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Preface......................................................................................................................... 2
2. Tactic Preparation
Try to craft as many S-tier and A-tier Tactics as you can. If you don’t have
enough 4-star cards, first practice new season early game Tactics. Among
all Tactics, the useful Tactics that can help your early game development in
season 2 include:
T0: Intimidate, Total Annihilation
T1: Breach, Unstoppable, Unit Care, Eight Gold Locks Formation, Grudge
Bearer, Furious Glare
T2: Defang, Sidestep, Barrier, Paranoia, Bait, Raid and Pillage, Fallen
Phoenix, Reckless, Brute Force, Battle of Words, Cavalry Support,
Regeneration, Cavalry Raid, Fickle War, Desperate Reversal
Support Troop Type Tactics: Rattan Infantry, Camp Raid
3. Officer Reserves
※ Officers to be converted to Tactic Points
If you have at least 200 Evolved max level red 4-star and 3-star cards, when
a new season begins, you can use Coins or Gold (if you have enough) to
convert and get Tactic Points. Once a session becomes available, the
number of Tactic Points you are able to get from conversion will somewhat
determine the speed of your development. (2x conversion will cost roughly
2000 to 3000 Gold)
※ Officers to be used for activating War Manuals
In the second season, when one of your 4-star or 5-star Officers reaches
level 30, you unlock the War Manual system where a 5-star Officer costs 10
Purple Officers and a 4-star Officer costs 2 Purple Officers.
Zhang Zhao Sima Hui Cao Zhi Xiao Qiao Zhenji Da Qiao Lu Fan Gu Yong Chen Qun Jian Yong Chen Lin
Cao Pi Xiao Qiao Xiao Qiao Yang Xiu Xiao Qiao Fei Yi Li Yan Dong Yun Lu Fan Lu Zhi
Xun Yu Yang Xiu Yang Xiu Zhang Lu Xun Yu Xun Yu Xun Yu Xun Yu Xun Yu Xun Yu Xun Yu
Lu Fan Liu Shan Bu Lianshi Ma Tie Lu Fan Lu Fan Lu Fan Zhong Mi Zhu Lu Fan
Yao
Mi Zhu Mao Jie Liu Biao Mi Zhu Mi Zhu Mi Zhu Mi Zhu Lu Fan Liu Ba Mi Zhu
Liu Shan Fei Shi Zhuge Jin Deng Zhi Dong Mi Zhu Wang Yun Liu Yao
Zhao
Zhuge Jin Liu Shan Liu Shan Pan Jun Bu Zhi
4. Gold Reserves
※ This can be used to draw Conquest Card Packs and season 2 Officer
Card Packs.
※ This can be used to convert Tactics (when you use Gold, you get 2x
Tactic Points).
※ This can be used to speed up building upgrades.
5. Equipment Reserves
Participate in friendly matches to farm Merits; fight Bandits to farm Blueprints
and Forge Materials. The low-level forge materials, salvage equipment that
have a Politic or Charisma bonus and Blue Horses that you collected in the
previous season can all be sold for Coins when the new season begins.
※ Battle
Rush: Increases the damage dealt by Attack Tactics 18%. Every time such
tactics are triggered, this effect decreases by 1/3.
Opposites Attract: Every round has a 15% chance of granting Combo status
(Intelligence bonus applies).
Recklessness is not courage: Increases your Intelligence so it is equal to
16% of your Strength.
Hedge: When an Attack Tactic is triggered, the damage you take decreases
by 6% for 1 round.
Hidden Knife: Reduces your Attack tactics damage by 5% and increases the
rate of Attack tactics by 3%.
Victory: In round 2 of the battle, grants 65% Disrupt status (damage ignores
target's Defence and Intelligence).
※ Situation
Strike Second, Hit First: When using tactics requiring preparation, you gain
First Strike status for 1 round.
Opportunity Strike: Damage dealt to the enemy with the highest number of
troops increases by 10%.
Calculation: When control effects are inflicted on the enemy, there is a 50%
chance to reduce target’s Intelligence and Defence by 16 points for 1 round.
Insight: In the first round, you gain the First Strike status (gain initiative).
Flexible: If none of your Active Tactics are triggered at the end of each round,
the damage you take decreases by 6% for 1 round.
※ Army Formation
Feint Weakness: For the first 4 rounds of battle, reduces Weapon Damage
and Strategy Damage dealt by 15%}. At the start of round 5, increases
Active Tactics Chance to trigger by 7%}.
Ready for Battle: For the first 2 rounds of battle, Shares damage by 15% for
ally group (2 units).
Careful Maneuver: When you are the Commander, for the first 2 rounds of
battle, grants 10% Evade.
Bloodless Victory: When control effects are inflicted on the enemy, the
damage you take decreases by 10% for 1 round.
Defense: For the first 3 rounds, all damage you take decreases by 5%.
Calm: Reduces the damage you take from Active Tactics by 7%.
Armor: Reduces damage taken from normal attacks and Attack Tactics by
6%.
※ Dynamic
Fearless: In round 4, rids an ally unit of all its weakened status.
Lure: The damage you take increases by 16%. The damage your ally deals
increases by 5%.
Diversionary Attack: When restoring troops to the ally with the highest troop
losses, the damage it takes decreases by 12% for 1 round.
Reinforce: Assists one random ally during the first round of battle, lasts for 1
round.
※ Rogues Features:
Rogues are more aggressive and flexible than non-Rogue players. They
excel in small-scale assault battles and are good at relocating.
A Rogue City only takes up 1 grid of tiles with no Shrine, Engineers or 9
Halls and 8 Trigrams.
A Rogue City has only 50% of the max Durability (capped at 2000).
Rogues can rob resources from non-Rogues;
Rogues can have up to 60 tiles.
Once you become a Rogue, you can Create Force, similar to how the
Alliance system works.
Rogues can borrow lands from each other even if they aren’t affiliated with
the same Force.
Rogues cannot attack each other and they won’t be blocked by the building
of another Rogue.
Rogue Troops can freely use the Province Docks without occupying them.
Tiles occupied by Rogues have no production and cannot be used for
farming.
Rogues can only build Tents, but they build them 40% faster.
Rogues Units have 40% reduced morale cost.
Rogues don’t need to spend Gold to relocate their Cities. Instead, they
spend 100,000 Wood, Iron, Stone and Food.
Rogues conscript 40% faster, Max Stamina increases to 150, Tent building
speed increases by 40% and Tent Conscription doesn’t cost Coins.
Going Rogue is an irreversible action, so don’t do this unless you are fully
prepared for what is to come, when you don’t have a better choice or when
all of your Alliance members are going Rogue together. Don’t go Rogue just
out of curiosity.
Additionally, Expelling Rogues gives you Coins, so season 2 is bound to be
a season where players constantly engage in combat.
1. When the new season begins, Alliance administrators must rebuild their
Main Alliance and Side Alliances as soon as possible. Then, they will invite
the active Alliance players in batches.
2. To make an Alliance level up faster, in season 2, you should prioritize
inviting players who have early game development units (e.g., Liu Bei +
Zhang Fei) and ample time to help with the development. (when an Alliance
member occupies a high-level tile, they gain more Alliance EXP)
3. When a member runs out of Stamina, you can arrange members to leave
the Alliance for a while to rest and substitute them with another member who
has Stamina. Then, repeat the process so that the Alliance won’t be worn
down by the Stamina mechanic. (During New Player Protection, the
cooldown for joining an Alliance again is 30 minutes)
Build a nice early development Troop. There are a few steps to this:
(1) Right off the bat, you start Recon on level 3 tiles until you find an
enemy that is countered by your main unit. Then, Recon all level 4 tiles.
Make sure to always Recon and do it as thoroughly as possible!
(2) Deploy the main unit to attack level 1 tiles until the unit is level 3; then
attack level 2 tiles until the unit is level 5; then level 3 tiles until both units are
level 10 (learn the second Tactic at level 5).
(3) The paving unit can have Li Dian, Guo Huai and other Support Officers.
While paving, attack level 1 and 2 tiles at your own discretion.
(4) When you have two level 10 to 12 main units, start attacking level 4 tiles,
prioritizing Stone (if your unit doesn’t have Liu Bei and Zhang Fei, and your
COST is low, you can deploy Li Dian with [Barrier] until both your main units
are level 14). During which, you will attack level 4 tiles until both your main
units are level 20.
(5) Farm a level 4 Stone one time to complete the Mission.
(6) When both your main units are level 20 with 3 skills, you take Li Dian,
Guo Huai and other Support Officers to attack level 5 tiles for the first time.
(Note that if your main unit isn’t Evolved, you won’t be able to use War
Manuals, so you can convert all your Coins to Tactic Points.)
3. Main unit attacks a level 1 tile one time. Then, return to base and fully
conscript before attacking a level 2 tile, and do this all the way until you are
level 5 and learn Tactics;
4. Secondary unit paves roads wherever it can (conscript until 400). While
paving roads, only attack empty tiles and level 1 tiles while paving towards
level 3 and 4 tiles.
5. Follow the Main Quest to create buildings. Make sure not to waste your
resources on upgrading unnecessary building tech. When main unit has two
level 6 Officers, you can start occupying level 3 tiles. It is recommended that
you have about 1000 to 1200 Forces. If you are in a rush, you can start
doing this at level 5; otherwise, doing this at level 6 is a safer play. If you
have excess Tactic Points to spare, you can go faster (make sure to Recon
first and use the Countering Between Types to occupy level 3 tiles).
6. Once you are able to occupy level 3 tiles, go on a streak and level up
your main unit. At this point, the Mission will ask you to farm one time. Now,
this will depend on your early development progress. If your progress is
looking good, pick a level 4 Food or Stone to farm. If your progress is falling
behind, and your Officers and Tactics are at low levels, farm a level 3 Food
instead. Whether or not you lose battles in the early game, you are going to
need lots of Food.
7. When at level 10 to 13, you can start thinking if you want to occupy level 4
tiles (at 5400 Forces, make sure you Recon and Counter enemies). If your
unit isn’t strong enough, you can always wait until your unit levels up 2 to 3
more times before attacking.
At level 18 to 20, you can start attacking level 5 tiles (at 9000 Forces, make
sure you Recon and Counter enemies). Once you’ve occupied a level 5 tile,
you can send your paving road or suicide squad to farm it. If you don’t have
Liu Bei, it is recommended that you stick to level 4 tiles and be very careful
with level 5. When you run out of resources, you should occupy level 4 tiles
to level up your Officers. And once your Officers are at level 30, you can
start occupying level 6 tiles. The safest play is to occupy level 6 tiles only
when you are level 32.
9. If you can occupy level 4 tiles while minimizing combat losses, you can
also forget about the level 4 Bandits. Instead, you will focus on occupying
level 4 tiles to claim rewards and increase ranking to gather resources.
10. When you start occupying level 5 tiles, you can think about giving a
sidekick to your unit, mainly talking about Command Tactics that can reduce
damage or provide Control effects such as Intimidate, Sidestep, Defang,
Barrier, Eight Gold Locks Formation.
When choosing a sidekick, you can choose Li Dian, Cai Wenji, Zhang Bao,
Deathguard (2 COST). Specifically, each sidekick brings a force with a
Command Skill as their second skill to support the unit.
12. During the last 10 minutes before the early progression ends, make sure
to adjust your Tactics! Refund all the Tactic Points and equip the late-game
Tactics to your Officers.
For example, Zhao Yun should forget Salvage/Gather Forces/
Regeneration/ Delayed Strike and replace them with his powerful Tactics
such as Breach/ Unstoppable + Symbol of Peace/Grudge Bearer. Within the
48 hours of New Player Protection, all Tactic Points can be 100% refunded.
Once this protection expires, you only get 80% refunded. Be sure to make
the most out of your Tactic Points. Keep adjusting your Tactics so you can
take advantage of the game mechanics!
※ For paved road tiles, while they are exempt from combat, the nearby
1-grid Resource Tiles are protected. Once the exemption expires, there is no
protection and everyone can pave roads to occupy such tiles.
※ If you need passage through another player’s tiles, you need to ask for
their permission. If they don’t reply within 12 hours, you have the right of
passage. It is strictly prohibited to pass other players’ tiles without their
permission!
※ All tile conflicts stem from the lack of effective communication. When
there is a tile conflict, first the two players must try to talk it out. If the conflict
can’t be settled, they must bring it to their group’s Tile Manager’s attention. If
it still can’t be settled, they must contact their Sub-chancellor and Prime
Minister, who will make the final decision for them. If they bring the quarrel to
the main channel or Alliance channel, the two players must give up their tiles
and they both get a warning.