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Doran's Golden Bows

Faction: Martell
Points: 40/40
Commander: Doran Martell, Lord of Sunspear
Combat Units
Golden Company Swordsmen (7) ORDER: ADAPTIVE STYLE
When this unit Attacks or is Attacked, before
3+ rolling Attack Dice:
5 4+ 6+ 7 5 4 Choose 1:
• Until the end of the Round, this unit gains +1 to
ABILITIES: Order: Adaptive Style, Mastercraft Defense Dice Rolls and +2 to Panic Test rolls.
Longsword, Iron Resolve • Until the end of the Round, this unit’s Attacks
gain Precision and +1 die for each of it’s remaining
ranks.
Areo Hotah (C)
MASTERCRAFT LONGSWORD
ABILITIES: Coordinated Assault, Furious Charge, • Sundering
Duty to The Crown
IRON RESOLVE
This unit gains +1 to Panic Test rolls and suffers -1 Wounds
from failing Panic Tests.

COORDINATED ASSAULT
When Charging, deals +1 Hit for each remaining
rank in this unit.

FURIOUS CHARGE
Enemies Successfully Charged by this unit become
Vulnerable.

DUTY TO THE CROWN


Each time this unit passes a Morale Test, it restores 1
Wound. If you Control , restore +1 Wound.

Sunspear Royal Guard (7) ORDER: MARTIAL TRAINING


When this unit is performing a Melee Attack,
3+ before rolling Attack Dice:
5 4+ 5+ 7 7 4 This Attack may re-roll any Attack Dice and the
Defender becomes Vulnerable.
ABILITIES: Order: Martial Training, Order: Shieldwall
ORDER: SHIELDWALL
When an enemy performs a Melee Attack on this
unit, after rolling Defense Dice:
If this unit is being Attacked from the Front or
Flank, it blocks +1 Hit for each of its remaining
ranks.

Starfall Outriders (6) CAVALRY


• Each model in this unit has 3 Wounds.
4+ • At the start of this unit’s Activation, it may
6 5+ 6+ 7 4 perform 1 Maneuver Action.

ABILITIES: Cavalry, Scimitar, Rally Cry SCIMITAR


• Critical Blow

RALLY CRY
Each time this unit is performing a Melee Attack,
before rolling Attack Dice, target 1 other friendly
unit in Long Range. It restores 2 Wounds.
Sand Skirmishers (7) ORDER: QUICK FIRE
After this unit completes a Maneuver or Retreat
3+ 4+ Action:
6 4+ 6+ 7 5 4 7 5 4 This unit performs 1 Ranged Attack Action.

ABILITIES: Order: Quick Fire, Order: Scout Openings ORDER: SCOUT OPENINGS
Start of a friendly Turn:
Target 1 enemy in Long Range. Until the end of the
Turn, friendly unit’s Attacks on that enemy may re-
roll any Attack Dice and gain Precision.

Non Combat Units


Doran Martell (5C) PROXY ORDERS
Each time Doran Martell Claims a zone, you may replace
that zone's effect with:
ABILITIES: Proxy Orders Choose 1:
•Areo Hotah's unit may Pivot then perform 1 March Action.
•Areo Hotah's unit may perform 1 Retreat Action.

Ellaria Sand (4) LYSENE CHARM


Each time Ellaria Claims a zone, target 1 friendly Combat
Unit. You may remove 1 Condition token from them.
ABILITIES: Lysene Charm If you Control , target up to 2 enemy units in Long
Range of the targeted friendly unit. Place 1 Condition
token on each of those enemies.

Lord Varys (4) LITTLE BIRDS


Varys begins the game with 4 Order tokens.
Each time an enemy NCU Claims a zone, after resolving
ABILITIES: Little Birds that zone's effect, you may remove 1 Order token from
Varys. If you do, gain the following based on that zone:
: 1 enemy suffers 1 Panic Test.
: Restore 2 Wounds to 1 friendly unit.
: 1 enemy suffers 3 Hits.
: Draw 1 Tactics card.
: 1 friendly unit shifts 3".

Extra Rules
Lord of Sunspear
You may choose Doran Martell, Lord of Sunspear as your Commander (you must still pay his points cost). If
you do, your army must include Areo Hotah, Captain of the Guard. He counts as your Commander on the
Battlefield for all gameplay purposes.

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