Professional Documents
Culture Documents
A design method that allows for collaboration, problem-solving and creative thinking to develop solutions for real-world problems.
IDEATE
IDEATE IDEATE
IDEATE
IDEATE
PITCH!
REFLECT
EMPATHISE DEFINE
IDEATE PROTOTYPE TEST
IDEATE
IDEATE
constr IDEATE
aints.
IDEATE
3
Creativity
world be a better and allow
others to do things more
4
Innovation
Responsibility
efficiently whilst also having 5
fun this project and
efficiently co working
together.
Unstoppables
H o w to R ese ch
ar
What could you ask? Where could you search?
Example p
1. Who is your user? u
- 35 y.o. theatre nurse in Bendigo. b
2.What motivates them? l
- helping people. i
s
3. What are their goals?
- grow their skills in the workplpace. h
- remain constantly aware of new and e
emerging surgical practices and technologies. r
4. What barriers might exits to your (
Example:
Who are they? Draw them: What is their goal? What barriers exist?
•Michael wants to •spending a lot of time
• Michael (35 y.o.a.)
ensure that every doing non-essential
• theatre nurse
surgery is •access to education
•works at a hospital in
successful and materials
Bendigo.
efficient.
Needs a way to: Pick up items around his house without get up.
Because/why: Because he wants a way for his grandma to do the same since she is bedridden and isn’t able to
move.
Mind Map
Map it out.
A mind map is a diagram that you create to organize information and visually represent your thinking. Now you have defined your user’s problem, think
about all the major ideas, people, industries, elements, etc. that may be connected directly to this central problem. Then branch out further; what is
connected to those major ideas?
The
computer
that will do
this
Way to get
things around How do we program
autonomously. this machine to know
what items to pick up
IDEATE
Sketch and annotate at least 8 radical ways to meet your user’s
needs.
Eyes that
locate an
Box that
item but you
opens up
Normal have to pick
and carries
Grabber the item up
items
Robot like
the room
bot that A
able to echolocation
move around box that’s
and pick up able to scan
thigs your area for
all the items
Create solutions to
problem you
identifi
Won’t
Could Have
Have
Ideate
Share your solutions, reflect and generate a new one!
2.
Take a moment
consider what you have
learned about your user, and
about the solutions you
generated. Hopefully you
now have a
understating of your user.
From this new understanding
of your user and their needs,
sketch a new
(or iterate on a previous one).
Project Plan
Goals
What do you want to achieve?
2.
Prototype
Prototyping is getting ideas out of your head and into a format that can be shown to someone else: through drawing, designing and/or building.
Not
Communicating
Talk the Talk
Everybody in almost every job needs to be able to communicate effectively, but it also helps greatly to be able to tailor your communication to specific people and
situations; doing this can help you get what you want!
Gabriel and Others who might want or need this A reliable machine that’s able to pick up things for them
machine. with no difficulties.
3. What do you want from your audience? 4. How will you get it?
Remember
Design
stages and
these in your 4. 5. 6.
EMPATHIS
DEFI
IDEA
TE
0 min. 3 min.
Reflective Practice
Gibbs’ Reflective Cycle encourages you to think step by step (each step informs the next) about the phases of an experience or activity you have completed.
Description
What happened?
Final evaluation & Action Plan Feelings
What would you do differently next time? What were you thinking and feeling?
Analysis
Can you explain why things happened
like they did? (why did something go
Conclusion wrong or right?) Evaluation
What have you learnt What was good & bad about the experience
What else could you have
done? It was an
interesting
Teamwork is the key to success experience
i could’ve have t ried to better that was
communicate with my partners good and I
would do