Professional Documents
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The Depths
Deathmatch Under the Sea
negiers@purdue.edu
noahegierski2240@gmail.com
Purdue Polytechnic Game Pitch/Level Design Pitch Document
Contents
Title Page........................................................................................................ Error! Bookmark not defined.
Level Summary ............................................................................................... Error! Bookmark not defined.
Overhead Map/Game Example Screen......................................................................................................... 4
Visual References .......................................................................................................................................... 5
Purdue Polytechnic Game Pitch/Level Design Pitch Document
Level Overview
The Depths is a map intended to be used within a Free-For-All first person shooter game and is
designed to take advantage of that. Players that take advantage of the maps design will find tight
claustrophobic areas for short range encounters, open areas for long ranger encounters, and areas in-
between where anything can happen. The players will also be able to use both the environments
themselves and props that fit the theme of the level as cover, so encounters do not end
instantaneously.
The Depths takes place deep underwater in a space kept hospitable by a special dome. Years before
the dome became home to deathmatches, it was a place full of illegal mining and black-market deals.
The playable environment will have crashed ships, corals, a market area, a hotel, and mines with
mining equipment. The OOB (out of bound) area will include more underwater assets such as aquatic
life swimming by, more corals, more shipwrecks, etc.
Story:
Hidden deep below the crashing waters of the Pacific Ocean, The Depths was a habitable zone used for
illegal mining and illegal trades. Now, years later, the zone is nothing more than a barely held together
dome. That does not mean it is no longer in use. The group known as (Insert Evil Group Name) pits
disorderly members of their crew against one another as punishment. However, whoever wins not only
survives but also becomes a captain. Unfortunately, you find yourself being sent down to the zone along
with the other disorderly members. Will you be the one to rise to the top or will someone else steal the
victory?
Design Highlights:
• Set piece: In the center of the map the players will find a crashed ship that had come to rest
there long before the creation of the dome. This will act as the main set piece of the map.
• The Mines: The small mines on either side of the map allow for a more sheltered approach to
the shipwreck in the center, however the mines also are more dangerous because of the
claustrophobic area. There will also be a smaller path within the mines that allows players to
completely cross to the other side of the map to potentially set up ambushes.
• Raised Areas: Around the environment and as well with props players will find raised/elevated
areas that open them up to easier medium to long range combat. These will be found on rock
formations and manmade structures from the glory days of the zone.
• Black Market: An area full of pop-up tents and booths. Plenty of cover, but quite a few corners.\
• Hotel: Multi-floor building falling apart from age. 1st and 2nd floor will be accessible completely,
roof access will be possible with ladder along the back of building and a staircase on the side of
the building.
Purdue Polytechnic Game Pitch/Level Design Pitch Document
Overhead/Orthographic Map
Map Key:
Black: Not accessible by players
Lime Green: Areas that are notably more elevated than white areas
Brighter Green: Area that is even more elevated than lime green
Visual References
Purdue Polytechnic Game Pitch/Level Design Pitch Document