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NaturalCrit HOMEBREWERY  OUT  Cannabis   BREWS  

Circle of Cannabis

T
he world of cannabis runs in your blood, or
more accurately, your lungs. With your Hotbox
knowledge of this world of weed, you can use it At 9th level, you can use 3 Smoke Breaks to spread th
to aid you and your allies in combat, in more word of our lord Mary Jane to your friends. All allies t
ways than one. within a 25 ft. square around you regain the same am
hit points you do, and gain the same buffs and debuff
Experienced Ent the Strain you chose. Outside of combat, you can only
this once every long rest.
You gain proficiency in the Nature and Medicine skills, or
expertise if you are already proficient in them.
Cast the First Stone
Smoke Breaks At 14th level, as an action, you can use 4 Smoke Brea
attempt to get an enemy high by blowing smoke in th
You start at 3rd level with 6 Smoke Breaks, and you may use stupid faces. The enemy must roll a CON saving thro
Smoke Breaks to put all your THC talents to use. You gain DC of 11 + your DEX modifier. On a success, nothing
one Smoke Break every other level after 3rd. happens. On a fail, the enemy gains only the debuffs o
whatever Strain you chose, not the buffs.
Healing Hit
At 3rd level, you can use 1 Smoke Break to roll a thicc
splifferoonie of the wacky tobaccy and heal 1d6 + 2 hit points.
At 6th level, the amount of hit points you can regain raises to
1d8+2. At 9th level, it raises to 1d10+2 hit points. At 14th
level, it raises to 1d12+2 hit points. Outside of combat, you
can only use this once every long rest.
Specific Strain
Also at 3rd level, you gain the ability to choose what strain the
bud burritos you make contain. Once you choose one, you
cannot change it.

Strains
You can only choose one strain. There are buffs and
debuffs to each, and will be listed accordingly.

Indica
You are resistant to being terrified, and gain
advantage on all CHA checks, but you have
disadvantage on all DEX and STR checks.

Sativa
You gain advantage on all DEX checks, and add +2
to all attack rolls, but you have disadvantage on all
INT and WIS checks.

Puff & Pass


At 6th level, you can use 2 Smoke Breaks to get some of that
good-good and some of that better-better between you and
one other ally within 15 ft. of you. They gain the same
amount of hit points you do, and gain the same buffs and
debuffs from the Strain you chose. Outside of combat, you
can only use this once every long rest.
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