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Chapter of the Book A SUPPLEMENT FOR VAMPIRE: THE MASQUER ADE

HAUNTED HAVEN
LORESHEET

Blorcery by
Lex Noctis

1
BLORCERY BY LEX NOC TIS
Items

LEGAL AN D CR E D IT S

Blorcery by CR E AT E D A N D DE V E L OPE D BY

Skirmantė Valutienė and Viktorija Gotovtienė

Lex Noctis W R IT T E N BY Skirmantė Valutienė


E DIT I NG A N D R E A DI NG : Ieva Čičinskaitė

GR A PH IC DESIGN: Viktorija Gotovtienė

HAUNTED HAVEN L E X NOC T IS .CR E ATOR

LOR ESHEET

World of Darkness, Vampire: The Masquerade, Vampire: The Dark


Ages, Victorian Age: Vampire, Werewolf: The Apocalypse, Werewolf:
The Wild West, Mage: The Ascension, Mage: The Sorcerers Cru-
sade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The
Dreaming, Hunter: The Reckoning, Demon: The Fallen, Mummy: The
Resurrection, Orpheus, Exalted, Chronicles of Darkness, Vampire:The
Requiem, Werewolf: The Forsaken, Mage: The Awakening, Change-
ling: The Lost, Hunter: The Vigil, Giest: The Sin Eaters, Demon: The
Descent, Mummy: The Curse, Beast: The Primordial, Promethean:
The Created, World of Darkness, Storyteller System™, Storytelling
System™, and Storytellers Vault™ and their respective logos, icons
and symbols are trademarks or registered trademarks of Paradox
Interactive AB. All rights reserved.

This work contains material that is copyright of Paradox Interactive


AB. Such material is used with permission under the Community
Content Agreement for the Storytellers Vault.

©2018 Paradox Interactive AB, Magnus Ladulåsgatan 4 SE-118 66


Stockholm Västgötagatan 5, SE-118 27 Stockholm, Sweden.
BLORCERY BY LEX NOC TIS
Loresheet

Who’s
there?

T
his Loresheet is designed to flesh out and takes what it considers appropriate compensation.
expand the relationship between Kindred Things go missing in your haven when you’re not
and their supernaturally active lair. While looking – for some curious reason, the faerie prefers
the Haunted Flaw (Core Rulebook p.188) taking items of emotional rather than monetary
may represent just a ghost, here are some possible sources value, such as cheap jewelry gifted by your mortal
of supernatural manifestations that all work with this family, old photos, your (too honest for your own
Loresheet and can inspire haven-related stories: good) diary...
■■ The haven houses a torpid elder Kindred. Your ■■ The haven is actually haunted by ghosts. Specifically,
character may have been entrusted with guarding the vengeful wraiths of those people you murdered
their centuries-long slumber along with the in careless feeding or to protect the Masquerade.
luxurious haven, or you may be squatting but They whisper in your daysleep, appear in mirrors,
unable or unwilling to… find a use for the powerful or may even attempt to possess visitors and force
blood in the elder’s veins. Either way, the elder’s them to re-enact their death scene. Even if you find
Disciplines seep through, and you find yourself a way to exorcise them, the next time you take a life,
taking actions that benefit their mysterious agenda, the victim's wraith soon appears to hassle you in the
feeling attracted to their old allies, or struggling to supposed safety of your home.
control your Beast when acting against the sleeper’s ■■ The haven is as hungry as its dweller… and it has a
convictions. taste for flesh. It nibbles on you in your daysleep,
■■ Your haven attracts nature spirits. Birds are nesting and you tend to wake up with minor wounds and
on the roof, the walls are overgrown with ivy, and bite marks all over your body. However, you may
life spirits swarm there. The spirits despise your discover it prefers human flesh to vampiric one –
undead presence and attempt to take over the place and indeed, keeping a fresh cadaver in the fridge
in subtle ways: you may find grass stalks shooting for the hungry house to munch on may prove
through the floor, wooden furniture sprouting convenient at times when you need to get rid of the
leaves, and critters such as mice finding their way evidence of your ravenous feeding. However, you
inside. Worse yet, a place of spiritual importance definitely don’t want to spend years or even weeks
may attract werewolves… of torpor inside this building…
■■ By moving into this haven you unknowingly made
a deal with a faerie. Now, whenever you break the
“contract” that you have no idea about, the faerie
BLORCERY BY LEX NOC TIS
Loresheet

H a u n t e d H av e n
if the character’s or their coterie’s
shared haven has the Haunted Flaw.
Should the haven lose this Flaw for
any reason, you immediately lose
all benefits of the Loresheet; the
Storyteller may refund the spent
experience or you may devise a way
to re-haunt your resting place.

Flaw: Haunted: Your haven


has a supernatural manifestation in
it that you do not control or really
even understand. It might just have
a ghost, but a Haunted haven could

H
hold a dimensional portal, a cursed
aunted houses. Some housing unknown entities, the meteorite, or anything else you can’t get
dread and avoid weirdness soon becomes the rid of. Obviously, someone who does
understand the manifestation could
them, others dream new normal: just another part of
use it to breach your haven’s security.
of visiting or even home, another fact of everynight
The Storyteller defines any other effect
residing in one. Either way, spooky existence. of the haunting, imposing at least a
buildings are eerily common in the This Loresheet provides ways one-die penalty to affected pools used
World of Darkness, and its denizens for the Kindred to get along with in the haven per dot of Haunted taken
deal with it however they can. For their haunted haven. As such, all as a Flaw. (Core Rulebook p. 188)
Kindred who find their dwellings lores in it may only be purchased
LORE

Haunted Heart: Dwelling in an Hearthfire: Whatever haunts you to threats in your most vulnerable
eerie place has left its mark on you – your haven, it strongly prefers real fire to moments. When slumbering in your
or perhaps you are just obsessed with electricity. Candles, fireplaces, and other haven, you receive extra dice to wake up
figuring out its mystery. You receive a fires flicker, light up, and go out on their during the day equal to the base Haven
free Specialty in Occult Skill, related to own; electrical bulbs and screens flicker, rating. In addition, when acting during
the nature of the haunting. In addition, and phones tend to lose connection. All daylight hours, the maximum dice pool
Technology rolls in your haven have their you can roll equals your Humanity + base
if you perform Oblivion Ceremonies
Haven rating.
in your haven, the Difficulty of the Difficulty increased by one. As you have
Ceremony roll is reduced by 1. grown used to being around spontaneous Ghost Butler: The mystical
flames, you make all fire-related Fear entity in your haven (or perhaps the haven
Whispering: Hushed words in Frenzy checks at -2 Difficulty. itself) is powerful enough to defend and
long-lost languages, incoherent ramblings
By taking a candle from your haven, take care of both itself and you. The haven
of past denizens, and ghostly singing keeps itself neat and in good order, though
lighting it, and letting it burn down fully in
echo in your haven. Once per session, it has a mind of its own and may disagree
another building, you cause the haunting
you may attempt to listen to these with you on what “good order” is. From
to spread. That building becomes
whispers by making a Wits+Insight roll time to time various trinkets may appear
haunted in the same way your haven is.
versus Difficulty 4. If you succeed, the in your haven that you never brought in
Storyteller tells you a hint relevant to Wailing Walls: A disembodied and they clearly don't belong to you. You
your immediate future or an important weeping, sobbing, and occasional cries of gain an extra dot in Resources, and five
detail of the past; if you fail, you suffer sorrow disturb those attempting to rest dots between Security Systems, Hidden
the Paranoia Compulsion (Core in your haven. While mortals suffer from Armory, and Warding, without needing to
Rulebook p.209). a lack of peaceful sleep, the wailing alarms meet the prerequisites for the latter.

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