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there are however a LOTTT of benefits when a concept is parallelized or used

in a concurrent style whereby the user is given the freedom to haphazardly


begin at step5, then freely reverse backwards to complete step3, then
randomly move forwards to complete step7, and then randomly backwards
again to complete step4, and then sideways to the LEFT again to complete
step9, and then sideways to the right to complete step8, and so on and so
forth with each step having no prerequisites or placing a restriction on the
user / actor / observer to complete ANY OTHER step as a REQUIRED
predecessor or prerequisite ! I call this the "building block" design, which
means that the pieces (building blocks) that you use to assemble the final
product, you have the freedom to place ANY of those pieces at ANY position
and arrange them in any direction you wish, in the process of you
assembling the final product (could be a house).

parallelism is the same as asynchronous participation where each participant


in the activity can enter the scene at any moment, in an unpredictable
fashion and without prior notice, and this new participant can effect a
{possibly-unmonitored and unexpected} change in the state of the scene. so
with parallelism, if you do Not {have a way to} constantly monitor for these
haphazard {and obscure} changes that may occur at ANY moment, the
current/known state of the scene {or entity in question} at any point in time
can become mysterious
parallelism can also take the form of an autonomous choreography, whereby
there is certainly some interaction happening around a centerpiece {entity},
but this interaction is Not centrally coordinated, supervised or monitored by
any participant as a SINGLE or MASTER controller
from this explanation, it is clear that parallelism can become a MONSTER of
an arrangement style, due to the difficulties inherent in allowing things to
happen in parallel.
it follows therefore that if you want your story or proposition to really be
crystal clear, avoid parallelism at all costs and stick to a SERIAL arrangement
of the concepts in your story. Try as much as possible, to rather serialize the
concepts {in your story} into a step1, step2, step3, step4, step5 . . . type of
arrangement.
in closing however, REMEMBER, like is said . . . there are a LOTTT of benefits
when a concept is parallelized or used in a concurrent style, there are a
LOTTT of serious benefits when you perform activities in a parallel or
concurrent style, or when you arrange your activities as autonomous
tasks/steps rather than as tightly-couple dependent tasks/steps !

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