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Acolyte Traits
Divine Intervention
Once every 7 days the acolyte can
directly call upon aid from their
Blooded
Armor Any
Weapon Damage D6
Hit Points 1d6+constitution
modifier per level
Skills Any four (one at advantage)
Languages Common Trade,
language of the supernatural
ancestor and one other.
Blooded Traits
Alluring
The “otherness” of the blooded exudes
from them, attracting others like a
moth to a flame. This doesn’t
necessarily mean they are beautiful, in
a traditional sense. All social charisma
interactions have advantage.
Magical Nature
Blooded begin the game with a spell-
like ability that reflects their
supernatural ancestry. For instance a
fire Elementalkin would not have a
spell-like ability that involves water.
They gain a new one every fourth
level after the 1st level.
Further information is found in the
Magic Section.
Use Arcane Devices
While they are not spellcasters,
blooded are able to use Arcane