CP AdeptusAstartes 2

You might also like

You are on page 1of 6

Brother Vorn Black Templars Assault Marine

DISTINCTIONS or +1 PP ATTRIBUTES STUNTS


THE ETERNAL CRUSADE AGILITY AWARENESS SUFFER NOT THE WITCH
For ten thousand years the Black Templars have Spend a plot point to step up Strength, Vitality, or
brought the light of the Master of Mankind to the Willpower when attacking a daemonic or psychic
INTELLIGENCE STRENGTH opponent in melee combat, or when reacting to an
stars, and destruction to all who refuse His truth.
attack from a daemonic or psychic opponent.
FANATICAL VITALITY WILLPOWER
Your single-minded faith in the God-Emperor, your TRUE GRIT
chapter’s Primarch, and your cause is unshakable. When you include Vitality in a reaction against a
COHESION starts at physical attack, you may also add Willpower to your
COWER NOT BEFORE THE ENEMY dice pool. If you do, add your highest rolling die to
Your armor has been meticulously maintained, its SFX: Teamwork. Step up Cohesion when you create an the doom pool.
machine spirit strong and proud, almost actively asset for a team member or help recover their stress.
sabotaging any attempts at stealth and secrecy.
Limit: Infighting. Step back Cohesion to gain 1 PP. HERO DICE

EQUIPMENT
ASTARTES Mk VIII POWERED ARMOR ASTARTES BOLT PISTOL STRESS
Type: Armor Type: Pistol
SFX: Ablative. When you take stress from a physical SFX: Rapid Fire. Double Bolt Pistol. If you do, both 4 6 8 10 12
attack, step back Mk VIII Powered Armor to step 1s and 2s count as spoilers.
back that stress. Take an action against the doom Limit: Reload! Shut down Bolt Pistol to gain 1 PP.
pool plus the rating to be restored to recover. Take an action against the doom pool to recover.

ASTARTES COMBAT KNIFE ASTARTES POWER MAUL


Type: Melee Type: Melee
SFX: Armor Piercing I. Target must step back any
ASTARTES FRAG GRENADE (x3) armor die included in their reaction dice pool.
Type: Grenade Limit: Gear. Shut down Power Maul to gain 1 PP. Take
SFX: Area Attack. Add a D6 to your dice pool and an action against the doom pool to recover.
keep an additional effect die for each target.
ASTARTES COMBAT SHIELD
ASTARTES KRAK GRENADE (x3) Type: Melee / Armor
Type: Grenade SFX: Riposte. On a successful reaction against a
SFX: Armor Piercing I. Target must step back any melee attack, step up Strength on your next attack.
armor die included in their reaction dice pool. Limit: Gear. Shut down Combat Shield to gain 1 PP.
Take an action against the doom pool to recover.
Brother Raelyn Blood Angels Devastator Marine
DISTINCTIONS or +1 PP ATTRIBUTES STUNTS
PERFECTION IN ALL ENDEAVORS AGILITY AWARENESS BLOOD FRENZY
Recruited exclusively from the irradiated hellworld Spend a plot point to triple your Strength when
of Baal and transformed into angelic warriors, the attacking in melee combat. If the roll fails, gain a Red
Blood Angels have a near mystical belief that all INTELLIGENCE STRENGTH Thirst D8 complication, or step up that complication
things can be made better. if you already have it.
VITALITY WILLPOWER
AMBITIOUS SUPPRESSIVE FIRE
Your gaze is ever-lifted towards greater goals. Add a D6 to your dice pool and step up your effect
COHESION starts at die when you take an action with a ranged weapon
NONE ESCAPE THE EMPEROR’S WRATH to create a Pinned Down complication on a target.
The machine spirit of your armor constantly scans SFX: Teamwork. Step up Cohesion when you create an
for targets, making small adjustments to your aim, asset for a team member or help recover their stress.
but has a palpable distaste for close combat. HERO DICE
Limit: Infighting. Step back Cohesion to gain 1 PP.

EQUIPMENT
STRESS
ASTARTES Mk VIII POWERED ARMOR ASTARTES BOLT PISTOL
Type: Armor Type: Pistol 4 6 8 10 12
SFX: Ablative. When you take stress from a physical SFX: Rapid Fire. Double Bolt Pistol. If you do, both
attack, step back Mk VIII Powered Armor to step 1s and 2s count as spoilers.
back that stress. Take an action against the doom Limit: Reload! Shut down Bolt Pistol to gain 1 PP.
pool plus the rating to be restored to recover. Take an action against the doom pool to recover.

ASTARTES COMBAT KNIFE ASTARTES HEAVY BOLTER


Type: Melee Type: Heavy
SFX: Hail of Fire. Triple Heavy Bolter. If you do,
ASTARTES FRAG GRENADE (x3) both 1s and 2s count as spoilers, and you gain a
Type: Grenade Jammed! D8 complication if the roll fails.
SFX: Area Attack. Add a D6 to your dice pool and Limit: Bulky. Convert Heavy Bolter into a complication
keep an additional effect die for each target. while in melee combat on when moving to gain 1 PP.
Recover by eliminating the complication or when no
longer affected.
ASTARTES KRAK GRENADE (x3)
Limit: Reload! Shut down Heavy Bolter to gain 1 PP.
Type: Grenade
Take an action against the doom pool to recover.
SFX: Armor Piercing I. Target must step back any
armor die included in their reaction dice pool.
Brother Ezekial Dark Angels Tactical Marine
DISTINCTIONS or +1 PP ATTRIBUTES STUNTS
THE SINS OF THE PAST AGILITY AWARENESS STOIC DEFENSE
Though only the chapter’s Inner Circle know the Spend a plot point to take up a stoic defense. Until
details, all Dark Angels atone for an act of treason you move from your current location (voluntarily or
INTELLIGENCE STRENGTH
during the Horus Heresy, ten millennia ago. otherwise), step back stress you suffer from attacks.

MYSTERIOUS VITALITY WILLPOWER STAGGERING SHOT


You rarely speak, and your pronouncements are Before making an attack with a ranged weapon
laced with prophecy and dark insinuation. against a single target, you may split your weapon’s
COHESION starts at die into two stepped back dice. If you do, keep an
TO FORGET IS TO FORGIVE. FORGET NOTHING additional effect die as a complication.
The machine spirit of your armor remembers all SFX: Teamwork. Step up Cohesion when you create an
who have wronged the Emperor and compels you asset for a team member or help recover their stress.
to enact vengeance on those foul offenders. HERO DICE
Limit: Infighting. Step back Cohesion to gain 1 PP.

EQUIPMENT
STRESS
ASTARTES Mk VIII POWERED ARMOR ASTARTES BOLT PISTOL
Type: Armor Type: Pistol 4 6 8 10 12
SFX: Ablative. When you take stress from a physical SFX: Rapid Fire. Double Bolt Pistol. If you do, both
attack, step back Mk VIII Powered Armor to step 1s and 2s count as spoilers.
back that stress. Take an action against the doom Limit: Reload! Shut down Bolt Pistol to gain 1 PP.
pool plus the rating to be restored to recover. Take an action against the doom pool to recover.

ASTARTES COMBAT KNIFE ASTARTES PLASMAGUN


Type: Melee Type: Rifle
SFX: Armor Piercing II. Target must step back any
ASTARTES FRAG GRENADE (x3) armor die included in their reaction dice pool twice.
Type: Grenade SFX: Overcharge. Step up Plasmagun. If the roll fails,
SFX: Area Attack. Add a D6 to your dice pool and take stress equal to your highest rolling die.
keep an additional effect die for each target. Limit: Reload! Shut down Plasmagun to gain 1 PP.
Take an action against the doom pool to recover.
ASTARTES KRAK GRENADE (x3)
Type: Grenade
SFX: Armor Piercing I. Target must step back any
armor die included in their reaction dice pool.
Brother Magni Space Wolves Tactical Marine
DISTINCTIONS or +1 PP ATTRIBUTES STUNTS
THE SAVAGE SONS OF FENRIS AGILITY AWARENESS WOLF SENSES
Recruited solely from the barbarian from the frozen Spend a plot point to step up or double Awareness.
deathworld Fenris, Space Wolves are renowned for You may not use this ability when wearing a helmet
INTELLIGENCE STRENGTH
their berserker fury and disregard of tactics. for a fully sealed suit of powered armor.

GREGARIOUS VITALITY WILLPOWER BOLTER DRILL


You are outgoing and talkative, able to put your Step up or double Bolt Pistol or Bolter when taking
battle-brothers and even normal humans at ease. an action to create a Covering Fire asset.
COHESION starts at
TERROR BE THINE FRIEND
The machine spirit of your armor projects a tangible SFX: Teamwork. Step up Cohesion when you create an
HERO DICE
aura of menace, its power core occasionally emitting asset for a team member or help recover their stress.
growls and shrieks like unto a ravening beast.
Limit: Infighting. Step back Cohesion to gain 1 PP.

STRESS
EQUIPMENT
ASTARTES Mk VIII POWERED ARMOR ASTARTES BOLT PISTOL 4 6 8 10 12
Type: Armor Type: Pistol
SFX: Ablative. When you take stress from a physical SFX: Rapid Fire. Double Bolt Pistol. If you do, both
attack, step back Mk VIII Powered Armor to step 1s and 2s count as spoilers.
back that stress. Take an action against the doom Limit: Reload! Shut down Bolt Pistol to gain 1 PP.
pool plus the rating to be restored to recover. Take an action against the doom pool to recover.

ASTARTES COMBAT KNIFE ASTARTES BOLTER


Type: Melee Type: Rifle
SFX: Rapid Fire. Double Bolter. If you do, both 1s
ASTARTES FRAG GRENADE (x3) and 2s count as spoilers.
Type: Grenade Limit: Reload! Shut down Bolter to gain 1 PP. Take
SFX: Area Attack. Add a D6 to your dice pool and an action against the doom pool to recover.
keep an additional effect die for each target.
ASTARTES CHAINSWORD
ASTARTES KRAK GRENADE (x3) Type: Melee
Type: Grenade SFX: Counterattack. On a successful reaction against a
SFX: Armor Piercing I. Target must step back any melee attack, use your effect die to inflict stress.
armor die included in their reaction dice pool. Limit: Gear. Shut down Chainsword to gain 1 PP. Take
an action against the doom pool to recover.
Brother Alistayr Storm Wardens Techmarine
DISTINCTIONS or +1 PP ATTRIBUTES STUNTS
ASPIRE TO GLORY AGILITY AWARENESS THUNDER’S CALL
Strength-at-arms and personal honor are valued Spend a plot point to create a Thunder’s Call D8
above all by the Storm Wardens, for they are the complication on a single target that can see and hear
INTELLIGENCE STRENGTH you. The complication remains until you take action
qualities by which the Emperor judge’s mens souls.
against another target or one of your battle-brothers
CALCULATING VITALITY WILLPOWER takes action against the affected target.
You are highly analytical, constantly aware of the
pros and cons of any decisions you face. BLESSING OF THE OMNISSIAH
COHESION starts at Add a D6 to your dice pool and step up your effect die
A FURY LIKE LIGHTNING when you take an action to remove a complication
Your armor’s machine spirit goes to great lengths SFX: Teamwork. Step up Cohesion when you create an representing damage to a mechanical system or to
to optimize and enhance your already impressive asset for a team member or help recover their stress. repair damaged powered armor.
reaction speed and superhuman reflexes.
Limit: Infighting. Step back Cohesion to gain 1 PP.
HERO DICE
EQUIPMENT
ASTARTES Mk VIII POWERED ARMOR ASTARTES BOLT PISTOL
Type: Armor Type: Pistol STRESS
SFX: Ablative. When you take stress from a physical SFX: Rapid Fire. Double Bolt Pistol. If you do, both
attack, step back Mk VIII Powered Armor to step 1s and 2s count as spoilers. 4 6 8 10 12
back that stress. Take an action against the doom Limit: Reload! Shut down Bolt Pistol to gain 1 PP.
pool plus the rating to be restored to recover. Take an action against the doom pool to recover.

ASTARTES SACRIS CLAYMORE ASTARTES BOLTER


Type: Melee Type: Rifle
SFX: Rapid Fire. Double Bolter. If you do, both 1s
ASTARTES FRAG GRENADE (x3) and 2s count as spoilers.
Type: Grenade Limit: Reload! Shut down Bolter to gain 1 PP. Take
SFX: Area Attack. Add a D6 to your dice pool and an action against the doom pool to recover.
keep an additional effect die for each target.
ASTARTES SERVO-ARM
ASTARTES KRAK GRENADE (x3) Type: Melee / Equipment
Type: Grenade SFX: Crushing. When attacking in melee, add a D6
SFX: Armor Piercing I. Target must step back any and step back highest die to step up your effect die.
armor die included in their reaction dice pool. Limit: Slow. Spend 1 PP in order to include Servo-Arm
in a reaction against a melee attack.
Brother Octavius Ultramarines Apothecary
DISTINCTIONS or +1 PP ATTRIBUTES STUNTS
HONOR THE CODEX AGILITY AWARENESS THUNDER’S CALL
Of all the chapters, the Ultramarines personify all Spend a plot point to create a Thunder’s Call D8
that it is to be a Space Marine, rigidly adhering to the complication on a single target that can see and hear
INTELLIGENCE STRENGTH you. The complication remains until you take action
holy tenets laid down in the Codex Astartes.
against another target or one of your battle-brothers
STUDIOUS VITALITY WILLPOWER takes action against the affected target.
You value lore and learning, preferring to think your
way through a problem. BLESSING OF THE OMNISSIAH
COHESION starts at Add a D6 to your dice pool and step up your effect die
LEAD FROM THE FRONT when you take an action to remove a complication
All men need leaders, and such warriors have had SFX: Teamwork. Step up Cohesion when you create an representing damage to a mechanical system or to
the honor of bearing this armor into battle over the asset for a team member or help recover their stress. repair damaged powered armor.
centuries.
Limit: Infighting. Step back Cohesion to gain 1 PP.
HERO DICE
EQUIPMENT
ASTARTES Mk VIII POWERED ARMOR ASTARTES BOLT PISTOL
Type: Armor Type: Pistol STRESS
SFX: Ablative. When you take stress from a physical SFX: Rapid Fire. Double Bolt Pistol. If you do, both
attack, step back Mk VIII Powered Armor to step 1s and 2s count as spoilers. 4 6 8 10 12
back that stress. Take an action against the doom Limit: Reload! Shut down Bolt Pistol to gain 1 PP.
pool plus the rating to be restored to recover. Take an action against the doom pool to recover.

ASTARTES SACRIS CLAYMORE ASTARTES BOLTER


Type: Melee Type: Rifle
SFX: Rapid Fire. Double Bolter. If you do, both 1s
ASTARTES FRAG GRENADE (x3) and 2s count as spoilers.
Type: Grenade Limit: Reload! Shut down Bolter to gain 1 PP. Take
SFX: Area Attack. Add a D6 to your dice pool and an action against the doom pool to recover.
keep an additional effect die for each target.
NARTHECIUM & REDUCTOR
ASTARTES KRAK GRENADE (x3) Type: Melee / Equipment
Type: Grenade SFX: Armor Piercing II. Target must step back any
SFX: Armor Piercing I. Target must step back any armor die included in their reaction dice pool twice.
armor die included in their reaction dice pool. Limit: Delicate. Spend 1 PP in order to include Ser-
vo-Arm in a reaction against a melee attack.

You might also like