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JAVA PROGRAMMING

LANGUAGE
UNIT -V

M.PRAKASH, MCA.,M.Phil.,B.Ed.,
Assistant Professor,
Shanmuga Industries Arts & Science College,
Tiruvannamalai

UNIT-V SYLLABUS
฀ Applets: Applet fundamentals - Applet class
- Applet life cycle - Steps for developing an
applet program - Passing values through
parameters - Graphics in an applet -
Event-handling. GUI Applications - Part 1:
Graphical user interface - Creating windows
- Dialog boxes - Layout managers - AWT
component classes - Swing component
classes. GUI Applications - Part 2: Event
handling - Other AWT components - AWT
graphics classes - Other swing controls.
APPLETS

METHODS APPLET
APPLETS
฀ init(): The init() method is the first method to run
that initializes the applet. It can be invoked only
once at the time of initialization. The web browser
creates the initialized objects, i.e., the web browser
(after checking the security settings) runs the init()
method within the applet.
฀ start(): The start() method contains the actual
code of the applet and starts the applet. It is
invoked immediately after the init() method is
invoked. Every time the browser is loaded or
refreshed, the start() method is invoked. It is also
invoked whenever the applet is maximized,
restored, or moving from one tab to another in the
browser. It is in an inactive state until the init()
method is invoked.
METHODS APPLET METHODS APPLET
฀ stop(): The stop() method stops the execution of ฀ Flow of Applet Life Cycle:
the applet. The stop () method is invoked whenever ฀ These methods are invoked by the browser
the applet is stopped, minimized, or moving from
automatically. There is no need to call them
one tab to another in the browser, the stop()
method is invoked. When we go back to that page, explicitly.
the start() method is invoked again. ฀ .
฀ destroy(): The destroy() method destroys the
applet after its work is done. It is invoked when the
applet window is closed or when the tab containing
the webpage is closed. It removes the applet
object from memory and is executed only once. We
cannot start the applet once it is destroyed.
฀ paint(): The paint() method belongs to the
Graphics class in Java. It is used to draw shapes
like circle, square, trapezium, etc., in the applet. It is
executed after the start() method and when the
browser or applet windows are resized.

METHODS APPLET
Syntax of entire Applet Life Cycle in Java
APPLETS
cla ss TestAppletLifeCycle extends Applet
{
public void init() {
// initialized objects
}
public void start() {
// code to start the applet
}
public void paint(Graphics graphics) {
// draw the shapes
}
public void stop() {
// code to stop the applet
}
public void destroy() {
// code to destroy the applet
}
}
ADVANTAGE OF APPLET
APPLETS
฀ Advantage of Applet
฀ There are many advantages of applet. They are as
follows:
฀ It works at client side so less response time.
฀ Secured
฀ It can be executed by browsers running under many
platforms, including Linux, Windows, Mac Os etc.
฀ Drawback of Applet
฀ Plugin is required at client browser to execute applet.

APPLETS APPLETS
EXAMPLE APPLETS PARAMETER IN APPLET
Simple example of Applet by applet viewer tool: ฀ We can get any information from the HTML file as a parameter. For this
To execute the applet by applet viewer tool, create an applet that contains applet tag purpose, Applet class provides a method named getParameter(). Syntax:
in comment and compile it. After that run it by: applet viewer First.java. Now Html
file is not required but it is for testing purpose only. ฀ public String getParameter (String parameterName)
/First.java ฀ Example of using parameter in Applet:
import java.applet.Applet;
฀ import java.applet.Applet;
import java.awt.Graphics;
public cla ss First extends Applet{ ฀ import java.awt.Graphics;
฀ public class UseParam extends Applet
public void paint(Graphics g){ ฀ {
g.drawString("welcome to applet",150,150);
฀ public void paint(Graphics g)
}
฀ {
} ฀ String str=getParameter("msg");
/* ฀ g.drawString(str,50, 50);
<applet code="First.class" width="300" height="300">
฀ }
</applet>
*/ ฀ }
To execute the applet by appletviewer tool, write in command prompt:
c:\>javac First.java c:\>appletviewer First.java

PARAMETER IN APPLET
APPLETS
฀ myapplet.html
฀ <html>
฀ <body>
฀ <applet code="UseParam.class" width="300" height="300">
฀ <param name="msg" value="Welcome to applet">
฀ </applet>
฀ </body>
฀ </html>
DISPLAYING GRAPHICS IN APPLET DISPLAYING GRAPHICS IN APPLET
฀ java.awt.Graphics class provides many methods for graphics ฀ pub lic abstrac t boolean drawIm age(Im age im g, int x, int y,
programming. Im ageO b server observer): is used draw the specified image.
฀ Commonly used methods of Graphics class: ฀ pub lic abstrac t void d raw Arc (int x, int y, int w id th, int heig ht, int
฀ pub lic abstrac t void d raw String(String str, int x, int y): is used to startAngle, int arcAngle): is used draw a circular or elliptical arc.
draw the specified string. ฀ pub lic abstrac t void fillArc(int x, int y, int width, int heig ht, int
฀ pub lic void drawRec t(int x, int y, int w id th, int heig ht): draws a startAngle, int arcAngle): is used to fill a circular or elliptical arc.
rectangle with the specified width and height. ฀ pub lic abstrac t void setColor(Color c): is used to set the graphics
฀ pub lic abstrac t void fillRec t(int x, int y, int wid th, int heig ht): is current color to the specified color.
used to fill rectangle with the default color and specified width and ฀ pub lic abstrac t void setFont(Font font): is used to set the graphics
height. current font to the specified font.
฀ pub lic abstrac t void d raw O val(int x, int y, int width, int heig ht): is
used to draw oval with the specified width and height.
฀ pub lic abstrac t void fillO val(int x, int y, int width, int height): is
used to fill oval with the default color and specified width and height.
฀ pub lic abstrac t void d raw Line(int x1 , int y1, int x2, int y2 ): is used
to draw line between the points(x1, y1) and (x2, y2).

DISPLAYING GRAPHICS IN APPLET DISPLAYING GRAPHICS IN APPLET


฀ Example of Graphics in applet:
฀ import java.applet.Applet; myapplet.html
฀ import java.awt.*; <html>
฀ public class GraphicsDemo extends Applet <body>
฀ { <applet code="GraphicsDemo.class" width="300" height="300"
฀ public void paint(Graphics g) >
฀ { </applet>
฀ g.setColor(Color.red); </body>
฀ g.drawString("Welcome",50, 50); </html>
฀ g.drawLine(20,30,20,300);
฀ g.drawRect(70,100,30,30);
฀ g.fillRect(170,100,30,30);
฀ g.drawOval(70,200,30,30);
฀ g.setColor(Color.pink);
฀ g.fillOval(170,200,30,30);
฀ g.drawArc(90,150,30,30,30,270);
฀ g.fillArc(270,150,30,30,0,180);
฀ }
฀ }
EVENT HANDLING IN APPLET EVENT HANDLING IN APPLET
As we perform event handling in AWT or Swing, we can perform it in
applet also. Let's see the simple example of event handling in applet add(b);add(tf);
that prints a message by click on the button.Example of EventHandling b.addActionListener(this);
in applet:
import java.applet.*; setLayout(null);
import java.awt.*; }
import java.awt.event.*; public void actionPerformed(ActionEvent e){
public class EventApplet extends Applet implements ActionListener{ tf.setText("Welcome");
Button b; }
TextField tf; }
public void init() myapplet.html
{ <html>
tf=new TextField(); <body>
tf.setBounds(30,40,150,20); <applet code="EventApplet.class" width="300" height="300">
b=new Button("Click"); </applet>
b.setBounds(80,150,60,50); </body>
</html>

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