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CHANNELER DND5E CLASS

Spell Channel: When you cast a damage dealing spell, you may choose to spend HP to increase the
number of damage dice you roll as part of the spell. You can increase the number of damage dice you
roll by one if you spend HP equal to the maximum value of the dice you are adding. For example, if you
are using Spell Channel as part of casting Fireball you could spend 6 HP to roll an addition d6 as part of
the damage roll (4 for d4, 8 for d8, etc). You may only add damage dice to spell if they already exists as
part of the spell's description and you may do this as many times as your current HP will allow without
reaching 0HP and going unconscious. Additionally, the spell will deal bonus damage equal to the number
of extra damage dice you add using this ability (if you add 3d4, the spell will deal an additional 3
damage).

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