Professional Documents
Culture Documents
Design Thinking
• House
Operations • Automobiles
Land
Human
Goods • Computers
Capital •…
INPUT Raw materials Control
Equipment
Facilities • Health care
Energy Finance Marketing • Entertainment
Other Services • Car repair
• …
Supply
Investment Demands Profit
Marshmallow challenge
Work
• The challenge is simple:
In 18 minutes, build the tallest free-standing structure
Time
The marshmallow must be on top. Do not eat it!!! 18 mins
Materials:
20 sticks of spaghetti + one meter tape + one meter string + one marshmallow
Introduction
Business
(viable)
Human Innovation
Design Thinking (desirable)
Technical
(feasible)
Design Thinking process
Design Thinking process
Design Thinking is an iterative and fluid process
Generate
more ideas
EMPATHIZE IDEATE
DEFINE PROTOTYPE
TEST
Refine our
point of view 8
Emphathize – Thấu cảm
EMPATHIZE IDEATE
DEFINE PROTOTYPE
TEST
9
Emphathize – Thấu cảm
10
Emphathize – Thấu cảm
13
Emphathize – Thấu cảm
Work
Time
About the SERVICES
10 mins [any coffee/tea?]
Emphathize – Thấu cảm
Observation Worksheet
Observation
Interview
• Opportunity to dig & dive deeper
into the inner thoughts & feelings
• Clarify/rationalize observations
16
Emphathize – Thấu cảm
• Group activity
(A) (B)
Note Note
taker taker
18
Emphathize – Thấu cảm
• Interview 1
A will ask B about a memorable purchase that he/she recently made.
Ask strictly the following questions:
• What was your memorable purchase? (Mua cái gì?)
• Where did you get it? (Mua ở đâu?)
•
•
Why did you go to that place? (Tại sao đến đó?)
What other places did you go to? (Nơi nào khác đã đi?)
Work
• How did you research the purchase? (Tìm hiểu về món hàng đó ntn?) Time
• How much did you pay for it? (Giá bao nhiêu?)
• Were you happy with that price? (Có hài lòng về giá?) 5 mins
• Who sold it to you? (Ai bán?)
• Were they helpful? (Người bán có hữu ích?)
• What did you do right after the purchase? (Làm gì ngay khi mua?)
19
Emphathize – Thấu cảm
• Interview 2
Start by asking “Tell me a story about a memorable purchase that you recently made.”
Instead of asking a bunch of questions, the interviewer should remain as silent as
possible. Note takers take notes.
You are only allowed to say the following in any sequence: Work
• Tell me more (Rồi sao nữa)
• And… (Rồi sao) Time
• Really…(Oh vậy ah)
5 mins
20
2.1. Emphathize – Thấu cảm
Type A
Questions
Type A Questions
Type B Questions
21
Emphathize – Thấu cảm
Note-taker:
Observer:
EMPATHIZE IDEATE
DEFINE PROTOTYPE
TEST
31
Define
GROUP
PERSONA
Persona – Chân dung khách hàng Use the template below create your Persona.
Persona name:
Job:
Team
effort
Individual
effort
Individual
effort
Persona name:
Job:
EMPATHIZE IDEATE
DEFINE PROTOTYPE
TEST
40
Ideate
Ideation – Tìm kiếm ý tưởng
Creating a range of ideas and concepts around your relevant research findings
using suitable ideation tools, then evaluate them and select the best possible
design concept.
However…
“We fear the judgement of our peers and we are embarrassed to show our
ideas to those around us and this fear causes us to be conservative in our
thinking.”
– Tim Brown, CEO of IDEO
41
Ideate
NAME ACTIVITY
30 CIRCLES
Set your mind free! Draw as many round objects as you can using the circles below in 2 min!
Work
Time
5 mins
42
Ideate
Don’t be afraid to let the ideas go wild!
43
Ideate
The Ideation process – Các bước tìm kiếm ý tưởng
45
Ideate
Ideating for your Persona
Đây là
Frail Fanny
Our Design Criteria
Nhu cầu khách hàng
- Giúp Fanny cảm thấy an toàn và tự tin
Tôi cần cảm thấy an toàn
và tự tin khi sử dụng nhà - Đảm bảo Fanny không trượt
vệ sinh ở nhà. - Nhà vệ sinh của Fanny phải an toàn, không dễ
46
trượt
Ideate
The Rules of Brainstorming: Video
47
Ideate
Brainstorming Must-haves
48
Ideate
Build on each other’s ideas
49
Ideate
Examples of how ideas could be expressed
50
Ideate
EMPATHIZE IDEATE
DEFINE PROTOTYPE
TEST
53
PROTOTYPING
Prototyping is about
communicating your
concept in the form of
a User’s Experience
WHY PROTOTYPE?
$ Cost of an
Error FAIL OFTEN. Un-expected
Discovery –
FAIL BETTER.
too late!
SUCCEED SOONER.
Prototype,
Fail &
Learn here
Project Timeline
Forms of Prototypes - Physical Models
Forms of Prototypes - Storyboards
Consider using
storyboards to help you
illustrate the details of
your user experience
Forms of Prototypes – Role Play & Physical Models
GALLERY WALK An opportunity to solicit feedback
from users early in the Design Process
Question?