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Pocket Fantasy RPG Example of Play Kronc: "Okay, I charge in a swing at the same goblin.

n a swing at the same goblin. I rolled energy blasts him into the corner. Dead. Okay Keishara now
a 4 straight up since my CS is a full d6." that your action is over roll a d6 to see if you get a Heroic
PCs: Bolgar (Dwarf Cleric) hp 8, CS d6-1 PM: "The goblin gets a 1. I rolled a 4 but with its CS of d6-3 it Reroll if you get a 6."
Kronc (Human Fighter) hp 10, CS d10 only stops 1 point of damage which means it takes 3 damage Keishara: "Come on 6!....Woohool! 6!"
Remy (Halfling Thief) hp 6, CS d6-1 as Kronc's longsword cuts him down. It only had 2 hit points. PM: Tosses a Heroic Reroll token over to Keishara, "Nice!"
Keishara (Elf Wizard) hp 4, CS d6-2 Kronc: "Great, one down, two to go! Okay their turn." Bolgar: "I head over to my companions and bind their
PM: "Seeing his companion fall one of the goblin tries to stab wounds. Everyone that took damage is healed for 2 damage."
The Pocket Master or "PM" decides to randomly pull a card Kronc with his rusty little sword. He gets a 2 total. Roll PM: "Good thinking. That was a pretty weak encounter so I'm
from the Pocket Fantasy RPG Location Deck to get inspiration defense Kronc." gonna say it was an Easy Challenge. Everyone roll a d6 and
Kronc: "I rolled a 1! Wow unlucky! Okay so I take 1 point of that's how much gold pieces each of you find amongst the
for the night's session. The PM pulls the card depicting a
craggy woodland cliff with a roaring waterfall. After sometime damage since I blocked the other point." goblin bodies.
PM: "That roll stunk. The other goblin sneers and chuckles as Remy: "3 gold."
reading the adventure hooks, he decides that a magical
artifact can cure a terrible plague spreading across the land. it also tries to stab you. It gets a 3. Make another Defense Bolgar: "2.
Action roll Kronc." Kronc: "5."
Kronc: "Okay, I rolled a 2, another point of damage. I'm down Keishara: "Pfft, I got a 1."
After describing the story and the location's description, the
Player Characters or "PCs" descend into the cave entrance to 8. Sneaky little things these goblins."
PM: "Okay it's Keishara's turn. Watcha gonna do?" The PM describes the hallway and the wooden door. Remy
that is hidden behind the waterfall. The PM uses the Dungeon
Keishara: "Can I cast Rain of Fire on the remaining 2 or are decides to check the door for traps with his Nimble ability. The
Generator to create the first room. He rolls a d6 to decide how
large the room will be and gets a 2. The room is a little smaller they too close to Kronc?" PM decides it's a simple agility task. Remy rolls a 4 and then
PM: "Nah that works, they're close enough to each other and rerolls since he gets to reroll all agility tasks. He gets a 1 and
than an average sized room. Another d6 roll is made to
your arcane power knows who is friend or foe. Go ahead and takes the 4. The door isn't trapped but it is locked. Remy
decide if there are any monsters in the room. A 3 is rolled
roll it." attempts to unlock the door, also with his Nimble ability. The
indicating there are in fact monsters in the room. Next the
type of monsters is rolled. A 3 is roll and humanoids is the Keishara: "Awesome. My Rain of Fire attacks with a CS of d6- PM decides the lock is an average agility task so Remy needs
result. The PM decides to have weaker monsters as the 1 and I just rolled a 2 which means it's a 1. But, I get to reroll to roll a 4 or higher. His first roll is a 4 and his reroll is a 6. He
party's first encounter. The PM chooses goblins (CS d6-3, hp and take the best result so...rolls again...I got a total of 3." takes the 6 and rolls to see if he gets a Heroic Reroll. He gets
2), even though it's not listed on the location card for possible PM: "Okay the first goblin gets a total of 3 so it doesn't take a 6 and receives a Heroic Reroll as the PM describes that not
weak monsters, because he likes goblins as a good starting any damage. The other goblin gets a 0 and is killed by small only did he unlock the door, it didn't make a sound as he
monster. He rolls for how many there will be getting a 6, fiery rocks that manifested above their heads, flying down and opens it up.
indicating that the number of monsters will be half the size of blasting into him like burning comets. That won't smell good.
the party, rounded up +1 more monster. The party size is 4 so It's Bolgar's turn." After traversing several empty chambers and heading down
there will be 3 goblins (2+1) in the entrance hallway. Bolger: "I advance forward and swing my mace at the last some steps they come to a room with a tablet, standing in the
goblin. I rolled a 3 but since I have a CS d6-1, it's a total of 2." middle of the room, with some strange writings carved upon it.
PM: "As you enter the dimly lit hallway you notice the natural PM: "The goblin makes its defense roll and...it's a total of 3. The PM decides that most of the characters can make a very
cave rock changes to cut stonework. There is a door on the The goblin takes no damage. The next combat round starts difficult intelligence task roll (a 6 on a d6 roll) to decipher the
opposite wall but the pressing matter is the 3 goblins that sit back up at the top with Remy. What you want to do?" words, while the Wizard Keishara only needs to make a tough
beside a small campfire in the corner. Roll for surprise." Remy: "Since this goblin is in melee combat I'm gonna move intelligence task roll (5+ on a d6 roll) since she has studied
up and try to use my Flank ability. I get to roll my Attack ancient languages. No one makes the very difficult
One of the players rolls a 3 on a d6 for their side and the PM Action twice and take the best result. My first roll is a 2, minus intelligence task roll and they don't understand the writing.
rolls a 4 for the goblins, no side is surprised so initiative is 1, which is a 1. My second roll is a 1, wow. Okay so I take the The Wizard misses her first roll but rolls a 5 on the reroll due
now rolled for the goblins as a group, while each PC rolls first roll and my total is a 1." to her Brains ability. Keishara knows the language is of
separately. The goblins get a 4 on their roll while Bolgar get a PM: "The goblin rolls his Defense Action and gets a 0. It takes arcane nature but very old and not used in current times. It
2, Kronc gets a 4, Remy gets a 2, rerolls because his Thief 1 damage. It's Kronc's turn." warns of a great foe but the opportunity for a great item of
ability "Nimble" and gets a 6. Remy's player rolls to see if he Kronc: "I try to run him through with my longsword. I rolled a wondrous power lies in a chamber below.
receives a heroic reroll since he rolled a 6. He rolls a 5 and 3."
doesn't get a heroic reroll. Finally Keishara rolls a 3. The turn PM: "I rolled a 6 for the goblin, so minus 3 means it blocks all Heading down deeper into the dungeon, the party has several
order is Remy, then Kronc (he matched the goblins), the the damage. Wow tough little guy! It's his turn and he grits his fights against different groups of monsters. Bolgar has to heal
goblins, Keishara then Bolgar. teeth and tries to poke Remy. He gets a total of 2 on his the party with his Holy Light, rolling twice and taking the best
Attack Action. Roll your Defense Action Remy." result, healing d6 hit points to each of them. He also uses his
Remy: "I quickly shoot off an arrow at the closest goblin. My Remy: "Wow I rolled a 1 which means I take 2 damage since Holy Smite to destroy a group of zombies doing d6-1 damage
CS is d6-1. I rolled a 4 minus 1 which means 3." my total went to 0." to all the zombies, rolling twice and taking the best result. The
PM: "The goblin rolls a 6 but his CS is d6-3 so his total is a 3, Keishara: "Don't sweat it Remy, Bolgar will take care of you one roll does the same damage to each of them. He is able to
and I will put him down now. I cast Dark Bolt on him which fine a small religious necklace still attached to one of them
the arrow misses."
Alternatively the PM could say that the arrow stuck into a has a full CS of d6. I get to reroll and take the best result. I get and attempts a tough task roll (5+) to figure out which deity it
piece of armor the goblin was wearing and did no damage. a 5 for my roll. That's got to be enough to kill him." is. The PM gives him a reroll since he has knowledge of
PM: "Well go ahead and make your second roll because you religions. He makes the task roll and knows the necklace is a
PM: "Do you want to use a heroic reroll to try again?"
Remy: "Nah it's not worth it. I'm sure we will take care of these might get a 6 and have a change to get a Heroic Reroll." symbol of an evil god long ago thought abandoned by his
Keishara: "Oh yeah, for my second roll I get a...6! Sweet!" worshippers. The PM decided that the Cleric Bolgar would
greenskins."
PM: "Ok he also rolls a 6 for his Defense Action but with his have been the only one to recognize the god and did not give
PM: "Okay, Kronc its all you."
CS of d6-3 he gets a 3 and a super powerful bolt of dark them a chance to make the task roll at all.
The party comes across a cavernous expanse with the Remy: "I'm gonna shoot it with my bow. I got a total of 1. Remy: "Okay, I Flank attack again. First roll is a 2, second roll
remnants of destroyed bridge spanning a dark chasm. With Boo." is a 4. I take the 4 for a total of 3 damage."
no seemingly way to safely cross, Keishara decides to use PM: "It has a CS of d6 so it always blocks 1 damage so I don't PM: "It gets a 2 so it takes 1 damage." The PM notes that it
one of her two castings per session of Free Form Magic to need to roll. Your arrow is a dud as it fails to damage its thick has taken a total of 10 damage so far (4 from Holy Light, 5
create a magical bridge of energy crossing the span. The PM hide. Okay, Keishara and Kronc go before the Minotaur so from Kronc and 1 from Remy) from its starting 18. Only 8 left.
says that could work since they are out of combat, but the which one of you would like to go first?" Keishara: "I'm out of spells so I make a ranged attack with my
task roll will be average difficulty (+4). Keishara discusses Kronc: "You go first Keishara. *cough Aid from Beyond." staff of magic missiles. I roll a 6! Minus 2 that's 4 damage
with the PM wanting the difficulty to be lower if the bridge only The group gives a chuckle. since my CS is a d6-2. Roll to see if I get a Heroic Reroll,
lasts until they cross, and not remain for 24 hours. The PM Keishara: "Ha, yeah I cast Aid from Beyond giving my come on! Yes another 6! I get another Heroic Reroll which I
agrees lowering the task roll to a simple difficulty (+3). companions each a Heroic Reroll for this encounter." can use as a normal reroll or expend it for another spell.
Unfortunately she rolls a 2, uses a Heroic Reroll and gets a 5. All the characters except for Keishara are given a Heroic PM: "It rolls a 1 so it takes 3 damage. Now your wolf."
Her magic conjures a glowing blue energy bridge that Reroll. Keishara: "My wolf moves up and makes an attack on it rolling
dissipates as soon as they cross. Kronc: "I'm going to call him out by yelling and waving my a 2, curses, it has a CS d6-2 so it's a 0 total."
sword at him. I'm using my Challenge ability. He has to use its PM: "Unfortunate about the wolf but that Heroic Reroll was
Deeper down Kronc uses his Muscles Ability to move a large attack on me if it can." what you needed to keep slinging spells. It's the Minotaur's
bolder that has blocked the passage. For everyone else PM: "Yep, and it does. It runs forward and tries to smash you action. It yells in frustration and swings at Kronc. It gets a 4."
moving the bolder would be a very difficult strength task roll, with its club. It rolls a 5." Kronc: "I roll a 5, blocked it all. But, since I went Full Defense I
but for Kronc the PM makes it a tough strength task roll. Kronc: "I rolled a 3 so I take 2 points of damage right?" get to reroll all Defense Actions. I'm trying to get 6 at a chance
Kronc asks for help, and with the others aid, Kronc's difficulty PM: "The Minotaur has the monster ability strong so it does 1 for a Heroic Reroll. Shoot, I rolled a 3. I keep the 5."
has become an average strength task roll, which he gets to more point of damage, so 3 points. It has to do some Bolgar: "I'm out of Holy Lights and Smites so I run up and
reroll and take the best result. He rolls a 6, doesn't need to unblocked damage to add the extra point from strong. attack him. I rolled a 3 which becomes 2 damage.
reroll because a 6 succeeds, but he does get to roll to try and Bolgar: "You'll be alright. I'll cast Holy Light later if you take PM: "It rolls a 4 and blocks the damage."
get a Heroic Reroll since he rolled a 6. He rolls a 6 and more damage. For now though I'm gonna cast Holy Smite Remy: "Still flanking him so I attack, first roll is a 4 and the
receives a Heroic Reroll token. That should help them for the and....I roll a 1, reroll and get a 2. Well I'm going to spend a second one a 2. I take the 4 of course for 3 damage.
battles to come. Heroic Reroll, courtesy of Keishara, and get a...4. He doesn't PM: "It rolls a 2 and takes 1 more damage. You can see it
get a Defense Action against Holy Smite so he takes 3 stager from the beating it's taking."
The PM decides to make a normal Orc a Boss, upping its CS damage." Kronc: "I'm gonna finish it off! I attack with a roll of 5."
to a d6 and tripling its hit points to 12. When it's defeated the PM: "Nice, searing light blasts him for 4 damage as he PM: "It gets a 5 as well and desperately fends off the attack."
party rolls for Boss Challenge loot and finds 300 gold and they bellows in pain. Back to Remy for the next combat round." Keishara: "I expend the Heroic Reroll to cast another spell. I
each get to roll to see if they found Arcane Gems, Magical Remy: "I will move forward and Flank the monster since it's in cast Dark Bolt which might explode if I roll a 6. I roll a 2, reroll
Weapons, Magical Armor or a Rune Forge. Remy rolled a 4 melee with Kronc. I roll a 4, reroll and get a 2, I spend a and get a 6! It explodes so I roll again and get a 3. That's 9
and found an Arcane Gem. Bolgar rolled a 2 and found Heroic Reroll and get a 1, that stinks. I take the 4 which damage! I roll a d6 to see if I get a Heroic Reroll. Nope, a 4."
nothing more while Keishara and Kronc both rolled a 5 and becomes a 3 because of my CS d6-1. PM: Rolls a 4, not enough as it had 4 hit points left. "A bolt of
find a magical weapon or armor. They get to choose what PM: "The Minotaur gets a 5 and blocks the damage. Kronc, dark energy flies from Keishara's outstretched hand and
they found so Kronc's player chooses a weapon (longsword) Keishara?" smashes into the beast causing it to fall over dead! Remy, it's
and Keishara's player found some armor (robe). The weapon Keishara: "You got it this time Kronc." about to come crashing down on top of you, try to make a
is Focus x1 and the armor is Deflect x1. Kronc: "Thanks, I'm going to use my magical sword's Focus, tough agility task (5+) roll to get out of the way!"
plus, as a fighter my Combat Master ability activates and I get Remy: "Whoa! I roll a 3, reroll because of Nimble and I get a
After many more chambers, encounters and traps the PM to roll another d6 as if my attack exploded, I get a 2. I'm 5, phew I made it, I almost became a halfling pancake, ha!"
checks the real world time, realizes that it's almost stopping gonna use my Heroic Reroll and I get a 4 instead. My weapon PM: "Good work, that was a tough one. The wolf disappears
time for the group and decides to throw the Boss of the is only Focus x1 so it's spent for the encounter. 10 damage while Bolgar tends to Kronc's wounds giving him back 2 hit
dungeon at them. The party comes to a large labyrinth of total. Nice, take that cow head!" points and roll for party loot as you search him. You find the
dead ends and turning passages with an occasional large PM: " The Minotaur gets a 5 for its Defense Action and blocks magical item to cure the plague in a pouch. It's a small statue
vase on a pedestal. Upon the vases are paintings of a 5 of it. It takes 5 damage and yells in pain. of a healing Goddess."
massively large man with the head of a bull. The players look Keishara: "I'm gonna cast Summon Monster. So I roll a d6-2
at each other with surprise as the PM describes a roar down and get a 5, minus 2 is 3. I roll a d6 to see what type of Keishara's player rolls a 2 and then a reroll of 5 for the party
the passageway from the hulking monstrosity of a Minotaur monster I summon and I get a 5. So I choose a Wolf to be loot, so they find 500 gold. They each make a roll for magical
(CS d6, 18 hp, large and strong). In its hands is a huge club summoned for 3 rounds. items and Remy finds another Arcane Gem. He needs just
that he raises above his head as he charges forward. There is PM: "A wolf appears beside you and can act on your initiative one more to make either one of his weapons Focus x1 or his
no surprise roll as the Minotaur's roar indicated that the fight next round. It's the Minotaur's turn to attack Kronc again. It armor Deflect x1. Bolgar rolls a 5 and chooses to find a
is on and they should roll initiative. The Minotaur gets a 1 but rolls a 5. magical Focus x1 mace. Keishara rolls a 1 and Kronc rolls a
the PM decides to give him a reroll just to make sure lucky Kronc: "Ouch, okay I roll a...1, dang I take 5 damage because 6, he chooses to find a Rune Forge in the labyrinth. Now he
rolls doesn't kill the Boss before it gets to act. He rolls a 5, it's strong. I'm down to 2 from 7, save me Bolgar!" can improve one of the party's magical weapons or armor. He
that's better. Bolgar rolls a 2, Kronc a 5, Remy a 2, rerolls for Bolgar: "I cast Holy Light on the Party. First roll is a 2, reroll is chooses Keishara's armor as he's worried for her future
Nimble, since initiative is an agility task roll, and gets a 6 a 4. You get 4 hit points back Kronc." safety. They place her robes into the Runic Forge and it
(unfortunately he doesn't roll another 6 for a chance at a Kronc: "At the start of this new combat round I'm gonna go improves from Deflect x1 to x2. The forge's magic is gone.
Heroic Reroll), and Keishara also rolls a 5. Full Defense so I can't make an Attack Action but I get to
reroll all Defense Actions against me until the start of the next They return to town to rest and celebrate until the next
round." adventure...

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