Professional Documents
Culture Documents
Fundamentals
Lecture 1: Introduction
Text book and reference books
Text Book
Reference books
◼ 1.George Luger, Artificial Intelligence: Structures and Strategies for
Complex Problem Solving 6th Ed, Addison-Wesley, 2008.
◼ 2. Elaine Rich et al, Artificial Intelligence , McGraw Hill,1991
◼ 3. Dan W. Patterson, Introduction to Artificial Intelligence and
Expert Systems, Prentice Hall, 1990
◼ 4. E.Turban, Expert Systems and Applied Artificial Intelligence,
MacMillan, 1992.
◼ 5. T. Dean, J. F. Allen & Y. Aloimonos, Artificial Intelligence:
Theory and Practice , Benjamin Cummings, 1995,
◼ 6. P.H. Winston, Artificial Intelligence, Addison-Wesley, Reading,
Massachusetts, third edition, 1992.
What are we striving for?
The objectives of artificial intelligence are
◼ To model and process intelligence so as to
build intelligent entities (systems).
◼ Scientific motivations for creation of new exact
algorithms and heuristics.
Different faces of AI
◼ Symbolic Computation,
◼ Computational Intelligence: Evolutionary
computation, neural networks, fuzzy logic etc.
thought
process
behaviour
What is AI ?
◼ Thinking like humans: decision-making, problem
solving, learning
◼ Thinking rationally: study of mental faculties
through computational models
◼ Acting like humans: perform functions requiring
intelligence of humans
◼ Acting rationally: automation of intelligent
behaviour.
Rationality
◼ Search
◼ Learning
◼ Rule-Based Systems
◼ Reasoning (logic)
◼ Planning
◼ Ability-Based Areas
◼ Robotics
◼ Agent
Search
◼ “All AI is search”
◼ Game theory
◼ Problem spaces
◼ Every problem is a “virtual” tree of all possible
(successful or unsuccessful) solutions.
◼ The trick is to find an efficient search strategy.
Search: Game Theory
9!+1 = 362,880
Approaches to AI
◼ Search
◼ Learning
◼ Rule-Based Systems
◼ Reasoning (logic)
◼ Planning
◼ Ability-Based Areas
◼ Robotics
◼ Agent
Learning
modal the process of scientific
high weight
import data output logic
low weight
neural
weight
neural
Approaches to AI
◼ Search
◼ Learning
◼ Rule-Based Systems
◼ Reasoning (logic)
◼ Planning
◼ Ability-Based Areas
◼ Robotics
◼ Agent
Rule-Based Systems
◼ Logic Languages
◼ Prolog, Lisp
◼ Knowledge bases
◼ Inference engines
Rule-Based Languages: Prolog
Son(lot, haran)?
Approaches to AI
◼ Search
◼ Learning
◼ Rule-Based Systems
◼ Reasoning Logic
◼ Planning
◼ Ability-Based Areas
◼ Robotics
◼ Agents
Ability-Based Areas
structure data
Computer Vision data => image/video
classification => class force
◼ Strong AI:
◼ Machines that act intelligently have real,
conscious minds.
◼ Strong A.I. refers to A.I. that matches or exceeds human intelligence.
◼ Also called “True A.I.”, as they are truly intelligent.
◼ They don’t just simulate humans, they are intelligent on their own.
◼ Able to learn freely and adapt, self aware, free will.
Turing Test
`
machine translation
What is Intelligence?
◼ The Chinese Room
question
chinese
?
chinese
English !
`
What is Intelligence?
◼ Replacing the brain
Intelligent Systems in Everyday Life
◼ Post office – automatic address recognition
◼ Banks – automated cheque readers, signature
verification, fraud detection, loan application
classification.
◼ Telecommunications – voice recognitions for
directory enquiries, fraud detection.
◼ Credit card companies – fraud detection, application
screening.
◼ Computer companies – automated help desk
diagnosis.
◼ Household appliances – Washing machines, rice
cookers.
The Foundation of Artificial Intelligence
◼ Philosophy
◼ Mathematics
◼ Economics
◼ Neuroscience
◼ Psychology
◼ Computer engineering
◼ Control theory and cybernetics
◼ Linguistics
The History of Artificial Intelligence Continued ...
◼ Modern Founders of AI
◼ Alan Turing ("Computing Machinery and
Intelligence"; Turing test) (1950)
◼ McCulloch & Pitts (Neural nets) (1943)
◼ Norbert Wiener (Cybernetics)
◼ John von Neumann (Game theory)
◼ Claude Shannon (Information theory)
◼ Newell & Simon (The Logic Theorist)
◼ John McCarthy (LISP, commonsense reasoning)
◼ Marvin Minsky (Frames)
The History of Artificial Intelligence Continued ...
◼ Achievements of AI
◼ Deep Thought is an international grand master chess player.
◼ Sphinx can recognise continuous speech without training for
each speaker. It operates in near real time using a vocabulary of
1000 words and has 94% word accuracy.
◼ Navlab is a car that has driven across the United States at 55mph
in normal traffic on freeways.
◼ Carlton and United Breweries use an AI planning system to plan
production of their beer.
◼ Robots are used regularly in manufacturing.
◼ Natural language interfaces to databases can be obtained on a
PC.
◼ Machine Learning methods have been used to build expert
systems.
◼ Expert systems are used regularly in finance, medicine,
manufacturing and agriculture
The History of Artificial Intelligence Continued ...
◼ 1943-1956 (the age of invention)
◼ McCulloch & Pitts/Hebb (a model of brain)
▪ Simple neural models of processing
◼ Claude Shannon/Turing
◼ computers can manipulate symbols
◼ Newell &Simon
◼ Logic Theorist