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LVL 10 PCs
LVL 10 PCs
Abilities:
Extra Attack: attack twice as an action using either of the below. Double the damage on a roll of 19 or 20.
o Melee: +11 to hit with Greatsword for 16 damage
o Ranged: +9 to hit with Javelin for 8 damage. Range 30 ft. (or 120 ft. w/disadvantage)
Second Wind: regain 15 Hit Points with a bonus action, once per short rest
Action Surge: take an additional action, once per short rest
Indomitable: reroll a failed save, once per day
Other (already added): proficiency +4, Great Weapon Fighting (+2 dmg) and Defense (+1 AC), remarkable athlete (1/2 proficiency on dex
skills), Improved Critical (19-20)
Equipment: +2 Greatsword, +1 Plate (disad on stealth), +1 Cloak of protection, 5 javelins, dungeoneer’s pack, potion of healing (+7 hitpoints)
Notes: