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Copia de Dead Planet Belkor-1
Copia de Dead Planet Belkor-1
BELKOR-1
PROP DESIGN
By
Jose Javier Salazar, Luis Eagers,
Alejandro Carrascoso, Leyre Lopez
Basic Information
Inside the mines, the radioactive ores emit certain toxic fumes that
drive people mad. The special liquid of the SprayLight reacts to the
toxic fumes emitting light in a specific wavelength. The torchlight
reflects the light of those wavelengths, making them visible for the
naked eye and also slowly neutralizes them.
In the rest of the levels, the SprayLight will have the same function,
with a meter for the amount of special liquid left and the batteries of
the torchlight. As the player progresses throught the mines, more
toxic fumes will appear, therefore the player will require more
batteries and more special liquid. After a certain progress in the
story, the player can upgrade the SprayLight to gain more capacity
of both the special liquid and the torchlight.
Radar Desing
Basic SprayLight
Upgrade 1
Upgrade 2
Artistic Criteria
The props designed by the protagonist and his team have blue and
yellow as their main colours and tend to have more rounded edges.
In contrast to the enemies, which use red and yellow and tend to
have more straight and sharp edges.
We have decided to use a realistic style, as being a horror game we
thought that distancing ourselves too much from reality would make
the player feel less immersed in the game and would detract from
the experience.
#247ACA #FFC045 #73f823 #81c2ff
In my case I have used other tones of blue for the colour of the flask
and the special liquid.
Upgrades
The two upgrades that can be applied to weapons are important to
the narrative of the story, so as we progress we will be able to find
them.