CHARACTER CREATION Choose one of the following: Whenever a character meets a challenge, they are
required to roll 2d6. The resulting number is
Firstly, take an index card or similar. This will be 2 light weapons, light armour modified by each of the character’s relevant your character sheet. light weapon, light shield, light armour and elements. helmet (2d6+stat+quality+item) heavy weapon, heavy armour and helmet The resulting number indicates the degree of 2 heavy weapons, no armour success or failure, e.g. if a roll exceeds the challenge All items have an integrity rating which indicates tier by 2 points, the target loses 2 health but if the roll Roll 2d6 to determine the character’s stats. falls short by 2, the character loses 2 health. the number of times an item can be damaged 2-3 = -2 before it is broken. Light items have an integrity Because health represents mental and physical 4-5 = -1 of 1, heavy items have an integrity of 2. resilience, a character can lose health simply due ENCUMBRANCE to the frustration of failing to do something. 6-8 = 0 A character has a carrying capacity of 12. Smaller If the total is equal to the challenge tier, the goal 9-10 = +1 is either achieved at a cost or failed with a benefit, items may be carried together in one space while 11-12 = +2 larger items may take up more than one space. whichever makes most sense. This includes the armour the character is wearing A roll of double 1 is a critical fail, regardless of any The number and nature of these stats is up to the and whatever they are holding. other factors, resulting in a serious mishap, e.g. referee and will be chosen to best reflect the Whenever over encumbered, every challenge roll damaging the item you are using. setting and style of play. is reduced by twice the number of points the A roll of double 6 is a critical success, regardless of Each character starts with 10 health points. This is character is over encumbered by. any other factors, resulting in the best possible modified by the character’s stat total. Health is a PACKED ITEMS outcome. measure of both their physical and mental resilience. The total number of health points Retrieving an item from your pack under duress Armour absorbs physical damage (light armour 1, cannot be exceeded through conventional health requires a challenge roll. If failed, the result heavy armour 2) but becomes 1 point less recovery. indicates the number of rounds it takes to find the effective whenever a character critically fails in item. combat. Distribute a total of 2 points inventing one or two qualities the character possesses. CHALLENGE ROLLS If the character has no armour, their weapon is damaged instead. Make a note of what motivates them. What do Anything presenting a challenge has a tier: they desire? If they are unarmed or the damage is not of a Easy 6 physical nature, their most appropriate stat is Make a note of their background. What position Moderate 8 reduced by 1. did they hold? Tough 10 Heavy weapons are unwieldy, -1 to attack rolls but Each of these elements can modify a roll (for additional +1 to damage. better or worse). Daring 12 When an opponent reaches half health, they make EQUIPMENT Heroic 14 a morale roll of 2d6+health. If the result is 8 or Characters begin with 2d6 coin, some basic below, they will attempt to withdraw from adventuring equipment and a couple of items combat. related to their background. RECOVERY COMBAT With rations and a short rest, a character can Only players roll during combat. recover half their total health. Rest without Initiative is judged situationally. If it is not rations, only 2 points of health can be recovered. immediately obvious who acts first, the player An uninterrupted full night’s rest restores 8 makes a challenge roll. health points. If an opponent gets the drop on a character, the Recovering lost stat points requires professional challenge tier is raised for the initial round of help and time spent in an appropriate setting. combat. Once a character’s health reaches zero they are If the player is successful in dealing damage to incapacitated and any additional points are their opponent, the opponent’s health is reduced. removed from the most relevant stat. If any stat is Remember to roll for morale when the opponent reduced to -3, the character is dead. is at half their health. ADVANCEMENT Once the opponent’s health reaches zero, they are At the end of a session, a character may be able to dead. add a point to a stat, an existing quality or a new MISSILE ATTACKS quality, depending on their actions during that session. A stat or quality may never have more When characters come under fire, it is treated just than 2 points. like any other challenge they’d encounter. This game was inspired by... USING QUALITIES Referee A quality can add either 1 or 2 points to a Dave Arneson Runehammer Games – Index Card RPG James & Robyn George of Olde House Rules Guide characters challenge roll. There may be situations where more than one Tim Gray - Jaws of the Six Serpents Mikael Hassel - Dungeon Questing CREATING CHALLENGES quality may apply (it is up to the referee if this is Matt Jackson of MattRandom Podcast permitted). Steve Jackson & Ian Livingstone - Fighting Fantasy When creating challenges that may be encountered, simply give them a numerical value. A character’s motivation and background may Norbert Matausch of Darkworm Colt also add a point to a challenge roll as they are Marc Miller – Traveller In the case of creatures and NPCs, this value also Ben Milton of Questing Beast – Maze Rats/Knave essentially qualities by another name. represents their health. Ray Otus of Plundergrounds/The Viridian Scroll On occasion, the combination of a character’s stat, Where appropriate, give them a motivation, S. John Ross - Risus The Play anything RPG qualities and the item they may be using, will equipment and some qualities. Nate Treme of Highland Paranormal Society - exceed the challenge tier but a roll may still be Tunnel Goons These elements will form their challenge tier and considered necessary when both critical success Simon Washbourne - Barbarians of Lemuria also inform their behaviour. and critical failure offer interesting possibilities. You can assign qualities to any situation. This will WHAT NOW? Cover design by Frank Turfler, Jr. indicate what may occur when a character fails to Grab a bunch of your favourite random tables and All other artwork is in the Public Domain. beat the challenge. have at it! This document is licensed under CC-BY 4.0 http://creativecommons.org/licenses/by/4.0