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Introduction to the Hack

This is a Shadow Hack conversion of the free Shadow Mission SMH 2012-
01:Free Taiwan. It is not a standalone scenario; you will need the original ‘Free
Taiwan’ for play. You can obtain it for free at
http://rpg.drivethrustuff.com/product/100981/Shadowrun-Missions-Free-
Taiwan

You can download the free Cortex Plus rules to Shadow Hack at:
http://hacktheshadows.mageblade.org/
 
This is a conversion document that serves to introduce the Shadow Hack rules
by converting an existing Shadowrun ‘Mission’ to Cortex Plus. This means that
you can test the rules and see how they compare to the original Shadowrun
rules for speed, style and ease of use.
This is not a complete document though and you will need a copy of SMH
2012-01:Free Taiwan mission that is freely available at
http://rpg.drivethrustuff.com/product/100981/Shadowrun-Missions-Free-
Taiwan

Please feel free to provide feedback (good and bad!) at the Shadow Hack
forums at http://hacktheshadows.mageblade.org/forums/

Feyd

   
 

Preparing the Adventure

Follow the advise on page 2 of the Mission. As is always the case with
published missions, take time to understand each of scenes works and how
they flows into the next.

To use this Hack with the mission, the best approach is to print both
documents, use the original but include this hack for the game statistics.

The changes to the original mission are documented for each scene so you can
insert them into the original as appropriate.

Run Milestone

Everyone in the runner team can take the following Milestone:

• 1 XP when you perform an action to track down the Free Taiwan.


• 3 XP when you get a clue to the location of the Free Taiwan.
• 10 XP when you recover the Cargo and return it to your Mr Johnson.

Scene 1: Reservations

Threat Pool: 2d6

No change to this scene.

Scene 2: Surf and Turf

Sweets “McGordon”
Attributes: d6
Roles: Face d8 (others d6)
Distinction: Keen Negotiator, Street Dealer, Elf
Stress: d8
Gear:
Defiance EX Shocker (d6), Mental Stress

If they want to negotiate with Sweets (either of the 2 deals) treat as a social
conflict, and what they get depends on the stress/conflict that the runners put
on Sweets

Deal 1: d6=500yen, d8=1000 yen, d10=2000 yen, d12=3000 yen.


Deal 2: d6=500yen, d8 add 1000 yen, d10=2000 yen, d12=3000 yen.
Stepping up beyond d12 increased the gear value by 2000 yen

Observer Triad Thug


Attributes: d6 (Normal Goon)

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Role: d6 (Triad street thugs)


Distinctions: Prone to violence, Blindly loyal
Talents: None
Gear:
Fichetti Security 600 (d6)
HK-227 (d6), Multi-attack, Laser Sight (Step up lowest dice in pool,
remove highest dice in pool)
Stun Baton (d6), Mental Stress
Lined Coat (d6)

Observer Triad Mage


Attributes: d6 (Normal Thug)
Role: Magic d10 (everything else d6)
Distinctions: Triad Leader, Blindly loyal
Talents:
Sorcery d8 (SFX: Area Attack)
Conjuring d6
Astral Power (d6)
Limit: Drain
Gear:
Fichetti Security 600 (d6)
Stun Baton (d6), Mental Stress
Lined Coat (d6)

Scene 3: Off to the Races

Threat Pool 2D6

Various Vehicles
All the vehicles are considered ASSETS with various traits that the runners can
use.

GMC Wave Cutter


Speed: d6
Armor: d8
Physical Stress: d8

Zemlya-Poltava Swordsman
Speed: d8
Armor: d8
Physical Stress: d12

Colorado Craft “Cigarette” Hydroconvertible


Speed: d10
Armor: d8
Physical Stress: d10

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Sendaku Marlin:
Speed d6
Armor: d10
Physical Stress: d12

Morgan Cutlass (Patrol Boat)


Speed: d6
Armor: d12
Physical Stress: d12
HMG-2 d10 (SFX: Armor Piercing: Step down highest defense die in pool)

Doreen “Miss” Brown (Rigger)


Attributes: d8
Role: Tech d8
Distinctions: Feisty Lady, No surrender, Speed Demon
Talents:
Augmentation: d10
SFX
Bone Lacing: Spend any Threat die to add d10 die to resistance roll.
Cybereyes: Add talent die to all visual perception checks etc.
Reaction Enchancers: Spend 1 (d6+) Threat pool die and Shutdown SFX
to go first in combat (at d10)
Smartlink: Step up highest die in pool.
Rigging: d8
SFX
Jump In
Limit
Dumpshock
Gear:
Lined Coat (d6)
Ares Predator (d6)

Dolly (Samurai)
Attributes: d8
Role: Muscle: d8
Distinctions: Slice and dice, Independent woman
Talents:
Augmentation: d10
SFX
Cybereyes: Add talent die to all visual perception checks etc.
Reaction Enhancers: Spend 1 (d6+) Threat pool die and Shutdown SFX
to go first in combat (at d10)
Smartlink: Step up highest die in pool.
Gear:
Armor Jacket (d8)
Ingram Smartgun X (d6 SFX: Multiattack, Smartlink)
Monofilament Sword (d8)

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Jimmy “Hots” Schlotz (Conjurer)


Attributes: d6
Role: Magic d10
Distinctions: Hungry like the wolf, Pack animal
Talents:
Sorcery: d8
SFX:
Healing Magic: Add Sorcery to your dice pool when helping others
recover stress. Spend 1 Threat to recover your own or another’s physical
stress or step back your own or another’s physical trauma.
Shapeshifter: When using Sorcery to change shape, add a d6 and step
up your effect die.
Conjuration: d10
Master Conjurer: When using Conjuring, add a d6 and step up your
effect die.

Gear:
Lined Coat (d6)
Colt Manhunter (d6)

Spirit of Beasts
Force d10 Spirit Asset

Neruda “Dada” Undarata(Decker)


Attributes: d6
Role: Tech d10
Distinctions: Sly Decker,
Talents:
Decking: D6

Rigging: D8
SFX:
Jump In: Spend 1 Edge point to jump into a device. Adding Rigging
die to rolls whilst in the device. Add ‘Dumpshock’ Limit.

Cyberware: D6
SFX:
Cybereyes
Reaction Enchancers: Spend 1 (d6+) Threat pool die and Shutdown SFX
to go first in combat (at d10)

Gear:
HK MP-5 TX SMG (d6 SFX: Multiattack, Smartlink)
Lined Coat d6
Transys Avalon Commlink – D8

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SCENE 4- All Aboard

Threat Pool – 2D6


Defeating the ships Sensors requires the runners to create a complication of at
least equal to the ships sensors (d8) to avoid detection. Use the Threat Pool as
normal to resist. If the runners fail then use 1d6 out of the threat pool to set off
the alarm (as described on page 9)
Every 10 minutes use the ships sensor to try and detect the runners. Use the
Threat pool plus sensor (d6)

Lockheed Vulcan (Rail Drone)


Intrusion Detector: d8
Senses: d8
Tech: d8
Cannon: d8 SFX Multiattack, Laser Sight (Step up lowest dice in pool, remove
highest dice in pool)
Physical Stress: d12

Mesametric Beaver x6 (Drone)


Stealth Drone: d8
Senses: d8
Mechanical Arm: d6

Bleached
Attributes: d8
Role: Tech d10
Distinctions: Party Techno!
Technomancy: D8
Compiling: d6

Doreen “Miss” Brown (Rigger)


Attributes: d8
Role: Tech d10
Distinctions: Party boy, Surfer Dude, Out of his depth.
Talents:
Technomancy: d8
SFX
Compiling: d6
SFX
Limit
Gear:
Lined Coat (d6)
Ares Predator (d6)

Machine Sprites x5
Matrix: d10

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SFX: Gremlins

Esme and Kat


Attributes: d6
Roles: d6
Distinction: Fun time girls, ‘Innocent’, Sexy
Stress: d8
Gear:
None

Knight Errant Officers


Attributes: d8 (Professional Goons)
Role: d6 (Cops)
Distinctions: Professional Cop, Loyal to the Man.
Talents: Augmentation d6
SFX
Wired Reflexes: Spend 1 Threat and shutdown Wired Reflexes to add 1
action each Combat Round

Gear:
Ares Predator IV (d8)
Shocker Pistol(d6), Mental Stress
Stun Baton (d6), Mental Stress
Armor Jacket (d8)
Comlink (d8)

Knight Errant Mage


Attributes: d6 (Professional Goon)
Role: d10 (Corp Mage)
Distinctions: Professional, Loyal to the Man.
Talents:
Sorcery d8

SFX:
Combat Magic: Add Sorcery to Pool when causing Physical or Emotional
stress.
Reactive Counter-defense: Spend 1 Threat to add Sorcery to another
characters dice pool before they roll a reaction against a spell attack.

Gear:
Ares Predator IV (d8)
Stun Baton (d6), Mental Stress
Armor Jacket (d8)
Comlink (d8)

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Knight Errant Morgan Cutlass (Patrol Boat)


Speed: d6
Armor: d8
Physical Stress: d12

SCENE 5: Homeward Bound

Meistersinger
5d10 (Large Threat)
Distinctions: King of the Sea
Talents:
Sonic attack: d10
Pummel: d12
Compulsion: d8 (Complication: Attraction to water)

SCENE 6: Payoff

Observer Triad Thug


Attributes: d6 (Normal Goon)
Role: d6 (Triad street thugs)
Distinctions: Prone to violence, Blindly loyal
Talents: None
Gear:
Fichetti Security 600 (d6)
Stun Baton (d6), Mental Stress
Lined Coat (d6)

Observer Triad Mage


Attributes: d6 (Normal Thug)
Role: Magic d10 (everything else d6)
Distinctions: Triad Leader, Blindly loyal
Talents:
Sorcery d8 (SFX: Area Attack, Combat Magic)
Conjuring d6
Astral Power (d6)
Limit: Drain
Gear:
Fichetti Security 600 (d6)
Stun Baton (d6), Mental Stress
Lined Coat (d6)

Knight Errant Officers


Attributes: d8 (Professional Goons)
Role: d6 (Cops)

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Distinctions: Professional Cop, Loyal to the Man.


Talents: Augmentation d6
SFX
Wired Reflexes: Spend 1 Threat and shutdown Wired Reflexes to add 1
action each Combat Round
Smartlink: Step up highest dice in pool.

Gear:
Ares Predator IV (d8)
Shocker Pistol(d6), Mental Stress
Stun Baton (d6), Mental Stress
Armor Jacket (d8)
Comlink (d8)

Knight Errant Mage


Attributes: d6 (Professional Goon)
Role: d10 (Corp Mage)
Distinctions: Professional, Loyal to the Man.
Talents:
Sorcery d8
SFX: Reactive Counter-defense: Spend 1 Threat to add Sorcery to
another characters dice pool before they roll a reaction against a spell
attack.
Combat Magic

Gear:
Ares Predator IV (d8)
Stun Baton (d6), Mental Stress
Armor Jacket (d8)
Comlink (d8)

SCENE 7: Payoff The Other One.


 
Simon Andrews (Changeling)
Attributes: d8
Role: Magic d10
Distinctions: Changeling, Flirt, Eyes of the Dragon, Defense Magic
Talents:
Changeling: d10
Sorcery: d10
SFX:
SFX:
Combat Magic:
Manipulation Magic
Reactive Counter-defense: Spend 1 Threat to add Sorcery to another
characters dice pool before they roll a reaction against a spell attack.

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Healing: Add Sorcery to your dice pool when helping others recover
stress. Spend 1 Threat to recover your own or another’s physical stress
or step back your own or another’s physical trauma.
Area Attack: Against multiple opponents, for every additional target
add a d6 and keep an additional effect die.
Fetish: Shutdown this SFX to step up or double a magic trait for one
action. Recover by activating an opportunity.

Astral: d10
Gear:
Armoured Vest (d6)
Ares Predator IV (d6 SFX: Smartlink, APDS Ammo - Armor Piercing: Step
down highest defense die in pool)
Barrett Model 121 (d10 SFX: Smarklink, PDS Ammo - Armor Piercing:
Step down highest defense die in pool)

Air Spirit
Force d10 Spirit Asset

Fire Spirit
Force d12 Spirit Asset

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