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TECHNICAL

VOCATIONAL
LIVELIHOOD
QUARTER

EDIA AND NFORMATION


ITERACY
Media and Information Literacy – Grade 12
Quarter 2 – Module 15 : Manipulative Information and Media
First Edition, 2020

Republic Act 8293, Section 176 states that no copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand


names, trademarks, etc.) included in this module are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission to use
these materials from their respective copyright owners. The publisher and authors
do not represent nor claim ownership over them.

Published by the Department of Education - Schools Division of Pasig City

Development Team of the Self-Learning Module


Writer : Ronnie Dela Peṅa
Editor : Jackelyn Basilan
Reviewers : Merely Fos
Illustrator : Name
Layout Artist : Rizza Joy Magno
Management Team: Ma. Evalou Concepcion A. Agustin
OIC-Schools Division Superintendent
Aurelio G. Alfonso EdD
OIC-Assistant Schools Division Superintendent
Victor M. Javeña EdD
Chief, School Governance and Operations Division and
OIC-Chief, Curriculum Implementation Division

Education Program Supervisors

Librada L. Agon EdD (EPP/TLE/TVL/TVE)


Liza A. Alvarez (Science/STEM/SSP)
Bernard R. Balitao (AP/HUMSS)
Joselito E. Calios (English/SPFL/GAS)
Norlyn D. Conde EdD (MAPEH/SPA/SPS/HOPE/A&D/Sports)
Wilma Q. Del Rosario (LRMS/ADM)
Ma. Teresita E. Herrera EdD (Filipino/GAS/Piling Larang)
Perlita M. Ignacio PhD (EsP)
Dulce O. Santos PhD (Kindergarten/MTB-MLE)
Teresita P. Tagulao EdD (Mathematics/ABM)

Printed in the Philippines by Department of Education – Schools Division of


Pasig City.
Media and
Information Literacy
QUARTER 2
MODULE
Manipulative Information and
Media
Introductory Message

For the Facilitator:

Welcome to the Media and Information Literacy – Grade 12 Self-Learning


Module on Manipulative Information and Media.

This Self-Learning Module was collaboratively designed, developed and


reviewed by educators from the Schools Division Office of Pasig City headed by its
Officer-in-Charge Schools Division Superintendent, Ma. Evalou Concepcion A.
Agustin, in partnership with the City Government of Pasig through its mayor,
Honorable Victor Ma. Regis N. Sotto. The writers utilized the standards set by the K
to 12 Curriculum using the Most Essential Learning Competencies (MELC) in
developing this instructional resource.

This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.

In addition to the material in the main text, you will also see this box in the
body of the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
For the Learner:

Welcome to the Media and Information Literacy Self-Learning Module on


Manipulative Information and Media!

This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.

This module has the following parts and corresponding icons:

Expectations - This points to the set of knowledge and skills


that you will learn after completing the module.

Pretest - This measures your prior knowledge about the lesson


at hand.

Recap - This part of the module provides a review of concepts


and skills that you already know about a previous lesson.

Lesson - This section discusses the topic in the module.

Activities - This is a set of activities that you need to perform.

Wrap-Up - This section summarizes the concepts and


application of the lesson.

Valuing - This part integrates a desirable moral value in the


lesson.

Posttest - This measures how much you have learned from the
entire module.
EXPECTATIONS

At the end of this lesson, you are expected to:

A. comprehend how manipulative information and media is/are formally and


informally produced, organized, and disseminated;
B. take advantage of the technology at your fingertips in learning;
C. analyze manipulative media through online site experience.

PRETEST

Directions: Choose in the box the word which corresponds to the given definition.
Write the letter of your choice on the space provided before the number.

a. Propagandizing b. Hoaxing c. Activism

d. Advertising e. Manipulative Information and Media

_____1. It is a biased or misleading nature of information which is used to promote


or publicize a political cause or point of view.

_____2. It refers to an activity of producing advertisements for commercial


products or services.

_____3. It is a humorous or malicious deception.

_____4. It is the action of using vigorous campaign to bring about political or social
change.

_____5. It refers to materials, programs, softwares and the like that teachers and
students use to generate new knowledge to aid learning through the use, analysis,
evaluation and production of interactive and hands-on media.

RECAP
Motion Information and Media is a form of
media that makes use of video or animation technology.
Its purpose is to communicate information by watching
moving text or graphics.
Different examples of "motion media" are
animations, television motion pictures, interactive
videos, films, short films, and documentary films.
LESSON

Definition

Manipulative Information and Media refers to materials, programs, softwares


and the like that teachers and students use to generate new knowledge to aid
learning through the use, analysis, evaluation and production of interactive and
hands-on media.

Selection Criteria, Formally and Informally Production

The production of formally produced


manipulative media involve specialists
concentrating on designing and creating the
appropriate resources for text, audio, video,
graphics, and animation. Programmers
need to know the purpose and what type of
information to be shared with these
applications or programs. Graphical user
interface plays a major role in this
development for easy use or understanding
of the users. However, informally produced
manipulative media are results of the new
technologies available today and are
produced by non-specialists. Contents
should be appropriate and accurate, free of
bias and stereotyping. Source: https://news.dreamsight.co.uk

Characteristics

Activism - the action of using vigorous campaigning to bring about political


or social change.

Advertising - the activity of producing advertisements for commercial


products or services.

Hoaxing - a humorous or malicious deception.

Propagandizing - information, especially of a biased or misleading nature,


used to promote or publicize a particular political cause or point of view.

Sources, Format and Types

Traditional manipulative media are abacus, jigsaw puzzles, Lego, Rubik’s


cube. Virtual and digital manipulative media are video games, simulators, interactive
maps, online shopping applications, online diagnostic exam, social media, mobile
applications, etc.

Advantages, Limitations and Value


Manipulative media teaches the students some values and skills to make them
feel more knowledgeable and competent. Through manipulative media, students can
easily understand and reflect on issues or topics. The students are able to learn
through using, analyzing, evaluating, and producing manipulative media and
information. However, using manipulative media can be time consuming and costly.

Design Principles and Elements


Interactivity is the prime attribute of manipulative media because
the main goal is to involve a user in the application use. For example, mobile
learning apps are extremely helpful in certain situations especially to students.
Investopedia.com defines interactive media as “method of communication in which
program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect
the program’s outputs.” In search for new information or sharing of information, this
manipulative media is a tool. It can present different viewpoints on subjects.

ACTIVITIES

Activity 1 – Online Examination

Directions: Have you experienced answering test questions online? Write a brief
evaluation or assessment on the online exam you have taken on the Internet or given
by your teacher. Answer the given question and write your answer on the space
provided.

1. Is the online exam practical? Why, or Why not?

______________________________________________________________________________

2. Did you find the online exam interactive? In what way?

______________________________________________________________________________

3. What features of this kind of platform would you like to improve?

______________________________________________________________________________

4. How is your overall experience taking the exam?

______________________________________________________________________________

______________________________________________________________________________
5. What is the new information you could get from this exam? How it would affect
you?

______________________________________________________________________________
______________________________________________________________________________

WRAP-UP

Directions: To assess yourself about the things you have learnt from the lesson, list
down 5 (manipulative media and identify each as traditional or virtual/digital media
by putting a check (✓) on the appropriate column.

Manipulative media Traditional Virtual/Digital


Manipulative Media Manipulative Media
Online Games

1.

2.

3.

4.

5.

VALUING
Mobile learning lets you maximize the technology at your fingertips. Mobile
applications such as translators and dictionaries serve as learning aids. What other
interactive mobile applications do you think will help you in learning? Draw the
application icons inside the boxes provided in the mobile phone below:
Source: https://www.freepik.com
POST TEST

Modified True or False.

Direction: Write TRUE if the statement is correct but if it is FALSE, change the
underlined word or group of words to make the statement true.
1. Interactivity is the prime attribute of manipulative media because
its main goal is to involve a user in the application use.
2. Graphical user interface plays a major role for manipulative media
development to easy use or understanding of the users.
3. Formally produced manipulative media are results of the new technologies
available today.
4. Virtual manipulative media consist of abacus, jigsaw puzzles, Lego and
Rubik’s cube.
5. Manipulative media can be time consuming and costly.
KEY TO CORRECTION

Answers may vary


5. True
Wrap up/ Valuing
4. Traditional
5.e
3. Informally 4.c.
2. True 3.b.
2.d.
1.True 1.a
Post-test Pre-test

References
“Audio Information and Media”.MIL TG by CHED). Retrieved 2020,July 1, from
Web site: https://www.scribd.com/document/364190257/MIL-TG

Definitions from OxfordLanguage.Retrieved 2020,July 1, from Web site:


https://languages.oup.com/google-dictionary-en/

“Interactive media”. Investopedia.Retrieved 2020,July 1, from Web site:


https://www.investopedia.com/terms/i/interactive-media.asp

“Manipulative Information and Media”.K to 12 Senior High School Core


Curriculum – Media and Information Literacy December 2013. Retrieved
2020, July 1, from Web site: https://commons.deped.gov.ph

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