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><root>
<report><version>2</version><sessionid>4f291d2d027509ea651fe23a</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-
06 13:19:02</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-
1.200.000.607.Release</buildsignature><categoryid>asm.py:1072</
categoryid><desyncid>4f291d2d027509ea651fe23a</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 71512)&gt;: Attempt to
traverse between two states (pickup -&gt; exit) where no valid path exists! Actors
{'x': (&lt;weakref at 0x00007FF4DC605AF8; to 'object_sim' at
0x00007FF4B0801450&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;),
'carryObject': (&lt;weakref at 0x00007FF4DE92D100; to
'Prop_University_CradleNotebook' at 0x00007FF4DD098110&gt;, None,
&lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running carry_holdobject:22516 on
Prop_University_CradleNotebook:0x028011a274ea2519&#13;&#10;running interaction =
running terrain_putdown:22548 on None)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition.py", line 426, in do_transition_animation&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\carry\carry_postures.py", line 808, in
append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
posture.py", line 2694, in append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\animation\asm.py", line 1072, in request&#13;&#10;RuntimeError:
ASM :: Carry_GenericObject (HANDLE :: 71512)&gt;: Attempt to traverse between two
states (pickup -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at
0x00007FF4DC605AF8; to 'object_sim' at 0x00007FF4B0801450&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;), 'carryObject': (&lt;weakref at
0x00007FF4DE92D100; to 'Prop_University_CradleNotebook' at 0x00007FF4DD098110&gt;,
None, &lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running carry_holdobject:22516 on
Prop_University_CradleNotebook:0x028011a274ea2519running interaction = running
terrain_putdown:22548 on Nonertim=0&#13;&#10;Client Session Time: 14.98&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,37,0,5550&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce GTX 1660 Ti nvldumdx.dll 30.0.15.1123, GUID: D7B71E3E-62C2-
11CF-B173-5F170EC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4f291d2d027509ea651fe23a</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-
06 13:45:21</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-
1.200.000.607.Release</buildsignature><categoryid>log.py:274</
categoryid><desyncid>4f291d2d027509ea651fe23a</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:43343 on
(guaranteed), cancel_reason_msg is Failed to enter SI state.: (IndexError: list
index out of range)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line
210, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
zone.py", line 507, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\scheduling.py", line 221, in simulate&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\postures\transition_sequence.py", line 4263, in
do_transition_single&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4214, in _create_transition_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
4115, in run_super_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 4562, in run_direct_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 5376, in cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5131, in _cancel_eventually&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\
social_super_interaction.py", line 1727, in _cancel&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5297, in
_cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5387, in _interrupt_active_work&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 949, in
cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 980, in cancel_sequence&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5376, in
cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5131, in _cancel_eventually&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line
1728, in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
social\social_super_interaction.py", line 1784, in _detach_from_group&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 874, in
detach&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line
1098, in _remove&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\
group.py", line 1113, in shutdown&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\socials\group.py", line 1020, in remove&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\super_interaction.py", line 5376, in
cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5131, in _cancel_eventually&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line
1727, in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5308, in _cancel&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5482, in
_update_autonomy_timer_on_cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\interaction.py", line 7646, in
_update_autonomy_timer&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
log.py", line 854, in exception&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
sims4\log.py", line 274, in exception&#13;&#10;IndexError: list index out of
rangertim=0&#13;&#10;Client Session Time: 14.98&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,37,0,5550&#13;
&#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce
GTX 1660 Ti nvldumdx.dll 30.0.15.1123, GUID: D7B71E3E-62C2-11CF-B173-
5F170EC2D335&#13; &#10;</desyncdata></report>
</root>

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