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MEC78 - Wrath and Ruin
MEC78 - Wrath and Ruin
Difficulty Level The heroes were soon comfortably asleep in the house of
: The land of Dorwinion seemed both bright and beautiful now Niena, but in the dark of night they were woken by shouts
that the shadow of Mordor had been driven back . A light and the frantic ringing of bells. From outside the house, they
I ms heard the ring of steel and the sound of fighting in the streets
/ breeze tickled the leaves on the trees , and sunlight danced on
m the waves that rolled in from the Sea of Rhun as the heroes They rushed outside to find an army of Easterlings invading
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id strolled through the land that they had rescued from darkness . the city, and at its head was a familiar man UIchor had come
to them .
If It had been a month since the heroes returned to Dorwinion
with the captives they had rescued from the Temple of Sauron . “ Wrath and Ruin ” is played with an encounter deck built
They had not planned to stay for so long , but the people with all the cards from the following encounter sets: Wrath
of Dorwinion insisted that the heroes rest and enjoy their and Ruin, Easterling Raiders, and City of Rhun . (Easterling
hospitality after doing so much for their country. They stayed Raiders and City of Rhun can be found in A Shadow in the
Ft in the home of Niena and her husband, Torwald, whose life East deluxe expansion to The Lord of the Rings: The Card
[M they had saved in that hideous temple. Game . )
pj( The heroes insisted that they should pay their hosts for their
lodging , but Niena would hear none of it. “ My husband would
have died if not for you ,” she said. “ It is the same for every
family in the city, so it is our honor to have you here. " The
|heroes relented and expressed their thanks for her generosity.
Controlling Locations
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In their hearts , the companions were glad that they were able
l to bring peace to Dorwinon after her people had endured such Wrath and Ruin is a battle to liberate the ancient capital of
ft m hardship , but in their thoughts there lingered still a shadow Gondor from the forces of Mordor. To represent Gondor ’s
| that disturbed their peace : UIchor. Deadly servant of Sauron struggle to drive the enemy from every last corner of the ruined
and the one responsible for the recent suffering of Dorwinion, city, the players are instructed to take control of locations when
whom the heroes thought died at their hands several they leave play.
years ago . At that time , they knew him as LordAlcaron, a
Stage IB and 2 B both read : “ Forced : When a location is
Gondorian nobleman . But he was revealed to be a Black
j Numenorean and a traitor, whose machinations nearly led to
explored , the first player takes control of it .” To take control of
a location, the first player removes
f their deaths in the Morgul Vale .
.
to begin the chase , but I doubt not that we will find him in
controlled by that player is returned to the staging area .
time . ”
Very well . Then let us enjoy the hospitality of Dorwinion one
<1 more night before setting out in the morning . "
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II f Encounter Keyword -
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Encounter is a new keyword that appears on player cards with an i
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when setting up a scenario, each player may set up to 3 cards with HEROES HAVE WON THIS QUESTm mm
I the encounter keyword aside, out of play These cards do not count if
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; toward the player’s deck minimum of 50 cards. As the sun rose over the city of Dorwinion the next morning, m
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black smoke rose to meet it. Many hands still struggled to put V.
Player cards with the encounter keyword have a dash ( - ) instead out fires, while others tended to the wounded. The weary heroes
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of a cost because they are never played from a players hand. rested near the burned out ruins of Niena s house. They had m* t
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I is Instead, player cards with the encounter keyword are meant to returned too late to save her and Torwald from the invading
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4 be shuffled into the encounter deck. In order to shuffle one of the Easterlings.
set aside player cards into the encounter deck, a card effect must
It had been a devastating battle. Several of UIchor s spies still I ’ •
Against all odds , they were able to rally the Dominions and beat
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back Ulchor 's army, driving them from the city. There was great y
card to an enemy, it is treated like an encounter card: place it in
loss on both sides, and as the rising sun revealed the extent of the | ify '
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I mm companion sface. He rose to his feet and extended his hand,
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11 iti m One by one, they took his hand and rose to their feet, and with
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wm oaths they swore vengeance upon Ulchor.
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“ Oaths ye have sworn, ” said their leader. “ Let us leave now to pi mm
fulfill them. Pack quickly! Our enemy flies East toward the city of
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The story continues in “ The City of Ulfast,” *
the second Adventure Pack in “ The Vengeance of
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Mordor” cycle.
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© 2019 Fantasy Flight Games . No part of this product may be reproduced without specific permission . Middle -earth, The Lord of the I P U R C H A S E| :
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Rings, and the characters, events , items and places therein, are trademarks or registered trademarks of The Saul Zaentz Company
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d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Fantasy Flight Games, the FFG logo. Living I I
i Card Game. LCG. and the LCG logo are ® of Fantasy Flight Games. All rights reserved to their respective owners. Fantasv Flight
l Wrath and Ruin l
yy Games is located at 1995 W County Rd B2 . Roseville. Minnesota. 55113. USA. 651-639-1905. Made in China . THIS PRODUCT IS
NOT A TOY. NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER. © 2019 Fantasy Flight Games. No
part of this product may be reproduced without specific permission. Middle-earth, The Lord of the Rings , and the characters , J AYE -4
FANTASY
FLIGHT I MEC78 i
events , items and places therein, are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth
Enterprises and are used, under license, by Fantasy Flight Games. Fantasy Flight Games , the FFG logo , Living Card Game ,
LCG, and the LCG logo are ® of Fantasy Flight Games. All rights reserved to their respective owners. Fantasy Flight Games TM m GAMES
I
L
__ I
J ;
is located at 1995 W County Rd B2, Roseville, Minnesota , 55113. USA , 651- 639-1905. Made in China. THIS PRODUCT IS NOT
A TOY. NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER.
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