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Guiding learners using EAL through the school transition process Download the guidance for schools
Barrier games are a specific form of an information gap activity. Information Collaborative Activities
gap activities are communicative activities for two or more learners, where
Learner A has information that Learner B needs, and vice versa. In a barrier
game Learner A and Learner B sit with a barrier between them and are DARTs
required to convey information to each other. The information that each learner
has can be in any form, for example: Dictogloss
Learner A and Learner B each have a partially completed version of a map,
diagram, chart, timeline etc. with different information missing Drama and Role Play
Learners A and B are given identical sets of photographs, picture cards, Graphic Organisers
real objects (toy cars or animals, shapes etc.) to arrange or sequence in an
identical way Information gap activities
Learner A has a picture or object to describe to Learner B who has to guess
what it is Great Idea: Visuals
Learner B places objects on a blank picture board or grid to match Learner Translanguaging
A’s board
Barrier games are very flexible and can be used with any age-group, in any Substitution Tables
subject and with learners at any level of English language proficiency.
Activities include, for example: Speaking and Writing Frames
1. Completing a timeline:
Great Idea: Scaffolding
One example is the Charles Dickens barrier game. Learners A and B are each Reading for Meaning
given different biographical information about Charles Dickens, and identical
timelines to complete. They have to ask each other questions in order to fill in
their timelines. Great Idea: Modelling
Learners who are New to English or Developing Competence can work with
a partner who can provide good language models, and be given more
scaffolding (see top tip below).
Top tip: Provide a model of the language the EAL learner should use. This can
be done by modelling the language orally or providing some written models,
e.g. sentence starters or suitable questions to ask, e.g. The Black Death in
Europe.
The theoretical base for placing EAL learners in a situation where they have a
genuine need to speak in order to complete a task, as is the case with a barrier
game, includes the ideas of Michael Halliday and Jerome Bruner about the
importance of interaction and negotiation of meaning in language
development. Barrier games can also provide an opportunity for exploratory
talk (as defined by Douglas Barnes) used to solve problems collaboratively, as
recommended by researchers like Robin Alexander and Gordan Wells.
References
NALDIC, 1999, The distinctiveness of English as an Additional Language: a
cross-curricular discipline, National Association of Language Development in
the Curriculum, Working Paper 5.
Swain, M. and Lapkin, S., 1995, Problems in output and the cognitive processes
they generate: a step towards second language learning, Applied Linguistics
16 (3), 371-391.
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