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development
Credentials
Experienced game developer, in the industry
since 2015.
- Tesseract Interactive - Excubitor project
- KnapNok Games - Many prototypes
- Founded Dark-1 in 2017
- Shipped Odium to the Core on Steam,
iOS, Android and Xbox One in 2018
- Currently working on Skopje:
https://skopjegame.com/
Video game dev platforms
Don’t jump to a platform right away. What kind of game are you making?
Pros: Cons:
● All game sizes ● Web - Builds are big and take a long time to
● Any genre of game load. JS Code is not well-optimized.
● 2D and 3D ● Proprietary - most of the engine code is
● Wide range of platform support closed-source
● Both Lightweight and graphic-heavy games
● Specific render pipelines good for both
low-end and high-end hardware.
Developed by Epic Games, built with AAA games in mind.
Programming using C++ or blueprints
Pros: Cons:
● Tons of features built-in ● Very opinionated, less flexible out of the box
● Top notch deferred graphics pipeline ● C++ recompilation is slow
● Support for many platforms, but less than ● Doesn’t run well on performance-constrained
Unity devices - Mobile phones, lower-end laptops
● Great performance on capable hardware ● Not good for web.
● Easy to make a FPS game in
● The source is open, but has a strict license
Godot
An open-source engine, in many ways similar to Unity
Pros: Cons:
Pros: Cons: