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Angry Theme Pack 3 October 2021 Creepy Crawlies
Angry Theme Pack 3 October 2021 Creepy Crawlies
Crawlies
Angry Games Theme Pack #3
October, 2021
Creepy Crawlies
Angry Games Theme Pack #3
October, 2021
Proofreader
Eduardo "Wilkolak" Mesel
Contents
Introduction.............................................................................................................................1
Introduction
Here's the obligatory Halloween themed Theme Pack. Sort of. You won't find any ghosts or
ghouls in this pack. Nor will you find any eldritch abominations from beyond the void between
the stars. Which I, frankly, never felt really fit into D&D anyway. Nope, this is just good, old
fashioned icky, creepy, slimy verminous fun. At least I think it's fun.
Sometimes, it's nice to keep things simple. Low-level dungeon vermin suitable for any
setting. And a couple of creeping blobs. All new takes on old classics. The stuff low-level
parties have been dying to since the 1970s. It's like going back and watching the old classic
horror films with such greats as Bela Lugosi, Boris Karloff, and Christopher Lee. The old
Universal and Hammer movies. Which I highly recommend.
But I digress...
This Theme Pack was particularly challenging because there was so much more I wanted to
include. I had to cut a lot to keep it manageable. And that seems to be an ongoing problem
with these Theme Packs. I'm overambitious. I try to include too much. And then I have to leave
a lot on the cutting room floor.
Don't worry. You'll see it all eventually. For instance, there was another iconic monster type
that was supposed to get a revamp with some better rules along with the oozes. I've already
figured out how to fit into a future Theme Pack.
That said, I hope you enjoy what is here.
The Angry GM
October 25, 2021
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Giant Scorpion Venom (1 round/1 minute) DC 11 Thieftaker's Boon (10 minutes/1 hour) DC 13
Apprentice Tier Injury Poison, 45 gp Apprentice Tier Injury Poison, 60 gp
a Ongoing: disadvantage on Strength checks, Strength a Ongoing: disadvantage on Wisdom saving throws and
saving throws, and melee weapon attacks Charisma (Deception) checks
Giant Spider Venom (1 round/1 minute) DC 11 Umber Hulk Blood (10 minutes/1 hour) DC 12
Apprentice Tier Injury Poison, 25 gp Apprentice Tier Injury Poison, 85 gp
a Each Failed Save: 2 (1d4) poison damage a Ongoing: disadvantage on Wisdom checks, Wisdom
saving throws, and Dexterity checks to determine ini-
Giant Wasp Venom (1 round/1 minute) DC 12 tiative
Apprentice Tier Injury Poison, 45 gp
Wyvern’s Egg Fluid (1 minute/10 minutes) DC 12
a Ongoing: Disadvantage on Dexterity checks, Dexterity
saving throws, and ranged weapon attacks Apprentice Tier Injury Poison, 65 gp
a Ongoing: disadvantage on Constitution checks, Consti-
tution saving throws, and can't recover hit points
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Actions
Life Drain
Each creature engulfed by the ooze takes 7 (2d6) necrotic damage and
the ooze regains half as many hit points.
Encounter Building
Tier apprentice (1st level-2nd level)
Organization solo (1)
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Gelatinous Cube
Large ooze
Gray Ooze
Abilities, Saves, and Proficiencies Large ooze
STR DEX CON INT WIS CHA
+2 -2 +2 -5 -3 -5 Abilities, Saves, and Proficiencies
Senses blindsight (30 ft., blind beyond) STR DEX CON INT WIS CHA
Passive Perception 7 +1 -1 +1 -5 -3 -5
Senses blindsight (30 ft., blind beyond)
Combat Statistics Passive Perception 7
AC INIT SPD HP
8 -2 20 ft. 75 | 37 | 18 Combat Statistics
10d10+20 AC INIT SPD HP
Morale fearless (berserk) 9 -1 20 ft. 65 | 32 | 16
Resists acid, fire, cold 10d10+10
Immune blinded, charmed, deafened, frightened, grappled, prone, Move 20 ft., swim 20 ft.
restrained Morale fearless (berserk)
Resists fire, cold
Traits Immune acid; blinded, charmed, deafened, frightened, grappled, prone,
Impassable. The gelatinous cube fills all the squares it occupies from floor restrained
to ceiling or to a height of 10 feet. Creatures, objects, and effects cannot
pass through the cube’s space even if a trait or effect would normally Traits
allow it. The cube is effectively an obstacle, not a creature. Acid Body. Each time a weapon is used to attack the ooze, it is damaged.
Ooze. The cube occupies four contiguous squares in any configuration. Each time a creature makes a melee attack against the ooze without a
It can squeeze through spaces up to one inch wide. A cube can attempt weapon, the creature takes 2 (1d4) acid damage.
to enter a creature’s space by engulfing it. If the engulf attempt fails, the False Appearance. The ooze is indistinguishable from water when mo-
cube cannot enter that creature’s space that turn. tionless.
Engulf (escape DC 12). Each time the cube attempts to enter a creature’s Ooze. The ooze occupies four contiguous squares in any configuration.
space on its turn, the creature must succeed on a DC 12 Strength saving It can squeeze through spaces up to one inch wide. An ooze can attempt
throw or be engulfed. An engulfed creature is grappled. While grappled, to enter a creature’s space by engulfing it. If the engulf attempt fails, the
it is restrained, has disadvantage on Strength and Dexterity checks and ooze cannot enter that creature’s space that turn.
attack rolls, can target only the cube, can attack only with light weapons, Engulf (escape DC 11). Each time the ooze attempts to enter a creature’s
and cannot cast spells. If it escapes the grapple, the creature moves to space on its turn, the creature must succeed on a DC 11 Strength saving
an unoccupied space adjacent to the cube. While grappled, the creature throw or be engulfed. An engulfed creature is grappled. While grappled,
moves with the cube and the cube must always move to occupy all squares it is restrained, has disadvantage on Strength and Dexterity checks and
in a creature’s space. A cube can have as many creatures engulfed as can attack rolls, can target only the ooze, can attack only with light weapons,
occupy the squares the cube fills. and cannot cast spells. If it escapes the grapple, the creature moves to
Translucent. Even in plain sight, a DC 15 Wisdom (Perception) check is an unoccupied space adjacent to the ooze. While grappled, the creature
required to become aware of a gelatinous cube that has not moved or moves with the ooze and the ooze must always move to occupy all squares
attacked. in a creature’s space. An ooze can have as many creatures engulfed as
can occupy the squares the ooze fills.
Actions
Digest Actions
Each creature engulfed by the ooze takes 7 (2d6) acid damage. Digest
Each creature engulfed by the ooze takes 7 (2d6 acid) damage and any
Reactions weapons the creature is wielding or armor it is wearing are damaged.
Reflexive Swallow Strength saving throw DC 12
Trigger: A creature attempts to enter a square occupied by the cube Equipment and Treasure
Fail: The creature is engulfed Alchemist’s Supplies (DC 15) acid (1 flask)
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