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TVL Mil12 Q2 M15
TVL Mil12 Q2 M15
VOCATIONAL
LIVELIHOOD
QUARTER
Republic Act 8293, Section 176 states that no copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.
This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
For the Learner:
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.
Posttest - This measures how much you have learned from the
entire module.
EXPECTATIONS
PRETEST
Directions: Choose in the box the word which corresponds to the given definition.
Write the letter of your choice on the space provided before the number.
_____4. It is the action of using vigorous campaign to bring about political or social
change.
_____5. It refers to materials, programs, softwares and the like that teachers and
students use to generate new knowledge to aid learning through the use, analysis,
evaluation and production of interactive and hands-on media.
RECAP
Motion Information and Media is a form of
media that makes use of video or animation technology.
Its purpose is to communicate information by watching
moving text or graphics.
Different examples of "motion media" are
animations, television motion pictures, interactive
videos, films, short films, and documentary films.
LESSON
Definition
Characteristics
ACTIVITIES
Directions: Have you experienced answering test questions online? Write a brief
evaluation or assessment on the online exam you have taken on the Internet or given
by your teacher. Answer the given question and write your answer on the space
provided.
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
5. What is the new information you could get from this exam? How it would affect
you?
______________________________________________________________________________
______________________________________________________________________________
WRAP-UP
Directions: To assess yourself about the things you have learnt from the lesson, list
down 5 (manipulative media and identify each as traditional or virtual/digital media
by putting a check (✓) on the appropriate column.
2.
3.
4.
5.
VALUING
Mobile learning lets you maximize the technology at your fingertips. Mobile
applications such as translators and dictionaries serve as learning aids. What other
interactive mobile applications do you think will help you in learning? Draw the
application icons inside the boxes provided in the mobile phone below:
Source: https://www.freepik.com
POST TEST
Direction: Write TRUE if the statement is correct but if it is FALSE, change the
underlined word or group of words to make the statement true.
1. Interactivity is the prime attribute of manipulative media because
its main goal is to involve a user in the application use.
2. Graphical user interface plays a major role for manipulative media
development to easy use or understanding of the users.
3. Formally produced manipulative media are results of the new technologies
available today.
4. Virtual manipulative media consist of abacus, jigsaw puzzles, Lego and
Rubik’s cube.
5. Manipulative media can be time consuming and costly.
KEY TO CORRECTION
References
“Audio Information and Media”.MIL TG by CHED). Retrieved 2020,July 1, from
Web site: https://www.scribd.com/document/364190257/MIL-TG