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Purdue Polytechnic Game Pitch/Level Design Pitch Document

The Depths
Deathmatch Under the Sea

Noah Egierski, Designer

negiers@purdue.edu

noahegierski2240@gmail.com
Purdue Polytechnic Game Pitch/Level Design Pitch Document

Contents
Title Page........................................................................................................ Error! Bookmark not defined.
Level Summary ............................................................................................... Error! Bookmark not defined.
Overhead Map/Game Example Screen......................................................................................................... 4
Visual References .......................................................................................................................................... 5
Purdue Polytechnic Game Pitch/Level Design Pitch Document

Level Overview

The Depths is a map intended to be used within a Free-For-All first person shooter game and is
designed to take advantage of that. Players that take advantage of the maps design will find tight
claustrophobic areas for short range encounters, open areas for long ranger encounters, and areas in-
between where anything can happen. The players will also be able to use both the environments
themselves and props that fit the theme of the level as cover, so encounters do not end
instantaneously.

The Depths takes place deep underwater in a space kept hospitable by a special dome. Years before
the dome became home to deathmatches, it was a place full of illegal mining and black-market deals.
The playable environment will have crashed ships, corals, a market area, a hotel, and mines with
mining equipment. The OOB (out of bound) area will include more underwater assets such as aquatic
life swimming by, more corals, more shipwrecks, etc.

Story:
Hidden deep below the crashing waters of the Pacific Ocean, The Depths was a habitable zone used for
illegal mining and illegal trades. Now, years later, the zone is nothing more than a barely held together
dome. That does not mean it is no longer in use. The group known as (Insert Evil Group Name) pits
disorderly members of their crew against one another as punishment. However, whoever wins not only
survives but also becomes a captain. Unfortunately, you find yourself being sent down to the zone along
with the other disorderly members. Will you be the one to rise to the top or will someone else steal the
victory?

Design Highlights:
• Set piece: In the center of the map the players will find a crashed ship that had come to rest
there long before the creation of the dome. This will act as the main set piece of the map.
• The Mines: The small mines on either side of the map allow for a more sheltered approach to
the shipwreck in the center, however the mines also are more dangerous because of the
claustrophobic area. There will also be a smaller path within the mines that allows players to
completely cross to the other side of the map to potentially set up ambushes.
• Raised Areas: Around the environment and as well with props players will find raised/elevated
areas that open them up to easier medium to long range combat. These will be found on rock
formations and manmade structures from the glory days of the zone.
• Black Market: An area full of pop-up tents and booths. Plenty of cover, but quite a few corners.\
• Hotel: Multi-floor building falling apart from age. 1st and 2nd floor will be accessible completely,
roof access will be possible with ladder along the back of building and a staircase on the side of
the building.
Purdue Polytechnic Game Pitch/Level Design Pitch Document

Overhead/Orthographic Map

Map Key:
Black: Not accessible by players

White: Normal, flat ground for players to walk on

Grey: Underground areas that require special access

Lime Green: Areas that are notably more elevated than white areas

Brighter Green: Area that is even more elevated than lime green

Blue: Indoor areas

Red: Cover or debris/rubbish that can be used by players for safety


Purdue Polytechnic Game Pitch/Level Design Pitch Document

Notes Regarding Map:


• The black and lime squares with curved edges are environmental, not man-made.
• Buildings in the black market are not super tall. They are more like popup tents or stands.
• Ship is broken into two pieces with debris scattered between and around the area. Neither part of the
ship should be accessible.
• Mines have multiple entrances and or exits, the staircases aren’t one way. Open mine area under ship will
also have cover, just not shown because it would be more cluttered than it is.
• The half of the ship that is nearest to the curved black square should be resting on/be smashed into it.
• Map dimensions will be 9000x9000

Visual References
Purdue Polytechnic Game Pitch/Level Design Pitch Document

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