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TIGHTS

Rolling:
When you do something risky, roll 1d6. Add +1d if you: Use a trait, do it in
front of the audience or if you’re risking it all.
If you’re rolling TIGHTS, you want to get UNDER your number.

and If you’re rolling FIGHTS, you want to get OVER your number.
0- You Botch. GM lets you know how you completely blow it.
1- Barely manage. You succeed but you’re going to sustain an injury or a

FIGHTS
complication.
2- Success. You do what you done did set out to do.
3- Crowd Pop. What you did is thrilling and awesome. Tell us how you excel
You are the wrestlers, fighters and assembled staff of World beyond expectations.
Wrestling International. You battle each other on a weekly basis If you roll your number EXACTLY, then there’s a TURN. Something about the
for honor, glory, money and the prestigious WWI Championship situation causes someone to turn from Face to Heel or vice versa. It doesn’t
Title. Your current champ, X-Factor Jones, has been injured have to be you, but it is a part of your current action. They’ll do something
dramatic to show their shift in morals to good or evil.
and cannot compete, leaving you to carry the show.
GM:
Players: Create the adventure:
Create your characters- Roll or choose from the tables below:
1- Pick your gimmick. Your gimmick is what makes you stand out as A THREAT...
a wrestler. It informs your dress, place of birth and aesthetic feel: 1. The owner of the company 4. A rival wrestling company
Patriotic, Savage, Wealthy, Spooky, Rough Neck, Wacky, Party 2. Satan himself 5. A hot young tag team
Animal, Manager 3. The Russians 6. A wannabe celebrity

2- Pick your style: Your style is how you wrestle AND gives you a WANTS TO...
trait tied with that style: Power (Big & Strong), High Flyer (No 1.Kidnap/Steal 4.Protect/Save
Fear), Extreme Rules (Weapon Access), Cowardly (Escape Plan), 2.Disrupt/Ruin 5.Fire/Kick out
Jobber (High Pain Tolerance), Underhanded (Cheater), Tag 3.Injure/Break 6.Align with
Team (Friend in Need), Grappler (Submission)
THE…
3- Pick what the audience wants from you. People watching want 1. Owner’s daughter 4. One million dollars
blood, but they also want drama. What is the role they’ve picked 2. Champ’s doofy pal 5. Dangerous new steroid
for you in all of this? You to dispense justice,You to suck it up 3. Top secret sports car 6. Children
and go the distance,You to leave behind what’s holding you
back,You to get your comeuppance at the perfect moment,You BECAUSE THEY BELIEVE IT WILL MAKE THEM...
to finally make it to the top,You to lay down the hurt,You to 1. Wildly wealthy 4. The biggest, beefiest force of nature
undermine the sanctimonious,You to speak truth to power 2. Division champ 5. Able to bring back a dead parent
3. The first wrestler in space 6. Irresistible to their dream hunk
4- Pick a starting morality. In any story, there are good guys and
bad guys. Wrestling is no different. Running the game:
Establish the threat with a promo or a “Last time on World Wrestling
-Face: A good guy. You fight for love, justice and truth.
International…” recap package. Ask the players what they do to address this
-Heel: A bad guy. You scheme, you cheat, you lie.
threat. Find clever ways for them to get in each other’s way. If there's inter-
character conflict, let the threat take a backseat to focus on the players.
5- Pick your Number: Choose a number between 2 and 5. A lower A Lasers & Feelings hack by John Muste. Check out additional games at:
number means you're better at FIGHTS (wrestling, hardcore action, www.drivethrurpg.com/browse/pub/12446/John-Muste
real emotion). A higher number means you're better at TIGHTS Inspired by Tights and Fights, the perfect wrestling podcast. Check out at:
(charisma, scheming, flashy stunts) www.maximumfun.org/shows/tights-and-fights

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