E K IN G ’
S K NI GH T ’
S O P E NIN G .

The most i m p o rta n t and hence t o be ,



consid e red first is the King s Knigh t s
,

O p ening which has ten recogn i zed varia


tions In n o tating them , i t will be u n der
.

stood that Whi t e plays first and h i s m o ves


will be rec o rde d i n th e first column Un .

fortunately lac k of space prevents re


,

c ording games that illustrate the de v elop

ment of these variati o ns but there are so ,

many excellent w o rks on the subj ect that


th e stud e n t who wishes t o go i nt o them
m o re deeply W Ill find ampl e mater i al fo r
his purpose .


T h e ten vari a tions und e r th e K i ng s
Knight s O p ening are as foll ows

CHE SS O PE N I N G S 1 07

The D a mi a no G a mb i t
1 . P— K4
2 . Kt— K B3
P hi l i dor

s D f
e ense .

1 .K4 P—
2 Kt.
—KB3 .

P e tro fi s

D f
e ense .

1 .K4 P — P —K4
2 Kt.
— K B3 . Kt — KB3 .

( Th e st u d ent wi l l no te i n th i s d fen
e se th a t ea ch
P w n i p t c t d by h i
a s ro e e s K ni gh t as ea ch Kni gh t
c m m nd t h
o q e a s e s ua r oc u c p i d by e his o wn

P wn ) a .

Th C u n t G a mb i t i n
e o er t he Kni g h t ’
s O p eni ng .

1 . P — K4 P— K4
2 Kt. .
— KB3 P— K B4

( Th e s tud nt wi ll note th t th two B l ck


e a e a

P wn a s cc u p y qu
o c mm nd d by Wh ite s
s a re s o a e

f c o r es . Th i c n t i tu t th e c ou nte g m b it th e
s o s es r a

sac ifi r ce f o f c be ing m d e by t he sec o nd


a or e a

pl y a er .
)
The G iu oco Pi ano .

1 . P — K4
2 . Kt .
— B3
3 . K B— QB4
C a p tor
/ in E v a ns

s Ga m bi t .

l . P — K4 P — K4
2 Kt . .
— K B} Kt .

QB 3
3 . K B—
QB4 K B— QB4
4 . P— QK t . 4
108 H O W To PLA Y CH E SS
T h e Tw o K ni g h ts ’
D efen se .

1 . P — K4
2 K t — KB 3
. . Kt — QB3 .

3 KB.
— B
Q i-
K t — KB3 .

T h e K ni g h t ’
s Ga m e or Ra y L op ez .

1 . P — K4 P — K4
2 Kt. .
-
KB 3 Kt .

QB 3
3 K B— QKt 5
T he Qu een s

P a wn s

G a me , or S c o tc h G a m b i t .

1 . P — K4 P — K4
2 Kt. .
— K B3 Kt .

QB3
3 . P— Q4
Th e Q u ee n s

Bi s ho p ’
s P a wn s

G ame in th
K ni g h t ’
s Op eni ng .

1 . P — K4 P — K4
2 Kt. .
-
KB 3 Kt .

QB3
3 . P —
QB3

TH E K IN G S B I SH O P ’ ’
S O P E NIN G .

T he second o pening the King s Bish o p s ,


’ ’

O pe ning h as seven recogniz e d varia tions


, ,

all of which are i mportant for th e student


t o know and he w i ll als o find them of par
ti c u l ar i nte r e st I n the d ays of P h il i dor .

and his contemporaries this was c on si d ,

e red the safest opening as it demands ,

no initiato ry sacrifice from th e fi rst play


er a n d permits the P awns t o advance nu
CHE SS O PE N I N G S 109

Ob structed bu t modern players give it sec


,

on d place and c onsid e r th e King s Knight s ’ ’

O pening the safest and most e ffective


means of attack T h e variations under .

’ ’
the King s Bish o p s O pening with their ,

specific names are ,

Th G m f teh Tw K
a i ng
e oB i h op s e o s

s .

1 . P — K4 P — K4
2 K B—
.
QB4 K B— QB4
Th e It a li a ns

D f
e ens e .

1 . P— K 4 P — K4
2 K B—
.
QB4 K B—
QB4
P— — KKt 4
3 .
QB 3 Q .

Mc D o nne l l s

D ou b l e G am bi t .

1 . P — K4 P — K4
2 K B
.

QB4 KB —
QB4
3 P —
.
QK t 4 . B X Kt P .

4 . P — K B4
The

L p o ez G a mb i t .

1 . P — KA
2 . K B—
QB4
3 .
Q — K2
4 . P — K B4

T h e Ki n g

s Kni g h t ’
s D f
e e ns e .

1 P — K4
. P —K4 .

2 K B— QB4
. Kt — K B3
.

The C o u n t er G am b i t .

l . P— K 4 P — K4
2 K . B—
QB4 P — K B4
1 10 H O W To PL A Y CH E SS
Th e Qu een s

B is h op s Pa wn s D
’ ’
f
e en s e .

1 . P— K4 P — K4
2 K B— P —
.
QB4 QB3

TH E Q UE E N ’
S B I SH O P ’
S O P E NIN G .

The Quee n s Bish op s Paw n s O p e ning


’ ’ ’

was a great fav o r i te with E uropea n C hess


players in the sixteenth century and R uy ,

L opez has dev o ted much space t o i t i n h i s


oft quoted work on C hess P h il i dor how
-
.
,

ever condemned i t bu t the Italian sch o ol


, ,

has proved tha t i t can safely be adopt e d ,


though it offers comparatively few o pp or
tu n i ti e s for striking o r instructiv e c o mbi
nati o ns of play The obj ect o f the open
.

i ng on the part o f the firs t player is t o


, ,

occupy the c enter of the bo ard with his


P awns rather than t o develop his P i eces .

The variations have n o specific nam es but ,

to i llustrate this opening th e stud en t


should study the follo w in g p relimina ry
moves from gam e s played by famous C h e s s
play e rs O nly the fir st four m ov es of e ach
.

p layer a re giv en .
CHE SS O PE N I N G S 1 11

CAPTAI N EV AN S ( W H IT E ) VE R S U S AN AM ATE UR
( BLACK ) .

W H IT E. B LACK .

1 . P — K4
2 P .

QB 3
3 . P —
Q4
4 . P — K5

STAU N TO N ( W HIT E ) VE R SU S C O CH RAN ( BLACK )


.

W HITE .

1 . P— K4

2 . P QB 3
3 . Kt .
— K B3
4 K Kt X P
. .

WALKER ( W HIT E) VE R S U S A M AN T ( BLACK ) .

W HITE .

1 . P — K4
2 P—.
QB 3
3 . P >< P
Kt .
— KB3 .

In the game between C aptain E v a n s


and th e amat eur C aptain E vans was the ,

v ictor ; in the game be tween S taunt o n and


C och ran S taunton won ; and in th e game
,

betwee n Walker and S t A mant S t A ma n t .


,
.

won .
112 H O W To PL A Y CH E SS

TH K ING GAM BI T

E S .

T he
King s Gam bit th e fourth of the ’
,

p ri ncip al o penings is the delight o f the ,

C hess player s heart as it affords op p o r



.

tu n i ti es fo r th e m o st intricate and s c i en
t i fic c o mbinations to which C hessmen a re
subj e c t and their study gives the student
,

an alm o st unlimit e d fu n d o f i nstruction


and ente rtainment .


T he v ariations of the King s Gamb i t ,

w i th the i r spe c ific names are ,

Th e Ki ng s ’
G a mbi t ( Prop e r ) .

l . P — K4 P — K4
2 . P — K B4 P >< P

T h e K i ng

s Km g h t


s G am bi t .

I . P — K4
2 P —
. K B4 P >< P
3 . Kt .
— KE B
T h e Cu nni ngh a m G amb i t .

l K4. P— P — K4
2 P — K B4
.
P >< P
3 Kt — KB 3
. .
B— K 3

T he Sa l vi o a nd Coc hrane G am b i t .

l . P — K4 P — K4
2 K B4 . P — P >< P
3 Kt — K B3
. P — KKt 4 .
CHE SS O PE N I N GS 113

4 . KB—
QB4 P — KKt 5 .

5 KKt — K5 —
Q R 5 ( eh
. . .
)
6 .
( A cc d i ng
or to C oc h
ra ne )K — B sq .

6 .
( A cc o rd i ng t o Sal v i o )
K Esq
— . Kt — KBsq . . or KR 3
T h e M u z i o Gam i t b .

1 K4 . P —

2 P K B4
— .

3 KT — 4—
.KE B .

4 KB.

QB4
5 . 0 — 0, or P— Q4
Th e A l lga ier Gam i t b .

1 P K4
—. P — K4
2 P K B4 -
P >< P
3 . K t — K B3
. P— KKt 4.

4 . P — K R4

T h e Ki ng Pawn s Gam b i t

R oc k
’ ’
s s .

l . P — K4 P — K4
2 . P — K B4 P >< P
3 . P — K R4
T h e Ki ng

s B i sh op s ’
Ga/ mb i t .

l . P— K4 P — K4
2 . P — KB 4 P >< P
3 . K B— QB4

TH E GAM BI T DE C L IN E D .

When th e Gambit is declin ed


sec ond move is generally one o f
low i ng
114 H O W To PLAY CHE SS
KB— — or P —
QB 4, P O S, Q4 .

s econd move i s obj ec tio nable as it


T he ,

confines th e King s Bishop a P i ec e tha t ’


,

th e student wil l learn t o use with adv an


tage .

T H E Q U E E N S GAM BI T ’
.

A n o ther Chess o peni ng with wh i ch the ,

stud en t sh ould be familiar i s th e ,

Q U E E N S G AM BI T While it re quires less



.

skil l and brilliancy o f play than the



King s Gambit, i t is imp roving f o r th e
student to study as it o ffers h i m practi c e
,

in accurac y o f p lay It i s no tat ed .

thus
1 . P—
Q4
2 P—.
QB4

When the Quee n s Gam b i t i s d ec l i ned ,

Black s second mo ve is generally one o f
th e following
P — K 3 , P— QB3 , or P— KB3 .

I RR E GU L AR . O P E NIN G S .

Befo re leaving the subj ect of o pen i ngs ,


a w o rd may be said of I R R E GU L AR O P E N
CHE SS O PE N I N G S 115

IN G s They are generally rec ogni ze d


.

as thos e i n which the firs t move o f


each player is s ome o ther than P K4, o r

P —
Q 4 S taunt on ho wever c lass i fies
.
, ,

them as th o se of attack i n which the fi rst


,

player s fi rst m ov e is either P KB4 or


’ —

P — B and th o s o f defence in whi h


Q 4 e c

the sec on d player in answering the firs t


,

player s firs t mov e , P K4 o r P Q4,


’ — —

moves his P K3 P QB4, P KB4, o r


— — ~
,

P —
t 3 .
C HA P T E R X I

EN D G AM E S

The stu d en t ca nn o t giv e too m u ch t i m e


to the study of E n d Games f o r i t is her e
,

that h e can put to the tes t the i nfo rmatio n


that he has acquire d i n studying the el e
mentary principles o f p lay T h e E nd .

Game he will re m embe r, i s the th i r d di


,

v ision o f a game o f C hess whe n ther e are


so few Piec e s an d P awn s u p on th e bo ar d

that theoretical analysis of the m ov es has


.

again become possible A l l games h o w


.
,

ever do n ot reach th i s stage as i t f re


, ,

quen tly happens th at checkmat e i s give n


by a strong c omb i n at ion o f fo rces after th e
opening m o ves whe n the P ieces an d
,

P awns are s o far d evelope d that th e an aly


sis of th e m ov es wh i ch character i zed th e
op ening are no l o nger p o ssible ; bu t the
stu d ent n ee d no t devote his time t o thi s
116
E N D GA M E S 117

part o f the game as it is treated in a la te r


,

chapt er .

To illustrat e the science of m an i p u l at


ing the Chessmen , when there are only a
few l eft on the board the fo l lo w m g ex
.
,

amples ha v e be en selected from standa rd


w o rks on the subj ect If the studen t has
.

made a careful study of the contents of


th e preceding chapters he will have n o ,

difficulty in foll o wing the m o ves and in


understanding the reas o ns f o r making
them .

The stud ent should have his board set


up for e ach exampl e as indicate d s o tha t
he can fo ll o w each m ove .

E XA M P L E I . W H I T E K ING A N D Q U E E N

A GA IN ST B L A C K K ING .

The Black King occupies K4 the White ,

King Q3 and the White Queen q


, as ,

indicated on D I A G R AM xv .

Whit e has th e fi rst m o ve an d the stu


d ent will see that his best plan of attack is
t o d riv e th e adverse King int o a Corn e r
118 H O W To PL A Y CH E SS
or t o the si d e o f the bo ard bring his o wn,

King as cl o s e as possi ble and gi v e chec k


,

B LACK .

W HITE .

D I A G R AM xv .

EN D G AM E, E XAM PL E I.

Ki ng a nd Q
u een A ga i nst Ki ng .

w i th h i s Queen A s Black holds the c en


.

ter o f the b o ard his position is as go o d as


:

,
EN D GA ME S 119

possible consider i ng the o d d s W hite


, .

mus t be car eful no t t o give stalemate .

The gam e is won by White i n nin e m ov es


and is notated thus

W HITE .

1 .
Q Kt 4
— .

— K 4 eh
2 .
Q ( ) .

3 .
Q Q4 ( eh )
— .

K — B4

5 .
Q Q6
6 . K— Kt 5 .

7 .

O O 7 ( eh ) .

8 . K — Kt 6 .


9 .
Q Q8 , ( m ate ) .

The stud en t will no t e that fo r Wh i te s ,


ninth play there were fo ur o ther moves


,

which he might h ave mad e all o f which ,

w ould have enabl e d him to w i n the game ;


they are Q Kt 7 , Q B8, Q Q8 o r
— — —
.

Q —
K8 .

This exampl e of an E n d Gam e i llus


t rates the impo rtanc e of the Queen as a
mating forc e and als o illustrat e s to the
, ,

student h oWimportan t it is for him to


,

p rotect h er s o t h at h e ca n use h er i n j us t
1 20 H O W To PL A Y CH E SS

s u ch meth od s o f attack as were seen in


the m ov es j us t no tate d Bla ck having .
,

neither a Piec e nor a Pawn o n th e bo ard ,

c o ul d on l y h op e t o win by a drawn game

i f White had gi v en a stalemate .

E XAM P L E II . W H I T E K ING A N D
. RO C K
A GA IN ST B LA C K K IN G .

The Bla ck K ing o cc u p i es QKt 4 the .


,

White King QKt sq and the White . .


,

R ook QBs q as indicated on D I A G R AM XVI


.
,
.

This example i llustrates the stren gth of


the Rook as a mating force an d as in the ,

former example White s meth od o f attack ,


is to c o rner the a dverse King The pos i .

tio n is in White s favor as Black i s al ’


,

ready n ear the si d e of the bo ard The .

mov e s of th e R o ok, ho w ever are more re ,

stri c te d tha n th o se of the Quee n so it ,

tak e s eleven m oves b efo re Wh ite can give


checkm at e The game is notated thus
.

W H IT E .

1 . K— Kt 2 .

2 R .

q . !
3 . K — B3
EN D GA ME S 1 21

W HITE .

4 . R—
Q5 ( eh ) .

5 . K— B4
6 . R—
Q6 ( eh ) .

7 . K B5

W HITE .

D IA G RAM XVI .

EN D G AM E , E XA M L E P II
.

K i ng a nd Ro o k a ga i nst K i ng .

R— O7 ( eh .
) K R3 —

K— B 6 . K— R 4
K R3
— .

R — R 4, ( m a t e )
1 22 HO W TO PL A Y CH E SS
If the stude n t w i ll go ov e r these m ov es
aga i n he will see that W h i te in his sec
, ,

o n d turn, c o ul d have given check by p l ay


ing R QBsq , bu t that w o ul d have forc e d

.

the K i ng t o p lay t o Q5 which w oul d,

h ave enable d h im t o get in t o the cente r


o f the bo ar d , whi c h i s j us t where White
di d no t wa n t h i m ; h ence the m o ve R
q . w as a n e x c elle n t p lay The. stu

d en t als o see s that Black s n i n th and tenth
m o ves wer e fo r c e d m o ves , as White had
left h i m no c h oi ce Wh ile illustrat ing the
.

u se o f the R o ok in th e E n d Game, this

e x am p le als o sh ows the s tu d ent that i t


i s s om eti mes be tter t o let wha t appears
t o b e a good m o ve go by fo r i f White had
,

t ake n advantage of his o p p o rtu ni ty t o giv e


check it w o uld ha v e taken h i m a l o ng time
to force h i s adversary to the s id e o f the
bo ar d aga in Wh en t h e p laye r has a
.

c hoice of m o ves he should always consider

th e co n sequences an d deliberate c arefully


before he p lays .
EN D GA ME S 1 23

E XA M P LE III W H I T E K ING B I SH O P
.
.

AN D K NIG H T AGA IN ST B L A C K
K ING A N D PA W N .

T he White King occupies QB 6 th e ,

Whit e Bishop Q6 th e White Knigh t Q7 , ,

th e Black King QR 3 and the Black P awn

Q K.t 4 as
,
indicated on D I A G R AM XVII .

The Knight is generally used to be s t


:

advantage in th e M iddle Game as hi s ,

p rogr ess is n ot hamper e d by intervenin g


forces bu t in this illustration of an E n d
,

Game he is us e d most successfully in con


,
.

junction with the Bishop The student .

will see that Bla ck s only hop e lies in ’

qu eening his P awn for then he will be a s ,

w ell o ff as if h e had n o t already l o st h i s


Queen H is efforts are in vain how ev er
.
, ,

for Whit e wins in Six m o ves The gam e .

i s n otat e d thus
W HIT E .

1 . B — Kt 4 .

2 B .

B5 ( eh )
.

3 K Kt 6
.
— .

4 K— R6.

5 . B -
Q6
6 Kt — K t . . 6, ( m a t e ) .
HO W TO PL A Y CH E SS
This exampl e al so illustrat e s White s ’

attacking m ethod of fo rcing his O ppon ent


B LACK .

W HIT E .

DI A G R A M X VII .

EN D G A M E E XA M PLE III
, .

K i ng B i s h o p
, ,
a nd K n i gh t a ga i n st K i ng a nd P a wn .

int o the corner i n order to checkmat e him .


E N D GA M E S 1 25

E XA M P L E IV .W H I T E K IN G A N D PA W N
AG A IN ST B L A C K K ING .

T he White K i ng o ccupies q the .


,

Whit e Pawn K2, and th e Black King


q . as
,
indicated on D I A G RA M X VIII .

The stud ent will n o te tha t both Kings


occupy their original positions at the be
ginning of th e game Whit e has the a d
.

vantage having a P awn but his success


, ,

depe nds upon his ability to queen it .

This illustration is inte resting as i t takes


,

White twel ve m o ves in order to win ,

wh en he plays first ; while if Bla ck has the


first m ov e Whit e gives stal emat e in the
,

fift een th move and the game is a draw .

If Whit e m o ve s first the gam e is no tate d


thus
1 26 HO W T O P LA Y CH E SS

W HITE .

9 . P— K 5
10 . K— K 6
ll . K—
Q7
12 P .
— K G ( ch )
.

B LACK .

W HIT E .

D IA G R A M X V III .

EN D G AM E , E XA M P LE W .

K i ng P wn g i n t Ki ng
a nd a a a s .

Black has to move to a vo id th e ch eck


and as Whit e can Queen his P awn in tw o
EN D GA ME S 1 27

mov es a nd as the White Ki ng is s o situ


at e d that he prote cts th e P awn until it is
Queened there is n othing o f a d vantage to
,

Black that he can d o .

If Black had ha d the fi rst m ov e the ,

game w ould ha v e resulte d in a stal emate


aft er White s fifteen th m ov e It is no

.

tated th u s

l .

2 .

3 K.
— K3
4 K.

Q3
5 P — K4 ( c h )
. .

6 K— K 3
.

7 K.
— B4

8 P.
— K 5 ( eh ) .

9 K— K4
.

10 K.

Q5
1 1 P.
— K 6 ( ch ) .

1 2 K— K 5
.

1 3 K B6
.

14 . P
15 . K — K6 ( stal em ate ) .

E XA M P L E V W H I T E K ING A N D T wo
!

B I SH O P S A GA IN ST B L A C K K IN G .

The Whit e King o ccupies q the


.
,

White Kin g s Bishop KBsq



.
,
the White
1 28 HO W TO PL A Y CHE SS

Queen s Bishop QBsq and the Black King .

q as.in d
,
icated on D I A G R AM XIX .

W HIT E .

D I A G R A M X IX .

EN D G A M E E XA M P L E V
, .

King a nd Two B i sh o p s a g i nst K i ng


a .

The student will note that each Piece


o c cupies its o riginal p o sition at the begin
EN D G A ME S 1 29


n ing o f th e gam e Wh i te s meth od o f at
.

tack i s to force h i s adversary i nt o a c o r


n e r s quare or into one that adj o i ns a c o r

n e r and th en che c kmate w i th the B i sh o p

that is o n the s quare in the sam e di ag


o n al White can accompl ish th i s i n four
.

te en m o v es T he game i s no tate d thu s


.

W HIT E . B LACK .

1 . B— KR 3
2 B—. K B4
3 K—. K2
m K— K B 3
!

m B— K B5
K —K Kt 4
5
9 .

7 K — KK t 5
. .

8 K —
. K B6
9 . B— QB7
10 . B— Q7
11 . K— KKt 6 .

12 B .

13 . B
1 4 B— K 5
.
( m at e )
.

T h e p o ssibilit i e s fo r Black t o w in In
this game are so small that the o nly thing
for him to do is to m ove back and forth ,

postponing White s victory as lon g as pos


sibl e There are many instan ces h o w


.
,
1 30 H O W TO PLA Y CH E SS

ever, wh ere th e o d d s are i n fa vo r o f on e


p l ayer which result i n a drawn game be
,

cause the lone K i ng cannot be forced fr o m


som e ad v a n tage ou s p o s i t io n that he has
g a in e d
.

E XA M P L E VI W H I T E K IN G B I SH O P
.
,

A N D PAW N AGA IN ST BLA o K K IN G .

The W hi t e Ki ng occupies KB4 the ,

White B i shop K2 the Whi te P awn KB 5


-

and the Black King q ~

as indicate d on .
,

D I A G R AM XX .

This E xample illustrates a d rawn game ,

W hite ha vi ng the advantage i n n umbers


and Black the advantage in p o si ti o n Un .

l ike most o f the other illustrative E n d


Game p o sitio n s White s hope of w i nning
,

lies in hi s abili ty to keep the adverse King


from gett i ng in a c o rner and this is j ust
what he succee ds in do i ng The game i s _
.

d rawn after Black s fifth mo v e Black


!


.

plays first T he game is n o tate d thu s


.

W HITE . B LACK .

2
. B— B4 K— BB
EN D G A ME S 1 31

W HITE .

3 . B— Q5
K — K
4 . t 5 .

5 . P— R 6

WH IT E .

D IA G RA M XX .

EN D G AM E ,
E XA M PLE VI .

Ki ng ,
Bi sh o p a nd P a wn a g a i ns t King .

A s Whit e cannot forc e Blac k to l eave


his corn e r th e gam e is drawn
, .
C H A P T ER X II

M ID D L E GA M E S

Th e M idd l e Game as t h e stu d en t h as


,

alrea d y lear n e d is that st age o f a game o f


,

C h ess whe n th e Piec es and Pawn s are so


far d e veloped tha t the o retical a n alysis i s no
lo nger p o ss ible as it was in the opening
,

m ov es A t th i s p o int, all of th e player s


.

ski ll in the art and sc i e n c e o f c ombi n a


t ion i s pu t t o th e test an d ma ny o f the
m os t br i ll i a n t Ch ess players are a ble t o
give mate w i th ou t l ett i ng the game reach
wha t th e st ud en t h as alrea dy learn e d t o
be E nd Gam e p o s i t io ns It i s o f p arti c u
.

lar i m p o rt an ce therefo re for the stu d en t


, ,

to giv e the c on te n ts o f th i s chapter c are


fu l atte n ti o n f o ll o w ing the m o ves on his
,

own boa r d an d stu d ying ou t v ar i at ions for


hi mself O nly in this way can he mas
.

1 32
M I DD L E GA M E S 1 33

te r the diffic ulties which confr o n t the ama


teu r in M iddle Gam e positions .

The stud en t should arr ange his boar d


for each example as indicated i n the D I A
G RA M s an d foll o w each m ov e .

E X AM P L E I P os i ti on d e v el o pe d fr o m .

a B u y Lo p ez Gambit .


White s forc es should be arrange d thus
K on KKt sq , B on QKt 3 Kt on K 5
. . .
,
.
,

RS o n QBs q an d q P s on KR 2 .
,
.
, ,

KKt2 K B S QB 4 and QKt 5


, ,
.

Black s forces sho u ld be arrange d thus


K on KB sq Kts o n KB S and K 2 R s on
.
,
.
, ,

q an d.
Q B 2 and P s on K R 3 K K t 2 , ,

KB4 QKt 3 a n d QR 4
, (
. S ee ,
D I A G R AM .

XXI ) .

White h as the first m ov e and wi n s after


his ninth mo ve as Bl ack resigns The .

gam e i s no tate d thu s :


W HITE . B LACK .

1 . P — B5 ! P XP
2 R— — Kt sq
.
Q6 ! R .

— R ( R 2)— q
3 .
Q R q .

4 . P — Kt 6 . P — R5
5 . B XP K K t sq— . .

6 Kt— BG
. Kt X K t .
1 34 H O W TO PL A Y CH E SS
'

W HITE .

7 . B XK t .
( dis .

8 . P— K t 7 ! .


9 . R Qs .

W HITE .

D I A G RA M XX I
M ID D LE G A M E E XA M PL E I, .

White has to make the most of the p o s i


tion of th e adverse King which he does ,
M IDD L E G AM E S 1 35

th o ugh in his fifth m o v e he might have


played B B 4 still holding the King

,
!

which w o uld have be en even stro n


ger than
the move he mad e H i s eighth m ove .
,

ho w ever is good an d he wins easily after


!

his ninth play as Black cann o t escape .

E X AM P L E II
a match b etwee n . F rom
M o rphy and H arrw i tz It is c on sI dered .

a mod el of its kind and unsurpass ed in


th e history of the game .


White s forces should be arranged thus
K on KKt sq R on QKt 8 Kt on Q8 . .
,
.
, .
,

and P s on QR S Q5 K 3 KB4 KKt ? , , , ,


.

and KR 2 .


Black s forces should be arranged thus
K on K 2 B on Q2 R on QR S and P s
, ,

on QB4 Q3 K 5 KB4 KKt 2 and KE 5 ;


,

,
.
, , ,

( S e e D I A G R AM XXII ) .

Black ( M orphy ) has the first m ov e an d


win s The Game i s n o tated thus :
.

WH IT E .

1
2 K— BZ
.

3 K— K 2
.

4 Kt. . B X Kt .
1 36 HO W TO PLA Y CH E SS
WHIT E .

5 . P XB
6 K—.
QZ
7 . K Bs q
— .

B LACK .

D IA G RA M XX II .

M I DD L E GAM E ,
E XA M PLE II .

8 . R — Kt 3
.

9 . R— RS
10 . P — Kt 3
.
M I DD LE GA ME S 1 37

W HITE . B LACK .

11 . RP XP P xP
1 2 Kt P >< P
. . K— K T 3 .

13 . R — R5 R — B4
14 . R — R6 R — B6
15 . R XP ( ch )
. K — R4
16 . R— Q2 K Kt 5
— .

17 . R K B6

18 . R — Kt 5 . R — B4
19 . R — R5 K xP
20 . R — R4 K B6
— et c .

n i ng ea s i l y .

The stu d ent will n ote tha t Black has


mad e such b rilliant combinations with his
forc es that th ere is almos t nothing for
.

Whit e to do bu t mov e his B ook back a n d


forth from o n e squar e to anoth er .

E X AM P L EIII Position develop e d


from a B u y Lo p e z Gambit .

Whit e s forces should be arrang e d


thus K on K Bs q

Q on Q B 4 R on .
, ,

q . Kt,
on Q 5 and P s on
. K B 2 K Kt 2 ,
.

KB 3 K 4 QKt 3 and QR 2
, ,
. .

Black s forces should be arranged


thus —
K on KKt sq Q on q R on . .
, .
,

Q sq Kt on Q5 and P s on Kr2 KKt 2


B .
,
.
, ,
1 38 HO W TO PL A Y CH E SS
KB 2, Q3 , QB4 and QR 4 .
( S ee D I A G R AM
XXIII .

W HIT E .

DIA G R A M X X III .

M IDD LE G A M E E X A M PLE III


, .

Whit e has the fi rs t mov e and wins for



Black s position is hope l es s aft er Whit e s ’
M IDD L E GA M E S 1 39

WHITE .

Kt .
-
K 7 ( eh ) .

Q X R1
( c h ) .

o xo w h )
K— Kt s q . .

K— B2
P — K5
K K2 —

K Q3
— a nd wi ns .

Th e student will no te that for Wh ite s ,


s ec ond play h e might have moved Q X R


, ,

but if he had made that play alth ou gh ,

he would have captur e d an adverse P iece ,


,

i t would hav e los t h i m the gam e .

E XAM P L E IV Positio n d evel o ped


. .

from a Giuoco Pian o .


White s fo rce s sh oul d b e arrange d
thus — K on KBs q Q o n K 5 R s o n K 8 .
, ,

and KB 5 B o n t 3 and P s on KR 4
,
.
, ,

KKt 3 K4 QB 3 QKt 4 and QR Q


.
, , ,
.
,
.

Black s f o rc es should be arra nge d


thu s —
K on KR 3 Q on K Kt 3 R s on ,
.
,

KKt 5 and Q7 Kt on KR 2 and P s on


.
,
.
,

KR 4 K B 2 QB 2 QKt 2 and QKt 3


, , ,
. . .

( See D I A G R AM XXIV ) .
1 40 H O W TO PLA Y CH E SS

Whit e pl ays fi rs t an d Wi ns . T he g am e
i s no tate d thus

W HIT E .

D IA G RA M XX I V .

M ID DLE G A M E , E X A M PL E IV .

W HIT E .

1 . R — K Kt 8 !
.

2 R XP
.
NH )
3 .
Q— K B 5 ( eh )
.
M IDD L E GA ME S 1 41

W HITE .

4.
QX R ch ) .

5 Q K B4
.


6.B Q5
7 Q X K BP a n d
.
'
Wi n s .

The stud ent will see tha t Wh i te made


Spl e ndid comb inations with his for c es so

that Black was quit e powerless t o resis t


th em Und e r the circumstances Bla ck
.
,

did the be st he c o ul d .

E X AM P L E V Game de v el o pe d fr o m a.

L op e z Gambit an d played between M ac


kenzi e and S teinitz .


White s forc es sh o uld be arrange d
thus —
K on KB sq Q on KB2 R o n .
, ,

KBsq B s on KKt 5 and QB 2 and P s on


.
,
.

KR 2 K Kt 2 QB 3 , QKt 2 an d QR 2
,
.
,
. .

Bla c k s fo rc es sho ul d be arranged


thus K on KKt sq , Q o n QB 3 , R o n
-
. .

q . B
,
s o n K K t 2,
an d Q K t 2 and P s .
,

on KR 2 KKt 3 K B 2
, Q Q
4 B 5 Q K t 4
.
, , , ,

and QR S ( See D I A G R AM XXV )


. .

Black plays fi rst and th e game results i n



p erp etual ch eck afte r Whit e s sixth mov e .

Th e gam e is notat e d thus


1 42 HO W TO PLA Y CH E SS
W HITE .

1
2 P >< P
.

3 .
Q X P ( ch ).

A
BL CK .

W HITE .

D IA G RA M XXV
.

M ID D LE G A M E, E XA M PL E V .

4
.
. B— K4 !
5 . B
6 .
Q X B ( ch ).
M I DDL E GA ME S 1 43

T his ex amp le o f a M i ddle Game p o s i


tion res ulting in a perpetual check is m o s t
ingenious and mus t have been wholly u n
exp ected to the players While Black had .

th e o rig i nal a d vantage he l o st i t by his ,

first m ove H i s obj ect ev i dently was to


.
, ,

queen his P awn but his first m o ve w as


,

weak an d cau sed him t o l o se wha t he ha d


gain ed by his open ing m ov es .

E XA M P L E V I Illustrates the adv an


.

tages a n d disadvantages o f o pen files .


Whit e s forc es sh o uld be arranged
thus —
K on QB sq Q o n QB4 Kt o n .
, ,
.

KR 4 R s on K q and q
,
. an d P s on .
,

KKt 2 KKt 4 K 5 QB 3 and QR 2


,
.
, ,
.

Black s fo rces sh o uld be arranged


thus — K on KB sq Q on KB 2 Kt on .
, ,
.

Q R S, R s o n Qq and K B sq . and P s .
,

on KR 2 KKt 2 QB 3 QKt 2 an d QR 2
, , ,
. .

( See D I A G R AM XX VI
) .

The student will note fr o m the position



of White s King that the playe r has ev i
dently castle d with h i s QR White play s .
1 44 H O W TO PLA Y CHE SS

first and m ates in five m ov es . The gam e


is notat e d thus
BLACK .

W HITE .

D IA G RA M X XV I .

M IDD LE GAM E ,
E XA M PL E VI.

W H IT E .

1 — E sq
. Q
R .

2 Kt. .
—K t . 6 ( ch .
)
M IDD L E GA ME S 1 45

W HIT E .

3 . Kt .
-
K 7 ( ch .

4 . R XP wh )
5 . R —
q .
( m a te )


The err or in Black s play was to take
th e adv e rs e Qu e en as i t m ad e an op ening ,

in the gua r d of his King that he could not


r epair T h e op en fil es w ere an advantage
.

t o White, bu t th ey wer e fatal to Black .

E XA M P L E : Po sition d eveloped V IL
from a P etro ff s ( R ussian ) D e fense ’
.

Whit e s fo rce s should be arrange d


thus K on KKt sq Q on QKt 7 QKt . .


,
.
,
.

o n QKt s q K K t o n KB 3 QB on QB sq
. .
,
.
,
.
,

KB o n Q3 and P s on KR 2 KKt 2, KB 2 ,
.
,

Q Q

4 ,
K t 2 and Q B 2 . .

Black s fo rc es should be arrange d


thus — K o n K Kt sq Q on q R s on . .
,
.
,

Q qB s .and K B s
q K t s on K 5 and Q 2 B s .
,
.
,

on Q3 and K 3 and P s on KR 2 KKt 2 , , ,

K B4 QB 5 QB 2 and QR 2
, (,
S ee D I A .

G R AM XXVII ) .

Whit e plays fi rst but Black w ins The ,


.

game is nota te d thu s


1 46 H O W TO PL A Y CH E SS
W HI TE . B LACK .

1 . B X Kt .
QR — Kt sq
. .

2 .
QX RP P XB
3 . K t — Kt 5 . B— Q4

B LACK .

W HITE .

I G R A M XXV II D A .

M IDD LE G A M E E X A M P LE , V II .

4 .
Q— R5
5 .
Q —B3

6 . Kt .
— KR 3
M IDD L E GA M E S 1 47

W HIT E .

7 . P — K Kt 3 .

8 . Kt .
— B4
9 . E XE
10 . P — K R4
11 . P XR
1 2 P— B 3
.

Whit e ma d e a poor play in his second


mov e by taking th e P awn H e should .

hav e mov ed t o QR 6 aft er which th e ,

Queen could have be en play e d to QR 4 and


wi th the Knigh t o n QKt sq a g o od attack . .
,

could hav e been dev elop e d T h e captu re .


,

ho w eve r only los t time and enabl ed Black


,

to gath e r his fo rc e s for an attack on th e


Whit e King A s it is Whit e has to try
.
,

t o sav e his Qu ee n and cannot d evelop his

Q K .t T h e student wil l note in going ,

ov e r th e mov es in this game that White ,

do es n o t gi v e ch e ck once and that Black ,

al so gath e rs his forc e s f o r the attack i n


such a w ay that he do e s not giv e check u n
til th ere is no e scap e for his adve rsary .

Black s moves are carefully mad e an d


should be studied .
C HA P T ER XIII

C ON C L USION

When the studen t has reached this con


cluding chapter h e should have a thor
,

ough knowl e dge of the gen eral principl es


of the mov e s and und erstand th e la w s of
,

th e game . H e should also be suffici ently


familia r with th e O p enings and w ith E n d
and M iddl e Gam e po sitions to m eet and ,

compete favorably with th e average C h ess


,

play e r In fact th e r e is no el eme ntary


.
,

point that can be discussed in a hand book


on th e gam e that has not b een explain e d
,

and illu st rat e d But for that skill and


.

scientific kno w ledge tha t disting ui sh e s


th e p rofessional from th e amat eu r ,
he
must p l ay f re quently w ith exp eri enc e d
play e rs and also study th e book s that are
d evot e d to som e o n e pa rticula r fe atu re of
th e gam e . A numb e r of titl e s are giv en
C NC O L US I O N 1 49

in the B ibl iograp hy whi c h w i ll pr ove hel p


ful to the stude nt Who Wi shes t o go m o re
deeply int o the subj ec t .

Befo re cl os i n g h ow ev er the stu den t , ,

may be in ter es te d i n work i ng ou t s om e


C hess p roblems for him self and for thi s ,

reason several h av e be en selecte d from


Cu ri o us C h es s P r o bl ems i n on e o f S ta u n
t on s book s

.

If the stude n t cann o t s olv e th ese pr ob


l ems aft e r he h as given them a fa i r trial ,
,

he w i ll fin d a Key f oll o w i ng them .

C H E SS P R OB LE M S .

P R OB LE M I Wh i te play i ng fi rst .
, ,

mates in seven m ov es .


White s forces sh o ul d be arrange d
thu s — K on q Kts on QKt 3 and .
, . .
,

KB 7 B o n QKt 7 and P s on QR 2
, .
, ,

QKt 2 K4 KB 2 and KKt 7


.
, , ,
. .


Black s forc es should be arranged
thus !
K on QB 5 , R on KKt sq Kt on . .
,
.

Q B 2 ,B on QKt sq an d P s o n QKt 5 , . .
,

QB4 K4 a n d KR2
, , .
1 50 HO W TO PLA Y C HE SS

P R OB L E M II White p l ay in g first .
, ,

compels Blac k to m a te h i m in fo urt een


mov e s .


Whit e s forces should b e arranged
thus K o n KBs q Q o n QKt 3 Rs on
-
.
, .
,

QKt sq and QB sq , Kts on QKt 8 and


. . . .

Q B 5 ,
B S o n QB 3 and KR 5 and P s o n ,

Q2 KB4 KKt 2 and KR 2


, ,
. .

Bla c k s forces should be arran ge d


thus —
K on q Q on K 8 K t s on .
, , .

QBsq an d KKt 8 B s o n QR 4 and KR 6


.
, ,

Rs on K 5 an d KB 6 a nd P s o n Q6 a nd ,

KB2 .

P R OB L E M III W h i te playi ng fi rst .


, ,

mates in six m ove s .

Bla c k s forces should be arrange d


thus — K on QBs q Bs on QB sq an d .
,
.

KR 5 Kt o n K 2 an d P s o n QR 2 and
,
.
,

K Kt 6 . .

Whit e s forces should be arrange d


thus : K on KB sq B on KKt 2 R on .
,
.
,

Q 5,
Kt on QB 6 and P S on
.
QR 6 QKt 6 , ,
.
,

KKtA and KR 3 .
.

P R OB L E M IV . Whi te ,
playing first ,
C N O CL US I O N 1 51


Wh i te s fo r ce s sh o ul d be arrange d
'

thus — K on q , Q on K 8 K ts o n .
, .

K Kt 3 a nd Q4 Rs on Qq
. and K 7 B s
,
.
,

o n QR 2 and KB 8, an d P s o n KB2, K 5 ,

Q B 2 an d QK t 2 . .


Black s fo rces sh ou l d be ar ranged
thus -
K on QR 3 , Q on QB 5 Kts on .
,
.

QKt 2 and Q4 R s o n Q3 and QR 5 and


.
, ,

P s on KKt 5 a n d KB 6 . .

P R OB L E M: V White playing first


.
, ,

mates in fo ur m ov es .

Whit e s forc e s should be arrange d


thus — K on q R on QB sq B on .
,
.
,

Q K .t 4 ,
K t s o n .
QK t 7 and Q 7 and P s o n .

Q B 6 a nd Q K t 3 . .

Bla c k s force s sh o uld be arrange d


h
t u s z— K on K 3 R on KB4 Kt on , ,
.

K R 5 ,
B s o n K R 6 a nd K K t 8 and P S on .
,

KB 6 and K 5 .

I n trying to s o lv e thes e Probl ems th e ,

s tuden t will find i t h elpful to notat e his


moves e ach tim e h e tri e s , as it w ill sav e
h i m from r ep e tition and w ill also h elp him
to fin d Wh er e his j udgm en t has be en at
fault if he fails .
1 52 H O W TO PL A Y CH E SS
KE Y To C H E SS P R OB LE M S .

PRO BLE M I .

W H IT E .

1 . Kt .

P —
2 .
QR 3
3 . P — KKt 8 ( B ec omes.

a Qu een )
4 Kt. . K rem o ves .

K P —
5 .

Q2 .
QB 5
6 QR P X P
. Wh ere he Wil l .

7 M a t es
. .

PRO BLEM II .

1 .
Q X P ( c h) . K—
q .

2 . B X B ( ch ) . Kt QKt 3
.
— .

3 . K QBs q
— .

R —
4 Q .
q .

5 QX R ( c h )
. .
QX Q
6 Kt . . on B 5— Q7 ( di s . K— Kt . 2

7 . B XKt
( di s . . ch .
) K— q .

8 B X R ( ch )
. . Q i nte rp o ses .

9 . P XB
10 . B— K4 Q QB3

11 B— .
Q4 Q QK t 2

1 2 R— —
Q QB 3
.
q .

—4K
13 . Kt— QR 6 31 2
14 . B— QR 6 Q X B ( Fo r c e d m o v e ,

( m at e )
PRO BLE M III
1 . P —
QKt 7 ( ch ) . .

2 R—.
Q7
CO N CL US I O N 1 53

W HITE . B LACK .

3 . R XB Kt — .
q .

K —
4 . R ch .
) t QKt 2
.
,
.

5 . R X Kt . Wh ere he Wi ll .

6 R . ch .
)
M a te .

PRO BLEM IV .

u CF ch K— Kt 3
QR 8 ( .
) .

w K re m o ves .

w BXR m
. h ) K X Kt .

O— O —
p Q QG
m QX R ( c h ) . Kt —.
QKt 5 , .

m K — Kt s
q . .

Q Q7
u P K Q6

p QXKt .
Q XR M at e )
( Force d mo ve )
PRO BLE M
Kt— QS ch . K— Q4
O — O — O ( ch ) . B i nt er p oses
B— QB5 A ny m ov e .

R XB ( m a te ) .

E XA M P L E S O F M A ST ER P LA Y -
.

The i mp o rtance o f g o ing o v e r e x am pl e s


of master play has al ready been impressed
-

upon th e student and for this r e as o n sev , ,

e r al gam e s have been sel e cted tha t the stu

dent should play over on his own bo ard .

H e sh oul d h av e no diffic ulty in see ing why


1 54 .
HO W TO PL A Y CH E SS

each move i s mad e and in und erstanding


th e meth o ds of attack and d efense that are
used .

E X AM P L E I w i th a Fi anc het
. O pen e d
to D e fens e and play e d betw een Paul sen
,

A ( i L
!
( Whit e
) and lt e r Black ) n o n ,

don in 1 8 62 .

White plays first an d gives mate with


his tw enty fourth m o ve The game is n o
-
.

tated thus

B LACK .

P —
QKt 3 .

P — K3 .

B— K t2 .

P — K B4 .

K t— KB 3 .

B— Kt 5 .

O —
O . B X Kt .

Kt X B .

Kt X P Kt X K t .

Q— R ch .
) P — Kt 3 .
CO N CL US I O N 1 55

B LACK .


Q K2 .

QX R .

PX P .


B R3 .

Q X P .

P qu ee ns ( ch )
.

Q — Kt 7 ( m a t e ) .

E XAM P L E

II O pened with a K ing s
Bishop s Gambit and played be twee n Kie

,

se ri tz k
y ( Whit e
) and A nd e rss e n
( Bla c k ) .

White plays first and mat e s i n his


tw enty third m o ve The game is n o tated
-
.

thus
W HITE . B LACK .

1 . P — K4 . P — K4
2 P —
. K B4 . P XP .

3 . B— B4 .
Q— R5 ch . )
4 K—. E sq . P— QK t4 .

5 B X Kt P
. . Kt— K B 3 .

6 Kt— KB 3
. .

7 . P— Q3 .

8 . Kt — R 4 .

9 . K t— B 5 .

10 . P — K Kt4 .

R —
Kt s q .

12 P .

KR4 .

13 . P— R 5 .
1 56 H O W TO PLA Y CH E SS
W HIT E . BL ACK .

14 .
Q — B3 . K t— Kt s q .

15 . B >< P .

1 6 Kt
.
— B3 . B— B4 .

17 . Kt —
Q5 .

B—
18 .
Qfi . E XR .

19 . P — K5 .
Q X R ( eh ) .

20 . K — KZ . Kt QR 3

.

21 . K Q sq
— .

22 .
Q
M a t es i n next m ov e .

Th i s gam e i s c onsid e re d o ne o f the m o st


br i lliant on r ecord and is kno wn among
C hess players as th e Immo rtal Game .

E XA M P L E III O pe n ed fr o m a G u i oc o
.

P ian o an d played between N euman


( White ) an d Von G u retz k
y C o rn i tz -

( Black ) in,
B e rlin in 1 8 63 .

White plays first and aft e r seventeen ,

moves Black resign s The game is no


,
.

t ate d thus
CO N CL US I O N 1 57

W HITE . B LACK .

P— Q5 . K tQKt sq
— .

R— K sq . K t— QS .

— R esi gns
Q QR 4 . .

E XAM P L E I V O p en e d with a Fre n ch


.

D efense and played betw een Bl ackbu rn e


( Whi te ) and S chwarz ( Bla c k ) a t the
Berlin C ongre e i n 1 8 8 1 .

Whit e plays first a nd Bla ck res i gns


after the twenty eighth m ove T he gam e -
.

is n ota te d thus :
BL C AK .

3 . Kt—
QB 3 .

4 . P XP .

5 . K t— B 3 .

6 . B—
Q3 . P— B3 .

7 . 0 — 0 .

8 . K K2
t— .

9 . Kt K t 3
— .
Q — B2.
1 58 HO W TO PL A Y CH E SS
W HIT E . B LACK .

10 . B— K 3 .
QK t —
Q2 .

11 . K R— K s q .

12 .
QR —
K sq . K t— K 5 .

13 .
Q B sq

. B X K Kt .

14 . P XB . Kt X K t .

15 . R P X Kt . BXP .

16 . K — K t2 . B— Q3 .

17 . R— R sq . Kt — B s q .

18 . R— R 3 . P — KK t 3 .


19 .
Q R — R sq .
Q R Q sq .

20 . B— KK t 5 . R —
Q2 .

21 . P —
QB4 . PXP .

22 B X B P
. . P — K R4 .

23 .

R R4 . P — Kt4 .

24 . B— Kt3 . Kt — K3 .

25 . B — B6 . Kt — B5 ch .
)
26 .
Q X Kt .

27 . R XP .

28 . R XP .

T he final combi n at io n o f fo rc es in thi s


gam e is said t o be one of the most brilli ant
on re c o rd an d rarely surpass e d in actual
,

play .

E XAM P L E V O pened with a Phili .

dor s D efense and played b etw een M orphy



,

( Wh ite ) and A llies ( Black ) in 1 8 5 8 .

White pl ays fi rst and mat es in seventeen


moves T h e game is notat e d thus
.
CO N CL US I O N 1 59

W HIT E .

1 .

2 . Kt — KB 3 .

3 .

4 . P >< P .

5 QX B
. .


6 B .
QB4 .

7 Q QKt 3
—. .

Kt — B3 P — B3
8 . . .

9 . B— K Kt5 .

10 . Kt XP .

11 . B X QKt P
12 0 .
— 0 — 0
13 . R X Kt .

14 R .
Q sq —
.

1 5 B X R ( ch )
. .

16 .

17 . R

From Whit e s t enth m o ve on he plays ’


,

a b rilliant gam e and th e stu d ent should


study it ca re fully as i t sho w s accuracy ,

and j u dgm en t .

Th ese fiv e exampl e s of m asterpl ay all


illust rat e a sci entific kno wl e dge of the
gam e and th e stud en t should play the m
,

ove r sev eral tim es on his ow n board as ,

th ey w ill giv e him m any points on th e de


v elopm ent o f his forc e s aft e r the positions
1 60 H O W TO PLA Y CHE SS
attai n e d by the o pening mov es an d they
,

will al so h elp him in gath ering h i s m en


, ,

together purp o s es of attack an d


fen se .
BIB L I O GR AP HY .

C h ess O penings I G u n sbe rg


. .
( L o n .

don : G e o rge B ell S on ) .

Ch e ss Play e r s C ompanion

H o ward .

S taunton ( N ew Y ork : M acmillan C o )


. .

C h e ss Pocket M anual G H I) G o s . . . .

Y C S ’
sip.
( New ork : has cribner s .

S ons ).

Chess S parks J . H E llis.


( New . .

Y o rk : Longm an s G re en C o ) ,
.

C hess S t rat egetics F ranklin . K .

Y oung ( Boston : Littl e B ro w n C o )


.
,
.

Game of Ch ess P C M o rphy N ew


. . . .

Y ork : M acmillan C o ) .

Grand Tactics of Ch es s F ranklin K . .

Y oung ( Bos to n L ittl e Brown C o )


.
!

,
.

M in o r Tac tics O f C hess F ranklin K . .

Y oung ( B o ston : Littl e B rown C o )


.
,
.

M odel C hes s Instructor William .

Stei n m i tz ( New
. Y ork : G P Putnam s . .

S ons ).
1 62 H O W TO PL A Y CH E SS

P rincipl e s of Ch e ss in Theo ry and Pra e


tice J am es M ason ( London : H ora ce
. .

Th eory of C h e ss O p enings G . . H D . .

Gos sip (.N e w Y o rk : F r e derick Warne


Co ) .

T w o M ove Ch e ss Probl ems . B G


. .

L aws .
( L o ndon : Georg e B ell So ns ) .

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