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SHS

TVL – ICT (Animation)


Activity Sheet Quarter 1 – LO 1
Preparing Hand Tools and Equipment in Animation

REGION VI – WESTERN VISAYAS

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TVL - ICT (Animation)
Activity Sheet No. 1
First Edition, 2021

Published in the Philippines


By the Department of Education
Region 6 – Western Visayas

Republic Act 8293, section 176 states that: No copyright shall subsist in any work
of the Government of the Philippines. However, prior approval of the government agency
or office wherein the work is created shall be necessary for exploitation of such work for
profit. Such agency or office may, among other things, impose as a condition the payment
of royalties.

This Learning Activity Sheet is developed by DepEd Region 6 – Western


Visayas.

ALL RIGHTS RESERVED. No part of this learning resource may be reproduced


or transmitted in any form or by any means electronic or mechanical without written
permission from the DepEd Regional Office 6 – Western Visayas.

Development Team of TVL - ICT (Animation) Activity Sheet

Writer: Bernadette R. Albiso Roel S. Palmaira, Omyr Taton


Illustrator: Roel S. Palmaira
Editors: Abraham P. Imas Lilibeth E. Larupay,
Remia D. Manejero, Armand Glenn S. Lapor, Rona F. de la
Torre
Layout Artists: Bernadette R. Albiso, Jo-an R.Pet
Schools Division Quality Assurance Team:
Abraham P. Imas, Lilibeth E. Larupay, Remia D.
Manejero,
Armand Glenn S. Lapor
Division of ILOILO Management Team:
Roel F. Bermejo
Novelyn M. Vilchez
Ferdinand S. Sy
Azucena T. Falales
Ruben S. Libutaque
Lilibeth E. Larupay
Abraham P. Imas
Remia D. Manejero
Regional Management Team 2 | Page
Ramir B. Uytico
Pedro T. Escobarte, Jr.
Elena P. Gonzaga
Introductory Message
Welcome to TVL – ICT (Animation)!

The Learning Activity Sheet is a product of the collaborative efforts of the


Schools Division of Iloilo and DepEd Regional Office VI - Western Visayas through the
Curriculum and Learning Management Division (CLMD). This is developed to guide the
learning facilitators (teachers, parents, and responsible adults) in helping the learners
meet the standards set by the K to 12 Basic Education Curriculum.

The Learning Activity Sheet is self-directed instructional materials aimed to guide


the learners in accomplishing activities at their own pace and time using the
contextualized resources in the community. This will also assist the learners in acquiring
the lifelong learning skills, knowledge and attitudes for productivity and employment.

For learning facilitator:

The TVL - ICT (Animation) Activity Sheet will help you facilitate the teaching-
learning activities specified in each Most Essential Learning Competency (MELC) with
minimal or no face-to-face encounter between you and learner. This will be made
available to the learners with the references/links to ease the independent learning.

For the learner:

The TVL - ICT (Animation) Activity Sheet is developed to help you continue
learning even if you are not in school. This learning material provides you with meaningful
and engaging activities for independent learning. Being an active learner, carefully read

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and understand the instructions then perform the activities and answer the assessments.
This will be returned to your facilitator on the agreed schedule.

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Quarter 1 – Week 1

Learning Activity Sheet (LAS) No. 1

Name of Learner: ____________________________________________________


Grade and Section: ___________________________Date: __________________

TVL - ICT (ANIMATION) ACTIVITY SHEET


Preparing Hand Tools and Equipment in Animation

I. Learning Competency

LO 1. Prepare hand tools and equipment in animation


(TLE_ICTAN9- 12UT-Ib-1)
1.1 Use hand tools and equipment according to function and task
requirement

II. Background Information for Learners


Animation is a technique where objects and drawings are shown in
sequence to create the illusion of movement. It can be created in many forms
including the hand drawn, cut outs or computer drawn using computer software
and equipment.
Over 35, 000 years ago, this technique was depicted through cave
paintings of animals to convey the illusion of movements. From the early
inventions and up to now many new technologies were developed to create
animated films and multimedia. Nowadays, animation is widely used in different
areas. As the demand for multimedia animation increases the number of
available jobs and students who wants to learn the animation also increases.
The animator is a person who creates or is involved in the process of
creating an animated film. To become a good animator, you must master the
art of drawing, observe the soft skills and hard skills of the successful
animators, you should be versatile enough to make various kinds of animation,
create your own style and branding, deepen your knowledge, and sharpen your
skills through proper trainings, build your portfolio and widen your network.
Below are the eleven famous successful animators in the global industry who
joined a few of the world’s largest films.
Successful Filipino Animators
Name of Filipino
Famous Creation
Animators
He was a part of Inside Out, Monsters
Nelson “Rey” Bohol University, Brave, WALL-E, Ratatouille, Cars,
and Finding Nemo
He is a Filipino-Japanese artist who became a
part of the films: Winnie the Pooh, The
Ruben Aquino
Princess and The Frog, and Lilo and Stitch. He

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won an award in the International Animated
Society’s 26th Annual Annie Awards, too.
He was a Walt Disney’s Visual Developer and
one of those who made the films: Big Hero 6,
Armand Serano Brother Bear, and Lilo and Stitch. He worked
at Sony and was part of Hotel Transylvania and
Cloudy with a Chance of Meatballs films.
He is an Animator and Layout Artist. He has
formed part of films such as Teenage Mutant
Ninja Turtles, Sabrina: The Animated Series,
Mars Cabrera
and Joseph to name a few. He has worked at
Fil-cartoons for Hanna-Barbera, Martian
Graphix, and atomic cartoons.
He was the Walt Disney’s story artist, and
she became part of films such as Zootopia,
Josie Trinidad
Wreck-it Ralph, Tangled, and The Princess
and The Frog.
He has shown his skills in the films Frozen, Big
Bobby Pontillas Hero 6, Wreck-it Ralph, Rio, Ice Age 4, and
Zootopia
She was among those behind the movie The
Virginia “Gini” Cruz- Incredibles. She studied Fine Arts, Major in
Santos Advertising, at UST before she became part
of Pixar.
He is a story artist, designer and he was part
Ronnie del Carmen- of Inside Out, Wall-e, Finding Nemo, The Road
to El Dorado, and The Prince of Egypt.
He was one of those behind countless
television series that include The Walking
Anthony Ocampo- Dead. He made the Trojan horse work on
the USA network productions special, Helen of
Troy, which brought him an award from the
Visual Effects Society.
He was a Warner Digital Studios programmer
and effects animator and a cinesite effects
Cesar Velasquez- animator as well. He was part of the films
Wreck-it Ralph, Tangled, Bolt, and Chicken
Little.
He was a set designer. He contributed in the
making of ‘Incredibles 2’ in various ways.
During the development stages of the film, he
Paul Abadilla-
was tasked to illustrate and design certain key
moments of the earlier drafts of the story,
including an earlier version of the new part
home interior.

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Different Types of Animation

Animated films can be created in many forms. As an animator you should be


familiar and versatile with the different types of animation. Below is the table that
shows the different types of animation.
Types of Example Movies
Definition Applicability Software Used
Animation
Drawings were
drawn on the cell Snow White
Known as or transparent and the Seven
Traditional - animated
hand drawn acetate sheets Dwarfs,
Animation movies
animation and each drawing Pinnochio, The
is captured using Lion King
rostrum camera
2D animated
It is created or Adobe After
movies,
edited on the Effects, Adobe
television
computer Animate cc,
advertisements
using bitmap Motion, Toon
Two- , cartoons, Digimon The Movie,
graphics and it Boom, and
Dimensional films, video Mulan, Anime, and
includes Anime Studio
(2D) games, The Princess and
automated
Animation engineering The Frog
version of
demos,
traditional
websites,
animation
elearning and
techniques.
many more.
Architecture,
Medical, and Autodesk 3Ds
Three- Aerospace, Max, Autodesk
It is computer Toy Story, Shrek,
Dimensional Engineering, Maya, Cinema
generated Jurassic Park, The
(3D) biotechnology, 4D, Houdini,
imagery (CGI) Transformers
Animation gaming ZBrush, and
industry, Blender
movies
It is the art of
creatively Adobe Anatomy, social
moving Commercial, Photoshop, media and You,
Motion graphics, text, promotional, Illustrator, Adobe Hitchcock’s Psycho
Graphics or elements to multimedia After Effects,
create an projects Premiere Pro,
illusion of Cinema 4D, etc
movement
It is a film
making
The Humpty and
technique in
Movies, used to Dumpty Circus,
which objects
advertise Animator HD, Kingkong (1933),
Stop Motion/ are physically
products Eclipse, The Terminator(
Stop frame moved and
quickly, FilmoraPro, Stop 1984)
animation captured one
educational Motion Studio,
frame at a
materials, and Frames, etc.
time to create
entertainment
an illusion
movement

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Capture
The Birds(1963),
human Adobe After
Guardians Of The
movements Movies, Effects, Autodesk
Galaxy, The Lord Of
Rotoscoping realistically advertisements Combat, Blender,
The Rings - The
and draw the , video games Silhouette FX,
Return Of The
characters Nuke, Fusion 9
King(2003)
over it.
Films, Music
Models used
videos, Video Toon Boom
Cutout and are drawn and Monty Python's
games, Animate, Adobe
collage cut from craft Flying Circus (1969-
Internet, After effects,
animation or drawing 1975)
Television Premiere Pro
paper.
series

Different Areas Where Animation is Extensively Used


Areas Products
Education Enhancement of educational materials (print/ multimedia)
Entertainment Films and multimedia
Advertisement Commercials (photo / video)
Marketing Visual impact of the products, commercials
Accurate and scientific visualization for research presentations
In scientific visualization
and analytical studies
Manufacturing Virtual models of various products in the manufacturing sector
Demonstration and generation of skills required to attend a
Creative arts
certain level of creative proficiency
Creation of a real-life training exercises for the trainees without
Simulation having to invest heavily on machines and without causing any
damage to the trainees
Creation of replicas of human body and allows professionals
Medical and medical students to visualize the details of the human
anatomy with clarity
Showcase product attributes to their customers, and interpret
Retail the functions of a product, along with its features in a lucid
manner
Gaming Creation of model, characters, and objects for the games
Architecture and Integration of every detail to the proposed plans and structure
Engineering of the building

Job Opportunities in Animation

● Production Manager – defines and coordinates the production of the


multimedia project
● Content Specialist- responsible for performing all necessary research with
regard to content
● Script writer- generates the dialog needed for each scene as to how it should
be
● Text editor- ensures that all text must be structurally and grammatically
correct including the documentation part
● Computer graphic artists- responsible for the graphic elements of the
program
● Animator- responsible for integrating all the multimedia building blocks
● Programmer- responsible for the programming of scripts in the authoring
language

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● In-between artist-creates the transition images for the character’s movement
between two key frames
● Character rigger-manipulates the geometry of the character as it moves or
interacts within the scene
● Render-wrangler-monitors and controls the rendering process with either one
or few rendering computers up to hundreds of computers as in a
rendering farm
● Stop motion animator-uses different modeling media like puppets or clay to
produce animated films
● Background painter-responsible for creating background
● Lighting technician-creates light rigs for shots and is responsible for
ensuring the correct lighting and shadow effects in the animated film
● Color key artist-develops the color scheme for the backgrounds used in the
animated film
● Storyboard artist-responsible for drawing the scenes that will be used in the
animated film
● Concept artist-creates the overall visual concept for an animated film
● Independent film-maker-produce animated films outside or major animation
studios

Prepare Hand Tools and Equipment in Animation


The preparation of the hand tools, materials and equipment depends on
the task to be performed. Before you start with your task, you must prepare it
all to save your time and effort. The following are the common tools, equipment,
and materials used in traditional animation.

Tools for Hand Drawn Animation


Name of the Tool Uses

1. Pencil rough out first key drawings

2. Clutch clean-up and in- between drawings.


pencil
Eg. harder graphite (9H) through softer graphite (6B)

3. Sharpener sharpen pencils lead by shaving away its wood


surface.

4. Eraser remove pencil markings on the paper.

Eg. Rubber Eraser, Vinyl Eraser, Kneaded eraser,


gum eraser

5. Brush get rid of carbon dust of eraser

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6.Masking secure animation papers or for taping down the peg
tape bar.

7. Mirror catch the right facial expression for a character.

a piece of plastic, or if you get fancy a piece of metal,


that is meant to hold your papers in place when you
8. Peg bar draw and shoot your animation.

a drawing disk placed on a light box and used to


work out camera moves and panning walk cycles. It
9. Animation has two sliding peg bars
disc

10. Colored trace the outline of the roughly sketched key drawing
Pencil

Name of Materials Uses


a ready punched sheets where the animators used
1. Animation to draw the object. Each sheets is place
paper consecutively on a standardized registration pegs so
it does not move in relation to other sheets.

used by the storyboard artist/ filmmakers to create a


2. Printable plan on how the movie will unfold.
Story
Board

a traditional animation tool that allows an animator to


organize their thinking and give instructions to the
3. Exposure camera operator on how the animation is to be
sheet shot.
(Also referred to as camera instruction sheet, dope
sheet or X-sheet)

4. Animation considered as source mateial. It contains the model


Folder sheet, exposure sheet, storyboard, lay- out
drawings and director’s intructions.

Materials for Animation

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Equipment for 2D Animation
Name of Equipment Uses
clean- up drawing and in between
1. Animation light box drawings.

made of metal frame to hold and


2. Camera rig control the camera

record and store images that will be


important to the computer
3. Camcorder
used for digital coloring and drawing.
4. Drawing Tablet

an alternative device to a camera


5. Scanner
6. Personal Computer create, animate objects, edit videos
and audio and render your final
output.

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III. Accompanying DepEd Textbook and Educational Sites

Animation Volume 1 (2016). Rex Bookstore, Inc. Sampaloc, Manila.

Ando, A C. (2016). Technical Vocational Animation Livelihood Series.


Phoenix Publishing House, Inc. Quezon City.

Top 12 Uses of Animationin Various Industries. Accessed June 13, 2020,


from https://mapsystemsindia.com/resources/various-uses-of-
animation.html,

Corta et al. (n.d.) Accessed June 10, 2020, from www.livinglegends


sproject.org/assets/diy/6420d81fa47e8fdda5276bb1b100984d.pdf,

Animation. Accessed June 14, 2020, from


https://web.stanford.edu/class/cs248/ pdf/class_03_animation.pdf

New York Film Academy, 2017.Different Types of Animation. Accessed


June 14, 2020, from www.nyfa.edu/student-resources/5-types-of-
animation-finding- inspiration-in-all-styles/

IV. Activity Proper

Exercises / Activities

Activity 1 Multiple choice.


Directions: Read the questions carefully and encircle the letter of your answer.

1.Which of the following types of animation allows the animator to


capture a picture of a physical object one frame at time to create the
illusion of movement?
A. Motion Graphics B. Stop Motion C. Traditional Animation

2. What was the first animated work on standard picture film?


A. Bambi
B. Humorous Phases of Funny Faces
C. Snow White and the Seven Dwarfs

3. What do you call the method in which objects, or figures are manipulated to
appear as moving objects?
A. Animation B. Graphic Design C. Video Editing

4. When did the history of film animation begin?


A. 1780’s B. 1870’s C. 1900’s

5. Which of the following is the best example where 3D animation can be


used?

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A. Commercial B. Medical Instructional Materials C. websites

6.Which of the following software is used for 2D Animation?


A. Adobe Animate cc B. Auto Desk Maya C. Blender

7. Which of the following types of animation uses a hand drawn animation?


A. Stop Motion B. Traditional C. 3D animation

8. Which of the following materials in traditional animation is used to trace or


photocopy the drawings?
A. cell B. praxinoscope C. thaumatrope

9. Which of the following films is an example of 2D animation?


A. Beauty and the Beast B. Jurassic Park C. Toy Story

10. Which of the following types of animation uses texts and elements to
create illusion or movements?
A. Motion Graphics B. Stop Motion C. Traditional Animation

11. Which of the following equipment is used to hold and control the camera
without shaking its movement?
A. animation disc B. animation light box C. camera rig
12. Which hand tool or equipment is used to see clearly through all the layers of
drawing?
A. Animation light box B. Camcorder C. Drawing Tablet

13. Which animation tool operates without electricity or other power?


A. Dynamic Tool B. Electrical Tool C. Hand Tool

14. What is the use and function of a clutch pencil?


A. cleaning- up drawings
B. rough out first key drawings
C. remove pencil markings

15. Which of the following is NOT part of the animation folder?


A. Exposure sheet B. Model Sheets C. Information sheet

Activity 2
Directions: Using the checklist below, identify the animation tools, materials and
equipment available at your home by checking the appropriate column.

Is it available?
Hand Tools
Yes No
1. pencil
2. clutch pencil
3. sharpener
4. eraser
5. brush
6. masking tape

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7. mirror
8. peg bar
9. animation disc
Materials
1. animation paper
2. printable story board
3. exposure sheet
4. animation folder
Equipment
1. animation light box
2. camera rig
3. camcorder
4. drawing tablet
5. scanner
6. personal computer

Activity 3

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Directions: Based on your answers in Activity 2, choose at least five (5) tools/
materials/equipment available and indicate its use/s. Write your answer/s below.
Tools/ Materials/ Equipment Uses

Activity Number 4
Directions: Draw any object/character using the available tools/ materials/ equipment
at home. Use the space provided. Rate yourself honestly using the rubric.

Rubrics for Activity 4

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Areas of Excellent Good Fair Poor
Assessment 20 15 10 5
Score
The artwork is The artwork is
The artwork shows The artwork
planned carefully; planned carefully;
little evidence of shows no
Composition/ understanding of all understanding of
understanding the understanding of
Design/ Planning concepts and most concepts and
concepts and the concepts and
instructions is clearly instructions is
instructions. instructions.
demonstrated. demonstrated.
The artwork
The artwork shows The artwork
shows limited
The artwork shows good craftmanship, shows minimal or
craftmanship and
outstanding with some attention no craftmanship
little attention to
craftsmanship, with to control, and attention to
Craftsmanship/ control,
clear attention to adaptation, control and
Use of Tools/ adaptation, and
control, adaptation, selection and understanding of
Materials / understanding of
and understanding of understanding of the
Equipment the
the medium/media. the medium/media. medium/media.
medium/media.
Reflects a wide range Reflects a value There is little or
The value scale
of a value scale. scale in the shading no evidence of a
is flat and
process. value scale.
blended.

The student put The student put


The student put forth The student put
forth limited effort forth minimal or
extraordinary effort to forth the effort
required to finish no effort; or the
Workmanship/Beha complete the project required to
the project; use project was not
vior/ Effort as well as possible; complete the
of class time completed; class
used class time project well; used
does not reflect time was not
extremely well. class time well.
the student’s used well.
ability and
potential.
Total Score

V. Guide Questions
Direction: Read the questions below and write your answer on the
space provided.
1. What is animation?
__________________________________________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________

2. Give at least two types of animation. Explain each type of animation and
give at least one sample movie for each.
__________________________________________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________

3. Give at least one sample of tool, materials, and equipment used in


animation. Explain the function of each tool, materials, and equipment
_____________________________________________________
_____________________________________________________
_____________________________________________________
_____________________________________________________

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VI. Reflection
Direction: Read the question below and write your answer on the blank.

1. As an animation student, what characteristics do you consider as your


strengths and weaknesses?
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
2. What challenges have you encountered while doing the activity? How did you
cope with it? Discuss your answer.
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________

VII. Answer Key

15. C 10. A 5. B
14. A 9. A 4. C
13. C 8. A 3. A
12. A 7. B ` 2. B
11. C 6. A 1. B
Activity 1

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